Character Re-Balancing : Simple Fixes

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Comments

  • Jaedenkaal
    Jaedenkaal Posts: 3,357 Chairperson of the Boards
    Straycat said:
    Straycat said:
    Antman's grow should have the 5 cover damage at all covers. 
    When "Grow" is used, it should only destroy the same color ability tile; not both special tiles if they are present.
    I've always wondered if there was a design reason for that, or if it was a technical limitation at the time.
    They also could do it the same way as 5* Wasp. Both powers change to grow when either is used, so you don't need 18 ap of the same color. And change them to swarm tiles
    And make him the worst character in his tier? :P
  • Straycat
    Straycat Posts: 963 Critical Contributor
    Straycat said:
    Straycat said:
    Antman's grow should have the 5 cover damage at all covers. 
    When "Grow" is used, it should only destroy the same color ability tile; not both special tiles if they are present.
    I've always wondered if there was a design reason for that, or if it was a technical limitation at the time.
    They also could do it the same way as 5* Wasp. Both powers change to grow when either is used, so you don't need 18 ap of the same color. And change them to swarm tiles
    And make him the worst character in his tier? :P
    Now I really hope they do make this Antman change, so they can realize that Grow does so much more damage than Call the Swarm.
  • TPF Alexis
    TPF Alexis Posts: 3,826 Chairperson of the Boards
    sinnerjfl said:
    StevO-J said:

    But the suggestion for Nightcrawler's BAMF showing which colour is most present, I still just can't understand how this is not yet changed. Very aggravating.

    Its a technical limitation, the devs already commented about it in the suggestions forum. It seems it's complicated to code and implement.
    Lockjaw's blue ability, Royal Escort, tell you what color is most present, and tells you which Inhuman ability he will bring.  Seems odd to have him do it, and then say it's too complicated to do it again.
    Lockjaw's blue is actually six different abilities that swap in behind the scenes depending on which colour is most prevalent. Apparently it was kind of a pain to do, and isn't considered worth the work for just a UI improvement.
  • Waddles_Pines
    Waddles_Pines Posts: 1,221 Chairperson of the Boards
    @TPF Alexis

    Awesome new signature... Of course he'd have to recruit Cho as the lead singer so he could sing "Rock Me Amadeus"... or, you know, Dazzler  B)
  • jtmagee
    jtmagee Posts: 158 Tile Toppler
    1* land

    Fix Venom. Add green power to counter his black nerf when Miles Morales came out.

    Add one more turn to IM’s stun power, reduce cost.

    2* land

    Reduce Bullseye’s MA to 14.

    Add a couple more characters to 2* land.

    3* land

    Lower all of GSBW’s power costs by two.

    Change BP’s Blue to reflect his 4* counterpart’s Yellow, adding and random attack or protect tiles each time the repeater expires, keeping his yellow intact with strike tiles.

    Add Passive AP increase component to CM, similar to Hawkguy’s Black each time she matches an enemy strike tile.

    Change Psylocke’s powers to add tiles to opposite colors a la 5* JJ’s Red power. That way each player may not have to potentially match the special tile they just made if that’s the only match available.

    Punisher should be able to select the tile for his Green Power, not have it be random.

    Hulk’s Anger trigger a lower AP cost each time it is triggered for duration of match. For instance, if his Anger is triggered twice, both his Green and Red AP costs will each reduce by two for rest of match. Get Hulk Angry, he destroys poop quicker. Seems logical.

    HT’s Black should spread out around board with each level increase and random. If attack tile falls on his specific colors, that attack tile is increased by X amount. Wildfires burn depending on fuel type. The bigger the wood and the heavier the burn, the more dangerous it should be. Seem fitting for him.

    Loki’s Trickey should make a random tile instead of just an opposite tile, adding both attack tiles as well as his AP Passive CD to the mix.

    4* and 5* in next post.
  • wymtime
    wymtime Posts: 3,758 Chairperson of the Boards
    Banner Hulk green just needs to do more damage I would say 12k AOE 
  • jtmagee
    jtmagee Posts: 158 Tile Toppler
    4* land

    Reduce XFDP cost by two.

    Increase XFW Green damage. Also change yellow to trigger like Medusa’s Red Passive, activating whenever it is taken off the board. Also add if CD is on board when XFW is downed, activating before expiring.

    Reduce AP costs to both Falcap’s powers. Needs some tweaks to be relevant again.

    Create a wrinkle to Miles Morales’ red stun. Increase stun for every four web tiles on board. At 5 Covers, reduces down to three. Maximum of 3 turns for stun. Similar to 3* Spidey’s Blue.

    Change Sandman’s purple to focus on bottom half of the rows only, thus making it look like quicksand. At 5 Covers, only bottom two rows (only rows unchanged will be outside columns). Change yellow entirely.

    Change Kraven’s blue and purple. Purple keeps Passive, but create an active component where he lays trap tiles out which convert to enemy special tiles at a low amount, thus activating his passive quicker. Passive also includes web tiles at power level 5. Blue needs to steal either more AP or multiple colors. Must have different component for when either team makes trap tile match or when enemy matches trap tiles.

    Change Blade’s Black. Reduce cost and create red tiles on enemy’s strongest color. If color is red, deals X amount damage instead. 

    5* Land

    Banner needs a re-work. Hulk needs to gain AP whenever red or green tiles are included in his passive match. (If 4-match or 5-match are made, of red or green tiles are destroyed, gains that AP.) His green hits harder depending on amount of Red AP team has.

    Doc Ock’s blue needs to reduce in cost for each tentacle on the board, a la 3* Paylocke’s Red reduced for each strike tile on the board. Each tentacle tiles needs to have mechanism similar to MEH’s yellow CD’s. His green needs a tweak and to fortify at a certain point after activation.

    PHX’s match damage needs to increase. Reduce Red to 8. Green passive needs to have fortification at 5 Covers.

    SS’s Red needs to have added damage each time his red randomly hits a Black, Blue or Purple tile. In honor of serving Galatus since Galactus’ colors as a Boss are Blue, Black and Purple, serving him. Black add a drop % increase for those colors as well, a la 4* War Machine’s Red does with attack tiles.

    Strange has team burst health added, but only for AOE attacks.

    Increase DD’s stun for every X amount strike tiles on the board. Max 4 turns for every 3 strike tiles at 5 Covers.

    Both Thanos’ CD’s need fortification at 5 Covers. Purple stays but green CD is increased by two, only by one from current position at 5 Covers.

    All of GG’s powers are reduced by 3 if he has 13 green AP.

    Increase BW’s passive stun to 2 turns.

    BP’s Red is altered. BP goes Airborne for 1 turn, then upon landing, stuns himself for one turn before activating. It’s as if he has to jump after being attacked. Fits him better than just being stunned, but also gives other team chance to get some attack on him before he becomes in-stunned.

    Reduce Starlord’s purple to 6, yellow to 8 and green to 10. Yellow’a team burst is slightly decreased as a result of potentially activiating more during the match.

    Add some sort or active power to BSS’ purple passive.

    That’s all I got for now.
  • jtmagee
    jtmagee Posts: 158 Tile Toppler
    wymtime said:
    Banner Hulk green just needs to do more damage I would say 12k AOE 
    Agreed but with all the adds to basic powers, at least the idea I suggested adds a small wrinkle to give him more destruction.