Thanos Boss Event - Whimpy?
Comments
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StevO-J said:I for one enjoy this one Boss event that causes very little to no frustration. Is Thanos 'wimpy'... or is boosted 4* R&G just amazing? I think the latter... but hey... to each his/her own...Dogface said:If OP wants a challenge so bad, there's nothing stopping you to make it challenging. Try beating Thanos with 3 1*. I for one am glad that Thanos is better manageable than the side nodes.0
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It would probably have felt a bit "fairer" if the Infinity Stones effects were split in half - three for players benefit and three for Thanos.
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The rockett said:I can understand this premise. All of the boss events are just auto pilot now. You don’t need a lot of strategy anymore. Just brute force. I know what some vets will say when I ask of this, but I wish we would get Boss Rush back in the form we had the first time it came out. I would love to see what I could do against that now.
Boss rush with no carry over of AP - I'm in. The Gauntlet too, that's way over due a return and could in theory be set-up easily to have a good smooth scaling that provides some serious challenge at the end.This time I didn't try, but the last couple Thanos events he was beatable with 1* and 2*s at rd 8 with a bit of luck on how the stones fell.
This weekend I enjoyed the break.
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Why are we complaining of an easy Boss event? So much of this game is a tedious grind, and some of the Boss events are downright awful in the last two rounds, so I always welcome relaxing, easy-breezy Thanos!7
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As long as Thanos event were this way, I will never complaint. Developers, please, give us more "come and get me" events!2
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NotBAMF said:Why are we complaining of an easy Boss event? So much of this game is a tedious grind, and some of the Boss events are downright awful in the last two rounds, so I always welcome relaxing, easy-breezy Thanos!1
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I enjoyed it. Other boss events I started losing in higher rounds. In this event I always won.2
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I am glad I didn't have to grind out super hard side nodes. Thats much more of a boring grind than a fun easy event that encourages you to bring out your B team.1
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For 5* roster the current PVE structure consists of 63+ fights a day that are not much of a challenge and are just going through the motions. As long as you're in CL9 then the only challenge comes form the 5e event, if you're in 7 or 8 that doesn't count as much of a challenge either. Sure you could make more nodes harder by playing with a variety of your roster, but the game doesn't incentivize that, especially when you've so many nodes to clear even if you ignore playing for placement.
The boss event structure removes the placement and brings down the node count to 36ish a day (I think) this makes it much more suited to the challenge aspect of the game.
I think there's a difference between grindy super hard just by increasing levels of dark avengers repeating ad nauseam, and puzzle challenges brought about by interesting mechanics that the bosses usually bring. It's the latter I'd say folks are keen to see be more investigated to spice up their daily play.
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The rockett said:NotBAMF said:Why are we complaining of an easy Boss event? So much of this game is a tedious grind, and some of the Boss events are downright awful in the last two rounds, so I always welcome relaxing, easy-breezy Thanos!
Speaking strictly on PVE and not Boss Events, I could almost agree if PVE was 70 individual nodes instead of 10 nodes you had to beat 7 times each. As PVE stands, it's already a tedious, time-consuming, repetitive mess. If you want me to beat 10 nodes 7 times each, then make them as mind-numbingly boring and easy as possible, you know? If there were 70 individual nodes instead (NOT that I am asking for that... I'm just saying that's an entirely different creature), then sure... let's make them fun and creative. But when you are forcing me to do something over and over and over, I really just want to do it absent-mindedly. Fighting Daken and 2 Sentrybots would be neat once. Doing it 7 times made me want to break my phone in half.
As for Boss Events, I don't mind how "hard" the other Boss Events are, so I don't care about that, but I do appreciate the ease of Thanos. It makes the event go a lot faster, and I am cool with that, personally. It's just a change up in comparison to the Sinister Six or Apocalypse.
