Oh my god, are we REALLY going to have to play this event again in a few weeks?
Comments
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Oh, I totally took my 5*s and stacked down in 7, where the countdown tiles did very little (in my defence, I have a new born in the house, so time is restricted.) it was nice.
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CT1888 said:Oh, I totally took my 5*s and stacked down in 7, where the countdown tiles did very little (in my defence, I have a new born in the house, so time is restricted.) it was nice.1
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Okay, if you guys don't do anything else to change the event, then change this.
Make the loaner nodes a one-shot-and-done.
I ended up having to sacrifice my placement, which otherwise was top 10 until tonight, because I could not beat those three nodes 3 times each with just a 4* to do the heavy lifting. Especially when their moves take SO LONG as they add special tiles and destroy tiles and duplicate special tiles and create critical tiles and cause cascades and more board shuffle...and then they make a match. And then you wait 5 seconds for the attack tile animation to happen.
And then it's my turn and I make a match and spend the next 30 seconds watching the enemy make their move again.
I thought 10 minutes would have been enough. I did the last node once and the middle node once and as a result finished 21st. What a total waste of my night, I might as well have made less effort throughout and finished 100th. Would have been the same result.
TL;DR - Making us do three completions of the three loaner nodes on the last day for no rewards is the dumbest PvE design you've done in a long time. Please no.
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Dragon_Nexus said:Okay, if you guys don't do anything else to change the event, then change this.
Make the loaner nodes a one-shot-and-done.
TL;DR - Making us do three completions of the three loaner nodes on the last day for no rewards is the dumbest PvE design you've done in a long time. Please no.0 -
Sandmaker said:What part of this event makes it more of a "chore" than other PvE events? Because it was more difficult and required you to stopped using R&G to actually deal with the new tiles?
This is the kind of event people have been requesting for a while now and I think they did a pretty good job overall.
If looking at the team damage done by 'neutral' tiles in sub 1, with sometimes 4 CD's going off on the same turn is somehow 'a fun and new strategy' the devs can count me out. In my opionin those things are doing either too much damage or have a too short timer to be able to deal with them effectively. That is not a valid strategy but rather trying to see if you can get lucky 4 times in a row when starting a new mission (or having a playable Quake).
If you are having fun playing this event I certainly do not wish to say you are wrong or anything like that (in fact, good on you!), I just felt the need to give my opinion that while I welcome new content this event feels very much in need of improvement to me, hopefully before the second run.5 -
Dragon_Nexus said:Okay, if you guys don't do anything else to change the event, then change this.
Make the loaner nodes a one-shot-and-done.
I ended up having to sacrifice my placement, which otherwise was top 10 until tonight, because I could not beat those three nodes 3 times each with just a 4* to do the heavy lifting. Especially when their moves take SO LONG as they add special tiles and destroy tiles and duplicate special tiles and create critical tiles and cause cascades and more board shuffle...and then they make a match. And then you wait 5 seconds for the attack tile animation to happen.
And then it's my turn and I make a match and spend the next 30 seconds watching the enemy make their move again.
I thought 10 minutes would have been enough. I did the last node once and the middle node once and as a result finished 21st. What a total waste of my night, I might as well have made less effort throughout and finished 100th. Would have been the same result.
TL;DR - Making us do three completions of the three loaner nodes on the last day for no rewards is the dumbest PvE design you've done in a long time. Please no.0 -
I think it was just a bad start. Venom Bomb was awful on release too. Couple fixes, few reworks and it will be less painful. Hazards are OK, but not balanced well. Exploding tech does 3-4k aoe damage, but Royal shields is just bunch of protects straight 50? About Collapsing mines I even don't wanna talk. "Neutral" tiles, that destroy only your ap. Funny. Ultron and his goons are annoying by default (SWARM!) and Dark Avagers is just typical enemy's. And yeah, loaner node's...0
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Lesson learned, I guess. I man, I knew I'd have to do those I just didn't anticipate how damn long each turn would take.
Shoulda wiped them all out well before my final run. I'll remember next time.
Though next time it'll probably show up when I have work, killing my final placement again.
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required you to stopped using R&G to actually deal with the new tiles?
Actually it required me to use Gamora/R&G due to the speed at which they kill everything and the comparative lack of AP they need to do it. I love the game as much as anyone but there's no way around the fact that this event was uninspired and another token of the extent to which the devs are seemingly interested in manipulating people psychologically than creating fun and engaging content.
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Sandmaker said:What part of this event makes it more of a "chore" than other PvE events? Because it was more difficult and required you to stopped using R&G to actually deal with the new tiles?0
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Personally, I do enjoy new content as these days I play mostly PvE & minimum PvP to only get the progression rewards that I am happy with...but I would not consider this event as part of it. I was very much looking forward to a new story based on Wakanda / Black Panther but only ended up being very disappointed.
New event, yes, so technically new content but considering it myself as a missed opportunity. Going to the trouble of creating something new only to plaster the Dark Avengers all over it seems kind of lame (mixed in with the most annoying goons in the game in my opinion which are the Ultron ones makes for a bad combination).
