Character Re-Balancing : Simple Fixes

purplemur
purplemur Posts: 454 Mover and Shaker
Thread for the discussion of powers that just need one thing to be different and it would be great. Weird targeting, Order of operations is off, Should be strikes not attack, etc

Which powers do you think need to be slightly altered so that they are useful?

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Comments

  • purplemur
    purplemur Posts: 454 Mover and Shaker
    4* Emma Frost - Psychic Meddling : Should remove tiles on activating, and then create 2 turn repeater.

    4* Winter Soldier - Detonator : Similar to Medusa, if the traps are "destroyed" create attacks

    4* Sam Wilson - Aerial Avenger : Removes 1 turn from ALL countdown tiles

    4* Agent Venom - Alien Weakness : Nothing weak about it, call it Alien Control or something, and he should deal the damage and heal equivalent.
  • TPF Alexis
    TPF Alexis Posts: 3,826 Chairperson of the Boards
    There are a number of powers that basically just need random placement to be replaced with chosen placement. X-Force Wolvie, Torch, Ragnarok, 5* Ghost Rider, and Thing's green, Vision's red in basic mode, War Machine's red, maybe Ares, 4* Panther, and 4* Widow yellow, Ant-man blue and purple, basically any countdowns from any version of Hawkeye except Bishop's black, altho those are more for fluff reasons, Devil Dino's green and purple, and maybe X-23's purple.

    Some of those might end up being too strong, but I'd rather see them like that and more expensive or something than in their current state. Randomness is bad game balance.
  • BlackBoltRocks
    BlackBoltRocks Posts: 1,182 Chairperson of the Boards
    @STOPTHIS it’s his surname. His name is Lucas Bishop.
  • jredd
    jredd Posts: 1,387 Chairperson of the Boards
    5* Phoenix: get rid of the enemy attack tiles on red. she already does team damage on her green. no need for her red to be self damaging as well. 

    5* lumbercap: yellow needs a passive or have it do a team burst health if no one is downed.

    5* strange: give his yellow a self heal. no reason why 3* strange's yellow is better than 5* strange.

    4* rulk: red is basically nothing. make it do something.

    4* wolverine: green needs a damage boost or ap generation.

    4* me hulk: green is dumb and useless and often causes more harm than good. needs to do something completely different

    4* elektra: purple - see me hulk...



  • StevO-J
    StevO-J Posts: 751 Critical Contributor
    @STOPTHIS it’s his surname. His name is Lucas Bishop.
    Wait.... wasn't it 'his name is Robert Paulson...'..?  ;)
    Sorry, I couldn't resist.

    But the suggestion for Nightcrawler's BAMF showing which colour is most present, I still just can't understand how this is not yet changed. Very aggravating.

    And for the record, I'm done with the attampted changes to Ragnarok to be honest... they tried and failed too many times. I think he's fine as is now, let them try to make some decent improvements to characters that need it more. Idk, 3* Gambit, 3* Angel, Kraven (aside from his passive), 5* Hulk, 5* Wasp... feel free to pick one.
  • Dormammu
    Dormammu Posts: 3,531 Chairperson of the Boards
    jredd said:
    4* rulk: red is basically nothing. make it do something.
    Team him with Carol & Grocket, keep him in front, and then tell me his red doesn't do anything.
  • jredd
    jredd Posts: 1,387 Chairperson of the Boards
    Dormammu said:
    jredd said:
    4* rulk: red is basically nothing. make it do something.
    Team him with Carol & Grocket, keep him in front, and then tell me his red doesn't do anything.
    nah. i don't use him. i can see how that works though.
  • sinnerjfl
    sinnerjfl Posts: 1,275 Chairperson of the Boards
    StevO-J said:

    But the suggestion for Nightcrawler's BAMF showing which colour is most present, I still just can't understand how this is not yet changed. Very aggravating.

    Its a technical limitation, the devs already commented about it in the suggestions forum. It seems it's complicated to code and implement.
  • sinnerjfl
    sinnerjfl Posts: 1,275 Chairperson of the Boards
    jredd said:

    4* rulk: red is basically nothing. make it do something.

    It's not a great power but paired with strong strike tiles it can be very nasty (heck, use Patch with him so he triggers every turn). It also makes it difficult to kill him without ending up giving the other team AP. It's fine, also consider his purple is AMAZING (seriously, drain ALL green while generating 7 yourself is a hell of a deal) and his green is also one of the best in the 4* tier.

