Rebalances: Round 2
fewa
Posts: 74 Match Maker
Archangel
Angle of Attack 8
Archangel dives and swoops, picking off his foes before they can get a bead on him. Deal 211 damage and send the target Airborne.
(PASSIVE) At the start of turn, deal 211 damage to any Airborne enemies and stun them for 1 turn.
At Max Level:
Level 3: Deal 4021 damage. At the start of turn, deal 2822 damage to any Airborne enemies.
Level 4: At the start of turn, deal 4233 damage to any Airborne enemies.
Level 5: Stun them for 2 turns.
Archangel dives and swoops, picking off his foes before they can get a bead on him. Deal 211 damage and send the target Airborne.
(PASSIVE) At the start of turn, deal 211 damage to any Airborne enemies and stun them for 1 turn.
At Max Level:
Level 3: Deal 4021 damage. At the start of turn, deal 2822 damage to any Airborne enemies.
Level 4: At the start of turn, deal 4233 damage to any Airborne enemies.
Level 5: Stun them for 2 turns.
Enemy Down 10
No changes.
No changes.
Air Superiority 7
No changes.
No changes.
Comments:
Comments:
Tell Me Everything 12
Black Widow finds the enemy's secrets and dismantles their carefully laid plans. Deals 557 damage and removes up to 3 enemy Attack, Protect, Strike, or Countdown / Repeater tiles. Costs 1 AP less for each enemy Attack, Protect, or Strike tile and 2 AP less for each enemy Countdown / Repeater tile on the board (minimum cost 7 AP).
At Max Level:
Level 3: Deals 6496 damage.
Level 4: Deals 8624 damage.
Level 5: Deals 10752 damage.
Acrobatic Takedown 6
Red in My Ledger 10
Black Widow pays her debts. Deals 2090 damage. If any allies are below 33% health, steal 2 random enemy AP and deal an extra 1588 damage.
(PASSIVE) Whenever one of Black Widow's allies is stunned, stun a random enemy for 2 turn.
At Max Level:
Level 3: 12321 / 2 AP / 6384.
Level 4: 12321 / 4 AP / 8960.
Level 5: 14114 / 4 AP / 8960. If any allies are below 40% health.
Comments:
Superior Science 9- Lowered the cost by 3 AP. Lowered the damage by 40%.
- No changes.
- Removed team AP gain restriction for Ranks 1-3. Rank 5 damage moved to Rank 4. No longer 5-turn Countdown tiles. Rank 5 now allows two colors to be chosen.
Black Bolt
Quasi-Sonic Whisper 10
With even the softest word, Black Bolt unleashes destruction. Destroys the middle two rows dealing 1445 damage. If you have at least 5 AP in all colors, he lets out a scream, draining half of all friendly colored AP, destroying the board and dealing 3223 damage to the enemy team. Destroyed tiles do not deal damage or generate AP.
At Max Level:
Level 3: A whisper deals 7947 damage to the target or a scream deals 16560 damage to the enemy team.
Level 4: A whisper deals 10089 damage to the target or a scream deals 20167 damage to the enemy team.
Level 5: A whisper deals 14371 damage to the target or a scream deals 27382 damage to the enemy team.
With even the softest word, Black Bolt unleashes destruction. Destroys the middle two rows dealing 1445 damage. If you have at least 5 AP in all colors, he lets out a scream, draining half of all friendly colored AP, destroying the board and dealing 3223 damage to the enemy team. Destroyed tiles do not deal damage or generate AP.
At Max Level:
Level 3: A whisper deals 7947 damage to the target or a scream deals 16560 damage to the enemy team.
Level 4: A whisper deals 10089 damage to the target or a scream deals 20167 damage to the enemy team.
Level 5: A whisper deals 14371 damage to the target or a scream deals 27382 damage to the enemy team.
Energy Channeling 0
(PASSIVE) Black Bolt uses his antenna to draw out the ambient energy surrounding him. Every turn, creates 1 Charged tile in the color most present on the board. If there are at least 4 Charged tiles on the board, deals 789 damage to the target.
(PASSIVE) Black Bolt uses his antenna to draw out the ambient energy surrounding him. Every turn, creates 1 Charged tile in the color most present on the board. If there are at least 4 Charged tiles on the board, deals 789 damage to the target.
At Max Level:
Level 3: Deals 3782 damage to the target.
Level 4: Deals 4296 damage to the target.
Level 5: Deals 5312 damage to the target.
Level 3: Deals 3782 damage to the target.
Level 4: Deals 4296 damage to the target.
Level 5: Deals 5312 damage to the target.
The Silent King 8
Black Bolt’s noble stoicism and supreme wisdom motivate his subjects to work their hardest. If one does not exist, converts a random basic tile into a 4-turn Motivation tile targeting all allies, increasing all their powers by 1 level (to a max of 5).
Level Upgrades:
Level 2: Motivation tile lasts 6 turns.
Level 3: Motivation tile increases all powers by 2 levels (to a max of 5).
Level 4: Generate 1 AP in each active ally's strongest color.
Level 5: Generate 2 AP in each active ally's strongest color. Increase the cost by 1 AP.
Black Bolt’s noble stoicism and supreme wisdom motivate his subjects to work their hardest. If one does not exist, converts a random basic tile into a 4-turn Motivation tile targeting all allies, increasing all their powers by 1 level (to a max of 5).
Level Upgrades:
Level 2: Motivation tile lasts 6 turns.
Level 3: Motivation tile increases all powers by 2 levels (to a max of 5).
Level 4: Generate 1 AP in each active ally's strongest color.
Level 5: Generate 2 AP in each active ally's strongest color. Increase the cost by 1 AP.
Comments:
- Drains half instead of all.
- No longer damages Black Bolt at all ranks.
- Moved each rank up by 1. Targets all allies by default. Rank 4 and 5 now generates strongest color AP for each active ally.
Black Panther
Panther's Prey 9
The
Black Panther seeks vengeance. Choose an enemy and create a 3-turn
Black Countdown tile. While this tile is on the board and the chosen
character would take damage, they suffer an extra 975 damage.
At Max Level:
Level 3: Creates a 4-turn CD tile, and the chosen character suffers an extra 4592 damage.
Level 4: Creates a 5-turn CD tile, and the chosen character suffers an extra 5219 damage.
Level 5: If the enemy target is downed before the Countdown tile resolves, gain 5 Black AP.
Level 3: Creates a 4-turn CD tile, and the chosen character suffers an extra 4592 damage.
Level 4: Creates a 5-turn CD tile, and the chosen character suffers an extra 5219 damage.
Level 5: If the enemy target is downed before the Countdown tile resolves, gain 5 Black AP.
Spirit of Wakanda 0
No changes.
Move... or Be Moved 0
(PASSIVE) Black Panther dodges his enemy's attack, then leaps back at
them. If Black Panther would take 2787 or more damage, negate 50% of
that damage and stun him for 2 turns.
At Max Level:
Level 3: If Black Panther would take 8961 or more damage, negate 60% of it. Deal 11985 damage on return from being Stunned or Invisible.
Level 4: If Black Panther would take 6721 or more damage, negate 70% of it. Deal 11985 damage on return from being Stunned or Invisible.
Level 5: If Black Panther would take 6161 or more damage, negate 70% of it. Deal 12097 damage on return from being Stunned or Invisible.
Level 3: If Black Panther would take 8961 or more damage, negate 60% of it. Deal 11985 damage on return from being Stunned or Invisible.
Level 4: If Black Panther would take 6721 or more damage, negate 70% of it. Deal 11985 damage on return from being Stunned or Invisible.
Level 5: If Black Panther would take 6161 or more damage, negate 70% of it. Deal 12097 damage on return from being Stunned or Invisible.
Comments:
- Moved up Rank 1-4. Refunds 5 AP if the target is downed before the Countdown tile resolves.
- No changes.
- Increased damage reduction at Rank 4 by 10%.
Black Widow
Black Widow finds the enemy's secrets and dismantles their carefully laid plans. Deals 557 damage and removes up to 3 enemy Attack, Protect, Strike, or Countdown / Repeater tiles. Costs 1 AP less for each enemy Attack, Protect, or Strike tile and 2 AP less for each enemy Countdown / Repeater tile on the board (minimum cost 7 AP).
At Max Level:
Level 3: Deals 6496 damage.
Level 4: Deals 8624 damage.
Level 5: Deals 10752 damage.
Acrobatic Takedown 6
Black
Widow turns her enemy's strength against them and strikes. Deals 1394
damage, If the enemy has at least 9 AP in any color, deals an
additional 753 damage. If this downs an enemy, destroy 2 AP in a random
color.
At Max Level:
Level 3: 6889 / 5040 / 3 AP
Level 4: 7897 / 5656 / 3 AP
Level 5: 7897 / 5656 / 4 AP
Level 3: 6889 / 5040 / 3 AP
Level 4: 7897 / 5656 / 3 AP
Level 5: 7897 / 5656 / 4 AP
Red in My Ledger 10
Black Widow pays her debts. Deals 2090 damage. If any allies are below 33% health, steal 2 random enemy AP and deal an extra 1588 damage.
(PASSIVE) Whenever one of Black Widow's allies is stunned, stun a random enemy for 2 turn.
At Max Level:
Level 3: 12321 / 2 AP / 6384.
Level 4: 12321 / 4 AP / 8960.
Level 5: 14114 / 4 AP / 8960. If any allies are below 40% health.
Comments:
- Cost reduction now includes Attack, Protect, and Strike tiles. Doubled the cost reduction for Countdown / Repeater tiles.
- Scaled the damage and AP destruction to 6 AP. Lowered the requirement by 3 AP.
- Loosened the ally health restriction. Passive now stuns for 2 turns.
Captain America (First Avenger)
Earth's Mightiest Heroes 10
No changes.
Shield Bash 9
Shield raised, Steve charges forward, making an opening for his allies.
Hits the target for 1496 damage and transforms a random basic Red tile
into a 2-turn Fortified Countdown tile that generates 7 AP in his team's strongest
color. For each active ally, the AP generated is increased by 1 (2 if members of Team Cap).
At Max Level:
Level 5: Deals 7651 damage.
Level 5: Deals 7651 damage.
Coordinated Offense 7
Everybody to me! New plan - let’s take the fight to them. Cap and his
team deal x damage to the target and destroys 2 enemy AP in a random color. For every friendly Special tile on the board (up to a maximum of 6), deals x additional
damage and destroys 1 enemy AP in a random color.
At Max Level:
Level 5: 3062 damage and 1633 additional damage for every friendly Special tile on the board (up to a maximum of 6).
Level 5: 3062 damage and 1633 additional damage for every friendly Special tile on the board (up to a maximum of 6).
Comments:
- No changes.
- Lowered the cost by 2 AP. Non-Team Cap members generate half of the additional AP. Creates a Fortified Countdown tile.
- Initial
hit now destroys 2 enemy AP in a random color. Now includes friendly Countdown / Repeater tiles. Lowered the condition by
2 friendly Special tiles. Scaled the bonus damage to 6 friendly Special
tiles.
Captain America (Infinity War)
Rope-a-Dope 8
No changes.
Coup de Grâce 10
No changes.
Man without a Country 6
No changes.On Your Feet Soldier 8
Captain America reaches down and lifts up a fallen ally. This battle's not over yet. Revives a Downed ally and grants them a burst of 15% of their health. If there are no Downed allies, give a selected ally half of the effect.
Captain America reaches down and lifts up a fallen ally. This battle's not over yet. Revives a Downed ally and grants them a burst of 15% of their health. If there are no Downed allies, give a selected ally half of the effect.
Level Upgrades:
Level 2: Grants a burst of 18% health.
Level 3: Grants a burst of 20% health. Fortifies 1 selected tile.
Level 4: Grants a burst of 23% health.
Level 5: Grants a burst of 30% health. Fortifies 2 selected tiles.
Level 2: Grants a burst of 18% health.
Level 3: Grants a burst of 20% health. Fortifies 1 selected tile.
Level 4: Grants a burst of 23% health.
Level 5: Grants a burst of 30% health. Fortifies 2 selected tiles.
Comments:
- No changes.
- No changes.
- No changes.
- Lowered the cost by 7 AP and halved the health values. Can now fortify selected tiles.
Doctor Octopus
Doctor Octopus sets to work on a new invention. He grabs hostages, forcing them to work before tossing them away. Stuns the target for one turn and creates a 3-turn Countdown tile. While on the board, it stuns the target for 1 turn each turn. When it expires, the target takes 857 damage and it creates 2 strength 143 friendly Strike tiles. For each Tentacle tile on the board, lower the cost by 1 AP.
At Max Level:
Level 3: Creates strength 269 Strike Tiles and deals 4591 damage.
Level 4: Creates strength 1068 Strike tiles.
Level 5: Creates strength 1492 Strike tiles and deals 6656 damage.
Tentacles 5
Crimson Bands of Cyttorak 9
No changes.
Eye of Agamotto 0
(PASSIVE) By Agamotto’s all-revealing light - let the Eye see through your plans with mystic sight! If one does not exist, creates a colorless eye tile that activates each turn, spending 2 Purple AP to remove a random enemy Attack or Protect tile. Generate 1 Yellow AP for each removed tile. The Eye tile can’t be matched and doesn’t fall. Generate 1 Yellow AP for each removed enemy Special tile.
Level Upgrades:
Level 2: Spend 1 Purple AP...
Level 3: Removes a random enemy Attack, Protect, Strike, Invisibility, or Trap tiles.
Level 4: Removes 2 random enemy Attack, Protect, Strike, Invisibility, or Trap tiles.
Level 5: Generate 2 Yellow AP for each removed enemy Attack, Protect, Strike, Invisibility, or Trap tiles.
Flames of the Faltine 14
No changes.
Comments:
Ragin' Cajun 11
No changes.
Aces & Eights 1
Gambit charges a killer hand of cards. Destroy up to 2 random Charged tiles or basic tiles, dealing an extra 849 damage for each Charged tile destroyed this way. Then create 3 Charged tiles. If there are 2 or more Charged tiles on the board, increase the cost by 7 AP. Does not generate AP.
Goblin Glider 8
No changes.
Trick or Treat 8
Goblin King 6
Osborn uses his maniacal genius to manipulate those around him. Reduce up to 2 random friendly Countdown tiles by 1 turn.
(PASSIVE) At the start of your turn, fortify 2 random friendly Countdown tiles.
Level Upgrades:
Level 2: Reduce up to 3 random friendly Countdown tiles by 1 turn.
Level 3: Reduce up to 3 random friendly Countdown tiles by 1 turn. At the start of your turn, fortify 3 random friendly Countdown tiles.
Level 4: Reduce up to 4 random friendly Countdown tiles by 1 turn and unfortify 2 random fortified enemy Special tiles.
Level 5: Reduce all friendly Countdown tiles by 1 turn and unfortify 3 fortified enemy Special tiles.
