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How to make the most of Meh Hulk

I was wondering how to maximise Meh Hulk? Which teammates to bring so Meh hulk becomes as good as possible?
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Hat tip to DD about Shuri... see two posts below this one.
I also read somewhere someone was using Shuri with Meh. She creates damage off of fortified tiles (Meh yellow) and since his powers high AP, her powers lower the AP needed as well.
Also breaking out Switch to power his purple power can be more reliable than Mockingbird sometimes...
I actually don't think Meh is too bad. The only annoying thing for me is his tile switching power; it usually winds up messing my board up more than helping me...
Rogue is a good partner with the siphon fueling his more expensive powers. And Mockingbird as well giving you free powers.
I agree he isn’t horrible but man are his two powers expensive for what they do.
get the benefits of his purple, without having to deal with his super annoying green
Rogue is my favorite teamup to request because it’s guarenteed Red. I love:
- Getting rid of hard to reach tiles
- Big damage
- 9 free AP
yes please!
Now, they would also have a chance at earning burst health for ME Hulk 1/3 of the time, but since he's not in the battle I've been trying to watch if this probability is a null option - or if it's left out of the calculation (can't be false triggered).
I've been enjoying Ragnarok Hulk much more than I thought I would. I love using him with Ragnarok Thor and America Chavez. (RAGNAMERICULK!) Once Thor's health drops below 50%, all three of them do some board-shake at the start of a new turn. ("Team Passive-Agressive", a friend calls them.)
I've found RagHulk/SheHulk/Yondu fun, as well -- full color coverage, fortified tiles protected from a casting of SHulk's red, and the various cascades from SHulk's red and Hulk's purple crits will activate Yondu's passive when needed.
And powerbombs just cripple the enemy, if it doesnt just end the match.
He is an amazing TU
So it feels like
6/8 of the time he generates AP of some color
1/8 of the time does the team damage
1/8 of the time you get the self heal (or no effect in case of TU)
with 5 3turn CD you get 15 procs.
It happens fast so i am really guessing, but it feels like i usually get 1 or 2 team damage procs, 1 or 2 self heals, and around 11 AP generating procs.
Lockjaw 5/4/4
5* Gambit 5/5/3
MEH 5/5/3
Ageny Venom 5/3/5
America Chavez 3/5/5
Also, if you are adding an AP gatherer, I think you'd be better off running with America. I don't have her fully covered, but she benefits from high AP. Or Bobbi would work too to make use of her passive.