+4
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118 HP
Creatures: 9 | Supports: 5 | Spells: 5
This is why I came here. Her second and third are just so lackluster. It doesn't matter that her 4/4 gets reinforced by dinosaur tokens when there is a whopping 3 cards in the game that can make them. 2 of those cards are a one off effect (unless you get really creative with the hatchling) and the other is on a 23 mana 5/5 with activate 1....that is green.Stormcrow said:Aside from the issue of two 3/3s being better than a 4/4, does it not seem weird to have one ability that gives all your dinos berserker and another ability that takes away reach/defender/vigilance from their guys?
I mean....if all your dinos have berserker, how does it help to remove defender/reach/vigilance? Your dinos are still gonna smash into them anyways. I guess I can imagine some edge cases where it would help (mostly involving flying) but still...the two abilities do the exact opposite of synergizing with each other. Seems like it would be better design to have the the 3rd ability remove first strike/double strike/flying/regenerate from their guys.
Though honestly it would still be pretty lackluster for a 22-loyalty ability.
Oh! Like adding the green ones?ElfNeedsFood said:I know it’s unconventional but maybe add “can have any dinosaur in her deck” as an extra non-activated ability?
Yeah. In paper, nothing prevents you from having green dinos in a R/W Hualti deck.bken1234 said:Oh! Like adding the green ones?ElfNeedsFood said:I know it’s unconventional but maybe add “can have any dinosaur in her deck” as an extra non-activated ability?
Ironically the green Enrage dinos are not bad, she might have worked well for RIX G/W Huatli.