Comments:
Can't Seem to Miss 0
Deep Breath 5
Comments:
Doc Ock’s tentacles lash out constantly. If he has fewer than 4 on the board, Doc Ock creates a Tentacle tile. Then he deals 857 damage for each Tentacle tile he controls. For each Tentacle tile on the board, increase the cost by 1 AP.
(PASSIVE) At the start of each turn, if Doctor Octopus is Stunned, his tentacles make a match for his team for each Tentacle tile he controls.
At Max Level:
Level 3: Each tentacle deals 4223 damage.
Level 4: Each tentacle deals 5004 damage. Creates an additional Tentacle tile if there are none.
Level 5: Each tentacle deals 6565 damage.
(PASSIVE) At the start of each turn, if Doctor Octopus is Stunned, his tentacles make a match for his team for each Tentacle tile he controls.
At Max Level:
Level 3: Each tentacle deals 4223 damage.
Level 4: Each tentacle deals 5004 damage. Creates an additional Tentacle tile if there are none.
Level 5: Each tentacle deals 6565 damage.
Cunning Scheme 8
(PASSIVE)Doctor Octopus generously creates a nuclear reactor to power the city, but secretly rigs it to blow. Place a 10-turn Nuclear Reactor Countdown tile on the board that deals 3974 damage to each enemy. This power becomes Phase 2.
(PASSIVE)Doctor Octopus generously creates a nuclear reactor to power the city, but secretly rigs it to blow. Place a 10-turn Nuclear Reactor Countdown tile on the board that deals 3974 damage to each enemy. This power becomes Phase 2.
Phase 2 8
Doctor Octopus’s generator powers hospitals. Upgrade the Nuclear Reactor tile to give a burst of 514 health to each friendly character each turn. This power becomes Phase 3.
(PASSIVE) If the Reactor is matched, gain 8 Green AP. If it’s destroyed, this power becomes Cunning Scheme.
Doctor Octopus’s generator powers hospitals. Upgrade the Nuclear Reactor tile to give a burst of 514 health to each friendly character each turn. This power becomes Phase 3.
(PASSIVE) If the Reactor is matched, gain 8 Green AP. If it’s destroyed, this power becomes Cunning Scheme.
Phase 3 6
Upgrade the Nuclear Reactor tile so that it deals 457 damage to each enemy each turn. This power becomes Final Phase.
(PASSIVE) If the Reactor is matched, gain 11 Green AP. If it’s destroyed, this power becomes Cunning Scheme.
Upgrade the Nuclear Reactor tile so that it deals 457 damage to each enemy each turn. This power becomes Final Phase.
(PASSIVE) If the Reactor is matched, gain 11 Green AP. If it’s destroyed, this power becomes Cunning Scheme.
Final Phase 0
(PASSIVE) All his work has led to this perfect moment. If Doc Ock’s Nuclear Reactor is matched away when it’s timer reads “1” he wins the battle! If Doc Ock’s Nuclear Reactor is matched at another time, gain 15 Green AP. If it’s destroyed, this power becomes Cunning Scheme.
(PASSIVE) All his work has led to this perfect moment. If Doc Ock’s Nuclear Reactor is matched away when it’s timer reads “1” he wins the battle! If Doc Ock’s Nuclear Reactor is matched at another time, gain 15 Green AP. If it’s destroyed, this power becomes Cunning Scheme.
Comments:
- Lowered the cost by 1 AP. Added cost reduction that scales with Tentacle tiles.
- Lowered the cost by 2 AP. Rank 4 increases the rate that the Tentacle tiles are created.
- Lower the initial cost by 5 AP.
Doctor Strange
Crimson Bands of Cyttorak 9
No changes.
Eye of Agamotto 0
(PASSIVE) By Agamotto’s all-revealing light - let the Eye see through your plans with mystic sight! If one does not exist, creates a colorless eye tile that activates each turn, spending 2 Purple AP to remove a random enemy Attack or Protect tile. Generate 1 Yellow AP for each removed tile. The Eye tile can’t be matched and doesn’t fall. Generate 1 Yellow AP for each removed enemy Special tile.
Level Upgrades:
Level 2: Spend 1 Purple AP...
Level 3: Removes a random enemy Attack, Protect, Strike, Invisibility, or Trap tiles.
Level 4: Removes 2 random enemy Attack, Protect, Strike, Invisibility, or Trap tiles.
Level 5: Generate 2 Yellow AP for each removed enemy Attack, Protect, Strike, Invisibility, or Trap tiles.
Flames of the Faltine 14
No changes.
Comments:
- No changes.
- Changed to passive. Generates Yellow AP for each removed enemy tile.
- No changes.
Gambit
Ragin' Cajun 11
No changes.
Aces & Eights 1
Gambit charges a killer hand of cards. Destroy up to 2 random Charged tiles or basic tiles, dealing an extra 849 damage for each Charged tile destroyed this way. Then create 3 Charged tiles. If there are 2 or more Charged tiles on the board, increase the cost by 7 AP. Does not generate AP.
At Max Level:
Level 5: Deals an extra 7580 damage.
Stacked Deck 0
(PASSIVE) Gambit finds an advantage for himself at any cost. At the start of the turn, if one doesn't exist, create a 2-turn Repeater tile that lowers the cost of Gambit's Purple power by 1 AP.
(PASSIVE) Gambit finds an advantage for himself at any cost. At the start of the turn, if one doesn't exist, create a 2-turn Repeater tile that lowers the cost of Gambit's Purple power by 1 AP.
Level Upgrades:
Level 2: Lowers the cost of Gambit's Red Power by 1 AP.
Level 3: While the the duration of the Repeater tile is at 1 turn, reduce the cost by 2 AP.
Level 4: Reduce the cost of Gambit's powers by 2 / 3 AP.
Level 5: Reduce the cost of ally's powers by 1 AP.
Comments:
- No changes.
- Lowered
the cost by 7 AP. Cost now increases when there are Charged tiles on
the board. Initial cost cannot be reduced. Reverted back to old damage values. No longer generates AP.
- No longer generates AP. Now gives cost reduction.
Ghost Rider
Hell Ride 9
Ghost Rider tears through the battlefield leaving trails of fire to scorch his enemies. Creates 2 Green Repeater tiles that destroy up to 3 surrounding Green, Red, or Black basic tiles every 2 turns. If there are already Hell Ride Repeater tiles on the board, lower the cost by 3 AP for each Hell Ride Repeater tile, remove them, and destroy their respective columns, then create 2 new Green Repeater tiles.
At Max Level:
Level 2: Destroyed tiles deal 2 times their damage.
Level 3: Creates 3 tiles.
Level 4: Destroyed tiles deal 3 times their damage.
Level 5: Repeater tiles last 1 turn.
Ghost Rider tears through the battlefield leaving trails of fire to scorch his enemies. Creates 2 Green Repeater tiles that destroy up to 3 surrounding Green, Red, or Black basic tiles every 2 turns. If there are already Hell Ride Repeater tiles on the board, lower the cost by 3 AP for each Hell Ride Repeater tile, remove them, and destroy their respective columns, then create 2 new Green Repeater tiles.
At Max Level:
Level 2: Destroyed tiles deal 2 times their damage.
Level 3: Creates 3 tiles.
Level 4: Destroyed tiles deal 3 times their damage.
Level 5: Repeater tiles last 1 turn.
Chain Whip 7
Ghost Rider hurls his chain at an enemy, binding them in place. Stuns the target for 1 turn and creates a 5-turn Red Countdown tile targeting the Stunned enemy. While this tile is on the board, this power becomes Judgement Day and whenever an enemy makes a match the targeted enemy takes 224 damage.
Level Upgrades:
Level 2: Deals 386 damage when an enemy makes a match.
Level 3: Countdown tile lasts 6 turns. Deals 412 damage when an enemy makes a match.
Level 4: Countdown tile lasts 7 turns. Deals 655 damage when an enemy makes a match.
Level 5: Countdown tile lasts 8 turns. Deals 914 damage when an enemy makes a match.
Ghost Rider hurls his chain at an enemy, binding them in place. Stuns the target for 1 turn and creates a 5-turn Red Countdown tile targeting the Stunned enemy. While this tile is on the board, this power becomes Judgement Day and whenever an enemy makes a match the targeted enemy takes 224 damage.
Level Upgrades:
Level 2: Deals 386 damage when an enemy makes a match.
Level 3: Countdown tile lasts 6 turns. Deals 412 damage when an enemy makes a match.
Level 4: Countdown tile lasts 7 turns. Deals 655 damage when an enemy makes a match.
Level 5: Countdown tile lasts 8 turns. Deals 914 damage when an enemy makes a match.
Judgement Day 7
No changes.
No changes.
Damnation 10
No changes.
No changes.
Comments:
- Now limited to 2 / 3 Hell Ride Repeater tiles. Can now remove ineffective Repeater tiles.
- All enemy matches damage the targeted enemy.
- No changes.
Green Goblin
Goblin Glider 8
No changes.
Trick or Treat 8
Green Goblin cackles as he flings pumpkin bombs at his enemies, the
contents of which are certain to be an unpleasant surprise. Selects 3 basic tiles and creates 3
3-turn Countdown tiles of the chosen colors. The chosen tile’s color will
determine the Countdown tiles’ effect.
At Max Level:
Level 3: Yellow: 1306 Protect; Red: 9067 damage; Black: 1306 Strike
Level 5: Yellow: 1439 Protect; Red: 9974 damage; Blue: 2-turn random stun; Purple: Drains 3 AP from 3 random colors; Green: Destroy 4 Random tiles; Black: 1439 Strike
Level 3: Yellow: 1306 Protect; Red: 9067 damage; Black: 1306 Strike
Level 5: Yellow: 1439 Protect; Red: 9974 damage; Blue: 2-turn random stun; Purple: Drains 3 AP from 3 random colors; Green: Destroy 4 Random tiles; Black: 1439 Strike
Goblin King 6
Osborn uses his maniacal genius to manipulate those around him. Reduce up to 2 random friendly Countdown tiles by 1 turn.
(PASSIVE) At the start of your turn, fortify 2 random friendly Countdown tiles.
Level Upgrades:
Level 2: Reduce up to 3 random friendly Countdown tiles by 1 turn.
Level 3: Reduce up to 3 random friendly Countdown tiles by 1 turn. At the start of your turn, fortify 3 random friendly Countdown tiles.
Level 4: Reduce up to 4 random friendly Countdown tiles by 1 turn and unfortify 2 random fortified enemy Special tiles.
Level 5: Reduce all friendly Countdown tiles by 1 turn and unfortify 3 fortified enemy Special tiles.
Comments:
- No changes.
- Lowered the cost by 2 AP. Can now select multiple colors.
- Lowered the cost by 3 AP. Rank 4 and 5 now unfortifies fortified enemy Special tiles.
Hawkeye
Can't Seem to Miss 0
(PASSIVE) Hawkeye stays cool under pressure and hits his targets. Whenever a friendly Countdown tile reaches 0, gain 1 Blue and 1 Red AP.
At the start of the turn, fortify 1 friendly Countdown tile.
At Max Level:
Level 3: Gain 2 Blue, 3 Red AP and Fortify 2 Countdown tile.
Level 4: Gain 2 Blue, 3 Red AP and Fortify 3 Countdown tile.
Level 5: Gain 3 Blue, 3 Red AP and Fortify 3 Countdown tile.
Level 3: Gain 2 Blue, 3 Red AP and Fortify 2 Countdown tile.
Level 4: Gain 2 Blue, 3 Red AP and Fortify 3 Countdown tile.
Level 5: Gain 3 Blue, 3 Red AP and Fortify 3 Countdown tile.
Full Quiver 5
Hawkeye
pulls another incredible trick arrow from his quiver and fires. Select a
basic tile to create a 3-turn Countdown tile. This Power starts as Bola Arrow. When you fire it, this power becomes Explosive Arrow, and there are 3 arrows remaining. Once used, Hawkeye is out of Trick arrows. Out of Trick Arrows creates a 1-turn Countdown tile that deals 1,421 to the enemy target.
Hawkeye takes a deep breath and draws his bow, taking careful aim at his
prey. Places a 3-turn Fortified Blue Countdown tile. When it reaches 0,
if you have at least 9 Red AP, spend 9 Red AP and deal 4,041 damage.
Otherwise, deal 1,115 damage.
At Max Level:
Level 3: Either deals 20,385 damage or 6,272 damage.
Level 4: Either deals 23,298 damage or 7,168 damage. ...if you have at least 7 Red AP, spend 7 Red AP.
Level 5: Either deals 26,210 damage or 8,064 damage. Lower the Countdown duration by 1 turn.
Level 3: Either deals 20,385 damage or 6,272 damage.
Level 4: Either deals 23,298 damage or 7,168 damage. ...if you have at least 7 Red AP, spend 7 Red AP.
Level 5: Either deals 26,210 damage or 8,064 damage. Lower the Countdown duration by 1 turn.
Comments:
- Increased Red AP gained by 1.
- Can now select the basic tile to create the Countdown tiles. Sonic Arrow, Acid Arrow, and Smoke Bomb Arrow removed. Ant-Man Arrow steals a of total of X random enemy AP. Out of Arrows is removed and replaced by Out of Trick Arrows, which deals the same amount of damage, but is now a 1-turn Countdown tile.
- Lowered the requirements for Rank 4 by 2 AP. Lowered the duration of the Countdown tile by 1 turn at Rank 5.
1
Comments
-
Iron Man
The Winning Team 9If we can’t work together, we’re no better than the bad guys. Iron Man deals 1632 damage to the target, plus an extra 236 / 707 damage for every active ally/Team Iron Man character on his team.
At Max Level:
Level 3: Deals 7651 damage to the target, plus an extra 1821 / 5465 damage...
Level 4: Deals 8198 damage to the target, plus an extra 2259 / 6777 damage...
Level 5: Deals 8744 damage to the target, plus an extra 2696 / 8089 damage...Girl FRIDAY 8
No changes.House Party Protocol 8
Welcome to the party, boys. Iron Man empties his vault and calls back-up armor to his aid. Creates 2 3-turn Yellow Countdown tiles that deal 1169 damage and generate 1 Yellow AP. If Iron Man would take 1632 or more damage, remove one of those tiles and prevent damage.
At Max Level:
Level 3: Each Countdown tile deals 6580 damage and if Iron Man would take 6558 damage or more, remove one tile to prevent the damage.
Level 4: Each Countdown tile deals 7520 damage and if Iron Man would take 6558 damage or more, remove one tile to prevent the damage.
Level 5: Each Countdown tile deals 8468 damage and generates 2 Yellow AP and if Iron Man would take 6558 damage or more, remove one tile to prevent the damage. Increase the cost by 4 AP.
Comments:- Active non-Iron Man allies now each add 33% of the bonus damage.
- Lowered the cost by 2 AP.
- Lower the cost by 4 AP. No changes for Rank 5 cost. Now does damage each turn and refunds the cost if the Countdown tile survives. Now also protects Iron Man's allies.
