MtGPQ Sneak Peek: July 2018 Edition *Updated (7/26/18)
Comments
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Kinesia said:babar3355 said:bken1234 said:With what is available, I might go with 7/10. I tried to build a good Elspeth deck today and it's going to be a challenge in the new standard -- and there aren't a lot of creatureless options for RotGP, some people might be dusting off C1 which will make for interesting deckbuilding discussions.
Who knows, maybe I'll bring Jaya in against Bolas, I played her creatureless in B4T and she was amazing on 4.2.
It doesn't need to be creatureless regardless, that was just "easier". The first time I ever beat it was with Nahiri, Hazoret's Favor for haste and LifeLink creatures, took ages and was unreliable, but it was possible...1 -
(7/06/18) *Updated image overviews, Single Player events, and Multiplayer events.0
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I like the new three-week look ahead and the increased number of events.
Way to go!
Are we going to have elspeth in the vault before HoD?0 -
gogol666 said:I like the new three-week look ahead and the increased number of events.
Way to go!
Are we going to have elspeth in the vault before HoD?1 -
Elektrophorus said:gogol666 said:I like the new three-week look ahead and the increased number of events.
Way to go!
Are we going to have elspeth in the vault before HoD?0 -
@Brigby since RtO there has been a change where in some PvP events we are only playing decks from the specific node we are up against and some where we are playing decks from all nodes.
Can you please verify which way HoD is programmed and also start adding this to the event descriptions in this thread. It makes a huge difference in deckbuilding (especially on an event like this where Elspeth's first shoots off tokens).
Thank you.1 -
The Long Cold Darkness was much better before, to short and to easy, why mess with a fun event0
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Hatter said:The Long Cold Darkness was much better before, to short and to easy, why mess with a fun event0
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GrizzoMtGPQ said:Hatter said:The Long Cold Darkness was much better before, to short and to easy, why mess with a fun event0
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Before, it was only two more battles than now. Building decks to get full points in every battle was more fun to me with the new objectives than replaying battles before.
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@Brigby can we see the schedule for next week? Please give us a mid-week Coalition PVP event? Please?!1
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GrizzoMtGPQ said:@Brigby can we see the schedule for next week? Please give us a mid-week Coalition PVP event? Please?!
Thanks0 -
(7/17/18) *Updated image overviews, Single Player events, and Multiplayer events.0
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Oh wow... a 5 day ROTGP... So this either means we get the terrible scenario of having members wake up in the middle of the night to clear the last refresh, or the even worse outcome of having a 5 day ROTGP event.
I was looking forward to ROTGP until I saw that...1 -
babar3355 said:Oh wow... a 5 day ROTGP... So this either means we get the terrible scenario of having members wake up in the middle of the night to clear the last refresh, or the even worse outcome of having a 5 day ROTGP event.
I was looking forward to ROTGP until I saw that...
We already complained a lot about this. Why again the boss health?
We even asked for shorter events and we praised for the new shorter events. And for what? For a 5 day rotgp?
@Brigby how shall we ask for shorter events?0 -
Boo! Boo! Hiss! @Brigby please, please change this.0
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Return of the dog pharaoh was always like that on the schedule, 3.5 Mio health should lead to an end at Monday latest.Still an annoyingly long event0
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Laeuftbeidir said:Return of the dog pharaoh was always like that on the schedule, 3.5 Mio health should lead to an end at Monday latest.Still an annoyingly long event
The real problem here is finishing the event on boss health.
Simple solution: 2-day rotgp AND a 2-day non coalition event on Monday or tuesday1 -
You got it. Two-day events should be the norm, perhaps with some one-day events in between. I honestly don't see any reason for horribly annoying stuff like six-day events with a boss health that doesn't even significantly reduce the grinding time. The way it is right now, the boss health only means that the last nodes are hit or miss depending on a coalition members' time zones and whether they manage to squeeze in playing the last node refreshes while they are at work.1
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See, I partly agree, but I also think some events don't need timeouts! Like the current Journey through history, it hurts noone if they last 3 days, same with oath of the gatewatch. It doesn't hurt if they end up overlapping or anything like that.
It all totally totally depends...
EDIT:
To further clarify... I want more types of events, all of the existing ones, but also daily challenges, or puzzles (like the heroic story encounters), I want events that last a week that you can slowly work on bit by bit or binge based on your own time schedule, I want things I can't even think of, I want more story, I want tutorials (like Nissa's) for EVERY planeswalker.
Rather than anything strict to walk the wire I think a shotgun approach will end up balancing things far better for everyone. A lot of people talk about "adjust this just a little bit and then it'll suit me and people like me", but it we add hundreds of things instead people will always find something to suit themselves but it will also suit all the other people and maybe even bring in more that aren't currently catered to.
There are other games I play where there is too much content to do. We've seen here, in the past, that people get stressed when there is just _slightly_ too much to do and you have to push yourself but you can accomplish it, that level is stressful... But when there's 5 times the amount you can manage a different part of your brain takes over and instead of trying to work out how to fit it in, your instead start prioritising work vs reward (according to your own priorities) and you don't actually resent the stuff you can't manage.
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