R152 Release Notes (5/7/18)
Comments
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zulux21 said:"
- The Support store and packs will remain visible, even if you do not have tokens to them."
why would I want this.... why would I want to have to click through pages I can't do anything with?
if I want support info I can go to the support page.
If you want to make that page visible all the time, we need a reason, like an HP cost, or daily deals.
At best this is a **** move, cluttering up the store pages and slowing down our ability to navigate through them so you can advertise a feature that isn't fully implemented into the game enough for us to pursue in the first place. You literally can't write it off as an advertisement because Supports are not reasonably "for sale" yet.1 -
zulux21 said:"
- The Support store and packs will remain visible, even if you do not have tokens to them."
why would I want this.... why would I want to have to click through pages I can't do anything with?
if I want support info I can go to the support page.1 -
You guys are way too hard on supports. I love supports!
without them, bridges would fall down, buildings would crumble, and dams would burst. And what in the world would we use underwires for if not for those types of supports???? She supports are a wonderful thing!!!5 -
Bring the previous Steam UI back even if you have to remove the Supports "feature" from our platform.Thanks and much love.2
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John Wayne74 said:And what in the world would we use underwires for if not for those types of supports???? She supports are a wonderful thing!!!1
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When 5* was introduced, CP was available after 2-3 months. Assuming that testing takes 2-3 months, a mean to purchase Support Token might be available in June or July. Again, this is my assumption.0
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broll said:zulux21 said:"
- The Support store and packs will remain visible, even if you do not have tokens to them."
why would I want this.... why would I want to have to click through pages I can't do anything with?
if I want support info I can go to the support page.
I'm just glad it's only a single store page rather than one for each token type.
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I think the investment in the game is still good from the developers which is encouraging. I was hoping for something else as a feature to inject some much needed variety into the game for me personally.
After more then 4 years of playing I had been slowly reducing my time and interest. Now after starting a new job I only really have evenings to play and the thought of doing DPD, an entire pve clear and pvp each evening is just too much.
The addition of supports is just another long term thing to collect and gain which is obtainable for me but only if I then ramp up the grind again. 4 years is a great run but It has unfortunately been the straw that broke the Camels back and I can see myself dwindling down to zero play within the next few weeks if not sooner.
As I say. They investment in time and energy which must of gone into the new feature and most other things they do is really good. It was just a little off the path from what I wanted and from reading the various comments on various chats, this was the same for a few other people too.
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Waiting for the introduction of Red CP0
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ThaRoadWarrior said:Waiting for the introduction of Red CP0
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Man... people really like to complain and are really focused on instant gratification...
Consider the supports a long term project...
Don’t expect to get 5* everything right away... expect it to take a few years... enjoy the journey vs the destination... if you had everything, you would say “now what”.
I think it is good they are doing a slow roll out, especially since they likely don’t know how much impact they supports will have.
its like the next level of star cards... remeber when you got your first 5* and honestly.... the powers generally do less damage than champed 3 and 4*s with only one cover... it takes some time to get enough to make them into a good character... give it a little time...
I am glad they are fixing some things. If they wait until it is perfect. It would never be released. And users will still find things to fix ... so give them some time on this, let them learn and improve.
A few few things to work on...
1) communications on how it is planned to work- a lot of people being unhappy with this is not having information on how this will be rolled out so they can make decisions around it... how will they normally be given out, 1 time or ongoing, frequency etc. Will new ones be added? If you don’t know... say so...
2) communications on benefits - Do a better job showing how this will help everyone (from starter to whale) - set expectations on the impact (small vs large). Benefits -how willl this make the game more interesting long term?
Give it a little time... I’m sure there will be a few nerfs and adjustments along the way... along with some improvements,2 -
Hilk said:Give it a little time... I’m sure there will be a few nerfs and adjustments along the way... along with some improvements,2
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Hilk said:
Consider the supports a long term project...
but no one asked for a second or third project to this game. We already have the 4 and 5 star grind.0 -
Pr0spect0r said:Hilk said:
Consider the supports a long term project...
but no one asked for a second or third project to this game. We already have the 4 and 5 star grind.
The fact of the matter is that Supports have a minimum impact on the rest of your grind (almost all of the tokens AND Red ISO have been added as new rewards, or in place of less valuable things). They aren't interfering with your 4*/5* grind in any way. Everything you're already doing to grind out 4's and 5's will get you Supports, you aren't being asked to do a single thing extra above and beyond to acquire them.
If you're already working on the 4-5 star grind, you'll gather Supports as a matter of course, and there's nothing to complain about.4 -
JHawkInc said:Pr0spect0r said:Hilk said:
Consider the supports a long term project...
but no one asked for a second or third project to this game. We already have the 4 and 5 star grind.
The fact of the matter is that Supports have a minimum impact on the rest of your grind (almost all of the tokens AND Red ISO have been added as new rewards, or in place of less valuable things). They aren't interfering with your 4*/5* grind in any way. Everything you're already doing to grind out 4's and 5's will get you Supports, you aren't being asked to do a single thing extra above and beyond to acquire them.
If you're already working on the 4-5 star grind, you'll gather Supports as a matter of course, and there's nothing to complain about.
