Saheeli Rai and Artifacts
Knifelehim
Posts: 1 Just Dropped In
Now that Artifacts are in the game and Constructs (and Vehicles) are nearly non-existent in Standard, can we have Saheeli Rai's abilities changed to affect Artifact Creatures? Maybe have her final Ability (Invent) apply to Legendary Artifact Creatures? Other than using her first ability to pump out tokens, she's essentially useless at this point.
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And it would be awesome if Arlinn’s abilities affected humans, wolves, and werewolves!3
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yeah a few tweaks could make obsolete planeswalkers actually usable again
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FindingHeart8 said:yeah a few tweaks could make obsolete planeswalkers actually usable againI would not call Saheeli obsolete. Not at all. I almost never use her abilities anyway and she's still super powerfulSarahschmara said:And it would be awesome if Arlinn’s abilities affected humans, wolves, and werewolves!Knifelehim said:Now that Artifacts are in the game and Constructs (and Vehicles) are nearly non-existent in Standard, can we have Saheeli Rai's abilities changed to affect Artifact Creatures? Maybe have her final Ability (Invent) apply to Legendary Artifact Creatures?1
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or they could release jaya which seems to be the replacement for her
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Mburn7 said:FindingHeart8 said:yeah a few tweaks could make obsolete planeswalkers actually usable againI would not call Saheeli obsolete. Not at all. I almost never use her abilities anyway and she's still super powerfulSorry miscommunication. I was thinking Arlinn when I posted this. Honorable mention would be Innistrad's Lily2 (though she hasn't been listed in this conversation yet)I agree that Saheeli (with her mana gains, and there still being a few vehicles/constructs out there) is still pretty spiffy0
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For so - called useless walkers there is a one size fits all solution, handed out to nearly every active player..Immortal sun. It made Huatli 1 so much better!1
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At the very least they need to update mana bonuses of old PW's. Jace1 is all kinds of sad with +1 w / +3 u / +1 b / 0 / 0. I mean . . . he's a mono color walker. J3 even has +2w / +3u / +2b / +1r / +1g2
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Quantius said:At the very least they need to update mana bonuses of old PW's. Jace1 is all kinds of sad with +1 w / +3 u / +1 b / 0 / 0. I mean . . . he's a mono color walker. J3 even has +2w / +3u / +2b / +1r / +1gThe starter walkers aren't meant to be viable for long. They're meant to provide a way to ramp into the game and to have some way to tackle 5-color nodes/5-color challenges in story, but there's a reason they cost 1/6th of what a regular 1-color PW costs.1
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ard021 said:Quantius said:At the very least they need to update mana bonuses of old PW's. Jace1 is all kinds of sad with +1 w / +3 u / +1 b / 0 / 0. I mean . . . he's a mono color walker. J3 even has +2w / +3u / +2b / +1r / +1gThe starter walkers aren't meant to be viable for long. They're meant to provide a way to ramp into the game and to have some way to tackle 5-color nodes/5-color challenges in story, but there's a reason they cost 1/6th of what a regular 1-color PW costs.*grabs cane and wobbles over*back in myyyyy day they were 10 crystals a piece. lolstill would be nice to see them buffed a bit though, perhaps not enough to be on-par with the new walkers...but enough to where you might occasionally find it fun to play past your beginner times.1
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i still use my gideon best white i have with best abilities, mana gain ehh sucks but a decent first striker is turned in a really good defender against mote creatures
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ard021 said:Quantius said:At the very least they need to update mana bonuses of old PW's. Jace1 is all kinds of sad with +1 w / +3 u / +1 b / 0 / 0. I mean . . . he's a mono color walker. J3 even has +2w / +3u / +2b / +1r / +1gThe starter walkers aren't meant to be viable for long. They're meant to provide a way to ramp into the game and to have some way to tackle 5-color nodes/5-color challenges in story, but there's a reason they cost 1/6th of what a regular 1-color PW costs.
She is a beast with the correct cards, even in standard. In fact, she probably got buffed with the new Dominiria cards! Just play to cheat things out of your graveyard, your opponent's graveyard, or even your opponent's deck. Dreamstealer is also still in standard, which makes Lilli 1 that much more dangerous.1 -
Naru Meha, Imminent doom, and Sirens ruse! Auto-Win, going to use Saheeli A-lot!0
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Blazer said:Naru Meha, Imminent doom, and Sirens ruse! Auto-Win, going to use Saheeli A-lot!0
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Playing an alt and levelling again the _biggest_ problem is that they don't get +3 mana in their main colour until level 58. But many beginners never manage to level them that high to start.That one particular bonus should be earlier on. +4 at level 58 would be a nice tiny boost for them now, but they need +3 about level 35ish.0
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ard021 said:Quantius said:At the very least they need to update mana bonuses of old PW's. Jace1 is all kinds of sad with +1 w / +3 u / +1 b / 0 / 0. I mean . . . he's a mono color walker. J3 even has +2w / +3u / +2b / +1r / +1gThe starter walkers aren't meant to be viable for long. They're meant to provide a way to ramp into the game and to have some way to tackle 5-color nodes/5-color challenges in story, but there's a reason they cost 1/6th of what a regular 1-color PW costs.
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All mono-color PWs cost the same amount of runes (~80k-ish) to level to 60, whether they are the OG 5, or are one of the newer releases.0
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