Jean Grey
From the Ashes 0No changes.Phoenix Force 9
No changes.Psychic Rapport 7
Jean's telepathic abilities create an intense bond with the people she cares about. Converts 3 random basic tiles to Red.
(PASSIVE) When you Match-4, improve 3 random friendly Special tiles by 104 and reduce 1 random enemy Special tile by 104 (to a minimum of 1).At Max Level:
Level 3: Converts 5 Basic tiles to Red. Improves 3 friendly Special tiles by 520, reduces 2 enemy Special tiles by 520.
Level 4: Converts 6 Basic tiles to Red. Improves 3 friendly Special tiles by 624, reduces 3 enemy Special tiles by 520.
Level 5: Converts 7 Basic tiles to Red. Match-5's convert 3 random basic tiles to Red.Psychic Flames 8
Jean unleashes the Phoenix Force on her enemies, but begins to lose her sense of self in its elemental power. Deals 1295 damage and creates 2 Fortified strength 104 Strike tiles. If there are 5 or more friendly Strike tiles, also creates 2 strength 259 Black enemy Attack tiles.
(PASSIVE) When Jean Grey is at the front, she takes 100% less damage from enemy Attack tiles.
At Max Level:
Level 4: Deals 8849 damage, 3 Fortified strength 416 Strike tiles. If 5+ friendly Strike tiles, 3 strength 1041 Black enemy Attack tiles.
Level 5: Deals 8849 damage, 4 Fortified strength 416 Strike tiles. If 5+ friendly Strike tiles, 4 strength 1301 Black enemy Attack tiles.Comments:- No changes.
- Changed to match-4. Rank 5 moved to Rank 4. Rank 5 now also converts random basic tiles to Red.
- Lowered the cost by 1 AP. Created Strike tiles are now Fortified.
Loki
Shadowplay 7
No changes.Dagger Surprise 4
No changes.Destroy Everything 9
Loki bends the power of Asgard to his will, sending the Destroyer after his enemies. Creates a Fortified 2-turn Repeater tile that destroys a random row and deals 707 damage to the enemy team. (Destroyed tiles do not deal damage or generate AP.)
At Max Level:
Level 3: Deals 3779 damage to the enemy team.
Level 4: Deals 4718 damage to the enemy team.
Level 5: Deals 6596 damage to the enemy team.Feign Death 0
(PASSIVE) Loki feigns death and lies in wait for the opportune moment to retaliate. When Loki becomes Downed, creates a Trap tile that, when matched, revives Loki with 40% health and generates 1 Purple AP.
Level Upgrades:
Level 2: Generates 2 Purple AP.
Level 3: Revives Loki with 45% health.
Level 4: Creates 2 Trap tiles. Generates 3 Purple AP.
Level 5: Creates a fortified Destroy Everything Repeater tile.Comments:- No changes.
- No changes.
- Lowered the cost by 2 AP. Lowered the counter to 2 turns.
- Generates Purple AP instead. Rank 4 creates 2 Trap tiles, but revives with less health. Rank 5 creates a new The Destroyer Repeater tile.
Kitty Pryde
Phase and Conquer 8
No changes.Circuit Breaker 0
Kitty phases through the enemy's defenses, catching them off-guard when their systems fail. At the start of the turn, if one does not exist and enemy Strike, Attack, or Protect tiles are on the board, create a 3-turn Fortified Purple Repeater tile that will replace enemy Strike, Attack, Protect, or Countdown tiles. If no enemy special tiles are on the board, this tile destroys itself and deals 2928 damage.
At Max Level:
Level 2: Deals 13,286 damage.
Level 3: Create a 2-turn Fortified Purple Repeater tile.
Level 4: Create a 1-turn Fortified Purple Repeater tile.
Level 5: If Kitty Pryde’s team has at least 6 Purple AP, the Repeater tile can remove enemy Countdown tiles.Practiced Offense 6
No changes.Comments:- No changes.
- Added a condition for removing enemy Countdown tiles.
- No changes.
Silver Surfer
Perfect Being 9
No changes.Cosmic Beam 7
Silver Surfer focuses the Power Cosmic into an incredible beam, blasting his enemies and irradiating the battlefield. Deals 1470 to the target and select a basic tile to create 1 Charged tile.
At Max Level:
Level 3: Deals 7811 damage and create an additional random Charged tile.
Level 5: Deals 9513 damage and select 2 basic tiles to create 2 Charged tiles.Singularity 10
Silver Surfer creates a miniature black hole which begins to engulf everything. Transforms a chosen basic tile into a 3-turn Black Hole tile which consumes 3 random tiles adjacent to it every turn dealing damage and generating AP. When it reaches 0, the Black Hole collapses dealing 777 damage.
At Max Level:
Level 3: Destroys 4 tiles per turn and deals 5725 damage when it reaches 0.
Level 5: Destroys 5 tiles per turn and deals 8245 damage when it reaches 0.Comments:- No changes.
- Can now the select the first tile to be created as Charged.
- Lowered the cost by 2 AP.
Spider-Man (Back in Black)
Taek-web-do 6
Spider-Man unleashes a vicious flurry of precision kicks and acrobatic flips, striking his enemy's weakest points. If Spider-Man is Invisible, he deals 1419 damage to the target. Otherwise, he stuns the target for 1 turn and deals 133 damage.
At Max Level:
Level 3: 6241 damage while Invisible, otherwise 2252 and stun for 1 turn.
Level 4: 7133 damage while Invisible, otherwise 3169 and stun for 1 turn.
Level 5: 8024 damage while Invisible, otherwise 4087 and stun for 2 turns.
Automotive Artillery 11
Spotting his target in the distance, Spider-Man grabs a nearby parked car and hurls a 2 ton fastball at his opponent. Deals 2123 damage to the target enemy, ignoring the effects of any Protect tiles, and stuns a random enemy for 2 turns.
At Max Level:
Level 3: 11734 damage and stuns a random enemy for 3 turns.
Level 4: 15468 damage and stuns a random enemy for 4 turns.
Level 5: Stuns an extra random target for 2 turns.Shadowy Acrobatics 0
(PASSIVE) Peter darts through the shadows, using his foe's confusion to disappear completely. Enemy Strike tiles add 55% less damage (to a minimum of 1). While at least one enemy is stunned, Spider-Man is Invisible. Increase Spider-Man's match damage by 5% (up to 100%) per each enemy Special tile.
Level Upgrades:
Level 2: Enemy strike tiles add 75% less damage.
Level 3: Enemy strike tiles add 100% less damage.
Level 4: While Spider-Man is Invisible, generate 1 Blue AP each turn.
Level 5: Increase match damage by 10% (up to 100%) per enemy Special tile.Comments:- Rank 5 stuns 2 turns.
- Lowered the cost by 3 AP. Rank 4 is now Rank 5. Rank 5 stuns an additional random enemy for 2 turns.
- Increased
the strength of each rank. Now generates 1 Blue AP while being
Invisible. Match damage bonus that scales off enemy Attack, Protect, or
Strike tiles.
Star-Lord
Something Good 7
Star-Lord swoops in with a last minute rescue, looking surprisingly heroic in the process. Convert 4 basic tiles of the enemy’s strongest color to Green Charged tiles. If Star-Lord or one of his teammates has less than 40% health, give the team a burst of 828 healing.
At Max Level:
Level 3: Convert 5 basic tiles of the enemy's strongest color to Green Charged tiles. If Star-Lord or one of his teammates has less than 40% health, give the team a burst of 4590 healing.
Level 4: If Star-Lord or one of his teammates has less than 50% health, give the team a burst of 4590 healing.
Level 5: If Star-Lord or one of his teammates has less than 60% health, give the team a burst of 6032 healing.Something Bad 8
While everyone’s distracted by the chaos, Star-Lord quietly pockets some loot. What? It’s not like they’re going to miss it. Steals up to 2 random enemy Strike, Attack or Protect tiles. If there are none, steals 4 AP from the enemy's highest color pool instead.
Level Upgrades:
Level 2: If there are no enemy Special tiles, steals 5 AP instead.
Level 3: If there are no enemy Special tiles, steals 6 AP instead.
Level 4: Steals up to 3 random enemy Strike, Attack or Protect tiles. If there are none, steals 7 AP instead.
Level 5: Steals up to 4 random enemy Strike, Attack or Protect tiles. If there are none, steals 8 AP instead.Bit of Both 10
No changes.Comments:- Lowered the cost by 3 AP. Now also factors in Star-Lord. Lowered the requirement at Rank 5.
- Steals from highest pool instead of random.
- Lowered the cost by 2 AP.
The Hulk
Gamma Ray Experiment 0
(PASSIVE) Dr. Banner tinkers with deadly gamma radiation, focusing its power to achieve maximum potential. At the start of your turn, if there are fewer than 10 Green tiles on the board, deal 272 damage and transform 1 random basic tile to green.
At Max Level:
Level 3: Deals 1093 damage and transform 1 random basic or enemy Attack / Protect / Strike tiles to a Green basic tile.
Level 4: Deals 1093 damage and transform 2 random basic or enemy Attack / Protect / Strike tiles to Green basic tiles.
Level 5: If there are fewer than 14 Green tiles on the board.Smartest Guy in the Room 7
No changes.The Other Guy 0
(PASSIVE) Banner strains to control his inner nature. At the start of your turn, if you have 8 or more Green AP and you don’t have one already, create a 2-turn Transform Countdown tile. When it goes off, Banner transforms into Hulk form. (Hulk replaces Banner until downed and makes matches for his team at turn start.)
Level Upgrades:
Level 2: Banner's transformation begins at 7 Green AP or more.
Level 3: Banner’s transformation begins at 6 Green AP or more.
Level 4: Generate 1 Green AP.
Level 5: Generate 3 Green AP.
After TransformationGRAAAGH 0
(PASSIVE) The Hulk goes berserk, wreaking havoc on your foes. At the start of each turn, Hulk makes a match for you. This clears lines and creates Critical tiles as normal (but no extra turns). When the Hulk is downed he returns to Banner form.
Smash 9
The Hulk is ANGRY! SMASH! Hulk deals 1628 damage to the enemy team, (deals 15% more damage for each additional Green AP).
At Max Level:
Level 3: Deals 5608 damage to the enemy team.
Level 4: Deals 6542 damage to the enemy team.
Level 5: Deals 8411 damage to the enemy team.Gamma Charged 0
(PASSIVE) Whenever the Hulk makes a non-Green match, convert 2 random non-Green basic tiles to Green. The Hulk's match damage is increased by 10% per Green AP. When the Hulk's team has more than 18 Green AP, drain 2 Green AP at the start of your turn.Comments:- Lowered the requirement. Rank 3 and 4 bumped up to remove enemy Special tiles. Rank 5 further lowered the requirement.
- No changes.
- Lowered the requirement for transformation. Rank 4 and 5 generates Green AP.
- All of Hulk's matches now generate AP.
- Increased the damage for each additional Green AP.
- Added a second passive for the Hulk form.
Wasp
Sting Operation 6
The Wasp uses her influence to take the enemy down from within and expose their plans. Select a basic tile to steal 2 AP of that color and create a 2-turn Countdown tile that creates 1 Swarm tile(s).
(PASSIVE) Increase her match damage by 15% and reduce her damage taken by 6% per Swarm tile. When there are at least 6 Swarm tiles on the board (max 12), all of Wasp's powers become Call the Swarm.
Level Upgrades:
Level 3: Creates a 1-turn Countdown tile.
Level 4: Creates 3 Swarm tiles.
Level 5: Steals 3 APShrink Tactics 7
Taking perfect aim, Wasp shoots a Pym disc to shrink her teammate so they can infiltrate the enemy base. Turns a selected ally Invisible for 2 turn(s) and places 1 Swarm tile(s). If Wasp is alone, turn herself Invisible and creates twice as many Swarm tiles.
(PASSIVE) When there are at least 6 Swarm tiles on the board (max 12), all of Wasp's powers become Call the Swarm.
Level Upgrades:
Level 3: 3 turn(s) and lowers the cost their abilities by 1 AP.
Level 4: Places 3 Swarm tile(s).
Level 5: 4 turn(s) and lowers the cost their abilities by 2 AP.Pain Index 7
Wasp blasts her enemy to send them reeling. Create a 2-turn Countdown tile that steals a burst of 1544 health from the target each turn. Steal an additional 618 health per Swarm tile on the board.
(PASSIVE) When Wasp is healed for 1383 or more health, place 1 Swarm tile(s). When there are at least 6 Swarm tiles on the board (max 12), all of Wasp's powers become Call the Swarm.
At Max Level:
Level 3: Burst of 2161 health and increases the match damage taken by the target by 20% while the Countdown tile is active.
Level 4: Place 2 Swarm tiles.
Level 5: Burst of 2779 health and increase the overall damage taken by the target by 25%.Call the Swarm 5
Call the Swarm 5
Call the Swarm 5
With the might of the swarm at her will, Wasp deals 6915 damage and grows her Swarm tiles, destroying them and three tiles around them. (Does not generate AP).
(PASSIVE) Increase her match damage by 15% and reduce her damage taken by 6% per Swarm tile. If there are less than 6 Swarm tiles on the board, this power reverts to its previous form.Comments:- Swarm tiles are Fortified instead of being Locked. Now grants more match damage and damage reduction.
- AP steal is now targeted. Reduced the AP steal by 1. Lowered the Countdown tile duration by 1. Increased the number of Swarm tiles by 1.
- Lowered the cost by 3 AP. Now lowers ally ability costs. Added case when Wasp is alone.
- Lowered the cost by 3 AP. Now creates a 2-turn Countdown tile that gives a burst of health each turn.
- Lowered the cost by 7 AP. Increased the requirement to activate by 2 Swarm tiles.
OrSting Operation 6
The Wasp uses her influence to take the enemy down from within and expose their plans. Select a basic tile to steal 2 AP of that color and create a 3-turn Countdown tile that creates 1 Swarm tile(s).
(PASSIVE) Whenever Wasp's team matches a Swarm tile, deal 3458 damage to the enemy target and destroy 3 surrounding tiles. Whenever the enemy team matches a Swarm tile, deal 5532 damage to the enemy target.
Level Upgrades:
Level 3: Creates a 2-turn Countdown tile.
Level 4: Creates 2 Swarm tiles.
Level 5: Steals 3 APShrink Tactics 8
Taking perfect aim, Wasp shoots a Pym disc to shrink her teammate so they can infiltrate the enemy base. Turns a selected ally Invisible for 2 turn(s) and places 1 Swarm tile(s). If Wasp is alone, turn herself Invisible and creates twice as many Swarm tiles.
Level Upgrades:
Level 3: 3 turn(s) and lowers the cost their abilities by 1 AP.
Level 4: Places 2 Swarm tile(s).
Level 5: 4 turn(s) and lowers the cost their abilities by 2 AP.Pain Index 8
Wasp blasts her enemy to send them reeling. Steal a burst of 3087 health from the target and an additional 1235 health per Swarm tile on board (up to 2) and create 1 Swarm tile.
