+2
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96 HP
Creatures: 6 | Supports: 5 | Spells: 8
Just to clarify: the Blue Illusion Wizard token from ability 3 will not be effected by the sacrifice-spell ability that effects Illusions created from ability 2, but does gain the benefits from the support created from ability 2, correct?Brigby said:
Jace, Cunning Castaway
(At Level 60)
+2| +3
| +2
| +1
| +1
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96 HP
Creatures: 6 | Supports: 5 | Spells: 8
Ability 1: Fight and Steal - Cost 8
Level 1 - Create a support with "At the end of the turn, if a creature you control dealt combat damage this turn, discard 1 card and draw 2 cards."
Level 2 - Create a support with "At the end of the turn, if a creature you control dealt combat damage this turn, discard 1 card and draw 3 cards."
Level 3 - Target creature gains Unblockable until end of turn. Create a support with "At the end of the turn, if a creature you control dealt combat damage this turn, discard 1 card and draw 3 cards."
Level 4 - Target creature gains Unblockable. Create a support with "At the end of the turn, if a creature you control dealt combat damage this turn, discard 1 card and draw 3 cards."
Ability 2: Illusionist's Illusion - Cost 14
Level 1 - Create a 2/2 Blue Illusion token with "When this creature becomes the target of a spell, this creature is Destroyed."
Level 2 - Create 2 2/2 Blue Illusion token with "When this creature becomes the target of a spell, this creature is Destroyed."
Level 3 - Create 2 2/2 Blue Illusion token with "When this creature becomes the target of a spell, this creature is Destroyed." Create a support with "The first Illusion you control gains Hexproof."
Level 4 - Create 2 2/2 Blue Illusion token with "When this creature becomes the target of a spell, this creature is Destroyed." Create a support with "Illusions you control gain Hexproof."
Ability 3: I'm Over Here - Cost 21
Level 1 - Create a 2/2 Blue Illusion Wizard token with "Activate 2: Gain 3 Loyalty."
Level 2 - Create a 2/2 Blue Illusion Wizard token with "Activate 2: Gain 4 Loyalty."
Level 3 - Create 2 2/2 Blue Illusion Wizard token with "Activate 2: Gain 4 Loyalty."
Level 4 - Create 3 2/2 Blue Illusion Wizard token with "Activate 2: Gain 5 Loyalty."
thanks for the speedy response Brigby. I do empathize with your position of being the go-between, and having to speculate answers when you may not have been supplied the information.Brigby said:@FindingHeart8 I'm not a developer, but based on the wording of the abilities, Jace's 2nd ability at level 4 will create Hexproof Blue Illusion tokens, without being automatically destroyed, since the Hexproof is passively granted by the support. Naturally, if the support is destroyed, then the Illusions become susceptible to being targeted.
Since the wording says "Target creature...", I would speculate that technically you can give your opponent's creatures Unblockable, if you so choose to do so.
You're overlooking the potential for other illusion creatures to show up in future sets. As this creature type has been a staple of MtG for a very long time, I'm certain we'll be seeing more of them eventually.morgue427 said:would be nice to have stacking tokens, but with so few other illusion creatures to choose from (2) that is isnt a concern really, although a card like arcane adaption to make illusions would be nice, riddle form? that would work, but they are one turn
Your speculation is right! And it is the only thing greg does when it comes to ability use : spamming his first, giving my creatures unblockable. Poor, stupid Greg..Brigby said:@FindingHeart8 I'm not a developer, but based on the wording of the abilities, Jace's 2nd ability at level 4 will create Hexproof Blue Illusion tokens, without being automatically destroyed, since the Hexproof is passively granted by the support. Naturally, if the support is destroyed, then the Illusions become susceptible to being targeted.
Since the wording says "Target creature...", I would speculate that technically you can give your opponent's creatures Unblockable, if you so choose to do so.