Ack, exploding tech is back
Comments
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sambrookjm said:Fourth day is Astral plane, where the countdown tiles cause abilities to cost +2 AP, and can randomly stun a character on either team. Of course, the "Neutral" countdown tiles create Attack tiles when they're matched by Doc Ock. Second turn into the first match in Green Goblin's required node, I'm already facing down 808 damage. Yeah, this is fun.
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Well to echo the thoughts of many I can say with absolute honesty this event is my least favourite of them all. I'd rather play Sim for a month straight.
I truly never ever want to play FfW again, at least not in it's current form... but I know I will.
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On the bright side, at least Simulator seems nice and relaxing now.2
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TeamStewie said:On the bright side, at least Simulator seems nice and relaxing now.0
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Maybe if we complain enough, this event will get the Venom Bomb treatment. I echo cpeyton, rather play sim over and over than this event. Though, I will say, Sim is horrible too...
The least they could do is make the tiles alternate odd and even numbering so it'll activate on alternate turns. As others have said before, how come neutral tiles only hurt the player?0 -
Waddles_Pines said:Maybe if we complain enough, this event will get the Venom Bomb treatment. I echo cpeyton, rather play sim over and over than this event. Though, I will say, Sim is horrible too...
The least they could do is make the tiles alternate odd and even numbering so it'll activate on alternate turns. As others have said before, how come neutral tiles only hurt the player?0 -
I've come to accept that the design is just idiotic and they aren't going to change it. What I really wish would happen is that ALL the resolution would happen at once and we wouldn't have to watch, for example, each and every shield change one at a time. Animation takes forever with these tiles and it just drags out the fight and makes it super boring.2
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tiomono said:Waddles_Pines said:Maybe if we complain enough, this event will get the Venom Bomb treatment. I echo cpeyton, rather play sim over and over than this event. Though, I will say, Sim is horrible too...
The least they could do is make the tiles alternate odd and even numbering so it'll activate on alternate turns. As others have said before, how come neutral tiles only hurt the player?
So, in that case, I guess the change should be that the countdown ticks down on both sides turns...0 -
Doctor Octopus considers the so-called neutral tiles to be enemy tiles, so Insult to Injury procs when they're matched.
Why do some characters see them as neutral tiles, but other characters see them as enemy tiles? A little consistency would be nice.0 -
JSP869 said:Doctor Octopus considers the so-called neutral tiles to be enemy tiles, so Insult to Injury procs when they're matched.
Why do some characters see them as neutral tiles, but other characters see them as enemy tiles? A little consistency would be nice.0 -
The first sub with the bombs is horrible. Too many countdowns, too short, too much damage.
The second sub is Medusa's playground. Doesn't even matter if she's boosted. Bring a B/G user along and go to town.
Third & fourth aren't that bothersome, to be honest. At least the stuns in 4 sometimes go in your favour.
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optimus2861 said:The first sub with the bombs is horrible. Too many countdowns, too short, too much damage.
The second sub is Medusa's playground. Doesn't even matter if she's boosted. Bring a B/G user along and go to town.
Third & fourth aren't that bothersome, to be honest. At least the stuns in 4 sometimes go in your favour.
That said, it is still annoying and tedious and I do not look forward to seeing it again.1 -
The biggest problem is how much longer fights get dragged out. Clears become boring.
The Simulator is meant to be one of the tougher PVE's, yet it feels a breeze after playing FFW.4
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