    A bit normal one of his abilities is not as great.
  • tiomono
    tiomono Posts: 1,654 Chairperson of the Boards
    5* doc ock 

    Start the battle with 4 tentacle tiles.
  • TPF Alexis
    TPF Alexis Posts: 3,826 Chairperson of the Boards
    STOPTHIS said:
    There are a number of powers that basically just need random placement to be replaced with chosen placement. X-Force Wolvie, Torch, Ragnarok, 5* Ghost Rider, and Thing's green, Vision's red in basic mode, War Machine's red, maybe Ares, 4* Panther, and 4* Widow yellow, Ant-man blue and purple, basically any countdowns from any version of Hawkeye except Bishop's black, altho those are more for fluff reasons, Devil Dino's green and purple, and maybe X-23's purple.

    Some of those might end up being too strong, but I'd rather see them like that and more expensive or something than in their current state. Randomness is bad game balance.
    3* Punisher's green might be the biggest offender for that, imo. It's a move that directly messes with itself and his black. You can easily take out your own strike, attack, or even repeater tile. It doesn't even do much damage. No idea why a character like Frank, who should be methodical, is so random.

    I think X-23's purple stinks, but it's her green that annoys me. If you have 9 red and use it, it should be Berserker Fury then and stay that way. As it stands, 16 green and 9 red all to get 2 extra strike tiles is silly. 8 green and 9 red is still excessive, but nowhere near OP. Especially when Grocket starts a match with a ton of them.

    If Kraven's blue also created weak tiles for the enemy team to feed into his purple it'd go along to him to making him less than niche.

    Nightcrawler's BAMF should tell you which color is most present on the board.

    Side note, it took me way to long to realize when you said "Bishop's black", you meant Kate Bishop and not Bishop...Bishop. Now I just realized I have no idea if Bishop has a last name. Or if it IS his last name.
    I knew there was someone I was forgetting. I only use Punisher when Required, so his green slipped my mind. 100% agree on the other powers you mentioned, too, I was just limiting myself to the one category, since it ended up being a ton of individual powers.
  • fewa
    fewa Posts: 74 Match Maker
    Good ideas all around. I agree with many of them. I've been working on some faux patch notes.

  • spidyjedi84
    spidyjedi84 Posts: 514 Critical Contributor
    jredd said:


    5* lumbercap: yellow needs a passive or have it do a team burst health if no one is downed.


    This. 100 times, this.
  • Blindman13
    Blindman13 Posts: 504 Critical Contributor
    sinnerjfl said:
    StevO-J said:

    But the suggestion for Nightcrawler's BAMF showing which colour is most present, I still just can't understand how this is not yet changed. Very aggravating.

    Its a technical limitation, the devs already commented about it in the suggestions forum. It seems it's complicated to code and implement.
    Lockjaw's blue ability, Royal Escort, tell you what color is most present, and tells you which Inhuman ability he will bring.  Seems odd to have him do it, and then say it's too complicated to do it again.
  • Jaedenkaal
    Jaedenkaal Posts: 3,357 Chairperson of the Boards
    sinnerjfl said:
    StevO-J said:

    But the suggestion for Nightcrawler's BAMF showing which colour is most present, I still just can't understand how this is not yet changed. Very aggravating.

    Its a technical limitation, the devs already commented about it in the suggestions forum. It seems it's complicated to code and implement.
    Same solution they came up with for Lockjaw should work just fine.
  • Straycat
    Straycat Posts: 963 Critical Contributor
    Antman's grow should have the 5 cover damage at all covers. 
  • Waddles_Pines
    Waddles_Pines Posts: 1,221 Chairperson of the Boards
    Straycat said:
    Antman's grow should have the 5 cover damage at all covers. 
    When "Grow" is used, it should only destroy the same color ability tile; not both special tiles if they are present.
  • Jaedenkaal
    Jaedenkaal Posts: 3,357 Chairperson of the Boards
    Straycat said:
    Antman's grow should have the 5 cover damage at all covers. 
    When "Grow" is used, it should only destroy the same color ability tile; not both special tiles if they are present.
    I've always wondered if there was a design reason for that, or if it was a technical limitation at the time.
  • Straycat
    Straycat Posts: 963 Critical Contributor
    Straycat said:
    Antman's grow should have the 5 cover damage at all covers. 
    When "Grow" is used, it should only destroy the same color ability tile; not both special tiles if they are present.
    I've always wondered if there was a design reason for that, or if it was a technical limitation at the time.
    They also could do it the same way as 5* Wasp. Both powers change to grow when either is used, so you don't need 18 ap of the same color. And change them to swarm tiles