Planeswalker Rebalancing Part 2
Comments
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DumasAG said:Ferngully, an allusion which will completely whiff on 95% of this game's player population :P
well...maybe
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FindingHeart8 said:2
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DumasAG said:It's ok mate, I had it on VHS too (subs out fist bump for walking stick bump)VHS's aren't that old either!on topic: world needs rebalancing so this planeswalker *points at self* feels younger0
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[MOD NOTE] Discussion split from Necro-ed thread [//MOD NOTE]0
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Some of the problems that come up with particular walkers are due to the AI, so I don't think you can talk about "balance" separately from that.
They are all going to spam their first ability if they can, so why try and adjust someone's later abilities at all when they will never get there?
But there are AI tweaks that could help without changing anything else...
Some of the walkers improved just by restricting when their card draw abilities could be used and similar thoughts might help others.
Koth and Kiora epecially need to be encouraged to use their later abilities...
As a _player_ I use Koth's first ability when I can't make a red match but the AI does it even when they can, so you can easily add a rule for that. The 2nd ability... How do you decide when to use that? Anytime you can have creatures attack? Or do you pick and choose somehow?
Kiora... The first ability can be spammed anytime, sure, but maybe you could easily have her _aim_ for her 2nd, so have the rule ""If you don't have a creature then save for power 2 and do NOT play power 1."", I can't think of any good way to say "save for 3rd ability" though.
This "tangential" conversation is actually an important part of any balance talk.0 -
MTG_Mage said:Now that the devs have announced that they will be putting time into planeswalker and card balances, here is a reasonable approach:Instead of going over each and every facet of all planeswalkers, how about looking at the only things they all have in common, HP and mana bonuses.Planeswalker balancesBy far the most important thing with PWs is their mana gains:- All mono colored PWs need to have a total mana bonus of +9, with +5 in their color (if you want to keep the original 5 weaker, then they at least require an additional +2 to their color [totaling +5, +7 overall])- Dual colored PWs need to have a total mana bonus of +8 (optimally with +4 in each of their colors)- The only tricolored PW is perfectly balanced at +7 total, with +3 in each of its colors.All HP needs to be closer to 110, which is the average (a 53 HP spread between lowest and highest HP is very unbalanced):- All below 100 HP should get +10 or +15 HP- All above 120 should get -10 HP- All between 100-120 should be given +/-5 to get closer to 110This averaging of HP and higher average mana gains will also help fix another problem - how long each match takes as it is now way too long.0
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