At Max Level:
Level 3: Steals 4322 health.
Level 4: Creates 2 Swarm tiles.
Level 5: Steals 5557 health.Comments:- Swarm tiles are basically Trap tiles visible to both teams.
- AP steal is now targeted. Steals 1 less AP. Created passive for Swarm tiles.
- Lowered the cost by 2 AP. Now lowers ally ability costs. Added case when Wasp is alone.
- Lowered the cost by 2 AP. Removed passive. Now creates a set amount of Swarm tiles.
- Removed Call of the Swarm.
Wolverine
Living Legend 9
Logan keeps his anger in check, letting his reputation strike fear into his enemies. Create 2 strength 272 Black Strike tiles and end your turn. If the team has 7 or more Yellow AP, also replace all of Wolverine's powers with new powers.
At Max Level:
Level 3: Creates 3 strength 937 Black Strike tiles.
Level 4: Creates 3 strength 1041 Black Strike tiles.
Level 5: Creates 4 strength 883 Black Strike tiles.Die Hard 0
No changes.Reluctant Hero 0(PASSIVE) Logan does his best to avoid a fight, but can't help getting pulled in by the people he cares about. When an ally fires a power, Logan loses 363 health and creates 2 strength 78 Red Strike tiles.
At Max Level:
Level 3: Logan loses 1250 health and creates 2 strength 338 Red Strike tiles.
Level 4: Logan loses 1250 health and creates 2 strength 364 Red Strike tiles.
Level 5: Logan loses 1250 health and creates 3 strength 390 Red Strike tiles.
After TransformationStill Sharp 7
No changes.Old Habits 6
Wolverine takes on all his enemies at once, his berserker rage fueled by the chaos of the brawl. Wolverine deals 440 damage to the enemy team, plus an additional 311 damage for each enemy still in the fight.
(PASSIVE) If Wolverine is below 33% health, restore his health by 20% of the damage dealt from his abilities.
At Max Level:
Level 3: Wolverine deals 2029 damage.
Level 4: Wolverine deals an additional 1275 damage for each enemy still in the fight..
Level 5: Wolverine deals 2602 damage.Finish the Fight 8
No changes.Comments:- Lowered the requirement for his transformation by 5 Yellow AP. Only ends turn if there's enough Yellow AP.
- Die Hard reverted back to include Wolverine, but uses new numbers.
- Removed the Strike tiles restriction. Lowered the health cost by 50%. Rank 5 increased number of Strike tiles by 1.
- Old Habits now has a passive that restores health based on ability damage.
0 -
4 Stars
Ant-Man
Pym Particles 7
Ant-Man’s uses Pym Particles to shrink down and cause pint-sized chaos. Creates a Purple trap tile that creates 2 strength 26 Purple Attack tiles each turn. While this Trap tile is on the board, this power becomes Grow.
At Max Level:
Level 3: Creates 2 strength 109 Attack tiles each turn.
Level 4: Creates 3 strength 109 Attack tiles each turn.
Level 5: Creates 3 strength 171 Attack tiles each turn.Small Time Crooks 7
Ant-Man hops on the back of Ant-thony and infiltrates the enemy’s base to stage a miniature heist. Creates a 3-turn Blue Countdown tile that steals 1 enemy Attack, Protect, or Strike tile every turn. While this Countdown tile is on the board, this power becomes Grow.
Level Upgrades:
Level 2: Creates a 4 turn Countdown tile.
Level 3: Creates a 5 turn Countdown tile.
Level 4: Steals 2 enemy Strike, Protect, or Attack tiles every turn.
Level 5: Steals 3 enemy Strike, Protect, or Attack tiles every turn.Ants! Ants! Ants 7
No changes.Grow 5
Grow 5
Ant-Man leaps towards his enemy, restoring himself to full-size in midair to deliver a haymaker. Remove all Pym Particle & Small Time Crooks tiles and deal 617 damage to the target. This power returns to its previous ability.
At Max Level:
Level 3: 2199 damage
Level 4: 3176 damage
Level 5: 5131 damageComments:- Lowered the cost by 2 AP.
- Lowered the cost by 2 AP.
- No changes.
- Lowered the cost by 4 AP. Lowered the damage by 50%.
Black Panther
Protector of Wakanda 7
No changes.Kinetic Shield 8
Black Panther activates his suit to absorb enemy attacks and redirect energy back at them. Creates 2 strength 21 Fortified Protect tiles.
(PASSIVE) Whenever a friendly Protect tile is matched, deal 32 damage for each friendly Protect tile on the board (max. 8 tiles).Level Upgrades:
Level 2: Creates tiles of strength 33. Deals 45 damage per friendly Protect tile when matched.
Level 3: Creates 3 tiles. Deals 58 damage per friendly Protect tile when matched.
Level 4: Creates tiles of strength 53. Deals 83 damage per friendly Protect tile when matched.
Level 5: Creates 4 tiles of strength 64 that deal 134 damage per friendly Protect tile when matched.By Tooth and Claw 10No changes.
Comments:- No changes.
- Passive changed to include enemy matches.
- No changes.
Black Widow
Lights Out 6
No changes.Defilade 7
When things start to look dicey, Black Widow hacks the enemy's surveillance system to keep herself out of sight and the line of fire. Black Widow creates 1 Invisibility tile(s). While Black Widow's Invisibility tile(s) are on the board, this power becomes Enfilade.
Level Upgrades:
Level 2: Creates 2 Invisibility tiles.
Level 3: Creates 3 Invisibility tiles.
Level 4: No change.
Level 5: Creates 4 Invisibility tiles.Enfilade 9
The Black Widow emerges from the shadows and strikes out with her batons, surprising her enemy with a tactical strike. Black Widow destroys her Invisibility tile(s) and destroys 2 enemy special tiles, dealing damage and gaining AP. If there are no Defilade tiles on the board, this power becomes Defilade.
Level Upgrades:
Level 2: Destroys 3 enemy Special tiles.
Level 3: Destroys 2 of her Invisibility tiles.
Level 4: Destroys 4 enemy special tiles.
Level 5: Destroys 1 of her Invisibility tiles.Brush Pass 10
Black Widow passes key intel to her team, giving them the upper hand. Black Widow gives a chosen ally a burst of 1028 health.
(PASSIVE) Whenever Black Widow fires a power, places a 1-turn Countdown tile on the board, if there isn’t one already. While one of these tiles is on the board, ally powers cost 1 less AP to fire.
Level Upgrades:
Level 2: Heals for 1420 and creates a 2-turn Countdown tile.
Level 3: Heals for 1725, creates a 3-turn Countdown tile, and powers cost 2 less AP.
Level 4: Heals for 2420 and creates a 4-turn Countdown tile.
Level 5: Heals for 3676 and powers cost 3 less AP.Comments:- Lowered the cost by 2 AP.
- Rank 2 now has Rank 3's value. Rank 3 now creates 3 Invisibility tiles.
- Lowered the cost by 1 AP. At Rank 3 and 5, no longer remove all of her Invisibility tiles.
- Moved AP reduction Countdown tile to a passive.
Blade
The Hunger 0
No changes.Bloodlust 0
No changes.Tools of the Trade 8
No changes.Supernatural Sense 8
No changes.Comments:- No changes.
- No changes.
- No changes.
- Lowered the cost by 3 AP.
Captain Marvel
Photonic Barrage 8
No Changes.Executive Order 5
Captain Marvel takes charge and rallies her team to get things done! Reduces a chosen friendly Countdown tile to 0.
(PASSIVE) Whenever a friendly Countdown tile expires, improve 1 random friendly tile(s) by 56.
At Max Level:
Level 3: Improves 2 tiles by 194.
Level 4: Improves 2 tiles by 281.
Level 5: Improves 2 tiles by 427.Energy Manipulation 0
(PASSIVE) Captain Marvel's energy absorption allows her to deflect enemy attacks and power up her own. Whenever the opponent makes a match in their strongest color, gain 1 AP in your strongest color. If they are the same color, deal 394 damage to the enemy team.
At Max Level:
Level 3: Gain 2 AP and deal 1263 damage to the enemy team.
Level 4: Deal 1682 damage to the enemy team.
Level 5: Gain 3 AP and deal 2207 damage to the enemy team.Comments:- No changes.
- Rank 5 only strengthens 2 tiles.
- Lowered the AP gained at all ranks by 1.
Deadpool
Out of Bullets 9
What kind of Merc doesn't need bullets? The kind that shoots his mouth off! Lucky I have the swords to deal 638 damage to the target and a healing factor to heal me for 379 health.
At Max Level:
Level 3: 2278 damage / 1353 health.
Level 4: 3291 damage / 1955 health.
Level 5: 5136 damage / 3158 health.X-Enforcer 0
No changes.Countdown for What 7
No changes.Comments:- Lowered the cost by 4 AP. Scaled the damage and healing down to 9 AP.
- No changes.
- No changes.
Devil Dinosaur
Prehistoric Stomp 7
Devil Dinosaur stomps the ground, dealing 615 damage to the enemy team and destroys 2 random basic tiles.
Level Upgrades:
Level 2: Deals 861 damage and destroys 3 random basic tiles.
Level 3: Deals 1106 damage and destroys 4 random basic tiles.
Level 4: Deals 1598 damage and destroys 5 random basic tiles.
Level 5: Deals 2582 damage and destroys 5 random Black, Blue, or Yellow basic tiles.Prehistoric Chomp 9
Devil Dinosaur snatches the enemy with his massive teeth, dealing 1487 damage plus 10% of his current health.
At Max Level:
Level 5: 4851 damage plus 20% of his current health.Prehistoric Arms 3
Devil Dinosaur waves his foreshortened forearms ferociously, moving one Black tile to the top left of the board.
Level Upgrades:
Level 2: Also moves one Red tile.
Level 3: Also moves one Green tile.
Level 4: Also moves one Yellow tile.
Level 5: Also moves a Purple and a Blue tile.Comments:- Removed Prehistoric Bite. Added Prehistoric Stomp. Cheap board shake with some team damage. Increased the damage.
- Lowered the cost by 3 AP. Added damage that scaled with his current health.
- Reverted to original Purple ability.
Drax
The Destroyer 9
Drax charges headlong into the battle, viciously destroying anything in sight but leaving his allies high and dry. Deals 500 damage, then destroys up to 2 basic / enemy Special tiles and 2 random tiles surrounding them, dealing damage but not generating AP.
At Max Level:
Level 3: Deals 1858 damage. Destroys up to 2 basic / enemy Special tiles and 3 surrounding tiles.
Level 4: Deals 2525 damage. Destroys up to 3 basic / enemy Special tiles and 3 surrounding tiles.
Level 5: Deals 3355 damage. Destroys up to 3 basic / enemy Special tiles and 4 surrounding tiles.Secret Weapon 6
Drax hides around the corner waiting to spring a vicious attack when he sees the signal. Creates a Purple Strike tile of strength 23 plus 19 strength for each Countdown tile on the board (maximum 5 Countdown tiles).
(PASSIVE) Whenever a friendly Countdown tile expires, deal 111 damage.
At Max Level:
Level 3: Strength 81 Strike tile, plus 69 strength per Countdown tile. Passive deals 396 damage.
Level 4: Strength 117 Strike tile, plus 98 strength per Countdown tile. Passive deals 558 damage.
Level 5: Strength 198 Strike tile, plus 154 strength per Countdown tile. Passive deals 909 damage.Slice and Dice 8
Drax pulls out a pair of razor-sharp knives and slices away at his enemy with ferocious speed and intensity. Deals 491 damage to the target or 491 damage twice if the target has more than 90% of their total health.
At Max Level:
Level 3: Deals 1714 damage or 1714 damage twice if the target has more than 90% of their total health.
Level 4: Deals 2471 damage or 2471 damage twice if the target has more than 90% of their total health.
Level 5: Deals 4004 damage or 4004 damage twice if the target has more than 90% of their total health.Comments:- Lowered the cost by 1 AP. Destroys basic tiles if there are no enemy Special tiles.
- Lower the cost by 3 AP.
- Split the damage for potential of double dipping strike tiles.
Elektra
Double-Double Cross 5
Elektra has "defected" to the enemy team, working for them while feeding her true allies powerful information. Elektra selects and steals 2 enemy Strike tile to become friendly Strike tiles, improving their strength by 73, but she also converts 3 random Purple basic tiles into enemy Strike tiles of strength 9.
(PASSIVE) Whenever an enemy Special tile is matched or stolen, deal 122 damage.
At Max Level:
Level 3: Steal 2 Strike or Attack tiles. Improve strength by 144. Strength 18 enemy Strike tiles. Deal 436 damage.
Level 4: Steal 2 Strike or Attack tiles. Improve strength by 184. Strength 18 enemy Strike tiles. Deal 614 damage.
Level 5: Steal 2 Strike, Attack, or Protect tiles. Improve strength by 243. Strength 18 enemy Strike tiles. Deal 1000 damage.Shadow Step 8
Elektra senses an attack coming and prepares to dodge into the shadows. She converts a random Black basic tile into a Trap tile. If Elektra would take damage, the damage is negated and a Shadow Step Trap tile is destroyed, generating AP and dealing 411 damage.
(PASSIVE) Whenever Elektra fires Double-Double Cross or Ballet of Death, create 1 Shadow Step Trap tile.
At Max Level:
Level 3: 2 tiles deal 923 damage each.
Level 4: 3 tiles deal 923 damage each.
Level 5: 4 tiles deal 1388 damage each.Ballet of Death 6
Death is a dance and only Elektra knows the next step. She converts a random Red basic tile into a Repeater tile. It steals 1 Purple AP and deals 152 damage at the beginning of every turn.
At Max Level:
Level 2: Deals 441 damage. Also steals 1 Black AP.
Level 3: Deals 639 damage.
Level 4: Deals 835 damage. Also steals 1 Red AP
Level 5: Total damage increased by percentage of missing health of the enemy target.Comments:- Lowered the cost by 2 AP. Able to select enemy Special tiles. Added passive that deals damage when enemy Special tiles are removed (ie when stolen, matched, or destroyed).
- Lowered the cost by 2 AP. Lowered the number of traps. Added a passive that adds Shadow Step trap tiles. Increased the damage by 50%.
- Lowered the cost by 2 AP. Changed to a Repeater tile. Bumped up each rank. Rank 5 now has an execute modifier, which would be calculated after friendly Strike tiles.
Emma Frost
Psychic Meddling 7
Emma weaves her way through the enemy's mind, further destabilizing their psyche at every turn. Creates a 2-turn Purple Repeater tile that destroys 2 enemy Strike, Protect, or Attack tiles. If none exist, the Repeater tile destroys 1 AP in the enemy's highest color instead. (Does not generate AP.)
Level Upgrades:
Level 2: Destroys 2 enemy AP.
Level 3: Destroys up to 4 tiles.