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The rockett said:NotBAMF said:Why are we complaining of an easy Boss event? So much of this game is a tedious grind, and some of the Boss events are downright awful in the last two rounds, so I always welcome relaxing, easy-breezy Thanos!But there is also a perspective gap here rockett. If you are in a competitive alliance, then all boss events are over some time on Friday. An alliance that takes 24-36 hours against trivial difficulty definitely feels like a nothing. No challenge, no anything. So I can see wanted something more from the boss fight.But if you are in a weaker or more casual alliance (e.g., if only 10-12 people grind hard or even have the rosters to play through round 8), then you end up slogging through the much harder side nodes on Saturday and Sunday. When you have to do that, asking for a harder boss fight is crazy. The boss fight is a nice break from endless level 400+ waves nodes.1
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My Jessica Jones threw Thanos through (say that 5 times really fast) a window. Thanos, Ultron, Sinister Six... it doesn't matter. When you get defenestrated it doesn't matter if you have an Infinity Gauntlet, or not - that hurts.1
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As already mentioned, Grocket boosted really made everything easy. Anytime they're boosted it cakewalks things. Notice how there have been zero complaints (or at least none I've seen) about side node scaling.
Also, not everyone is in a competitive alliance. Since boss nodes lock the second you lose, that hurts your ability to make max personal progression.
Not every event has to be hard. Look at SIM and DvMPQ, both of them are appreciably harder than any other event. Once in a while is fine, but imagine all events like this? Burnout is a factor with any game, and making things harder isn't going to help the overall health of the game. A vast majority of players are casual or have a middling roster. If you alienate them, that starts a cascade where both PVP and PVE are effected as the concentration of higher leveled players get higher and everything becomes even more pressurized/grindy.
Also, as plenty of people have said, it's nice to have time away from the game where you're not chasing the carrot on the end of the stick.0 -
The rockett said:Bowgentle said:smkspy said:The rockett said:I can understand this premise. All of the boss events are just auto pilot now. You don’t need a lot of strategy anymore. Just brute force. I know what some vets will say when I ask of this, but I wish we would get Boss Rush back in the form we had the first time it came out. I would love to see what I could do against that now.
But of course, you get dozens of complain about how hard it is, which is exactly why Thanos is so easy.
Those of us who were 5* players when it ran didn't have much fun.
I guess I should have one edit to this. The AP would be Reset after each wave, that is the only tweak I would like to see but keep the rest the same.1 -
dr tinykittylove said:The rockett said:Bowgentle said:smkspy said:The rockett said:I can understand this premise. All of the boss events are just auto pilot now. You don’t need a lot of strategy anymore. Just brute force. I know what some vets will say when I ask of this, but I wish we would get Boss Rush back in the form we had the first time it came out. I would love to see what I could do against that now.
But of course, you get dozens of complain about how hard it is, which is exactly why Thanos is so easy.
Those of us who were 5* players when it ran didn't have much fun.
I guess I should have one edit to this. The AP would be Reset after each wave, that is the only tweak I would like to see but keep the rest the same.0 -
Vhailorx said:The rockett said:NotBAMF said:Why are we complaining of an easy Boss event? So much of this game is a tedious grind, and some of the Boss events are downright awful in the last two rounds, so I always welcome relaxing, easy-breezy Thanos!But there is also a perspective gap here rockett. If you are in a competitive alliance, then all boss events are over some time on Friday. An alliance that takes 24-36 hours against trivial difficulty definitely feels like a nothing. No challenge, no anything. So I can see wanted something more from the boss fight.But if you are in a weaker or more casual alliance (e.g., if only 10-12 people grind hard or even have the rosters to play through round 8), then you end up slogging through the much harder side nodes on Saturday and Sunday. When you have to do that, asking for a harder boss fight is crazy. The boss fight is a nice break from endless level 400+ waves nodes.
Only thing i can think of is like the old SIM pve. The easy or hard side but instead have this for the boss event. I know others have said about SL for boss events too.0 -
The rockett said:Yes I can use a 4* team and beat Thanos. The boss events are just like pve now. The same thing.
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Dormammu said:My Jessica Jones threw Thanos through (say that 5 times really fast) a window. Thanos, Ultron, Sinister Six... it doesn't matter. When you get defenestrated it doesn't matter if you have an Infinity Gauntlet, or not - that hurts.2
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mega ghost said:When 4* R&G are boosted for an event, that event is easy. Had they not been boosted I'd have seen Thanos fire a power more than twice.0
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Sim Mayor said: bymega ghost said:When 4* R&G are boosted for an event, that event is easy. Had they not been boosted I'd have seen Thanos fire a power more than twice.5
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