Ixalan Blog Posts *Updated (2/8/18)
Comments
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Brigby said:Hi Everyone. While it is true that Ixalan will not bring new PvE events, that certainly does not mean we've forgotten about them. The team has been working very hard to quickly finish development of Ixalan, and while PvP events can be created relatively quickly, comparatively PvE events take up much more time, due to the amount of unique content required. Once we're caught up with Magic: The Gathering's set release schedule, then I speculate the team will be able to return to the usual amount of content released during these sets. Thank you for understanding!
Also can we get some insight on what the events schedule will look like and how they will handle stale content in the meantime? (Oktagon has done a great job so far bringing back HoD, AM and the Holiday Showdown — but HOD has already gotten a bit stale and AM runs 12 hours too long to be fun with 5 nodes).0 -
FindingHeart8 said:Brigby said:Drewster said:FindingHeart8 said:Brigby said:Just as an FYI for everyone, Across Ixalan will initially be replacing Trial of the Planes, as the PvP event with an entry cost.
I applaud the goblin love but think of the little goblins too...
"The rewards for Across Ixalan will be the same as Trial of the Planes."
Ummm... For Platinum that is good. For the rest, NO. Give _bronze_ a reason to play it. Platinum have done nothing more than the others to deserve the 30 gold off, give it to everyone or noone. There is ZERO reason to give platinum more reason than the others to play.
You can adjust the rewards for each level, but actually _look_ at them and make sure they are actually appealing for ALL levels. The classism is inherent in giving each level different types of rewards, you don't have to add a "top 1% percenter" insult to the mix by giving the elitist fools (of which I am one in this game) free money for zero effort.
Everyone gets free money or noone does. At least make the class bias less blatant and obvious.
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Kinesia said:
I applaud the goblin love but think of the little goblins too...
"The rewards for Across Ixalan will be the same as Trial of the Planes."
Ummm... For Platinum that is good. For the rest, NO. Give _bronze_ a reason to play it. Platinum have done nothing more than the others to deserve the 30 gold off, give it to everyone or noone. There is ZERO reason to give platinum more reason than the others to play.
You can adjust the rewards for each level, but actually _look_ at them and make sure they are actually appealing for ALL levels. The classism is inherent in giving each level different types of rewards, you don't have to add a "top 1% percenter" insult to the mix by giving the elitist fools (of which I am one in this game) free money for zero effort.
Everyone gets free money or noone does. At least make the class bias less blatant and obvious.
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@Kinesia you're usually pretty spot-on, but I have to disagree strongly with you here. Trial of the Planes was always meant to be an incentive for people to level up to platinum. The lack of appeal at lower levels is part of the design. I agree that there should be a better incentive for lower levels to play it but not at the expense of Platinum players who use it as a way to acquire new cards, and at a pretty fair rate to the devs I might add. No need totgo overboard with cries of classism on this issue.9
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In the spirit of being constructive, rather than just complaining that I think the previewed cards need an editing pass, I'm just gonna....give the previewed cards an editing pass. @Brigby please pass this along if you think it'll help!
Vance's Blasting Cannons - "at the end of your turn, discard your last card" - in MTGPQ, all "discard a card" effects hit the last card in your hand (unless they specifically make you discard a random card), so this can just read "at the end of your turn, discard a card" for the sake of brevity/simplicity/consistency.
Vanquisher's Banner - "all your creatures gets +2/+2" should be "all your creatures get +2/+2". This is the first of a lot of cards in this list that use "gets" where they should use "get".
Captain Lannery Storm (btw, my favorite previewed card so far!) - same issue as Vanquisher's Banner, "Pirates you control gets +X/+0..." should be "Pirates you control get +X/+0" Also, "...where X is the numbers of Treasures you control", numbers should be singular: "where X is the number of Treasures you control" (even if the number of treasures is 23, it's still just one number.)
Kinjalli's Caller/Otepec Huntmaster - Assuming their dinosaur-cost-reduction abilities work the same way, the wording should be the same for both. Pick one or the other and stick with it. (I think Kinjalli's Caller is clearer, personally, assuming the cost reduction is only in effect while the creature is on the board and goes away if the creature goes away.)
Herald of Secret Streams - "Your buffed creatures gains..." should be "Your buffed creatures gain..."
