Azor's Gateway Node needs to finally be nerfed
Comments
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I’ve never lost 5.2 either, but that’s because I have a copy of Lich’s Mastery.
Even without it, though I also managed to get <10 rounds twice this time around by playing Ob Nixilis with almost all draw spells. If you can get the ultimate out, the enemy will draw itself to death.0 -
Elektrophorus said:I’ve never lost 5.2 either, but that’s because I have a copy of Lich’s Mastery.
Even without it, though I also managed to get <10 rounds twice this time around by playing Ob Nixilis with almost all draw spells. If you can get the ultimate out, the enemy will draw itself to death.
This isn't an issue with you in particular, though. Any deck's chances of winning that node are purely based on luck of the draw and board. That's why we want a change. Its not the difficulty. Its the luck.4 -
Elektrophorus said:I’ve never lost 5.2 either, but that’s because I have a copy of Lich’s Mastery.
Even without it, though I also managed to get <10 rounds twice this time around by playing Ob Nixilis with almost all draw spells. If you can get the ultimate out, the enemy will draw itself to death.0 -
I used Chandra1 direct damage deck with support distruction. So Greg can stay sitting on his creature removels and has a ful hand an can do nothing
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I'm surprised to hear so much complaining about it, I can't remember ever losing to this fight.
The 10 turns is a huge pain, and only a slightly more fun objective than the dumb "x or less life" tiny kitty, but keeping them off blasting you is fairly easy with the removal available, and three options for shutting down their ability alltogether0 -
Thuran said:I'm surprised to hear so much complaining about it, I can't remember ever losing to this fight.
The 10 turns is a huge pain, and only a slightly more fun objective than the dumb "x or less life" tiny kitty, but keeping them off blasting you is fairly easy with the removal available, and three options for shutting down their ability alltogetherThis is an overall weird position for me, as I (rarely) have ever taken the pro-nerf side to anything mtgpq-related. My general overall rule is to only take this position if a card (or playstyle) is abuse-able beyond to a point that is comprehensively excessive.In trying different strategies to manage it, I've experimented running a deck that was ~50% support removal. The AI was able to replace every support I destroyed during its next turn, while adding a few extra to the board at the same time.3 cards is still an outlier in the overall sense of game strategy. Yeah most of us have the Eternal Sun (my only lock-down answer to the 999 ability), you're talking about a single card in your deck being the only answer to beating the AI. I've been hit by the 999 ability as early as turn 4 and semi-frequently on turn 5, before I could draw Eternal Sun.tl dr: Even with the few cards that can handle Azor's Gateway; matches based on pure desperate luck instead of strategic planning do not make for enjoyable gameplay.0 -
Before eternal sun I beat it 2 out of 3 times with support destruction in about 50 turns each time, even with my loss that was about turn 30 when he got lucky.
But I agree it's luck based... I still can't guarantee safety.0 -
FindingHeart8 said:Thuran said:I'm surprised to hear so much complaining about it, I can't remember ever losing to this fight.
The 10 turns is a huge pain, and only a slightly more fun objective than the dumb "x or less life" tiny kitty, but keeping them off blasting you is fairly easy with the removal available, and three options for shutting down their ability alltogetherThis is an overall weird position for me, as I (rarely) have ever taken the pro-nerf side to anything mtgpq-related. My general overall rule is to only take this position if a card (or playstyle) is abuse-able beyond to a point that is comprehensively excessive.In trying different strategies to manage it, I've experimented running a deck that was ~50% support removal. The AI was able to replace every support I destroyed during its next turn, while adding a few extra to the board at the same time.3 cards is still an outlier in the overall sense of game strategy. Yeah most of us have the Eternal Sun (my only lock-down answer to the 999 ability), you're talking about a single card in your deck being the only answer to beating the AI. I've been hit by the 999 ability as early as turn 4 and semi-frequently on turn 5, before I could draw Eternal Sun.tl dr: Even with the few cards that can handle Azor's Gateway; matches based on pure desperate luck instead of strategic planning do not make for enjoyable gameplay.
There are currently a number different options to minimize risk from cards to strategy but yes sometimes its just luck.
Cant do much for 4th turn 999 blast to face.. at that point during turns 2 and 3, measures should have been taken to extend the face blast countdown as much as possible till you get to an answer; but its not going to get you far.
Honestly its only when going for all objectives that it becomes high risk as your focus completely changes to a nearly full offensive deck.2 -
jimpark said:FindingHeart8 said:Thuran said:I'm surprised to hear so much complaining about it, I can't remember ever losing to this fight.