Level 4: Also destroys 1 enemy AP in a random pool.
Level 5: While one of these are on the board, increases the duration of all enemy Countdown/Repeater tiles by 1 turn.Girl's Best Friend 6
No changes.Diamond Skin 6Emma's diamond skin grants super-strength, but limits her psychic powers. Unfortify all Fortified friendly Special tiles and deal 354 damage for each one. When there are no Fortified friendly Special tiles on the board, this power becomes Girl's Best Friend.
(PASSIVE) Emma's match damage is increased by 150% and 4% damage reduction per Fortified tile (up to 6 Fortified tiles), but she cannot fire powers.
At Max Level:
Level 3: ...increased by 200% and 5% damage reduction. Deals 937 damage for each one.
Level 4: ...increased by 260% and 6% damage reduction. Deals 1301 damage for each one.
Level 5: ...increased by 325% and 8% damage reduction. Deals 1484 damage for each one.Labor for Learning 5Emma makes sure her team is fully-trained, battle-ready, and appreciative of the merits of lifelong education. Creates a 2-turn Yellow Repeater tile that places 1 strength 25 Strike tiles and improves all existing friendly Strike tiles by 14.
Level Upgrades:Level 2: Repeater tile places 2 Strike tiles.
Level 3: Repeater tile places 3 Strike tiles.
Level 4: Repeater tile places strength 37 Strike tiles and improves Strike tiles by 19.Level 5: Repeater tile places strength 46 Strike tiles and improves Strike tiles by 30.Comments:- Lowered the cost by 3 AP. Increased amount of enemy AP. Now destroys enemy AP in the highest color. Rank 5 increases the duration of enemy Countdown/Repeater tiles.
- Lowered the cost by 5 AP.
- Added an active ability that can unfortify all Fortified friendly Special tiles, so she can switch forms. Now has damage reduction that scales of number of Fortified tiles.
- Lowered the cost by 3 AP. Now improves all friendly Strike tiles. Increased the number of Strike produced each turn by 1.
Ghost
Supply Run 7
No changes.Unphased 10
No changes.Power Cycle 0
No changes.Comments:- Lowered the cost by 3 AP.
- No changes.
- No changes.
Ghost Rider
Burning Rubber 10
No changes.Hellfire 7
No changes.Penance Stare 10
No changes.Comments:- Lowered the cost by 2 AP.
- Lowered the cost by 2 AP.
- No changes.
Invisible Woman
Grant Invisibility 7
No changes.
Force Bubbles 6
The Invisible Woman traps her opponents in transparent bubbles of pure force, making them easy targets. Locks 2 random enemy Attack, Protect, or Strike tiles in Force Bubbles and creates 1 strength xx Blue Strike tile.
Level Upgrades:
Level 3: Creates 2 strength 126 Strike tiles.
Level 4: Can also lock Countdown / Repeater tiles. Creates 2 strength 135 Strike tiles.
Level 5: Locks 4 random enemy Strike, Protect, Attack or Countdown / Repeater tiles and creates 3 strength 180 Strike tiles. tiles.Force Field Crush 10
No changes.Comments:- No changes.
- Lowered the cost by 2 AP.
- No changes.
Iron Man
Repulsor Punch 9
Iron Man pours his energy reserves into his next punch, using repulsors in his elbow for extra force. Depletes his teams Red AP, dealing 84 damage for each.
At Max Level:
Level 3: Deals 297 damage for each Red AP.
Level 4: Deals 429 damage for each Red AP.
Level 5: Deals 693 damage for each Red AP.Overdrive 11
No changes.Hulk-Proof 8
The Hulkbuster suit deploys Hulk countermeasures and powers up shielding, ready for incoming damage. Select a basic tile to create a 2-turn Countdown tile that converts 2 Green basic tiles to Red each turn. While on the board, reduces all damage from enemy Green abilities by 50%.
At Max Level:
Level 3: Converts 3 Green tiles.
Level 4: Reduces Green ability damage by 70%.
Level 5: Fortify the tile and increase the duration to 3 turns.Comments:- No changes.
- No changes.
- Lowered the cost by 1 AP. Removed Protect tiles. Replaced with ability damage reduction.
Jubilee
Heart of the Team 0
(PASSIVE) Jubilee's bubbly personality and neverending optimism inspire her team to do their best. Whenever Jubilee makes a match, if she has less health than the target, deal 234 extra damage. If there are at least 3 Charged tiles on the board, this also applies to her allies.
At Max Level:
Level 3: Deals 775 extra damage. Applies to allies if there are at least 2 Charged tiles.
Level 4: Deals 1071 extra damage.
Level 5: Deals 1615 extra damage. Applies to allies if there are at least 1 Charged tile.Light Show 12
Jubilee unleashes a dramatic fireworks display to blindside and confuse her opponents. Randomly changes the colors of the 3x3 blocks surrounding 2 chosen basic tiles, dealing 769 damage and stunning a random enemy for 1 turn(s). For each Charged tile on the board, lower the cost by 1 AP (up to 3).
At Max Level:
Level 3: Stuns another random enemy for 1 turn(s).
Level 4: Deals 3842 damage and stuns one of the random enemies for 2 turns.
Level 5: Deals 6385 damage and stuns 2 random enemies for 2 turns.Roman Candle 9
Jubilee fires a volley of energy blasts at her enemies, disarming them. Creates 2 Green or Purple Charged tiles, replacing any enemy Strike, Protect, or Attack tiles. If there are at least 5 Charged tiles on the board, also deal 574 damage to the enemy team.
At Max Level:
Level 3: Creates 3 Charged tiles.
Level 4: Deals 2074 damage to the enemy team.
Level 5: Creates 4 Charged tiles and deals 2416 damage to the enemy team regardless of the number of Charged tiles.Comments:- Increased the damage. Lowered the requirements by 2 Charged tiles at all ranks.
- Charged tiles give cost reduction.
- Now creates Green or Purple Charged tiles.
Kate Bishop
Ruthless Precision 11
Kate doesn't futz around. Deals 1213 damage and if there isn't one, create a 2-turn Countdown Ruthless Precision tile / increase the duration of an existing Ruthless Precision Countdown tile by 2 turns. While this tile is on the board, enemies cannot gain health.
(PASSIVE) Whenever Kate Bishop fires Looking for Trouble or Because... Boomerangs, create a 1-turn Ruthless Precision Countdown tile.
At Max Level:
Level 3: Deals 4253 damage and creates a 2-turn Countdown tile.
Level 4: Deals 6144 damage and creates a 3-turn Countdown tile.
Level 5: Deals 9925 damage and creates a 4-turn Countdown tile.Looking for Trouble 8
Hawkeye's got the skills to handle any situation she gets herself into... Well, almost any situation. Deals 1287 damage and creates a 3-turn Black Countdown tile that gives the enemy team 3 AP in their strongest color.
At Max Level:
Level 3: Deals 4276 damage and creates a 3-turn Countdown tile.
Level 4: Deals 5539 damage and creates a 4-turn Countdown tile.
Level 5: Deals 7470 damage and creates a 4-turn Countdown tile.Because... Boomerangs 10
No changes.Comments:- Lowered the cost by 1 AP. Lowered the duration of the Countdown tile. Other abilities can now negate enemy team healing.
- No longer damage Kate Bishop. Gives the enemy team AP instead.
- No changes.
Kingpin
Wilson's Gambit 6
The Kingpin pushes one of his pawns forward in a sacrifice play to fuel a savage reprisal. Kingpin deals 448 to the target. If there is a friendly Countdown tile on the board, Kingpin can select and destroy it, dealing an additional 776 damage. For each additional Countdown, up to 2, that the Kingpin selects, deal damage to a non-target enemy and increase the cost by 1.
At Max Level:
Level 3: Deals 1243 + 1895 (3138) damage to the enemy target. Deals 2436 to non-target enemy.
Level 4: Deals 1598 + 2250 (3848) damage to the enemy target. Deals 2866 to non-target enemy.
Level 5: Deals 2309 + 2959 (5268) damage to the enemy target. Deals 3726 to non-target enemy.The Fisk Defense 8
No changes.
Maggia Pawns 10
No changes.Comments:- Combined the old and new. Retained old mechanics and dmg / AP ratio. Can also deal new team damage, by selecting up to 2 friendly Countdown tiles, but damage to non-target enemies is less. Still deals 1590 damage / AP at 270.
- No changes.
- No changes.
Kraven the Hunter
Wounded Pride 8
No changes.Think Like the Enemy 0
No changes.Most Dangerous Game 6
Once the hunter has your scent, there's no escaping his grip. Kraven places 1 Trap tile on the board. When this Trap tile is matched by Kraven's team / the enemy, convert 2 basic tiles to his team's / enemy's strongest color and deals 269 damage.
Level Upgrades:
Level 2: Deal 377 damage.
Level 3: Deal 405 damage. Create 2 Trap tiles.
Level 4: Deal 585 damage.
Level 5: Deal 756 damage and convert 3 tiles.Comments:- Lowered the cost by 2 AP.
- No changes.
- Lowered the cost by 4 AP. No longer steals AP. Now creates strongest color basic tiles for his team or the enemy. Increased number of traps.
Lockjaw
Loyal Protector 0
No changes.Royal Bulldog 6
No changes.The Dog that Bit You 7
Lockjaw follows a trail of psionic energy to track down his enemies and attack. Converts 5 random basic tiles to Charged tiles.
(PASSIVE) At the start of the turn, for each Charged tile in the enemy's strongest color, deal 111 damage.
Level Upgrades:
Level 2: Deal 378 damage.
Level 3: Converts 6 random basic tiles to Charged tiles.
Level 4: Deal 990 damage.
Level 5: Converts 8 random basic tiles to Charged tiles.Comments:- No changes.
- Lowered the cost by 3 AP.
- Lowered the cost by 1 AP. Passive now deals damage for each Charged tile.
Medusa
The Resolute Queen 0
(PASSIVE) No matter the situation, Queen Medusa protects and leads her people with unwavering loyalty and determination. Whenever an Attack, Protect or Strike tile is matched, if it was a friendly tile, give a burst of 190 health to the team. If it was an enemy tile, gain 1 AP in Purple, Blue or Green. If matched by the enemy team, gain half of the effect (rounded down).
At Max Level:
Level 3: Give a burst of 578 health or 2 AP in Purple, Blue, or Green.
Level 4: Give a burst of 798 health or 2 AP in Purple, Blue, or Green.
Level 5: Give a burst of 1298 health or 3 AP in Purple, Blue, or Green.Entangled 0
No changes.Don’t Push This Button 10
No changes.Comments:- Enemy matches are half effective (rounded down).
- No changes.
- No changes.
Mordo
Staff of the Living Tribunal 8
Mordo strikes with disciplined, relentless attacks. Deals 482 damage, then converts 2 Black basic tiles to Charged tiles, or if there are 4 or more Black Charged tiles, deals 179 damage for each Black Charged tile (max 6 tiles).
At Max Level:
Level 3: Deals 1696 damage and convert 2 Black basic tiles, or 636 damage for each Black Charged tile.
Level 4: Deals 1696 damage and convert 3 Black basic tiles, or 1012 damage for each Black Charged tile.
Level 5: Deals 2074 damage and convert 4 Black basic tiles, or 1821 damage for each Black Charged tile.
Vaulting Boots of Valtorr 6
Mordo takes to the air, deftly striking his target for 511 damage, then converting 2 basic tiles of the enemy's strongest color to Black Charged tiles.
At Max Level:
Level 3: Deal 1840 damage, then convert 2 basic tiles.
Level 4: Deal 2685 damage, then convert 2 basic tiles.
Level 5: Deal 4027 damage, then convert 3 basic tiles.
Power with Purpose 9
No changes.
Comments:- Redistributed the damage to 6 Black Charged tiles. Lowered the maximum to 6.
- Lowered the cost by 3 AP. Scaled the damage down to 6 AP.
- No changes.
Mr. Fantastic
Fantastic Elastic 7
No changes.Master of the Fantastic 0
(PASSIVE) Mr. Fantastic stands against the impossible in defense of his family and his world. Whenever an enemy matches a friendly Special tile, your team gets a burst of 204 health. If another Fantastic Four member is on the team, gain 3 green AP.
At Max Level:
Level 3: Heals for 715. Also destroys 1 AP in the enemy's strongest color pool.
Level 4: Heals for 1032.
Level 5: Heals for 1667. Also destroys 2 AP in the enemy's highest color pool.Imaginaut 7
Reed Richards emerges from his lab with a Fantastic device that defies imagination. Fortifies the Imaginaut Countdown tile and increases its timer by 1 turn.
(PASSIVE) If you have at least 5 Black AP, convert a Black basic tile to a 2-turn Countdown tile. While on the board, deal 176 damage and increase the duration of the tile by 1, whenever a friendly Red, Green, or Yellow match is made. While the duration of the Imaginaut Countdown tile is greater than 4 turns, deal 176 damage to the enemy team.
At Max Level:
Level 3: Deals 587 additional damage, 2-turn Countdown tile. Increases the timer by 2 turns.
Level 4: Deals 593 additional damage, 2-turn Countdown tile. Increases the timer by 2 turns.
Level 5: Deals 960 additional damage, 3-turn Countdown tile. Increases the timer by 3 turns.Comments:- No changes.
- Can now destroy enemy AP. Also, expand list of F4 members beyond core members: She-Hulk, Ant-Man, Medusa, and etc.
- Lowered the cost by 2 AP. Added a passive. The active portion will fortify and increase the duration. Limited to only 1. When the count is high enough, the damage is dealt to the enemy team.
Nebula
Warped Enhancements 0
(PASSIVE) Nebula repairs her body using her terrible and fantastic cybernetics, readying herself for battle. When Nebula's team has at least 6 Blue AP, if there's not one, create a 3-turn Repeater tile that heals Nebula for 278 and creates a strength 46 Black Strike tile.
At Max Level
Level 3: Heals Nebula for 703 and creates a strength 198 Black Strike tile.
Level 4: Creates a 2-turn Blue Repeater tile.
Level 5: Creates a 2-turn Blue Repeater tile that heals Nebula for 1082 and creates a strength 310 Black Strike tile.Galactic Rage 10
No changes.Grim Efficiency 8
No Changes.Comments:- Changed to a passive.
- No changes.
- No changes.
Nick Fury
Avengers Assemble! 10
With the world in peril, Director Fury summons Earth's Mightiest Heroes. The Sentinel of Liberty, Captain America, is first on the scene. (Creates two 163 strength Protect tiles).
At Max Level:
Level 2: Iron Man heeds the call, weapons primed. (Deals 2940 damage to target).
Level 3: Hawkeye, aiming to win. (Places 3 Critical tiles).
Level 4: Hulk lands. Hulk smashes. (Deals 722 damage to all enemies).
