Ixalan card costs
Comments
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Thuran said:Yeah, 4 slots would have been nice, but I like that they made "reinforcement matters", so your 2nd copy of those first 2 vampire generate more tokens, as though they were effectively single copies.
If you cast 4 vampires, you (theoretically) get 4 tokens and deal 4 times the damage on attack, just as though you had 4 separate creatures out...with banding...
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Emanon2000 said:You made my point... if you had the cards to make them work... there are more efficient routes... im sure i am going to be forced to use treasures for too many events... its one thing to lose a gem ... its another when your gem rewards the other player...
Same applies to KLD/AER energy cards... Almost all the good energy generators were either mythics or exclusives. Making the general population of cards that use said mechanic almost useless. Especially when trying to build energy you still have it stolen away by your opponent who happens to have the right cards. I still don't have Lightning runner.4 -
Gunmix25 said:Emanon2000 said:You made my point... if you had the cards to make them work... there are more efficient routes... im sure i am going to be forced to use treasures for too many events... its one thing to lose a gem ... its another when your gem rewards the other player...
Same applies to KLD/AER energy cards... Almost all the good energy generators were either mythics or exclusives. Making the general population of cards that use said mechanic almost useless. Especially when trying to build energy you still have it stolen away by your opponent who happens to have the right cards. I still don't have Lightning runner.
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Thriving Ibex was never the powerhouse that JC intended it to be, was it.1
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FindingHeart8 said:Gunmix25 said:Emanon2000 said:You made my point... if you had the cards to make them work... there are more efficient routes... im sure i am going to be forced to use treasures for too many events... its one thing to lose a gem ... its another when your gem rewards the other player...
Same applies to KLD/AER energy cards... Almost all the good energy generators were either mythics or exclusives. Making the general population of cards that use said mechanic almost useless. Especially when trying to build energy you still have it stolen away by your opponent who happens to have the right cards. I still don't have Lightning runner.I feel for ya buddy, I really do. *knuckle bump*
I tried like crazy to get this card... after the 'GREAT CONVERSION' [insert god-like echo] I BC'd a lot of cards ... only to have lightning runner be one of the last two mythics left in that set ... grrrrrrrrr
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Gunmix25 said:FindingHeart8 said:Gunmix25 said:Emanon2000 said:You made my point... if you had the cards to make them work... there are more efficient routes... im sure i am going to be forced to use treasures for too many events... its one thing to lose a gem ... its another when your gem rewards the other player...
Same applies to KLD/AER energy cards... Almost all the good energy generators were either mythics or exclusives. Making the general population of cards that use said mechanic almost useless. Especially when trying to build energy you still have it stolen away by your opponent who happens to have the right cards. I still don't have Lightning runner.I feel for ya buddy, I really do. *knuckle bump*
I tried like crazy to get this card... after the 'GREAT CONVERSION' [insert god-like echo] I BC'd a lot of cards ... only to have lightning runner be one of the last two mythics left in that set ... grrrrrrrrr
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Volrak said:Kardynal said:The problem is that cards like this are going too far.
This card is not weak by the standards of a broken card like Omniscience; it's not weak by the standards of a card that used to be broken like Drowner of Hope; it's not weak by the standards of an overpowered card like Gisela; it's not weak by the standards of a powerful/playable card like Abbot of Kher Keep. It's on a level with the kind of trash that never makes it into a deck, like Mindmelter, or Scrounger of Souls, or Duskwatch Recruiter.3 -
Edit: Dupe post. Mods please delete. I have the option to do so myself but apparently lack the permission...0
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I think that relies on cards, especially removal, not being adjusted later. There are a bunch of options right now, but there's nothing saying that won't change, and that if creatures go up in cost that removal won't also get more expensive as a result to counterbalance it.0
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ZW2007- said:
Yep, removal is a _Serious_ problem right now. It's no one card, there's just way too much, creatures are close to useless for beatdown, you can expect them to die within 2 turns. Bolas being "destroy" skews things further since he's played a LOT, if he was -5/-5 instead of just destroy there'd be more ways to work around it.
Part of the reason the meta is skewed towards fast unstoppable kills (like cycling or combo decks) is _because_ creatures and long games are less viable. This isn't happening in a vacuum.2 -
Honestly, outside of legacy I don't encounter people playing much removal as they used to, for some reason.0
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Kardynal said:Thriving Ibex was never the powerhouse that JC intended it to be, was it.
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we'll never forget thriving ibex, JC. Never. it's a powerhouse in all our hearts.
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At least it was relatively cheap!0
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Plus, I mean not everything always works out exactly how you hope it would.5
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Hibernum_JC said:Plus, I mean not everything always works out exactly how you hope it would.0
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Don't worry about me, I've moved on to other big projects, so it's all good.
I've been keeping track of the various developments Oktagon is doing because I'm very curious of the direction they are taking things. It's not necessarily what I would have done but they also have to wrap their heads around what we left them (including all my awesome spreadsheets that were made fun of!). I'm super confident in them and having met some of them I know they are very passionate and qualified. Unfortunately I do not have the time to be playing the game much, but I still boot it up from time to time.7 -
We players can be very hard on the devs and certainly don't hesitate to speak our mind when it comes to the changes/features that we think are affecting the game in a negative way (But only because we are quite passionate about it). Things seem to be certainly improving in a lot of ways but I hope the team is ready for all sorts of feedback after the release of Ixalan.
PS: I just sifted through the old posts and can appreciate all over again the frequency of your engagement with players during early days of the game, especially during the release of Zendiker block. Those were the days when we could pop all our questions, discuss cards and got responses right there.2 -
Reading the blog, i understood that vampires reward reinforced creatures , so i don't think the first creature would get that reward ....0
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Ugh. They jumped the sharkasaurus....0
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