bken1234 said: Brakkis said: bken1234 said: MarvinFine said: Mburn7 said:In summary, we're going to have to deal with TSN, Starfield, Gaia, and the rest of Origins for a very long time, no matter what we say or do. Honestly I think this is wishful thinking. Clearly, some directives about this game come down from WOTC, and I can't see WOTC wanting this spin off game to revolve around Origins long after the paper game has moved on.Rewriting the tutorials really isn't as big a job as you make out, and the players will get over rotation, just like they did when Standard was introduced into MTGPQ and paper.The key problem to solve, as you point out, is probably new players entering the game just before rotation, but I think there are solutions... making both Origins and the new set legal for a period of time during rotation, or perhaps guaranteeing new players who sign up a minimum amount of time for which their cards will be legal. maybe even just giving them a ton of free crystals. And what about players who return to the game and find 100% of their cards unusable. A unique thing about this game is the "they always come back" phenomenon. Players will leave for 3 months, 6 months, 18 months and they seem to find their way back. We have had several of my top 10 teammates come back after 6-18 months out of the game and they are able to get a good jump start because of their Origins collections. My alt is in Platinum and half of the standard cards there are Origins. In short -- it can't just go away, pretty much ever. It can be renamed, or built on -- but those cards can't go away without alienating part of the player base. The "returning player" argument is garbage and semi-invalidated by any number of MMO style games out there that also has the "they always come back" player base. For instance, If I were to return to World of Warcraft right now I'd be stuck running around in gear from 3 expansions ago and super low level comparatively. I was one of the top 50 players in the world when I quit. I wouldn't get any sort of compensation for returning and I wouldn't be immediately capable of jumping in to new content. I have to work for it.A returning player here would be on the same level as a new player and that is completely fine. You don't get to compete just because you used to play. You stopped playing. You came back to a different playing field. Time to work for it like anyone else. It's the price to be paid for stopping playing for an extended period of time.You made an investment in this game four months ago, or sixth months ago, or a year ago. The investment period has worn off. Time to reinvest.Origins being permanent made some sense when WOTC was no longer doing Core Sets. That stance has changed and the game should change to reflect that. I love my Origins cards, but they need to not be permanently in Standard. A returning platinum player comes back to platinum with a virtually unusable collection. So they aren’t on the same level of a new player and the argument is completely valid.
Brakkis said: bken1234 said: MarvinFine said: Mburn7 said:In summary, we're going to have to deal with TSN, Starfield, Gaia, and the rest of Origins for a very long time, no matter what we say or do. Honestly I think this is wishful thinking. Clearly, some directives about this game come down from WOTC, and I can't see WOTC wanting this spin off game to revolve around Origins long after the paper game has moved on.Rewriting the tutorials really isn't as big a job as you make out, and the players will get over rotation, just like they did when Standard was introduced into MTGPQ and paper.The key problem to solve, as you point out, is probably new players entering the game just before rotation, but I think there are solutions... making both Origins and the new set legal for a period of time during rotation, or perhaps guaranteeing new players who sign up a minimum amount of time for which their cards will be legal. maybe even just giving them a ton of free crystals. And what about players who return to the game and find 100% of their cards unusable. A unique thing about this game is the "they always come back" phenomenon. Players will leave for 3 months, 6 months, 18 months and they seem to find their way back. We have had several of my top 10 teammates come back after 6-18 months out of the game and they are able to get a good jump start because of their Origins collections. My alt is in Platinum and half of the standard cards there are Origins. In short -- it can't just go away, pretty much ever. It can be renamed, or built on -- but those cards can't go away without alienating part of the player base. The "returning player" argument is garbage and semi-invalidated by any number of MMO style games out there that also has the "they always come back" player base. For instance, If I were to return to World of Warcraft right now I'd be stuck running around in gear from 3 expansions ago and super low level comparatively. I was one of the top 50 players in the world when I quit. I wouldn't get any sort of compensation for returning and I wouldn't be immediately capable of jumping in to new content. I have to work for it.A returning player here would be on the same level as a new player and that is completely fine. You don't get to compete just because you used to play. You stopped playing. You came back to a different playing field. Time to work for it like anyone else. It's the price to be paid for stopping playing for an extended period of time.You made an investment in this game four months ago, or sixth months ago, or a year ago. The investment period has worn off. Time to reinvest.Origins being permanent made some sense when WOTC was no longer doing Core Sets. That stance has changed and the game should change to reflect that. I love my Origins cards, but they need to not be permanently in Standard.
bken1234 said: MarvinFine said: Mburn7 said:In summary, we're going to have to deal with TSN, Starfield, Gaia, and the rest of Origins for a very long time, no matter what we say or do. Honestly I think this is wishful thinking. Clearly, some directives about this game come down from WOTC, and I can't see WOTC wanting this spin off game to revolve around Origins long after the paper game has moved on.Rewriting the tutorials really isn't as big a job as you make out, and the players will get over rotation, just like they did when Standard was introduced into MTGPQ and paper.The key problem to solve, as you point out, is probably new players entering the game just before rotation, but I think there are solutions... making both Origins and the new set legal for a period of time during rotation, or perhaps guaranteeing new players who sign up a minimum amount of time for which their cards will be legal. maybe even just giving them a ton of free crystals. And what about players who return to the game and find 100% of their cards unusable. A unique thing about this game is the "they always come back" phenomenon. Players will leave for 3 months, 6 months, 18 months and they seem to find their way back. We have had several of my top 10 teammates come back after 6-18 months out of the game and they are able to get a good jump start because of their Origins collections. My alt is in Platinum and half of the standard cards there are Origins. In short -- it can't just go away, pretty much ever. It can be renamed, or built on -- but those cards can't go away without alienating part of the player base.
MarvinFine said: Mburn7 said:In summary, we're going to have to deal with TSN, Starfield, Gaia, and the rest of Origins for a very long time, no matter what we say or do. Honestly I think this is wishful thinking. Clearly, some directives about this game come down from WOTC, and I can't see WOTC wanting this spin off game to revolve around Origins long after the paper game has moved on.Rewriting the tutorials really isn't as big a job as you make out, and the players will get over rotation, just like they did when Standard was introduced into MTGPQ and paper.The key problem to solve, as you point out, is probably new players entering the game just before rotation, but I think there are solutions... making both Origins and the new set legal for a period of time during rotation, or perhaps guaranteeing new players who sign up a minimum amount of time for which their cards will be legal. maybe even just giving them a ton of free crystals.
Mburn7 said:In summary, we're going to have to deal with TSN, Starfield, Gaia, and the rest of Origins for a very long time, no matter what we say or do.
bken1234 said: A returning platinum player comes back to platinum with a virtually unusable collection. So they aren’t on the same level of a new player and the argument is completely valid.
A returning platinum player comes back to platinum with a virtually unusable collection. So they aren’t on the same level of a new player and the argument is completely valid.
Buizel said: Why not have so many commons and uncommons from Origins (or any base sets that were to ever replace it) be given as free to each player. You can't craft them or open them, like Hearthstone base cards. That way you don't have to worry nonstop about each new or returning player losing their mind when trying to play in events without any legal cards. I feel like having 10-20 cards of each color always unlocked would solve a lot of entry issues.