Level 5: Appearing from nowhere, Black Widow's arrival stings. (Stuns target for 2 turns).Demolition 10
No changes.Escape Plan 11
Enemy intel stolen, Nick Fury leads his team to safety. Deals 6224 damage and select a basic tile to create a 2-turn Countdown tile that, when activated, steals 6 AP from the enemy's highest color pool before converting to a strength 634 Strike tile.Comments:- Reverted strength of Protect tiles.
- No changes.
- Changed from strongest to highest. Reverted the strength of the Strike tile. Can now select a basic tile to create the Countdown tile.
Nightcrawler
BAMF! 7
No changes.En Garde! 9
Nightcrawler swings dual sabers with a smile on his face, swashbuckling with superhuman agility. Deals 750 damage. If you have 9 or more AP in your strongest color, deals 1426 damage instead.
At Max Level:
Level 3: Deals 2525 damage. If you have 9 or more AP in your strongest color, deals 4203 damage instead.
Level 4: Deals 3337 damage. If you have 7 or more AP in your strongest color, deals 5321 damage instead.
Level 5: Deals 5050 damage. If you have 6 or more AP in your strongest color, deals 8118 damage instead.Everywhere At Once 6
Leaping in and out of the shadows, Nightcrawler uses his enemy's confusion to disarm and disorient. Deals 139 damage for each point of AP in the enemy's strongest color. If the enemy has more than 6 AP in their strongest color, increase the cost by 1 AP for each additional AP (up to 6) and steal up 2 AP from the excess in their strongest color.
At Max Level:
Level 3: Deals 506 damage.
Level 4: Deals 614 damage and steals up to 3 AP in their strongest color.
Level 5: Deals 867 damage and steals up to 4 AP in their strongest color.Comments:- No changes.
- Lowered the requirement at all Ranks.
- Lowered the cost by 6 AP. Cost and AP stolen now scales with enemy's strongest AP. If the enemy has 7 AP in their strongest color, Everywhere At Once would cost 7 AP and steal 1 AP.
0 -
Professor X
Master Plan 0
(PASSIVE) In rigorous training sessions, Professor X teaches his allies to recognize tactical openings. Whenever Professor X's team makes a Match-5 or greater, it generates 1 AP in his team's strongest color and deals an additional 941 damage. Whenever Professor X's team makes a Match-4, activate Master Plan at half effectiveness.
At Max Level:
Level 3: Deals an additional 2839 damage and generates 2 AP.
Level 4: Deals an additional 4110 damage and generates 2 AP.
Level 5: Deals an additional 4408 damage and generates 4 AP.Blind Spot 7
No changes.Psychic Convergence 0
(PASSIVE) Charles Xavier psychically communicates with his allies, coordinating their greatest strengths. Whenever Professor X 's team fires a power, it also converts a random basic tile to a strength 21 Protect tile.
At Max Level:
Level 3: Creates a strength 75 Protect tile.
Level 4: Creates a strength 75 Protect tile and a strength 54 Attack tile.
Level 5: Creates a strength 75 Protect tile, a strength 54 Attack tile, and a strength 82 Strike tile.Comments:- Now activates on Match-4's, but at half effectiveness.
- No changes.
- Now includes Professor X.
Quake
Earthquake 10
No changes.Coordinated Tactics 0
No changes.Resonance Frequency 5
No changes.Comments:- Lowered the cost by 1 AP.
- No changes.
- Lowered the cost by 2 AP.
Red Hulk
Seeing Red 0
Red Hulk's anger burns so hot the air around him threatens to ignite. If Red Hulk is damaged for 342 damage or more, he creates a 1-turn Red Countdown tile which destroys 2 random basic tiles. Does not generate AP.
Level Upgrades:
Level 2: Destroys 3 basic tiles.
Level 3: Destroys 4 basic tiles.
Level 4: Destroys 5 basic or enemy Attack, Strike, or Protect tiles.
Level 5: Destroys 6 basic or enemy Special tiles.Hammer & Anvil 9
No changes.Gamma Siphon 7
Red Hulk grabs hold of his enemy and drains them of any radiant energy, making him even stronger than before. Drains the enemy team of half their Green AP and generates 1 of his own Green AP.
Level Upgrades:
Level 2: Generates 2 Green AP.
Level 3: Generates 3 Green AP. Drains 75% of their Green AP.
Level 4: Generates 4 Green AP.
Level 5: Generates 7 Green AP. Drains 100% of their Green AP.Comments:- Added ability to destroy enemy Attack, Strike, or Protect tiles.
- No changes.
- Reduced Green AP drain for Rank 1-4.
Rocket & Groot
Rocket’s Pack 9
No Changes.Welcome to the Team 0
(PASSIVE) Welcome to the frickin' Guardians of the Galaxy. At the start of the turn, if there are less than 3 friendly Strike tiles, create a strength 51 Strike tiles (up to 3). For every Guardians of the Galaxy on the team, create an additional 51 Strike tiles.
At Max Level:
Level 3: Creates up to 4 strength 126 Strike tiles.
Level 4: Creates up to 5 strength 131 Strike tiles.
Level 5: Creates up to 7 strength 132 Strike tiles.Don’t Push This Button 10
What? No! That’s the button that’ll kill everyone! Creates a 3-turn Atomic Bomb Countdown tile that deals 820 damage to the enemy team. If matched by Rocket & Groot’s team, it deals 676 damage to the enemy team and 232 damage to your team.
At Max Level:
Level 3: Deals 2952 damage to the enemy team. If matched by Rocket & Groot’s team, deals 2345 damage to the enemy team and 866 damage to your team.
Level 4: Deals 4495 damage to the enemy team. If matched by Rocket & Groot’s team, deals 3392 damage to the enemy team and 1317 damage to your team.
Level 5: Deals 6614 damage to the enemy team. If matched by Rocket & Groot’s team, deals 5503 damage to the enemy team and 1804 damage to your team.I Aaaaaam Groooooot! 0
No changes.Comments:- Lowered the cost by 3 AP.
- Regenerates Strike tiles instead.
- Enemy matches no longer deal team damage.
Sam Wilson
Wings of Liberty 9
Sam Wilson swoops through the battlefield, using his shield and wings to block incoming attacks. Transforms all Yellow basic tiles on the board into strength 18 Yellow Protect tiles.
At Max Level:
Level 3: Creates strength 61 Protect tiles.
Level 4: Creates strength 88 Protect tiles. Can transform enemy Attack, Protect, or Strike tiles.
Level 5: Creates strength 143 Protect tiles. Can transform enemy Countdown / Repeater tiles.Aerial Avenger 0
(PASSIVE) Captain America whips around the battlefield, giving his team an aerial advantage while coordinating their battle-plan from above. Whenever his team makes a Blue match, Increase the duration of 1 enemy Countdown / Repeater tile by 1 turn.
Level Upgrades:
Level 2: Disable the enemy team's passives for 1 turn.
Level 3: Increase the duration of 1 enemy Countdown / Repeater tile by 1 turn.
Level 4: Increase the duration of 2 enemy Countdown / Repeater tiles by 1 turn.
Level 5: Increase the duration of 3 enemy Countdown / Repeater tiles by 2 turns.Dive Bomb 10
No changes.Comments:- Rank 4 and 5 transforms enemy Special tiles.
- Now disables enemy passives and increases enemy Countdown / Repeater tiles.
- Lowered the cost by 4 AP.
Sandman
Sand Blast 9
No changes.Shifting Sands 7
No changes.Sand Smash 6
No changes.Comments:- No changes.
- Lowered the cost by 1 AP.
- Lowered the cost by 4 AP.
Spider-Man (Miles Morales)
Hide & Seek 6
Miles Morales vanishes into the environment, his amazing spider-powers camouflaging him. Creates a Purple Invisibility tile targeting Miles Morales.This power becomes Surprise!.
Level Upgrades:
Level 2: Also creates 1 Web tile. Surprise! also deals bonus damage for each Web tile on the board.
Level 3: Creates 2 Web tiles.
Level 4: Creates 4 Web tiles. Surprise! deals additional damage.
Level 5: Creates 5 Web tiles. Surprise! deals additional damage.Surprise! 8
Spider-Man takes advantage of his foe's confusion and swings into battle! Deals 1005 damage and removes any friendly Hide & Seek Invisibility tiles.This power becomes Hide & Seek.
At Max Level:
Level 3: 1991 damage / 543 for each Web tile.
Level 4: 3276 damage / 543 for each Web tile.
Level 5: 5104 damage / 543 for each Web tile.Power and Responsibility 8
Spider-Man leaps into action, using his webs to save innocent bystanders, their gratitude inspiring him to get back into the fight. Lock 1 enemy Attack, Protect, or Strike tile or create 1 Web tile.
(PASSIVE) When a match that includes a Web tile is made, gain 1 Purple AP.
Level Upgrades:
Level 2: Locks / creates 2 Web tiles.
Level 3: Locks / creates 3 Web tiles. Gain 1 Blue AP.
Level 4: Locks / creates 4 Web tiles.
Level 5: When a match that includes a Web tile is made, gain 1 Purple, Blue, and Red AP.Venom Blast 6
No changes.Comments:- Lowered the cost of Hide & Seek at all ranks.
- Can lock enemy Attack, Protect, or Strike tiles. Now gives Blue AP before Red AP.
- Changed the color to Blue.
Spider-Woman
Seeking Redemption 9
No changes.To Love and Fear 8
Spider-Woman releases pheromones that bend enemies to her will, rendering her prey helplessly infatuated or mortally terrified. If Love is chosen, removes up to 1 enemy special tile. If Fear is chosen, creates 3 hidden Trap tiles in the enemy target's color that deal 1047 damage if matched by the enemy.System Shock 12
No changesComments:- No changes.
- Traps are now created on enemy's colors.
- Lowered the cost by 2 AP.
The Hulk (Amadeus Cho)
Mastermind Excello 11
Hulk's smarts let him apply his titanic strength in a calculated strike, but sometimes he loses his head. Deal 333 damage and destroy a selected 3x3 block of tiles. If the team has at least 10 Blue AP, deal 352 extra damage. Otherwise, destroy 3 random basic tiles. (Destroyed tiles do not deal damage or generate AP.)
At Max Level:
Level 3: 1613 damage / 10 Blue AP for 1859 extra / 5 tiles
Level 5: 5118 damage / 8 Blue AP for 3972 extra / 7 tilesSee the Math of It 0
No changes.Hot Dog Stand 7
Thinking and smashing use lots of calories, and Amadeus is a growing Hulk! Heals Hulk for 730 health and converts up to 2 Blue or Green basic tiles to Charged tiles.
At Max Level:
Level 3: 1406 health, 4 tiles.
Level 4: 1622 health, 5 tiles.
Level 5: 1840 health, 6 tiles.Comments:- Lowered the cost by 2 AP. Lowered the Blue AP requirement for all Ranks.
- No changes.
- Doubled the healing.
The Hulk (Main Event)
Grand Entrance 0
(PASSIVE) No changes.Gamma Powerbomb 14
No changes.The Crowd Goes Wild 6
Hulk roars at the crowd, and the crowd roars back, cheering on the champ. Create a 3-turn Fortified Countdown tile. When the tile ticks down, either deal 111 damage to the enemy team, give the Hulk a burst of 204 health, or gain 2 random AP.
At Max Level:
Level 3: Create 2 3-turn Fortified Countdown tiles.
Level 4: Deals 422 damage or gives a burst of 776 health.
Level 5: Deals 540 damage or gives a burst of 993 health. If one doesn't already exist, create an additional Countdown tile.Comments:- No changes.
- No changes.
- Lowered the cost and number of Countdown tiles created. No longer restricted to Yellow tiles.
The Punisher
Punish 10
No changes.Army of One 7
No changes.Merciless Charge 10
No changes.Weapons Expertise 5
The Punisher’s extensive weapons knowledge ensures he makes the most of his equipment. Creates 1 strength 65 Strike tile.
(PASSIVE) Matches that include a friendly Strike tile create 1 strength 65 Strike tile.
At Max Level:
Level 3: Creates 2 strength 108 Strike tiles.
Level 4: Creates 3 strength 96 Strike tiles.
Level 5: Creates 4 strength 108 Strike tiles.Comments:- No changes.
- No changes.
- Lowered the cost by 3 AP. Increased number of friendly Strike tiles, but lowered the strength. Passive no longer strengthens Strike tiles.
The Thing
It's Clobberin' Time! 10
The Thing's rocky fist clobbers whatever palooka's dumb enough to fight him, right in the kisser! Deals 347 damage, stuns the target for 1 turn, and creates a 1-turn Fortified Red Countdown tile that increases the team's damage by 87.
At Max Level:
Level 3: Deals 1955 damage and stuns for 1 turn. Increases damage by 489 damage.
Level 4: Deals 2335 damage and stuns for 2 turns. Increases damage by 584 damage.
Level 5: Deals 4888 damage and stuns for 2 turns. Increases damage by 1222 damage. Increase Countdown tile duration by 1 turn.Rock Solid 0
(PASSIVE) The ever-lovin' blue-eyed Thing steps up to protect his friends and family. If an ally with less health than the Thing would take 913 or more damage, create 2 strength 137 friendly Protect tiles, then the Thing moves to the front. If the Thing is without allies, activate Rock Solid.
At Max Level:
Level 3: Jumps in at 1629 damage, creates 3 strength 289 Protect tiles (Total strength 867).
Level 4: Jumps in at 1448 damage, creates 4 strength 289 Protect tiles (Total strength 1159).
Level 5: Jumps in at 1358 damage, creates 5 strength 361 Protect tiles (Total strength 1805).Yancy Street Special 9
No changes.Comments:- Added a short fortified countdown tile that increases all damage dealt by the Thing and his team. Self-synergy with cascades from Yancy Street Special.
- Creates Protect tiles first then takes the damage. Can self-activate. Protect tiles no longer restricted to only being Yellow.
- Lowered the cost by 3 AP.
Thor
Smite 10
No changes.Striking Distance 9
Thor flings Mjolnir at an impossible speed towards her enemies, the impact dashing their plan of attack. Deals 356 damage to the enemy team and converts 1 enemy Strike, Protect, or Attack tile into a Charged tile.
At Max Level:
Level 3: Deals 797 team damage. Turns 3 enemy Strike, Protect or Attack tiles into Charged tiles.
Level 4: Deals 1466 team damage. Turns 3 enemy Strike, Protect, Attack, or Countdown tiles into Charged tiles.
Level 5: Deals 2154 team damage. Turns 3 enemy Strike, Protect, Attack, or Countdown tiles into Charged tiles. Each enemy Special tile reduces the cost by 1 (up to 3).Power Surge 9
No changes.Comments:- No changes.
- Lowered the cost by 3 AP. Rank 5 has cost reduction that scales off enemy Special tiles.
- No changes.
War Machine
Aerial Assault 9
War Machine soars skyward to rain down missiles and bullets below! Creates up to 2 2-turn Countdown tiles that deal 301 damage and destroy up to 2 random basic tiles around them, dealing damage but not generating AP.
