How things will change after the gambit nerf goes live (discussion)
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The devs did something, but the solution was not effective. To say they took months to do something about Gambit is not true. The feedbacks from players couple years back mentioned that they don't want nerf to be the first option. That's why you had 5* characters like cap america to counter Gambit instead. The solution was not effective and they ackknowledged that.
You had your fun and victories with Gambit. Time to be realistic about the compensation.2 -
HoundofShadow said:The devs did something, but the solution was not effective. To say they took months to do something about Gambit is not true. The feedbacks from players couple years back mentioned that they don't want nerf to be the first option. That's why you had 5* characters like cap america to counter Gambit instead. The solution was not effective and they ackknowledged that.
You had your fun and victories with Gambit. Time to be realistic about the compensation.
If that means they singled out the AP gen as the issue in their counter character, then maybe .. change the AP gen on Gambit? And leave the rest? Then see if it works?
Or if you want them to work as a counter with CDs, then remove CD overwriting, and see if that opens up the meta?
Or do both and throw in an extra nerf on red, because it was too strong with AP generation that's no longer there?
Maybe .. buff both counters to not use CD, but a proprietary tile that's not included in Gambits overwrites (like Apocalypse Horsemen tiles for instance) and a few extra changes. And make 2 characters better.
There's lot of ways to fix a problem.
(Also can everyone please stop harping about the Gambit victories and gains. It reeks of jealousy and adds nothing to the discussion. Players also had Panthos, Bolt, OML, XBusters, CageFist, ... etc.. victories. Gambit is not an isolated incident, but one stop on a long road. Thor and Okoye are already complained about. There's always a best character. But you've got wins hybrid now. So at most you lose out on some 4star covers in a hard bracket. Those are barely relevant if you're a 5star tier player complaining about a hard match)0 -
Daiches said:HoundofShadow said:The devs did something, but the solution was not effective. To say they took months to do something about Gambit is not true. The feedbacks from players couple years back mentioned that they don't want nerf to be the first option. That's why you had 5* characters like cap america to counter Gambit instead. The solution was not effective and they ackknowledged that.
You had your fun and victories with Gambit. Time to be realistic about the compensation.
If that means they singled out the AP gen as the issue in their counter character, then maybe .. change the AP gen on Gambit? And leave the rest? Then see if it works?
Or if you want them to work as a counter with CDs, then remove CD overwriting, and see if that opens up the meta?
Or do both and throw in an extra nerf on red, because it was too strong with AP generation that's no longer there?
Maybe .. buff both counters to not use CD, but a proprietary tile that's not included in Gambits overwrites (like Apocalypse Horsemen tiles for instance) and a few extra changes. And make 2 characters better.
There's lot of ways to fix a problem.
(Also can everyone please stop harping about the Gambit victories and gains. It reeks of jealousy and adds nothing to the discussion. Players also had Panthos, Bolt, OML, XBusters, CageFist, ... etc.. victories. Gambit is not an isolated incident, but one stop on a long road. Thor and Okoye are already complained about. There's always a best character. But you've got wins hybrid now. So at most you lose out on some 4star covers in a hard bracket. Those are barely relevant if you're a 5star tier player complaining about a hard match)2 -
Daredevil217 said:Daiches said:HoundofShadow said:The devs did something, but the solution was not effective. To say they took months to do something about Gambit is not true. The feedbacks from players couple years back mentioned that they don't want nerf to be the first option. That's why you had 5* characters like cap america to counter Gambit instead. The solution was not effective and they ackknowledged that.
You had your fun and victories with Gambit. Time to be realistic about the compensation.
If that means they singled out the AP gen as the issue in their counter character, then maybe .. change the AP gen on Gambit? And leave the rest? Then see if it works?
Or if you want them to work as a counter with CDs, then remove CD overwriting, and see if that opens up the meta?
Or do both and throw in an extra nerf on red, because it was too strong with AP generation that's no longer there?
Maybe .. buff both counters to not use CD, but a proprietary tile that's not included in Gambits overwrites (like Apocalypse Horsemen tiles for instance) and a few extra changes. And make 2 characters better.
There's lot of ways to fix a problem.
(Also can everyone please stop harping about the Gambit victories and gains. It reeks of jealousy and adds nothing to the discussion. Players also had Panthos, Bolt, OML, XBusters, CageFist, ... etc.. victories. Gambit is not an isolated incident, but one stop on a long road. Thor and Okoye are already complained about. There's always a best character. But you've got wins hybrid now. So at most you lose out on some 4star covers in a hard bracket. Those are barely relevant if you're a 5star tier player complaining about a hard match)
There wouldn't have been a change in PVE for instance. Since Gambit was never the best or fastest option there.
And PVP placement rewards difference really don't add up to that much if one went from t5 to t10-20.
And dude, hitting people that struggle to hit 500 happens for the first hour of an event when sealbashing. It's not relevant at all in a discussion about placement or rewards.
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Daredevil217 said:
But we're losing sight of the issue for THIS thread, which is how things look post-Gambit and from that perspective, all other things concerned I think that it's more fun for me. I stopped using Gambit because I got really bored using the same character combo over and over again. The new hotness, of course is Thorkoye! It's everywhere and is a really overpowered team on offense. I can hit dual 550's with a 455 Okoye and a 470 Thor for reference, and I don't even need to use a health pack afterwards.
At the same time, you don't want to sit out too long with Thorkoye because it is a super easy team to beat on defense. Okoye just fritters away TU AP, and Thor at full health takes forever to get going. So there is some parity as a result.
This event, I did a lot of climbing with Thanos and 4* Jean Grey. Soooo much fun, and it works against every team out there. However, the high AP requirements for JG made this a really difficult team to run because of Gambit and his AP drain. No longer.
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Vhailorx said:I never offered an opinion on Gambit's utility post-nerf. I don't think it's directly relevant to discussion. The same fair compensation should be offered for all character changes, then players can choose individually to take it or not based on post-nerf utility
Post rebalance utility is an important consideration as the character is still very usableTony_Foot said:1 for 1 would let me choose the covers as replacements, not let me choose 13 covers under another layer or RNG. Yes he needed a nerf but compensate me accordingly, I targeted him with a hoard against 3 characters not 15.
Also don’t give me this Nonsense about a nerf to keep the game healthy, it’s taken them months to do anything about gambit yet they managed to react fast enough when his nerf was considered too harsh to tweak it. He was a cash cow that was beaten to death, now it’s time to think about the health of the game?1 -
From what I have seen so far from my alliance family members, which by no means reflects MPQ community as a whole, is that the removal of Gambit has motivated some of our members to PvP a little more than they used to. I been seeing our members scoring higher than they have the whole year. A few going for 1.2k when they were settling for 900 before. Some have been even using more shields to score higher.
Personally, I have not found it any more difficult to reach my PvP goals. I have enjoyed messing around with different combinations which I wasn't able to before. I did like Gambit very much, but I'll adapt. I find myself not even considering using Gambit though, although if they boosted GG's health a bit I may consider it. That combo is sort of fun.1 -
ViralCore said:Tony_Foot said:You paid a heavy price for their mistakes. The compensation is an absolute joke. I’m gutted over 13 covers let alone yours.3
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Warbringa said:ViralCore said:Tony_Foot said:You paid a heavy price for their mistakes. The compensation is an absolute joke. I’m gutted over 13 covers let alone yours.
Secondly, i can prove your point as inaccurate. You know how? By looking at the forums and threads posted after *every other nerf of high level character(s)* over the years. You are not the first person to make this assertion, and unfortunately, you will not be the last.2
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