Further more, as far as new content is concerned, there was like one piece of dialogue on the loaner nodes to open up a each sub & then nothing except at the very end of each sub. Not much effort there either.
New elements are basically hazard tiles that are meh (borderline annoying mostly) & the fact that you get multiple loaner nodes to grind at the end (got better things to do than do 9 hits on the last with feature characters thank you very much) along with a few challenge nodes for a good Iso-8 reward which is cool (at least one thing, right?). Other than that, not much to it really.
Expectation wise, in comparison with other recent new PvE events, this one fell way short of Strange Sights for example which introduced much more in depth story & interesting mechanics or Venom Bomb that had its issues but introduced new goons to play against at least.
Overall, disappointing.2 -
Yes, it'll be back soon for Shuri. If they wanted to fix it first, I'd like to see the dark avengers removed in favor of more interesting opponents, some wave nodes added, and maybe some tweaking to the hazard tiles. Really, it's the first one that's most important to me. Can't we fight someone that isn't a dark avenger?0
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Dragon_Nexus said:Okay, if you guys don't do anything else to change the event, then change this.
Make the loaner nodes a one-shot-and-done.
I ended up having to sacrifice my placement, which otherwise was top 10 until tonight, because I could not beat those three nodes 3 times each with just a 4* to do the heavy lifting. Especially when their moves take SO LONG as they add special tiles and destroy tiles and duplicate special tiles and create critical tiles and cause cascades and more board shuffle...and then they make a match. And then you wait 5 seconds for the attack tile animation to happen.
And then it's my turn and I make a match and spend the next 30 seconds watching the enemy make their move again.
I thought 10 minutes would have been enough. I did the last node once and the middle node once and as a result finished 21st. What a total waste of my night, I might as well have made less effort throughout and finished 100th. Would have been the same result.
TL;DR - Making us do three completions of the three loaner nodes on the last day for no rewards is the dumbest PvE design you've done in a long time. Please no.
Are they on steroids? Or...maybe better use of boosts & TU's.0 -
A few simple fixes would turn this event around. 1. remove the special tiles or 2. match all cascade and ap loss I suffer to the enemy or 3. remove the swarm happy ultron goon and replace with hammer goon. Quick easy fix.1
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Some good, some bad in my opinion.
Good:
The one-on-one Panther nodes were an awesome idea and the rewards were nice bonuses. I'd like to see more bonuses like this in events that highlight characters in the story. For example having Heart of Darkness have a node for Wolverine, a node for Daredevil and a node for Punisher. Or Webbed Wonder have Spiderman and Howard nodes. It was nice tying the story to my roster.
Having some Green Goblin in the mix was a nice change
The Hazard Tiles gave the event a different feel, even if they do need some tweaking. I appreciate the effort to make them more neutral, even if they weren't as neutral as they really need to be.
With Thor buffed and the Hazard Tiles not owned by the enemy, I had no reason to use Gambit!
The Shield Hazard was nicely balanced where I got some benefit and the enemy got some benefit. The Shields could have been a little stronger to make them more interesting.
I had a fun fight where I was down to Nightcrawler against a level 505 Daken and I got BAMF! going on a purple board. Downed Daken from about 40K health on a purple winfinite. First time I've really had Nightcrawler totally dominate a fight.
Bad:
They didn't need to have Hazard Tiles in every single node.
As noted by many, the exploding tiles were too strong. If they were toned down just a bit I could have a strategic option to bring Quake and let them go off. But at SCL 9, I had to focus on just winning the match so quickly that exploders didn't go off. So every match was Thor + America Chavez + either Gamora or Nightcrawler.
The AP Hazard really needed to steal from both teams
As other stated, having to grind three loaner nodes at the end was a Royal Pain
It was pretty relentless without a few more goon-only nodes (and I don't consider Sentries to be goons since they move the board)
The Dark Avengers didn't bother me so much, but I have a Champed 5* Thor. I might feel differently if the buffed 5* for the event was someone I have who is poorly covered
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hunky_funky said:"Neutral" tiles, that destroy only your ap. Funny.
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acescracked said:But then how did those other players knock you out of t10 playing under the same conditions?
Are they on steroids? Or...maybe better use of boosts & TU's.
Regardless, this is the only event set up this way. I could also count Meet Rocket & Groot, but one of those nodes is against the squishy Doombots, so it almost doesn't count.
The nodes here are the exact opposite with 5 passives going off, then board shake followed by the AI actually making a move. Assuming they didn't also use an ability there too.
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My problem with this event was that I had neither Yondu or 5* Thor, so really couldn’t progress through it to make it count. Therefore, I couldn’t get the 4* BP reward I needed for this current event. So I just spent my time in PVP and have the best start I’ve ever had. Lol0
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I'm still wondering why the ai, who are attacking Wakanda, are getting help to defeat you defending it, rather than the other way round?
Royal Shield being the really odd one, it should really be the other way around, teasing the ai with protection then swapping it around.0 -
I liked it better than Honor Amongst Thieves at least, where even the story writing is bad.
I could see the first hazard tile being tuned down for higher SCLs. I didn't mind the other two, but it wouldn't hurt to make the Collapsing Mine do the same for the enemy, or increase enemy AP costs by 1.1
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