adamLmpq wrote: These are great broad ideas. I was wondering if anyone wanted to weigh in on a more specific situation. I'm sure we've all seen at higher score the maxed level L.Daken/Sentry combo, what would be the BEST 2-person combo to counter this? I have been using Hulk/Hood but I feel like I could do better as this combo doesn't have great offensive capability.
locked wrote: Added some tidbits on Deadpool (sheesh that guy seems incredibly annoying on defense already, mainly thanks to cheaper-than-cheap red). He seems built to counter regenerating characters (as well as dangerous squishies) but regenerating characters can also absorb red better than most other characters. Removed all mentions of EAP (good riddance Hot Dog hello World Rupture lol).
GothicKratos wrote: locked wrote: Added some tidbits on Deadpool (sheesh that guy seems incredibly annoying on defense already, mainly thanks to cheaper-than-cheap red). He seems built to counter regenerating characters (as well as dangerous squishies) but regenerating characters can also absorb red better than most other characters. Removed all mentions of EAP (good riddance Hot Dog hello World Rupture lol). I disagree with this to a degree. He hardly "counters" squishies. To me, if Deadpool is a direct counter to anything, it's the bruiser style tanks, like 3* Thor, because of his, as you mentioned, cheaper-than-cheap Red ability, which even at low ranks, will do massive damage to characters like Thor. Additionally, he also has a built in ability, in his Black, that not only lets him take damage for your squishy, but let's him regenerate some of that damage too. If I were to classify Deadpool, I would classify him as a Utility Tank or a Support Tank (not because I think he's "tanky", but because of his shielding and recovering abilities). Granted, 65% damage can turn him into a killing machine, especially if you pair him with another low-cost ability to finish off your target, but, it's pretty situational, in the sense that, when you're looking at say, The Hood, would you really want to spend your AP on slapping him with percentile-based damage? I feel like he'd make a great addition to the ever-popular cMags+cStorm combo by being able to shield for both your rather squish damage dealers, but also covering the colors they don't (specifically Purple and Black).
locked wrote: If you cut 3,3k off a tank (red has a limit), s/he still has another 5-9k health to chew, and returns are less and less with each consequent cast of red, making Torch a better red user (it's alright, his red is premiere). I think red is designated to be used against squishies, but it's also good to hurt tanks, no argument. Yes yes I will gladly take an opportunity to slice away 3300 health from Hood with just 6 red AP - NO ONE can do this with 6 AP atm, not Daken, not HT (initial red requires 8 AP), not Psylocke or Ares. Hood/oBW are always primary targets, since without them, tanks are usually not as dangerous.
locked wrote: I'm not sure comboing Deadpool with ANY other purple user is such a good idea since you want his purple over every other purple ability in-game, including cMags, oBW, Fury. I think you meant MMN, not cMags when mentioning cStorm? But cStorm and MMN need purple to charge blue for Wind Storm. If you are going to combo a 3* with cStorm/MMN, Hood/BP are a much better choice for rainbow and AP acceleration/huge damage.
GothicKratos wrote: My primary concern about using Deadpool is one you mentioned before; his Red's effectiveness inherently decreases over time. Though, I tell myself that it's not as drastic of an impact as I would think, from my standpoint (i.e. a Deadpool Red at my stage is basically a death sentence). (Ignoring the fact his Black isn't necessarily as useful as it seems on the cover, after looking at the Deadpool thread over in the other section of the board.)
daibar wrote: Strike tiles could be considered a soft counter to Colossus' Immovable Object.