(PASSIVE) While there are friendly Countdown/Repeater tiles on the board, new tiles have a 15% chance of being strength 41 Attack tiles on War Machine’s turn.
At Max Level:
Level 4: Creates up to 2 1-turn Countdown tiles that deal 1230 damage and destroy up to 4 random basic tiles around them dealing damage but not generating AP. New tiles have a 25% chance of being strength 182 Attack tiles.
Level 5: Creates up to 3 1-turn Countdown tile that deal 1230 damage and destroy up to 5 random basic tiles around them dealing damage but not generating AP. New tiles have a 33% chance of being strength 219 Attack tiles.Heat Signature Detection 10
No changes.Gatling Gun 0
(PASSIVE) War Machine revs up his gatling gun and prepares for destruction. At the start of your turn, if War Machine's team has at least 8 Green AP and one does not exist, create a 2-turn Repeater tile that deals 89 damage.
At Max Level:
Level 3: Deals 347 damage. Also destroys one random basic tile (does not generate AP).
Level 4: Deals 422 damage.
Level 5: Deals 831 damage. Destroys 2 random basic tiles.Comments:- Combined original Aerial Assault and Gatling Gun abilities, so no longer need to combo. Attack tile generation moved to a passive.
- Lowered the cost by 1 AP.
- Similar to Rocket Pack, but as a passive, less damage, and random basic tile destruction to synergize with Aerial Assault's passive
Wiccan
Mystical Destiny 0(PASSIVE) Wiccan is destined to become the Demiurge, a powerful being who will rewrite the laws of magic. At the start of the turn, if you have at least 7 AP in all colors, Wiccan transforms into the Demiurge and this power becomes Power of the Demiurge.
Level Upgrades:
Level 2: At least 6 AP...
Level 3: While Wiccan has the Power of the Demiurge, all of his matches will destroy their row or column.
Level 4: At least 5 AP...
Level 5: At least 4 AP...Power of the Demiurge 0
No changes.Magical Barrier 9
No changes.Chain Lightning 12
No changes.Comments:- Lowered the requirements by 2 AP for each color.
- No changes.
- No changes.
- No changes.
Winter Soldier
Precision Shot 8
The Winter Soldier fires an expert sniper shot to take out the enemy’s weapons, giving Bucky a chance to strike again. Select a tile. Winter Soldier destroys that tile, dealing 176 damage and stealing 2 enemy AP of that color.
At Max Level:
Level 3: Winter Soldier’s sniper shot deals 617 damage and steals 3 enemy AP of that color.
Level 4: Winter Soldier’s sniper shot deals 892 damage and steals 3 enemy AP of that color.
Level 5: Winter Soldier’s sniper shot deals 1441 damage and steals 4 enemy AP of that color. Lower the cost by 2 AP.Detonator 8
No changes.Moving Target 12
The Winter Soldier lobs a grenade towards his opponent and quickly draws his weapon, putting the grenade in his sights. Creates a 3-turn Red Countdown tile that deals 1195 damage. If you match or destroy it, gain 3 Red AP and deal 1899 damage instead. If an enemy matches it, gain 6 Red AP.
At Max Level:
Level 3: Creates a 3-turn Red Countdown tile that deals 4189 damage. If you match it away, deals 6656 damage instead.
Level 4: Creates a 4-turn Red Countdown tile that deals 6050 damage. If you match it away, deals 8550 damage instead.
Level 5: Creates a 4-turn Red Countdown tile that deals 9773 damage. If you match it away, deals 13800 damage instead.Comments:- No longer restricted to basic tiles. Rank 5 has lowered cost by 2 AP.
- Lowered the cost by 2 AP.
- Added AP gain.
Wolverine
X-Force 6
Wolverine unleashes his berserker rage, cutting with his adamantium claws. Deals 274 damage and destroys 5 tiles in a 3x3 X-shaped pattern. Generate 1 of the destroyed tiles as AP.
At Max Level:
Level 3: Deals 722 damage and destroys 9 tiles. Generate 3 of the destroyed tiles as AP.
Level 4: Deals 2168 damage and destroys 9 tiles.
Level 5: Deals 2710 damage and destroys 15 tiles. Generates 6 of the destroyed tiles as AP.
Surgical Strike 11No changes.Recovery 0
(PASSIVE) Wolverine's healing factor repairs his wounds, and he ferociously lashes out if interrupted. At the start of your turn, if Wolverine's team have at least 9 Yellow AP, place a 2-turn Yellow Repeater tile that heals for 132. If the Repeater tile is matched, Wolverine destroys 6 random tiles, dealing 27 damage per tile. Does not generate AP.
At Max Level:
Level 3: Heals Wolverine for 471 or destroys 6 tiles. 137 damage per tile.
Level 4: Heals Wolverine for 670 or destroys 6 tiles. 200 damage per tile.
Level 5: Heals Wolverine for 1099 or destroys 9 tiles. 200 damage per tile.Comments:- Lowered the cost by 2 AP. Added random AP gain. Doubled the damage.
- No changes.
- Changed to passive. Changed heal over time.
Venom (Agent Venom)
Symbiotic Assault 10
Venom channels the power of his alien symbiotic to unleash the ultimate tactical strike. Deals 603 damage and destroys 1 AP in the enemy's highest color. If you have at least 12 AP in a colored AP pool, deal 965 damage and destroy 2 AP instead.
At Max Level:
Level 3: Deals 2056 damage, or 3292 damage if you have at least 12 in a colored AP pool.
Level 4: Deals 2878 damage, or 4609 damage if you have at least 12 in a colored AP pool.
Level 5: Deals 4157 damage, or 7234 damage if you have at least 12 in a colored AP pool.Military Might 5
No changes.Alien Weakness 0
(PASSIVE) The Venom symbiote asserts its dominance, fighting with Flash for control. At the start of your turn, drains 2 AP from the highest friendly colored AP pool, destroys 3 random tiles. Destroyed tiles do not generate AP. If all friendly colored AP is below 12, this power becomes Military Might.
Level Upgrades:
Level 2: ...destroy 5 random tiles. If all friendly colored AP is below 13 this power becomes Military Might.
Level 3: ...destroy 5 random tiles. If all friendly colored AP is below 14 this power becomes Military Might.
Level 4: ...destroy 7 random tiles. If all friendly colored AP is below 15 this power becomes Military Might.
Level 5: ...destroy 9 random tiles. If all friendly colored AP is below 16 this power becomes Military Might.Take Cover 10
No changes.Comments:- Lowered the requirement to 12 AP at all ranks. Destroys 1 / 2 enemy AP in their highest color.
- No changes.
- No longer damages Agent Venom.
- Lowered the cost by 1 AP.
Venom
Symbiotic Fury 7
Venom crashes through the battlefield, human rage fueling their alien power. Deals 306 damage, then destroys a random tile for each enemy special tile on the board (does not generate AP).
At Max Level:
Level 3: Deals 1497 damage.
Level 4: Deals 2398 damage.
Level 5: Deals 4201 damage.Give and Take 0
No changes.Lethal Protector 9
No changesComments:- Lowered the cost by 6 AP. Cost no longer scales with enemy Special tiles.
- No changes.
- No changes.
X-23
Berserker Fury 7
X-23 rips and tears at her foes, dealing 548 damage and creating 2 strength X Strike tiles.
At Max Level:
Level 3: Deals 1955 damage and creates 2 strength 103 Strike tiles.
Level 4: Deals 2824 damage and creates 2 strength 148 Strike tiles.
Level 5: Deals 4561 damage and creates 2 strength 239 Strike tiles.Savage Healing 0
No changes.Tracking Prey 12
X-23 tracks her enemy's scent. She creates a Purple Trap tile that deals 1370 damage when matched by the enemy. If X-23's team matches this tile, it deals 913 damage and creates a Black Strike tile of strength 54. Costs 2 AP less for each friendly Strike tile on the board (Minimum 6).
At Max Level:
Level 3: 4885 damage. Friendly: 3258 damage and 1 strength 193 Strike tile.
Level 4: 7056 damage. Friendly: 4706 damage and 1 strength 278 Strike tile.
Level 5: 11399 damage. Friendly: 7602 damage and 1 strength 449 Strike tile.Comments:- Lowered the cost by 1 AP. Removed Holding Back.
- No changes.
- Now costs 2 AP less for each friendly Strike tile.
0 -
Three Stars
Black Panther
Battle Plan 9
T'Challa uses his expert strategic mind to give his allies a tactical advantage. Converts 3 Yellow basic tiles to strength 22 Strike tiles. If the team has 6 or more Team-Up AP, converts 3 Yellow basic tiles to strength 33 Strike tiles instead.
At Max Level:
Level 3: Creates 3 Strike tiles with strength of 96 or 139 (288 or 417 total).
Level 4: Creates 3 Strike tiles with strength of 123 or 173 (269 or 519 total).
Level 5: Creates 3 Strike tiles with strength of 175 or 260 (525 or 780 total).
Defense Grid 8
T'Challa deploys Vibranium-based Wakandan technology to slow the enemy assault. Places a Blue Repeater tile that converts a basic color tile to a strength 22 Protect tile every 2 turns. if 3 or more Protect tiles are in play, conversion is suspended.
Level Upgrades:
Level 2: Max 4 Protect tiles out at a time.
Level 3: Increases Protect strength to 33.
Level 4: Max 5 Protect tiles out at a time. Lower the cost by 2 AP.
Level 5: Increases Protect strength to 44. Lower Repeater tile duration to 1 turn.
Rage of the Panther 12
No changes.
Comments:- Lowered the Team-Up AP requirement by 6 AP.
- Lowered the cost of Rank 4. Rank 5 now creates 1-turn Repeater tiles.
- No changes.
Black Widow
Sniper Rifle 15
No changes.
Pistol 8
Black Widow fires 1 shot at the board, clearing a block of tiles, dealing damage for each tile and an additional 274 damage to the current target. Does not generate AP.
Level Upgrades:
Level 2: Costs 7 AP.
Level 3: Target size increased, destroying 2x3 tiles.
Level 4: Costs 5 AP.
Level 5: Target size increased, destroying 3x3 tiles.
Deceptive Tactics 11
No changes.
Comments:- No changes.
- Scaled the cost to 1 shot.
- No changes.
Bullseye
Lethal Improvisation 7
Bullseye grabs anything at hand and hurls it with deadly accuracy. Turns 2 selected Attack, Protect, or Strike tiles to basic tiles and deals 246 damage. Refund 1 Purple AP per friendly Attack, Protect, or Strike tile removed.
At Max Level:
Level 3: Converts up to 2 tiles and deals 1320 damage.
Level 4: Converts up to 2 tiles and deals 1859 damage.
Level 5: Converts up to 2 tiles and deals 2936 damage.
Contract Killer 0
No changes.
Deadly Precision 5
Bullseye lets loose a torrent of projectiles, weakening his opponent for the final blow. Destroys 3 chosen basic tiles and deals 77 damage. Destroyed tiles don't deal damage or generate AP.
At Max Level:
Level 3: Destroys 4 chosen tiles and deals 608 damage.
Level 4: Destroys 4 chosen tiles and deals 1076 damage.
Level 5: Destroys 5 chosen tiles and deals 1927 damage.
Comments:- Refunds AP if friendly tiles are removed.
- No changes.
- Lowered the cost by 6 AP.
Captain America (Super Solider)
Sentinel of Liberty 9
Captain America courageously rushes to protect the team's flank. Select 3 basic tiles and create 3 strength 28 Yellow protect tiles.
At Max Level:
Level 3: Creates 3 strength 139 Yellow Protect Tiles (total strength of 417).
Level 4: Creates 3 strength 170 Yellow Protect Tiles (total strength of 510).
Level 5: Creates 2 strength 340 Yellow Protect Tiles (total strength of 680).
Star-Spangled Avenger 11
No changes.
Peacemaker 12
No changes.
Comments:- Halved the cost and the strength of the Protect tiles.
- No changes.
- No changes.
Captain Marvel
Photonic Blasts 7
Captain Marvel unleashes the amazing cosmic power of her photonic blasts, shattering her enemy's defenses. and Destroys up to 2 enemy Protect tiles, and deals 208 damage. Destroyed Protect tiles don't generate AP or do damage. If there are no enemy Protect tiles, deals 208 damage to the enemy team.
At Max Level:
Level 3: Deals 892 damage.
Level 4: Deals 1494 damage.
Level 5: Deals 1494 damage (Also Destroys All Enemy Protect Tiles).
Hypersonic Punch 9
Captain Marvel flies headlong into battle, striking her target with enough force to send them reeling. However, the direct attack leaves Carol open to retaliation. Deals 491 Damage and stuns her target for 1 turn. Then places a strength 22 Enemy Strike tile.
At Max Level:
Level 3: Deals 1972 damage and Creates a strength 53 Enemy Strike tile.
Level 4: Deals 3038 damage and Creates a strength 53 Enemy Strike tile.
Level 5: Deals 3506 damage and Creates a strength 53 Enemy Strike tile.
Energy Absorption 0
No changes.
Comments:- Increased the damage by adding AoE if there are no enemy Protect tiles.
- Increased the damage by 40%.
- No changes.
Colossus
Immovable Object 8
No changes.
Colossal Punch 11
No changes.
Fastball Special 8
Colossus pitches a teammate into the sky and toward the fray! Sends a chosen teammate Airborne (inactive, but immune to damage & stun) for 3 turns. Upon landing, they activate one power at no cost. The enemy target takes 169 damage. If Colossus is alone, then Fastball Special uses a random Team-up ability.
At Max Level:
Level 3: Deals 1070 damage to the enemy (Airborne duration is 3 turns).
Level 4: Deals 1070 damage to the enemy (Airborne duration is 2 turns).
Level 5: Deals 1070 damage to the enemy (Airborne duration is 1 turn).
Comments:- No changes.
- No changes.
- Lowered the cost by 3 AP. Removed damaging ally portion. Added case when Colossus is alone.
Daredevil
Radar Sense 8
Daredevil uses his Radar Sense to avoid his enemy's assault and strike at their weaknesses. Converts up to 3 random enemy Attack, Protect, or Strike tiles to basic tiles and deals 71 damage for each tile converted.
At Max Level:
Level 3: Converts up to 3 tiles, dealing 417 damage each (total possible 1251).
Level 4: Converts up to 4 tiles, dealing 417 damage each (total possible 1668).
Level 5: Converts up to 5 tiles, dealing 574 damage each (total possible 2870). Increase the cost by 2.
Billy Club 9
No changes.
Ambush 6
Daredevil lurks in the shadow, ready to strike. Creates a Red Trap tile that, when matched by the enemy, deals 822 damage. If you match the tile, the enemy takes 279 damage and it changes locations. Enemies cannot see the tile.
At Max Level:
Level 3: Deals 3564 damage when the enemy matches the tile, 1304 damage when you match it.
Level 4: Deals 4347 damage when the enemy matches the tile, 1826 damage when you match it.
Level 5: Deals 5447 damage when the enemy matches the tile, 3044 damage when you match it.