(a) Supports were overhyped and underwhelming, with only a fraction of the playerbase being able to enjoy it to any notable extent since it came out. Steam users were especially given the finger because our UI was destroyed for it. At least with Shield Ranks and champing, players of all levels and spending limits could enjoy them and be rewarded. With supports, the fact that it's mostly a whale luxury at the moment is turning so many people off.
(b) It's been such a long time since the broken things were fixed. I'm not sure what exactly the game was like during the release of Shield ranks and Champions, but I don't think either was preceded by a 6-month period of meta stagnation and broken characters. It's not that supports are inherently unwelcome, but it's frustrating knowing the sacrifice Demi decided to make by exclusively pushing supports forward despite our pleading for fixes. If they instead wanted to develop supports alongside updates and balances to the game, I have no doubt the reception would have been significantly warmer.8 -
JHawkInc said:
If you're already working on the 4-5 star grind, you'll gather Supports as a matter of course, and there's nothing to complain about.
there is plenty to complain about. just because you may not agree with any or all of them does not mean they are not valid complaints. take vaulting and wins based. i was ok with both of them, but i was able to understand why people didn't like them.
and to compare supports to champing and shield ranks? they introduce new features all them time. DDQ, champing, 5*, Shield ranks, upgraded DDQ, vaulting, wins based, just to name a few. some of them are universal winners that changed the way the game is played forever(DDQ, champing, 5*). some are good but not great (SR, upgrading DDQ). and then there are those that come across as bad things in a punch bowl (vaulting, wins based and now supports).
will supports end up changing the face of the game? maybe. are they mostly useless, especially when compared to past upgrades? mostly. are they being implemented and distributed quite poorly, again especially compared to past upgrades? most definitely.
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Spudgutter said:(* clipped a lot, but hopefully didn’t change context -Zoot *)
some of them are universal winners that changed the way the game is played forever(...5*).
Don’t get me wrong, I •really• don’t like a lot of how Supports have been implemented, so far, but outside of DDQ, SCL and championing, few changes in this game have really started well-received from Day 1. We’re not even one week into the first PVP season with support-related rewards, so it seems reasonable to at least give a little time to see how things shake out before all judgements are passed.3 -
ZootSax said:Spudgutter said:(* clipped a lot, but hopefully didn’t change context -Zoot *)
some of them are universal winners that changed the way the game is played forever(...5*).
Don’t get me wrong, I •really• don’t like a lot of how Supports have been implemented, so far, but outside of DDQ, SCL and championing, few changes in this game have really started well-received from Day 1. We’re not even one week into the first PVP season with support-related rewards, so it seems reasonable to at least give a little time to see how things shake out before all judgements are passed.
first though, 5* could not be bought at the beginning. i don't remember how long before you could, but i believe it was months before they were purchasable (through CP and the introduction of buy clubs). and even then, you could not get them directly without 720 cp, an incredibly impossible number to come up with back then, when you were only earning a few dozen cp a week at best, versus the equivalent of almost one LT per day or more now (depending on how much you play). The irony being that there were people complaining then that *not* being able to buy them outright was a travesty. so from my experience, the addition of 5* was mostly positive.
but back to the point, it isn't so much about the initial reaction, but the overall usefulness anyway. take the upgrade to DDQ. the introduction of a couple more nodes that got you 2 cp, more iso and an extra elite token? in this game economy? still weak sauce. but it is still an improvement, that adds quantifiable value to the game. and while people new to the game might not be able to complete every node every day, they would still get something from a couple of nodes. and they can look at the sneak peak and plan on which single cover 2 or 3 or 4 star to hang onto in order to do more nodes.
yes, it is a little early to pass judgment. but it is not to early to form opinions1 -
NeonBlue said:(a) Supports were overhyped and underwhelming, with only a fraction of the playerbase being able to enjoy it to any notable extent since it came out. Steam users were especially given the finger because our UI was destroyed for it. At least with Shield Ranks and champing, players of all levels and spending limits could enjoy them and be rewarded. With supports, the fact that it's mostly a whale luxury at the moment is turning so many people off.
When I came back, things were a lot better: the resource problems had mostly been solved and I could enjoy the feature. It seems quite possible that supports could be enjoyable too if they fix the resource problems: I'd feel more comfortable levelling up low rank supports if I didn't feel like I was potentially handicapping a high rank support I might open in the future.
At the moment, it just feels like they're experimenting to find out what the highest price the market will bear. For master support tokens, they've tried HP, then CP, and now dollars. I've personally passed on all those offers, so that's my data point for their calculations.
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The support issue is that all the energy of the teams involved with creating this game (the devs) have stated the work on support precluded basically all other things over the last few months. So when these have came out instead of doing a big Infinity War special, you can’t expect the playerbase to sit idly/quietly by yet again. And now App Store update are all support related, hell we even got a full hot update for supports for r151.2 even though there have been tons of acknowledged issues that always needed to wait for next full update.
Supports are being blindly slammed down our throats, and for those of us who are not interested in them we’re left holding the bag waiting for them to figure out how bad they’ve done with supports or to finally start working on other things.5
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