Thuran said: Yeah, 4 slots would have been nice, but I like that they made "reinforcement matters", so your 2nd copy of those first 2 vampire generate more tokens, as though they were effectively single copies.If you cast 4 vampires, you (theoretically) get 4 tokens and deal 4 times the damage on attack, just as though you had 4 separate creatures out...with banding...
Emanon2000 said: You made my point... if you had the cards to make them work... there are more efficient routes... im sure i am going to be forced to use treasures for too many events... its one thing to lose a gem ... its another when your gem rewards the other player...
Gunmix25 said: Emanon2000 said: You made my point... if you had the cards to make them work... there are more efficient routes... im sure i am going to be forced to use treasures for too many events... its one thing to lose a gem ... its another when your gem rewards the other player... Same applies to KLD/AER energy cards... Almost all the good energy generators were either mythics or exclusives. Making the general population of cards that use said mechanic almost useless. Especially when trying to build energy you still have it stolen away by your opponent who happens to have the right cards. I still don't have Lightning runner.
FindingHeart8 said: Gunmix25 said: Emanon2000 said: You made my point... if you had the cards to make them work... there are more efficient routes... im sure i am going to be forced to use treasures for too many events... its one thing to lose a gem ... its another when your gem rewards the other player... Same applies to KLD/AER energy cards... Almost all the good energy generators were either mythics or exclusives. Making the general population of cards that use said mechanic almost useless. Especially when trying to build energy you still have it stolen away by your opponent who happens to have the right cards. I still don't have Lightning runner. neither do I
I feel for ya buddy, I really do. *knuckle bump*
I tried like crazy to get this card... after the 'GREAT CONVERSION' [insert god-like echo] I BC'd a lot of cards ... only to have lightning runner be one of the last two mythics left in that set ... grrrrrrrrr
Gunmix25 said: FindingHeart8 said: Gunmix25 said: Emanon2000 said: You made my point... if you had the cards to make them work... there are more efficient routes... im sure i am going to be forced to use treasures for too many events... its one thing to lose a gem ... its another when your gem rewards the other player... Same applies to KLD/AER energy cards... Almost all the good energy generators were either mythics or exclusives. Making the general population of cards that use said mechanic almost useless. Especially when trying to build energy you still have it stolen away by your opponent who happens to have the right cards. I still don't have Lightning runner. neither do I I feel for ya buddy, I really do. *knuckle bump* I tried like crazy to get this card... after the 'GREAT CONVERSION' [insert god-like echo] I BC'd a lot of cards ... only to have lightning runner be one of the last two mythics left in that set ... grrrrrrrrr
Volrak said: Kardynal said:The problem is that cards like this are going too far.This card is not weak by the standards of a broken card like Omniscience; it's not weak by the standards of a card that used to be broken like Drowner of Hope; it's not weak by the standards of an overpowered card like Gisela; it's not weak by the standards of a powerful/playable card like Abbot of Kher Keep. It's on a level with the kind of trash that never makes it into a deck, like Mindmelter, or Scrounger of Souls, or Duskwatch Recruiter. I think this judgement is premature. There's no theoretical upper limit to how many explores can be activated per turn. If you can easily and reliably explore 5 times a turn, or even 3, then this card will see play. We won't know if that's the case until all cards are published.
Kardynal said:The problem is that cards like this are going too far.This card is not weak by the standards of a broken card like Omniscience; it's not weak by the standards of a card that used to be broken like Drowner of Hope; it's not weak by the standards of an overpowered card like Gisela; it's not weak by the standards of a powerful/playable card like Abbot of Kher Keep. It's on a level with the kind of trash that never makes it into a deck, like Mindmelter, or Scrounger of Souls, or Duskwatch Recruiter.
ZW2007- said: My issue with stuff like this is the abundance of cheap removal. 19 mana for a 4/4 that can grow quickly is all well and good but sometimes you are lucky to get a few attacks in before it's dead or back in your hand. I'd rather my 19 mana be better invested.
Kardynal said: Thriving Ibex was never the powerhouse that JC intended it to be, was it.
Hibernum_JC said: Plus, I mean not everything always works out exactly how you hope it would.