Bil said: The bad thing is most mechanics introduced rely once again on mythic engines. Mavren fein and lannery are good examples. Mythic sun dinos also make the whole tribe reliable except for the red one wich is tinykitty. Once again, a few bombs in the set, if you miss them you miss the set potential and get plenty of underpowered cards. Balancing is the key of interesting deckbuilding, but if theres no balance into the block itself there cant ca any balance beetween the sets.A dino deck with wakening sun avatar, HUF and red hour is just a triple lol ... And its standard ...SOI has been considered overpowered but it was at least coherent ... All the cards were OP.In fact since amk ive got the feeling there is even more disparity than before. OP cards are worse than ever, and the rest of cards are no match for them at all. This might just be a personal feeling though.
[arNero] said: Just a minor post:Noticing a few "hate supports that self-destruct" comments makes me think if this may send the wrong message to Oktagon.I do agree that some supports are pretty powerful and thus needs some limitation, such as self-destruct, which in the case of Swarm Intelligence and Omniscience for example, is a good idea. But looking at a few comments here (several of which I agree with), I worry that Oktagon may have indeed realized some support need self-destruct option (Hixus, Starfield, IMO), but seems like they may have overdone it.
[arNero] said: I worry that Oktagon may have indeed realized some support need self-destruct option (Hixus, Starfield, IMO), but seems like they may have overdone it.
FindingHeart8 said: [arNero] said: I worry that Oktagon may have indeed realized some support need self-destruct option (Hixus, Starfield, IMO), but seems like they may have overdone it. As a player who hates facing Hixus and Starfield in battle, I'd still disagree they need a self-destruct ability added. Hixus only has 1 shield, making it easily removable with matching a single gem-swap. Starfield is 24 mana (expensive!), and has been around since the beginning with the intention to be as powerful as it is (one of the AI Gideon's in story mode runs that combo at game-start).Yeah, they're a pain to deal with. But with support destruction being as cheap as 4cmc (some with cycling if you don't need it) and easy to obtain (common), I'd argue that being unable to handle those supports means you either need better luck or a better deck.
Gunmix25 said: FindingHeart8 said: [arNero] said: I worry that Oktagon may have indeed realized some support need self-destruct option (Hixus, Starfield, IMO), but seems like they may have overdone it. As a player who hates facing Hixus and Starfield in battle, I'd still disagree they need a self-destruct ability added. Hixus only has 1 shield, making it easily removable with matching a single gem-swap. Starfield is 24 mana (expensive!), and has been around since the beginning with the intention to be as powerful as it is (one of the AI Gideon's in story mode runs that combo at game-start).Yeah, they're a pain to deal with. But with support destruction being as cheap as 4cmc (some with cycling if you don't need it) and easy to obtain (common), I'd argue that being unable to handle those supports means you either need better luck or a better deck. I agree about Hixus, but cost is not a good excuse for not applying a self-destruct ability to Starfield. The cost of the support begins to be recovered when it brings back destroyed supports. In a lot of ways this card is like Whir but from the graveyard and it stays in play. If whir was a support that continually cast out free supports from your library every turn, I would be insisting a self-destruct be installed. Easier to visualize this imaginary version, but Starfield pulling from the graveyard makes it no more less powerful in its own right. Something to think on anyways.
[arNero] said :And even when you say that we have support destructions, they are very unreliable, especially when the enemy runs Servos, Clues, Treasures, and I'm very sure you have experienced firsthand how your Demolishes are more likely to strike Clues first instead of the more dangerous supports.
[arNero] said: I can agree with some points here saying that my opinion that some powerful supports from ages yore needs self-destruct option is indeed probably overreacting.Still, consider the fact that things like Starfield is so game-changing that at any point in the game, playing any game without support destruction can easily end your game on the spot when you're at full health once those supports show up at the wrong place at the wrong time (to add more grievances, think also Thopter Spy Network, which nets you 4/4 Thopters with little investment, Sandwurm Convergence which not only shuts down your fliers but also nets 5/5 Wurm every turn, Gideon's Defeat that gives us a damn good reason why cards like Farm and Silverstrike only have 1 shield etc).And even when you say that we have support destructions, they are very unreliable, especially when the enemy runs Servos, Clues, Treasures, and I'm very sure you have experienced firsthand how your Demolishes are more likely to strike Clues first instead of the more dangerous supports.Also, I saw in this forum some people complaining about River's Rebuke, a blue card that shuts down supports in a game where blue has been devoid of support destruction since Kaladesh. Blue and Black have no support destruction since Kaladesh, and yet they are not really gone, if in part because people play multicolor pretty often.Bottomline is, some supports are so powerful they definitely need drawbacks, but at the same time we'll probably need to work with Oktagon in deciding which supports need to have such drawbacks and which ones actually don't, in light of how, as I agree, some of the newer supports have been given self-destruct option when they already don't impact the game massively enough.
FindingHeart8 said: I agree with what Bil and Barbar said above me. I'd also like to add another drawback to Starfield...not only is it slow, but in the weighted card draws it's an easy draw, which is bad when you only need one. I've lost count of the number of times my opening hand has been 3 starfields, which can cost you the game if your opponent is playing a fast deck.
babar3355 said: FindingHeart8 said: I agree with what Bil and Barbar said above me. I'd also like to add another drawback to Starfield...not only is it slow, but in the weighted card draws it's an easy draw, which is bad when you only need one. I've lost count of the number of times my opening hand has been 3 starfields, which can cost you the game if your opponent is playing a fast deck. I honestly can't wait to River's Rebuke a Starfield Lock
FindingHeart8 said: babar3355 said: FindingHeart8 said: I agree with what Bil and Barbar said above me. I'd also like to add another drawback to Starfield...not only is it slow, but in the weighted card draws it's an easy draw, which is bad when you only need one. I've lost count of the number of times my opening hand has been 3 starfields, which can cost you the game if your opponent is playing a fast deck. I honestly can't wait to River's Rebuke a Starfield Lock I would be SO SAD if the AI Rebuked my Starfield Lock
... I'd also like to add another drawback to Starfield...not only is it slow, but in the weighted card draws it's an easy draw, which is bad when you only need one.
HypnoticSpecter said: ... I'd also like to add another drawback to Starfield...not only is it slow, but in the weighted card draws it's an easy draw, which is bad when you only need one. Sorry, n00b here. What do you mean by weighted card draws?
HypnoticSpecter said: Wow. Does @Volrak buy this?