span_argoman said: Kinesia said: We learn, we adjust, we work around things, all that is fine.I guess my main point that I want recognised is that this AI is very rigid and inflexible currently so the planeswalker abilities are _not_ just abilities, they explicitly change the way the AI plays, it is very very important they aren't designed just from a player perspective but from an AI perspective too.Vraska isn't as bad because we aren't limited to 3 support slots. Her ability doesn't destroy a third of our board presence.I personally feel Nicol goes overboard and would be better at -5/-5 instead of destroy, but that's not the point of the argument.The point is just that these abilities affect the AI hugely and some of that needs looking at long term. I would have thought the point should be that the AI's setting should be looked at long term instead of being lobotomised like it is now. Why cater long-term design, which affects the player experience drastically, to something that can be changed willy-nilly as has been shown in the past two AI revisions?
Kinesia said: We learn, we adjust, we work around things, all that is fine.I guess my main point that I want recognised is that this AI is very rigid and inflexible currently so the planeswalker abilities are _not_ just abilities, they explicitly change the way the AI plays, it is very very important they aren't designed just from a player perspective but from an AI perspective too.Vraska isn't as bad because we aren't limited to 3 support slots. Her ability doesn't destroy a third of our board presence.I personally feel Nicol goes overboard and would be better at -5/-5 instead of destroy, but that's not the point of the argument.The point is just that these abilities affect the AI hugely and some of that needs looking at long term.
Mainloop25 said: andrewvanmarle said: I tend to use sirens ruse to protect the creature I want to keep and put forth a sacrificial lamb for bolas to waste his power on Is that the spell that gives your creature hexproof for a turn? That's pretty clever.
andrewvanmarle said: I tend to use sirens ruse to protect the creature I want to keep and put forth a sacrificial lamb for bolas to waste his power on
andrewvanmarle said: Mainloop25 said: andrewvanmarle said: I tend to use sirens ruse to protect the creature I want to keep and put forth a sacrificial lamb for bolas to waste his power on Is that the spell that gives your creature hexproof for a turn? That's pretty clever. Thank you!
morgue427 said: sorry but by the same token bolas owner should be complaining well why dont we get a load of mana for the first ability? Other pws do bolas should too, he was bought because of it his first ability is why, still doesnt mean you dont need a kill spell in there because you cant count on it being ready when you need it is why. same with vraskas first which is cheaper to get rid of a support.
Kinesia said:Absolutely, long term the AI should be able to pick what it "wants" instead of having such simple rules, but that's a really long way away.Short term... These first abilities are going to be spammed and used far more than the 2nd or 3rd, they work totally differently than they do for a player. So they have to be designed with the way the AI will use them in mind._Most_ first abilities are not annoying to play against by themselves. You can just shrug and go on with your plan, only a few make you adjust.Fixing the AI would be wonderful, but separate from that all planeswalkers should be balanced "roughly" against each other, and, yes that is very subjective. In the short term the design team has to understand how the PW abilities ar going to work in the hands of the AI right now.
span_argoman said:And if that's the case, I would think the short-term solution is tweaking the AI to be competent again rather than changing planeswalker design which is more or less permanent considering they are unlikely to want to amend all the planeswalker abilities when they do update the AI again.And I agree that it would be good for the planeswalkers to be more balanced against each other but adjusting them to account for the AI's behaviour seems to be a low priority item compared to the other still unresolved issues.
ZW2007- said: Bolas will use his second if you let him get enough loyalty most of the time. I always check his loyalty before dropping a big fatty. Generally you can wait him out and let him make some zombies.
span_argoman said: Kinesia said:Absolutely, long term the AI should be able to pick what it "wants" instead of having such simple rules, but that's a really long way away.Short term... These first abilities are going to be spammed and used far more than the 2nd or 3rd, they work totally differently than they do for a player. So they have to be designed with the way the AI will use them in mind._Most_ first abilities are not annoying to play against by themselves. You can just shrug and go on with your plan, only a few make you adjust.Fixing the AI would be wonderful, but separate from that all planeswalkers should be balanced "roughly" against each other, and, yes that is very subjective. In the short term the design team has to understand how the PW abilities ar going to work in the hands of the AI right now. I don't agree that fixing the AI's ability firing priorities is considered far away or a long-term measure when it was only these few weeks where the AI was neutered to the point that it only uses the first ability.Meaning to say I think that they have the means to modify the AI back to being a competent user of loyalty abilities but are held back by popular reasons rather than technical ones.And if that's the case, I would think the short-term solution is tweaking the AI to be competent again rather than changing planeswalker design which is more or less permanent considering they are unlikely to want to amend all the planeswalker abilities when they do update the AI again.And I agree that it would be good for the planeswalkers to be more balanced against each other but adjusting them to account for the AI's behaviour seems to be a low priority item compared to the other still unresolved issues.
