Trying to correct an assumptio Ixalan seems to support
Comments
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true corn noddles i find i dont use single colors at all really, unless forced to.
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the shift in the meta if you had extra creatures would be more people using more of the kill spells they are complaining about, i know i would be.
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it is very true i hardly ever use a single color pw anymore unless i am forced to, perhaps a few events restricted to single colors would be a good idea to make people dust them off and play them would help, i still use my g1 and j2 a good bit rest ehh not so much
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An event with only single-color Planeswalkers allowed would certainly be interesting! I use Koth, Elspeth, and Ob Nixilis pretty frequently, though Ob I use far more for PvE than PvP.
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One thing that does need to be considered when it comes to the creatures vs removal is their purpose in the game. I firmly believe that we are actually in a good position in the game with the sheer amount of removal available, especially for those newer to the game.
To start removal is both a control and a catch up system. I still remember when I first started playing and the sheer number of games I would play that just ended with me quitting before losing all that much life because my opponent dropped enough sizable creatures (that could block or not) that even if everything went perfectly I had no chance to come back into the game. This was infuriating, especially when you get mana starved for multiple turns.
Yes, you’ve got to deal with having your creatures killed a great deal more. That is the current game meta, shift and build with more resiliency/lifegain/removal/draw in mind as you’re likely seeing this heavier than normal in the Platinum area than silver. However it’s better than getting into games where whoever can drop the bigger creature faster just has the win.2 -
lol DBJones koth in a single color you will have as many ranting as you have now, forgot about him used him for a while in just tg thats it, and the meta seems to be hurry hurry to drop the biggest hexproof creature out and hope you dont have time to wipe it out before it wipes you
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if everyone is concerned about counting down supports why isnt tezz 1 being used more? he is set up to protect them? BTW what is next a pw with an ability to cancel spells, have varaska to kill supports and ob and bolos to kill creatures, that is the last one on the list i would think. an ability to cast a support like insidious will or pact of negation.
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morgue427 said:if everyone is concerned about counting down supports why isnt tezz 1 being used more? he is set up to protect them? BTW what is next a pw with an ability to cancel spells, have varaska to kill supports and ob and bolos to kill creatures, that is the last one on the list i would think. an ability to cast a support like insidious will or pact of negation.
The obvious answer is that Tezz1 is just not very good. I only use him in EC Blue node with Omni.0 -
I like the self destructing supports, though maybe not the current shield levels and/or mana costs. I'd actually like to see it implemented on some of the problematic legacy supports.
- Supports can't be targeted so it helps keep potent effects in check and allows the team to create potent temporary card effects that are balanced
- It gives a reason to cast a support more than once
- It provides another mechanic to interact with and build around, adding depth
I agree creature removal is WAY too potent. It's 100% related to the creature limit and the lack of 'go wide' strats. Killing my 1/1 thopter for cheap? Fine. Killing my 22/22 stack of thopters for cheap? Not cool. That should require a more expensive board wipe type of card.
I like the idea of removal taking away 1 stack of reinforce, but we'd just see a resurgence of obnoxious disable decks.1 -
Not only would we see a rise of disable decks we would see a rise of massing the creature stack with tokens. Thopter would become brutally powerful and you would be in significantly more unrecoverable situations. Go ahead and try to play a match without any removal, or sticking to a low damage spell. You’ll see how difficult it becomes.0
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the main problem i think is how limited the thinking has become on colors for spells, hmm green lets give them a gem changer, blue a bounce spell, red a damage spell, black hmm kill, rest is basically just variations of them for the cost it becomes
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