The 10 turns is a huge pain, and only a slightly more fun objective than the dumb "x or less life" tiny kitty, but keeping them off blasting you is fairly easy with the removal available, and three options for shutting down their ability alltogetherThis is an overall weird position for me, as I (rarely) have ever taken the pro-nerf side to anything mtgpq-related. My general overall rule is to only take this position if a card (or playstyle) is abuse-able beyond to a point that is comprehensively excessive.In trying different strategies to manage it, I've experimented running a deck that was ~50% support removal. The AI was able to replace every support I destroyed during its next turn, while adding a few extra to the board at the same time.3 cards is still an outlier in the overall sense of game strategy. Yeah most of us have the Eternal Sun (my only lock-down answer to the 999 ability), you're talking about a single card in your deck being the only answer to beating the AI. I've been hit by the 999 ability as early as turn 4 and semi-frequently on turn 5, before I could draw Eternal Sun.tl dr: Even with the few cards that can handle Azor's Gateway; matches based on pure desperate luck instead of strategic planning do not make for enjoyable gameplay.
There are currently a number different options to minimize risk from cards to strategy but yes sometimes its just luck.
Cant do much for 4th turn 999 blast to face.. at that point during turns 2 and 3, measures should have been taken to extend the face blast countdown as much as possible till you get to an answer; but its not going to get you far.
Honestly its only when going for all objectives that it becomes high risk as your focus completely changes to a nearly full offensive deck.Appreciate the suggestions, most of these strategies I have been trying (though I didn't think about the hold back support-destruction, good idea!).Usually I get the (I'm fantastically horrible with card names) rare removal spell that exiles your opponent's first creature and doesn't target. That usually gets my Gaea's Revenge the turn after I play it, though at least I still got a one shot of 16 damage out of it.I guess a component of my issue is also the cascade issue. Generally the AI cascades into dumping his entire hand every turn, one one of those supports is the one that flips and draws him cards (also one of the first supports dropped).My normal encounter with Azor's Gateway goes something like this:AI turn (beginning turn 2):1) AI Cascades2) AI playing his entire hand. If I have any creatures, guaranteed 1-2 of them are destroyed or bounced.3) AI drawing 3-5 cards4) AI gets extra swap5) AI does steps 1 - 3 again. Any remaining creatures I have are guaranteed gone, hexproof or not.6) ~20% chance AI gets a second extra swap, if not end turn.Usually at this point the AI has an additional 5-8 supports on the board0 -
Sounds like you have just had some really bad luck on that node @FindingHeart8 I have rarely had him explode on me like that. Although he did on my last encounter and it took me about 25 turns to win. Those are the games where you are thankful for TiS.0
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babar3355 said:Sounds like you have just had some really bad luck on that node @FindingHeart8 I have rarely had him explode on me like that. Although he did on my last encounter and it took me about 25 turns to win. Those are the games where you are thankful for TiS.
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AI Turn 1 (Turn 2)
Kumena's Awakening
Azor's Gateway
Trove of Temptation
- Trove spawns a Treasure
-- AI has 4 supports
AI Turn 2 (Turn 4)
- Cascade hits both activate gems from Gateway
Treasure Map
Arch of Orazca
Treasure Map
Kumena's Awakening
- Treasure Map converts to Treasure Cove, creates 2 Treasures
- Trove spawns a treasure
-- AI has 9 supports
AI Turn 3 (Turn 6)
Treasure Map
Shore Keeper
- AI gains Extra Swap
Eat 999 damage
That was how my first fight against him went this past event. A 3 turn obliteration. I hadn't drawn Immortal Sun. I hadn't drawn any support destruction. None of my matches could hit his 1 shield treasures. I ate dirt.
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Brakkis said:AI Turn 1 (Turn 2)
Kumena's Awakening
Azor's Gateway
Trove of Temptation
- Trove spawns a Treasure
-- AI has 4 supports
AI Turn 2 (Turn 4)
- Cascade hits both activate gems from Gateway
Treasure Map
Arch of Orazca
Treasure Map
Kumena's Awakening
- Treasure Map converts to Treasure Cove, creates 2 Treasures
- Trove spawns a treasure
-- AI has 9 supports
AI Turn 3 (Turn 6)
Treasure Map
Shore Keeper
- AI gains Extra Swap
Eat 999 damage
That was how my first fight against him went this past event. A 3 turn obliteration. I hadn't drawn Immortal Sun. I hadn't drawn any support destruction. None of my matches could hit his 1 shield treasures. I ate dirt.