DumasAG said: span_argoman said: Kinesia said:Absolutely, long term the AI should be able to pick what it "wants" instead of having such simple rules, but that's a really long way away.Short term... These first abilities are going to be spammed and used far more than the 2nd or 3rd, they work totally differently than they do for a player. So they have to be designed with the way the AI will use them in mind._Most_ first abilities are not annoying to play against by themselves. You can just shrug and go on with your plan, only a few make you adjust.Fixing the AI would be wonderful, but separate from that all planeswalkers should be balanced "roughly" against each other, and, yes that is very subjective. In the short term the design team has to understand how the PW abilities ar going to work in the hands of the AI right now. I don't agree that fixing the AI's ability firing priorities is considered far away or a long-term measure when it was only these few weeks where the AI was neutered to the point that it only uses the first ability.Meaning to say I think that they have the means to modify the AI back to being a competent user of loyalty abilities but are held back by popular reasons rather than technical ones.And if that's the case, I would think the short-term solution is tweaking the AI to be competent again rather than changing planeswalker design which is more or less permanent considering they are unlikely to want to amend all the planeswalker abilities when they do update the AI again.And I agree that it would be good for the planeswalkers to be more balanced against each other but adjusting them to account for the AI's behaviour seems to be a low priority item compared to the other still unresolved issues. I really don't understand why players want an AI that purposely can't play optimally. We don't like challenges? What's the point of even playing the game, then? It's just so... Timmy...
Kinesia said: DumasAG said: I really don't understand why players want an AI that purposely can't play optimally. We don't like challenges? What's the point of even playing the game, then? It's just so... Timmy... I _do_ want one that plays optimally, that actually thinks about what it's doing."Bolas kills your creatures""Kiora steals your mana""Elspeth makes soldiers"These are _dumb_ repetitive things that are too predictable. They just need to be balanced against each other.If the AI were smart then I'd be thinking about totally different things and I'd totally prefer that situation.
DumasAG said: I really don't understand why players want an AI that purposely can't play optimally. We don't like challenges? What's the point of even playing the game, then? It's just so... Timmy...
span_argoman said: Kinesia said: DumasAG said: I really don't understand why players want an AI that purposely can't play optimally. We don't like challenges? What's the point of even playing the game, then? It's just so... Timmy... I _do_ want one that plays optimally, that actually thinks about what it's doing."Bolas kills your creatures""Kiora steals your mana""Elspeth makes soldiers"These are _dumb_ repetitive things that are too predictable. They just need to be balanced against each other.If the AI were smart then I'd be thinking about totally different things and I'd totally prefer that situation. Well the fact is a lot of people don't want such an AI. Which is why the AI was nerfed so badly several weeks back and as a result there were less complaints about the AI. It's an indication of what people want.
Kinesia said: span_argoman said: Kinesia said: DumasAG said: I really don't understand why players want an AI that purposely can't play optimally. We don't like challenges? What's the point of even playing the game, then? It's just so... Timmy... I _do_ want one that plays optimally, that actually thinks about what it's doing."Bolas kills your creatures""Kiora steals your mana""Elspeth makes soldiers"These are _dumb_ repetitive things that are too predictable. They just need to be balanced against each other.If the AI were smart then I'd be thinking about totally different things and I'd totally prefer that situation. Well the fact is a lot of people don't want such an AI. Which is why the AI was nerfed so badly several weeks back and as a result there were less complaints about the AI. It's an indication of what people want. Except most of the complaints weren't about the AI using it's abilities (some were), the majority were about the insane cascades (partly from his better matching). So the two issues of cascades and AI were conflated and both were rolled back. (And the cascades caused the 3rd abilities to be used far more too.)It should be possible to just put back the ability use but leave the gem matching where it is now, the parts don't need to be connected. (Or just do it in platinum even.)
andrewvanmarle said: Switch bolas's first and second, make the destroy into Exile and done
Mburn7 said: andrewvanmarle said: Switch bolas's first and second, make the destroy into Exile and done I can't tell if that's more OP or less. Definitely would be interesting. Not sure if its the best thing for the game.