Interesting combo/scenario that are hard to pull off
wingX
Posts: 253 Mover and Shaker
With so many characters in MPQ now, there sure are many different combo utilized by characters in a 3-characters team. Some really interesting and some really powerful. However, I was thiningk about those combo/scenario that sound good theoretically, are really interesting/funny but are hard to pull off but will be really satisfying if you manage to do it. (one will probably be with 5* Dr Ock's green). Below are some of those combos/scenario that I can think of so far.
5* Dr Ock green + Agent Coulson's purple (both active and passive) + (CapFal's blue or Hood's black):
All 3 characters beside Dr Ock have abilities to reduce countdown timer and use Coulson's purple to match away Dr Ock's green when timer is at '1'.
4* Deadpool's purple + 2*Mag Blue (5 covers) + 4*Carol's yellow active:
Use Carol yellow to lower Mag's blue timer to 0 to destroy all tiles on board including Deadpool's countdowns
After thinking through, this may not be that hard to pull off but still is a fun combo though.
Mockingbird's yellow + Colossus's Black + Vulture's black:
A match-4 cause Mockingbird's yellow to activate and at random, choose Colossus's Fastball Special which in turn choose Vulture to be thrown airborne, causing Vulture to gain APs (and activate Vulture's blue if he has 10AP), then when Vulture lands, Fastball activate Vulture's black active, causing Vulture to go airborne again and do his things (including blue active again if he still has 10AP). Basically you can gain lots of APs and do damage just by enemy making a match-4 with you having enough AP.
(I not sure if we can select which character is being thrown airborne using Fastball when activate by Mockingbird's yellow or another Fastball team-up.
Hulk (Main Event)'s Purple + American Cherv's green (can also replace one of them with 1*Spiderman with his purple) + 2*Bulleye's Black:
Critical tiles madness, but I not sure whether with Hulk (Main Event)'s Purple + American Cherv's green, will there be enough critical tiles on the board left to activate the massive damage by bulleye's black. (4 or 3 critical on board depends on the covers) .
5* Dr Ock green + Agent Coulson's purple (both active and passive) + (CapFal's blue or Hood's black):
All 3 characters beside Dr Ock have abilities to reduce countdown timer and use Coulson's purple to match away Dr Ock's green when timer is at '1'.
4* Deadpool's purple + 2*Mag Blue (5 covers) + 4*Carol's yellow active:
Use Carol yellow to lower Mag's blue timer to 0 to destroy all tiles on board including Deadpool's countdowns
After thinking through, this may not be that hard to pull off but still is a fun combo though.
Mockingbird's yellow + Colossus's Black + Vulture's black:
A match-4 cause Mockingbird's yellow to activate and at random, choose Colossus's Fastball Special which in turn choose Vulture to be thrown airborne, causing Vulture to gain APs (and activate Vulture's blue if he has 10AP), then when Vulture lands, Fastball activate Vulture's black active, causing Vulture to go airborne again and do his things (including blue active again if he still has 10AP). Basically you can gain lots of APs and do damage just by enemy making a match-4 with you having enough AP.
(I not sure if we can select which character is being thrown airborne using Fastball when activate by Mockingbird's yellow or another Fastball team-up.
Hulk (Main Event)'s Purple + American Cherv's green (can also replace one of them with 1*Spiderman with his purple) + 2*Bulleye's Black:
Critical tiles madness, but I not sure whether with Hulk (Main Event)'s Purple + American Cherv's green, will there be enough critical tiles on the board left to activate the massive damage by bulleye's black. (4 or 3 critical on board depends on the covers) .
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Comments
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Those are actually some pretty hilarious combos. Nice!
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I love gimmicks! I had a whole thread going about the following:
5* Dr. Octopus/4ocket/ 5* Banner = chase green, transform into Hulkform. Chase blue, get some Octopus tentacles on the board. Drop 4ocket's green, ideally find a way to get Octopus stunned. Then watch as the team proceeds to take a maximum of 6 turns before you have to actually make a match.
It would probably be easier to do if you swap out 4ocket or Banner for a battery like IM40 or Vulture so Ock can get as many tentacles out as possible. Or maybe Main Event Hulk's auto-match and yellow random AP generation powers can help to accelerate instead of 5* banner? I just have a single green on Ock myself, and other people in my alliance that have his blue are missing the other ingredients so it's not been posssible for me to attempt it myself.0 -
More of a scenario than a gimmick, because this strategy can and does work, but it can be hard to pull off on a bad board because it needs at least three colors.
Patch - 4Electra - MaxPun
Basically, get strikes out with Patch's green, steal the enemy strikes and buff them with Electra's purple. Reserve the highest-health enemy for Pun's black and get everyone else with your insane match damage. If you can get Electra's red out too this team will annihilate everything and anything, but it can take too long to set that all up - leaving you vulnerable.1 -
U got me at Deadpool & Magneto
would like to try that.
some things I do are
4-3-2
Gamora-Spidey-Bullseye to cover the purple tiles quick and insta kill if no more purple pops up
4-3-4
Thor gladiator and falcon can make multiple deadly strike tiles fast. Now In addition to King Panther. Since I don’t have him yet, using Hawkeye to get falcon’s purple faster.
***
Dr Oct-Patch Wolverine-Hawkeye
create enemy tiles and then Oct will blue them.0 -
Vold said:
some things I do are
4-3-2
Gamora-Spidey-Bullseye to cover the purple tiles quick and insta kill if no more purple pops up
I did tried this team once or twice during the Balance of Power PVP and manage to pull it off once.