But i am assuming this was an isolated case? Or was this prevalent?0 -
FindingHeart8 said:Appreciate the suggestions, most of these strategies I have been trying (though I didn't think about the hold back support-destruction, good idea!).Usually I get the (I'm fantastically horrible with card names) rare removal spell that exiles your opponent's first creature and doesn't target. That usually gets my Gaea's Revenge the turn after I play it, though at least I still got a one shot of 16 damage out of it.I guess a component of my issue is also the cascade issue. Generally the AI cascades into dumping his entire hand every turn, one one of those supports is the one that flips and draws him cards (also one of the first supports dropped).My normal encounter with Azor's Gateway goes something like this:AI turn (beginning turn 2):1) AI Cascades2) AI playing his entire hand. If I have any creatures, guaranteed 1-2 of them are destroyed or bounced.3) AI drawing 3-5 cards4) AI gets extra swap5) AI does steps 1 - 3 again. Any remaining creatures I have are guaranteed gone, hexproof or not.6) ~20% chance AI gets a second extra swap, if not end turn.Usually at this point the AI has an additional 5-8 supports on the board
Of course, darigaaz would be much more efficient.
Card draw is relatively limited in 5.2, it has kumenas awakening, arch of orazca, and treasure map (flipped side). But that said it is still possible if they dropped their hand the turn before.
This is not pertaining to the event but in general i noticed higher AI cascades depending on what i matched after one of the updates. It was ridiculous. Since then i had to change my gem matching pattern and it helped a lot. But this is more of a suspicious possibly not true for everyone thing.1 -
jimpark said:FindingHeart8 said:Appreciate the suggestions, most of these strategies I have been trying (though I didn't think about the hold back support-destruction, good idea!).Usually I get the (I'm fantastically horrible with card names) rare removal spell that exiles your opponent's first creature and doesn't target. That usually gets my Gaea's Revenge the turn after I play it, though at least I still got a one shot of 16 damage out of it.I guess a component of my issue is also the cascade issue. Generally the AI cascades into dumping his entire hand every turn, one one of those supports is the one that flips and draws him cards (also one of the first supports dropped).My normal encounter with Azor's Gateway goes something like this:AI turn (beginning turn 2):1) AI Cascades2) AI playing his entire hand. If I have any creatures, guaranteed 1-2 of them are destroyed or bounced.3) AI drawing 3-5 cards4) AI gets extra swap5) AI does steps 1 - 3 again. Any remaining creatures I have are guaranteed gone, hexproof or not.6) ~20% chance AI gets a second extra swap, if not end turn.Usually at this point the AI has an additional 5-8 supports on the board
Of course, darigaaz would be much more efficient.
Card draw is relatively limited in 5.2, it has kumenas awakening, arch of orazca, and treasure map (flipped side). But that said it is still possible if they dropped their hand the turn before.
This is not pertaining to the event but in general i noticed higher AI cascades depending on what i matched after one of the updates. It was ridiculous. Since then i had to change my gem matching pattern and it helped a lot. But this is more of a suspicious possibly not true for everyone thing.Yeah Darigaaz is the solution to creature removal, unfortunately I don't have him yet.I have the mythic phoenix though, but it's still bugged and even if it wasn't, the AI had enough removal to hit both the phoenix and its egg.0 -
FindingHeart8 said:I have the mythic phoenix though, but it's still bugged and even if it wasn't, the AI had enough removal to hit both the phoenix and its egg.It isn't, was fixed a month (or longer) ago0
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Laeuftbeidir said:FindingHeart8 said:I have the mythic phoenix though, but it's still bugged and even if it wasn't, the AI had enough removal to hit both the phoenix and its egg.It isn't, was fixed a month (or longer) ago
it still wouldn't last though..
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FindingHeart8 said:Yeah Darigaaz is the solution to creature removal, unfortunately I don't have him yet.I have the mythic phoenix though, but it's still bugged and even if it wasn't, the AI had enough removal to hit both the phoenix and its egg.
Ohhh ohh what about rite of belzenlok? That way the tokens generated over 2 turns will eat up some removal and then the demon token will either be a big beater or net you a 3 for 1 or just a 2 for 1. And the support is really cheap0 -
jimpark said:FindingHeart8 said:Yeah Darigaaz is the solution to creature removal, unfortunately I don't have him yet.I have the mythic phoenix though, but it's still bugged and even if it wasn't, the AI had enough removal to hit both the phoenix and its egg.
Ohhh ohh what about rite of belzenlok? That way the tokens generated over 2 turns will eat up some removal and then the demon token will either be a big beater or net you a 3 for 1 or just a 2 for 1. And the support is really cheapoh yeah Rite of Belzenok is a great card.But against Azor's Gateway I don't usually get more than 5 turns before 999 damage. Presuming I don't cascade it'll probably take 2 turns to play Rite, by the time I get the demon I'll be dead lol0
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