Comments:- Lowered the cost for Ranks 1 to 4 by 2 AP.
- No changes.
- Lowered the cost by 2 AP.
Doctor Octopus
Manipulation 11
No changes.
Insult to Injury 0
No changes.
Armed and Dangerous 11
Doctor Octopus’ metal arms strike, constrict and mangle all his opponents at once. Deals 268 damage to all enemies, then stuns a random enemy for 1 turn, and strengthens 2 random friendly Special tiles by 16.
At Max Level:
Level 3: Deals 1125 damage to all enemies, then stuns a random enemy for 1 turn, and strengthens 2 random friendly Special tile by 130.
Level 4: Deals 1125 damage to all enemies, then stuns a random enemy for 2 turns, and strengthens 2 random friendly Special tile by 185.
Level 5: Deals 1517 damage to all enemies, then stuns a random enemy for 2 turns, and strengthens 3 random friendly Special tile by 185. Reduce the cost to 10 AP.
Comments:- No changes.
- No changes.
- Lowered the cost by 1 AP. Removed the AP steal. Increased the number of friendly Special tiles that are strengthened.
Elektra
Double-Double Cross 5
No changes.
Shadow Step 7No changes.Crippling Blow 9
No changes.
Comments:- Lowered the cost by 2 AP.
- Lowered the cost by 3 AP.
- No changes.
Gambit
Ragin' Cajun 11
No changes.
Aces & Eights 7Destroy up to 2 Charged or basic tiles, dealing an extra 88 damage for each Charged tile destroyed this way. Then create 2 Charged tiles.At Max Level:
Level 3: Increase damage to 548.
Level 4: Increase damage to 784.
Level 5: Increase damage to 1172.
Stacked Deck 5No changes.
Comments:- No changes.
- Increased the damage.
- No changes.
Gamora
Skull Cracker 9
No changes.
Razor's Edge 5
No changes.
Bad Reputation 12
Gamora's reputation as the "Most Dangerous Woman in the Galaxy" precedes her. She creates a strength 18 Strike tile for every 4 tiles that bear her symbol.
At Max Level:
Level 3: Strength 80 Strike tiles.
Level 4: Strength 103 Strike tiles.
Level 5: Strength 148 Strike tiles.
Comments:- Lowered the cost by 3 AP.
- No changes.
- No longer restricted to Yellow basic tiles.
Human Torch
Fireball 8
No changes.
Inferno 10
The Human Torch erupts in flame, scorching the opponent. Creates 8 strength 27 Attack tiles around the center of the board.
At Max Level:
Level 3: Deals 157 damage per tile.
Level 4: Deals 191 damage per tile.
Level 5: Deals 226 damage per tile.
Flame Jet 5
No changes.
Comments:- No changes.
- No longer reduces friendly AP.
- No changes.
Psylocke
Psychic Knife 8
No changes.
Bewilder 8
No changes.
Psi-Katana 6
Psylocke carves the enemy up with her psionic katana, leaving them bleeding. Deals 137 damage and creates a strength 33 Black Attack tile.
At Max Level:
Level 3: Deals 696 damage and creates a strength 166 Black Attack tile. Lowers the timer of a Bewilder Countdown tile by 1 turn.
Level 4: Deals 1131 damage and creates a strength 166 Black Attack tile.
Level 5: Deals 1131 damage and creates a strength 270 Black Attack tile. Lowers the timer of a Bewilder Countdown tile by 2 turns.
Comments:- No changes.
- No changes.
- Also lowers the duration of Bewilder Countdown tiles.
Quicksilver
Idle Hands 8
Quicksilver just can’t help using his speed to make the enemy look stupid. Swaps the position of 2 selected basic tiles. Costs 1 AP less for every Locked Team-Up tile on the board (minimum 5 AP).
At Max Level:
Level 3: Deals 261 damage.
Level 4: Deals 435 damage.
Level 5: Deals 1131 damage. Can move friendly tiles.
Supersonic 0
(PASSIVE) Quicksilver dashes through the battlefield messing with the enemy's plans and causing a bit of chaos. Whenever anyone makes a Blue match, Quicksilver locks 1 random Team-Up tile. If there are already at least 3 Locked Team-Up tiles, they detonate, dealing 312 damage to the enemy team instead.
At Max Level:
Level 3: Deals 1364 damage.
Level 4: Deals 1753 damage.
Level 5: Deals 2532 damage.
Fists of Fury 8
No changes.
Comments:- Lowered the cost by 1 AP.Can move friendly tiles at Rank 5.
- Now triggers at 3 Locked Team-Up tiles.
- No changes.
Ragnorok
Godlike Power 10
Ragnarok slams his hammer down, releasing a wave of electricity that scars the battlefield. Deals 203 damage to all enemies and 137 to himself. Destroys a random column. Does not generate AP.
At Max Level:
Level 3: Deals 1048 damage and 435 to himself.
Level 4: Deals 1460 damage and 435 to himself.
Level 5: Deals 2276 damage and 435 to himself.
Thunderclap 6
No changes.
Lightning Rod 8
Ragnarok hurls his hammer into the thunderclouds, where it absorbs the power of the storm. Creates 1 Green Charged tile. Catching the hammer charges the cyborg with electricity, giving him a burst of 312 health.
At Max Level:
Level 3: Creates 3 Charged tiles. Ragnarok heals 1179 health.
Level 4: Creates 3 Charged tiles. Ragnarok heals 1562 health.
Level 5: Creates 3 Charged tiles. Ragnarok heals 1754 health.
Comments:- Lowered the cost by 4 AP. No longer damages allies.
- No changes.
- Increased the number of charged tiles created at rank 3 and 4.
Sentry
Supernova 11
The Sentry projects an epic energy blast. Damages the enemy team for 329 before shattering up to 4 random Red tiles. Each tile damages the enemy team for 82 but does not generate AP.
At Max Level:
Level 3: Deals 1199, plus 261 for each Red tile, to the enemy team (Max. 2504).
Level 4: Deals 1356 damage (Max. 3183).
Level 5: Deals 1565 damage (Max. 3914).
World Rupture 12
Sentry flies into the heart of the battlefield, sending waves of kinetic energy rippling outward. Creates 2-turn Countdown tiles that do 44 damage to enemies and 14 to allies.
At Max Level:
Level 3: Deals 156 / 37 damage per tile being destroyed. (10 tiles - Maximum 1560 damage to enemies, 370 to allies)
Level 4: Deals 165 / 32 damage per tile being destroyed. (12 tiles - Maximum 1980 damage to enemies, 384 to allies)
Level 5: Deals 182 / 32 damage per tile being destroyed. (16 tiles - Maximum 2912 damage to enemies, 512 to allies)
Sacrifice 8
The Sentry sacrifices himself for the good of the team. He takes 323 damage, but converts a selected Yellow tile into a strike tile with a strength of 104.
At Max Level:
Level 3: Sentry takes 862 damage and creates a strike tile with a strength of 363.
Level 4: Sentry takes 862 damage and creates a strike tile with a strength of 442.
Level 5: Sentry takes 862 damage and creates a strike tile with a strength of 571.
Comments:- No longer damages allies. No longer ends turn.
- Lowered the Countdown tile duration to 2 turns. Halved the damage to allies.
- Halved the health cost.
She-Hulk
Settlement 9
She-Hulk flexes her legal muscle, striking a deal to balance the scales of justice. Randomly selects up to 2 enemy Protect, Strike, or Attack tiles and redistributes them between both teams. Friendly tiles are improved by 27.
At Max Level:
Level 3: An enemy tile is converted and improved by 122.
Level 4: Up to 3 enemy tiles are converted and improved by 122.
Level 5: Up to 5 enemy tiles are converted and improved by 191.
Furious Charge 6
No changes.
Power of the Attorney 9
She-Hulk strikes the ground, causing the earth to shift under her enemies' feet. Destroys 10 tiles from the bottom of the board, leaving any friendly tiles, and deals 192 damage to the enemy team. Does not generate AP.
At Max Level:
Level 3: Destroys 13 tiles and deals 883 damage.
Level 4: Destroys 13 tiles and deals 1261 damage.
Level 5: Destroys 16 tiles and deals 1644 damage.
Comments:- Increased number of stolen tiles at Rank 5.
- No changes.
- No longer destroys friendly tiles.
Squirrel Girl
The Bigger They Are 9
The Unbeatable Squirrel Girl rolls up her sleeves and faces off against an opponent twice her size. Creates 3 Yellow Protect tiles with 22 strength. If the target enemy has 80% or more health, reduce the strength of enemy Attack, Protect, or Strike tiles by 11.
At Max Level:
Level 3: Creates 3 Protect tiles strength 88. Reduces strength by 51.
Level 4: Creates 3 Protect tiles strength 88. Reduces strength by 85.
Level 5: Creates 4 Protect tiles strength 88. Reduces strength by 103.
Nuts From Above 9
No changes.
Furry Friends 11
No changes.
Comments:- No longer ends turn. Now lowers the strength of enemy Attack, Protect, or Strike instead of stronger friendly Protect tiles.
- No changes.
- No changes.
Star-Lord
Something Good 8
Star-Lord swoops in with a last minute rescue, looking surprisingly heroic in the process. Convert 4 basic tiles of the enemy’s strongest color to Green Charged tiles. If Star-Lord or one of his teammates has less than 40% health, give the team a burst of 162 healing.
At Max Level:
Level 3: Convert 5 basic tiles of the enemy's strongest color to Green Charged tiles. If Star-Lord or one of his teammates has less than 40% health, give the team a burst of 886 healing.
Level 4: If Star-Lord or one of his teammates has less than 50% health, give the team a burst of 886 healing.
Level 5: If Star-Lord or one of his teammates has less than 50% health, give the team a burst of 1686 healing.
Something Bad 8
No changes.
Bit of Both 10
No changes.
Comments:- Lowered the cost by 2 AP. Now also factors in Star-Lord.
- No changes.
- Lowered the cost by 2 AP.
The Hood
Twin Pistols 12
Parker Robbins fires his twin Lorcin .380’s, destroying two selected 3x3 blocks of tiles, dealing 11 damage per tile. Does not generate AP.
At Max Level:
Level 3: Deals 102 damage per tile destroyed (Total damage of 1836).
Level 4: Deals 172 damage per tile destroyed (Total damage of 3096).
Level 5: Deals 317 damage per tile destroyed (Total damage of 5706).
Dormammu's Aid 0
No changes.
Intimidation 9
No changes.
Comments:- Lowered the cost by 3 AP. No longer ends turn.
- No changes.
- No changes.
The Hulk
Thunderous Clap 10
No changes.
Smash 12
Hulk smash. Deals 657 plus 44 for each Green AP as damage.
At Max Level:
Level 3: Deals 2503 damage to the target plus 209 for each Green AP.
Level 4: Deals 2712 damage to the target plus 261 for each Green AP.
Level 5: Deals 2920 damage to the target plus 348 for each Green AP.Anger 0(PASSIVE) The Hulk is angry! When damaged for over 5% of his health, a random basic Black tile becomes a 1-turn Countdown that changes 1 basic tile(s) to Green.Level Upgrades:
Level 2: Increases Green tiles created to 2.
Level 3: Increases Green tiles created to 3.
Level 4: Increases Green tiles created to 4.
Level 5: Increases Green tiles created to 5, damages enemies for 55.Comments:- No changes.
- Lowered the cost by 2 AP. No longer drains friendly Green AP. No longer damages allies.
- No longer damages allies at Rank 5.
The Punisher
Molotov Cocktails 7
The Punisher lobs a bottle of liquid mayhem. Deals 246 damage to the enemy team and creates a Repeater tile that spreads fire every 2 turns, creating a strength 16 Attack tile.
Level Upgrades:
Level 2: Increases Attack tile damage to 20.
Level 3: Increases initial team damage to 246.
Level 4: Increases Attack tile damage to 24.
Level 5: ...every 1 turn.
At Max Level:
Level 3: Deals 1176 damage to enemy team and deals extra 65 damage per Attack tile.
Level 4: Deals 1176 damage to enemy team and deals extra 78 damage per Attack tile.
Level 5: Deals 1176 damage to enemy team and deals extra 78 damage per Attack tile.
Judgement 6
The Punisher unloads his arsenal. Select and destroy a 3x3 group of tiles, doing damage but not generating AP, then create a strength 27 Strike tile.
At Max Level:
Level 3: Creates 2 Strike Tiles with strength of 104 (total strength of 208).
Level 4: Creates 2 Strike Tiles with strength of 122 (total strength of 244).
Level 5: Creates 3 Strike Tiles with strength of 122 (total strength of 366).
Retribution 8
No changes.
Comments:- Increased the damage. Removed the color restriction. Rank 5 reduced to 1 turn.
- Lowered the cost by 2 AP. Can now select the block of tiles.
- No changes.
Thor
Mjolnir's Might 8
Thor brings his hammer down on the enemy, dealing 192 damage. The magical energies of his hammer begin to charge his next strike, adding 3 Yellow basic tiles to the board.
At Max Level:
Level 3: Deals 1370 damage.
Level 4: Deals 1751 damage.
Level 5: Deals 2132 damage and adds 4 basic Yellow tiles to the board.
Thunder Strike 12
No changes.
Call of the Storm 14
No changes.
Comments:- Increased the number of Yellow basic tiles created at Rank 5.
- No changes.
- No changes.
Vision
Density: Heavy 5
Vision alters his density, making himself heavy and strong. Creates a 4-turn Blue Countdown Tile. While this tile is on the board, Vision deals128 (add 50% of the damage if matched by Vision's allies) more match damage and his Red power becomes Heavy Strike. Removes any existing Density: Light Countdown tile.
At Max Level:
Level 3: Deals 560 more match damage.
Level 4: Deals 720 more match damage.
Level 5: Deals 1040 more match damage.
Attack Protocol 10
Changes based on Vision's density.
Solar Beam - Deals 279 damage and destroys a random + of tiles. Does not generate AP.
Light Disruption - Converts up to 2 enemy Strike or Protect tiles to basic tiles. Deals 220 per tile.
Heavy Strike - Deals 307 damage to the enemy team.
At Max Level:
Level 3: 1115 / 1136 x2 / 2257 to team
Level 4: 1647 / 1584 x2 / 2604 to team
Level 5: 2710 / 2481 x2 / 3319 to team
Density: Light 5
Vision reduces his density, becoming intangible. Creates a 4-turn Yellow Countdown Tile. While this tile is on the board, Vision moves to the front, takes 128 less damage, and his Red power becomes Light Disruption. Removes any existing Density: Heavy Countdown tile.
At Max Level:
Level 3: Reduces damage to Vision by 560.
Level 4: Reduces damage to Vision by 720.
Level 5: Reduces damage to Vision by 1040.
Comments:- Now applies match damage bonus to Vision's allies, but at 50% effectiveness.
- Increased damage of Heavy Strike to compensate.
- Now moves Vision to the front.
0
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