Another one where I used during 4*Gamora PVP is using her with Loki and 3*Wolverine, where I used Wolverine's green then use Loki's black and hope no purple drop down for for install kill.
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Try using Kamala Khan in that 3* slot to just remove standard purple tiles0
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ThaRoadWarrior said:Try using Kamala Khan in that 3* slot to just remove standard purple tiles
I use Bullseye's Green to do that too, pop em purples.
More ** Bullseye fun:
Hulk, Americaz & spidey are bit too random that can match by accident.
so i use Grey Widow, she can make critical with more precision then add in Bullseye’s and manage to take out
3-5-5
Thanos-Phoenix-Gladiator Thor
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I had fun running Back in Black Spider-man, 5* Black Widow and Iron Man 40.
Use Recharge.
The countdowns resolve, Iron Man stuns himself.
Since Iron Man is stunned, Black Widow will stun a random enemy.
Since an enemy is stunned, Spider-man becomes invisible... and he also happens to have a lot of blue AP that he can do extra damage with.
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I've been running 3storm with 4Gamora and Cloak and Dagger against Iron Man in Civil War, in the upper rounds. Cloak & Dagger fill up Storm's black, she fills all the purple tiles, and then Gamora just lops off Iron Man's head.1
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Bl4de, Nightcrawler, 3* Cyclops. Get enough purple to Bamf at least a couple of times. Fire Cyke's yellow first. Profit.
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Played around with 4* Iron Fist, Vulture and Professor X. Super fun but tons of overlap.
IF and Vulture have super cheap abilities (Blue and Black respectively). Each time they fire a power X makes special tiles. After a power or two is fired and IF uses Blue, he fortified the strikes (X makes them for free) and generates Green which can be used by him to generate Black (as well as deal some nice damage) which sends Vulture airborne to generate more Blue and Green for IF. Believe me after a few turns the board will be saturated with special tiles (With plenty of fortified strikes) and huge damage inflicted.
And this isn't even taking an invisible X in mind. AI will probably play it terribly, but man this is a fun team.2 -
During the last refresh of Civil War, I was playing the Bucky wave node. I cleared the first wave, and Rags was part of the team that rotated in. The AI had something like 11 green AP gathered from the first wave, but I was set up for a red match-4. I took my chances and fired Moving Target. Thankfully, the CD appeared on the red tile I needed to rotate in to create the column clear. Oh, and Daredevil's Hand-to-Hand CD was part of the column clear, which for some reason behaves as if the AI is doing the match, because it deals damage and creates a new CD, rather than just generating AP for me. So between Moving Target and DD's CD, I basically one-shotted a full-health Rags, which at that point was up over 40K health.0
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Thanks for all the fun tips!0
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DarthDeVo said:Daredevil's Hand-to-Hand CD was part of the column clear, which for some reason behaves as if the AI is doing the match, because it deals damage and creates a new CD, rather than just generating AP for me. So between Moving Target and DD's CD, I basically one-shotted a full-health Rags, which at that point was up over 40K health.
or was there another coloumn?
or is the 4x match shooting at the green HtH tile?
If the last one then yes that will activate.
ways to activate Daredevil's HtH CD
https://www.youtube.com/watch?v=2icYIwmcFwQ
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Vold said:DarthDeVo said:Daredevil's Hand-to-Hand CD was part of the column clear, which for some reason behaves as if the AI is doing the match, because it deals damage and creates a new CD, rather than just generating AP for me. So between Moving Target and DD's CD, I basically one-shotted a full-health Rags, which at that point was up over 40K health.
or was there another coloumn?
or is the 4x match shooting at the green HtH tile?
If the last one then yes that will activate.
ways to activate Daredevil's HtH CD
https://www.youtube.com/watch?v=2icYIwmcFwQ0 -
3* Daredevil's red used to behave that way, as did X-23's purple, but then traps got changed.0
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ThaRoadWarrior said:3* Daredevil's red used to behave that way, as did X-23's purple, but then traps got changed.
The video I made was back when it is possible.
that was a nice method to use. makes it fair due to the random placement.0 -
wingX said:
5* Dr Ock green + Agent Coulson's purple (both active and passive) + (CapFal's blue or Hood's black):
All 3 characters beside Dr Ock have abilities to reduce countdown timer and use Coulson's purple to match away Dr Ock's green when timer is at '1'.
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Lemminkäinen said:wingX said:
5* Dr Ock green + Agent Coulson's purple (both active and passive) + (CapFal's blue or Hood's black):
All 3 characters beside Dr Ock have abilities to reduce countdown timer and use Coulson's purple to match away Dr Ock's green when timer is at '1'.0 -
Lemminkäinen said:wingX said:
5* Dr Ock green + Agent Coulson's purple (both active and passive) + (CapFal's blue or Hood's black):
All 3 characters beside Dr Ock have abilities to reduce countdown timer and use Coulson's purple to match away Dr Ock's green when timer is at '1'.
Anyway I think of a new combo as below:
Drax's purple (both active and passive)+ 4*Carol's yellow passive + Sentry's green (maybe + his yellow)- Get 2 Strike tiles out (preferably with Sentry's strike),
- use Sentry's green,
- then use Drax's purple for third strike tiles,
- then wait till Sentry's green expired and watch as each countdown, when expired, boost the 3 strikes and Drax's passive deal additional damage (I not sure will Drax's passive activate 1st of Carol's passive), for each countdown expired, each strike will get boosted which increase the damage of each Sentry's green and Drax's passive and so on, creating a positive feedback of strike tiles boosting and damages from 2 sources.
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