khurram said: Gun Bunny said: Traxos needs one, maybe two or even three icon abilities to make him playable.-Trample (which he has in paper)-Menace (my first preference)-Haste-DeathtouchOtherwise you measure him against other similarly costed/statted cards and he falls woefully short.Gisela, the Broken Blade is a mythic with the same stats and cost, with zero downside, three icon abilities and meld.Metalwork Colossus costs 2 more, but is a 12/12 defender with a resurrection clause attached.Akoum Hellkite is a rare, 6/6 flier for 12, with an easily triggered, powerful ability.I could go on, but we get the point. Those are also legacy, which is a separate format. Power levels aren't comparable with standard.Not to say that Traxos doesn't suck indeed.
Gun Bunny said: Traxos needs one, maybe two or even three icon abilities to make him playable.-Trample (which he has in paper)-Menace (my first preference)-Haste-DeathtouchOtherwise you measure him against other similarly costed/statted cards and he falls woefully short.Gisela, the Broken Blade is a mythic with the same stats and cost, with zero downside, three icon abilities and meld.Metalwork Colossus costs 2 more, but is a 12/12 defender with a resurrection clause attached.Akoum Hellkite is a rare, 6/6 flier for 12, with an easily triggered, powerful ability.I could go on, but we get the point.
knifelheim said: My suggestion for Haphazard Bombardment would be to rework it as follows:"At the beginning of your turn, destroy a 3x3 block of gems. If a support is destroyed this way, repeat this effect."This way it has an interesting chaining effect with token supports and can actually be useful in popping activated gems or starting cascades, but you still run the risk of destroying your own supports or itself.Also, I would probably recommend dropping the mana cost down to around 12.
Mark_Tedin said: Zhalfirin Void should cost 6-8 mana.
Blazer said: Well if you don't want one turn drops then Koth gets 12 on red so make it cost 13...oh wait, seriously though I think 9 or 10 would be the sweet spot for a two turn cast.
ninjark said: Akroma, Angel of FuryIn paper, only power is temporarily boosted and I don't feel that +1 in power for a turn (or +2 once in a while) in MTG:PQ has much if any impact. I'd like to see the activated gems give a more meaningful +3/+0 until end of turn.
Mburn7 said: ninjark said: Akroma, Angel of FuryIn paper, only power is temporarily boosted and I don't feel that +1 in power for a turn (or +2 once in a while) in MTG:PQ has much if any impact. I'd like to see the activated gems give a more meaningful +3/+0 until end of turn. I dunno, I think an 8/8 is beefy enough already, and the toughness buff helps deal with defenders/berzerker damage.+3/+0 twice feels like a bit much, especially with the Skinshifter lurking and the possible hexproof
ZW2007- said: Mburn7 said: ninjark said: Akroma, Angel of FuryIn paper, only power is temporarily boosted and I don't feel that +1 in power for a turn (or +2 once in a while) in MTG:PQ has much if any impact. I'd like to see the activated gems give a more meaningful +3/+0 until end of turn. I dunno, I think an 8/8 is beefy enough already, and the toughness buff helps deal with defenders/berzerker damage.+3/+0 twice feels like a bit much, especially with the Skinshifter lurking and the possible hexproof So have you only been editing your OP to contain comments that you agree with? You give the impression that you are consolidating comments into that post but it seems like only your comments are consolidated. I assumed this was meant to be what everyone thought.As for Akroma, she's kind of a joke of an MP. She would probably be a decent mythic but for the most part she is a flying 9/9 (when attacking, since you can typically hit one activate on your turn) for 17 mana. The mana drained or raised clause is almost completely irrelevant. The temporary hexproof is very temporary since most players actively remove their opponents creatures. The only way to keep her hexproof is to keep yourself taking damage. Her paper version is just infinitely better than this one. I think +3/+0 would be a good buff but still not enough to make her equivalent to her paper version.