Tishana, Voice of Thunder - I'd prefer "the number of cards in your hand" instead of "the amount of cards in your hand" but I'll admit I'm being nitpicky here.
Spell Swindle - "find all 4 treasures" - all 4, hunh? I maybe don't understand how treasures work. Can you have more than 4? What if you already have some treasures? I dunno. This seems vaguely worded to me, but maybe I just don't get the mechanic yet.
Bellowing Aegisaur - a single creature gets +1/+1, a group of creatures (such as "all creatures you control") get +1/+1. No "s", again.
Raider's Wake - "whenever your opponent discards a card, that player loses 3 life." Simpler to parse (and also consistent with how, for example, Scab-Clan Berserker is worded: "whenever your opponent discards a card, your opponent loses 3 life."
Kopala, Warden of Waves - I mean, I get that they're Merfolk, but I still feel like we should stick to saying "on the battlefield" instead of "in the battlefield" even though technically, if the battlefield is an ocean, merfolk probably would be in it instead of on it.
Bishop of the Bloodstained - another instance where the text goes "your opponent"-->"that player". Unless you guys have some crazy 3+ player multiplayer matches in the works, it's easier to parse if you just write "your opponent" twice.
Carnage Tyrant - "Can't have it's mana drained or raised." I think I get what you're trying to say here but it's not very clear. Assuming I'm right about how the card works, try this instead: "Mana cannot be drained from this card and its mana cost cannot be increased."
Non-grammar-note: I have a lot of curiosity about how this Carnage Tyrant interacts with, e.g., cycling, dinosaur-cost-reducers entering and then leaving play, etc.. Or if someone hits you with a "drain the mana from the first card" and this is the first card, does the mana drain fizzle, or hit the second card? Anyways I hope you guys bug-tested the heck out of this guy, is what I'm saying. And if you can find an even better way of wording the card that answers some of these questions I have, even better!
Axis of Mortality - "At the beginning of each player turn" should be "At the beginning of each player's turn" or just "At the beginning of each turn"
Non-grammar note: what a weird card
Kinjalli's Sunwing - Instead of trying to fix everything that is not-great about this wording, may I simply suggest that you just copy & paste the text from Thalia, Heretic Cathar instead? She does almost exactly the same thing, no need to reinvent the wheel here.
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Kinesia said:FindingHeart8 said:Brigby said:Drewster said:FindingHeart8 said:Brigby said:Just as an FYI for everyone, Across Ixalan will initially be replacing Trial of the Planes, as the PvP event with an entry cost.
I applaud the goblin love but think of the little goblins too...
"The rewards for Across Ixalan will be the same as Trial of the Planes."
Ummm... For Platinum that is good. For the rest, NO. Give _bronze_ a reason to play it. Platinum have done nothing more than the others to deserve the 30 gold off, give it to everyone or noone. There is ZERO reason to give platinum more reason than the others to play.
You can adjust the rewards for each level, but actually _look_ at them and make sure they are actually appealing for ALL levels. The classism is inherent in giving each level different types of rewards, you don't have to add a "top 1% percenter" insult to the mix by giving the elitist fools (of which I am one in this game) free money for zero effort.
Everyone gets free money or noone does. At least make the class bias less blatant and obvious.
Newer players in any game have to play catch up with those who have been playing a lot longer. I don't see any problem with that. There is a thing called sense of progress. TotP was designed by developers for that in mind and it was explained in detail when they introduced it. There is an incentive to move up.
I understand that your kids also play the game and are at lower levels and you may have firsthand observation of new player experience but I have to agree with mainloop25. Your cries for classism are overboard, and a bit off topic if I may say.4 -
Stormcrow said:Kinjalli's Sunwing - Instead of trying to fix everything that is not-great about this wording, may I simply suggest that you just copy & paste the text from Thalia, Heretic Cathar instead? She does almost exactly the same thing, no need to reinvent the wheel here.0
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What if they kept the reward structure exactly the same, while changing the cost of participation to scale as you progress through the mastery levels. Something like this, for example:
Bronze: 40 crystals
Silver: 45 crystals
Gold: 50 crystals
Platinum: 60 crystals (the current cost for everyone, regardless of mastery)
Of course this could all be a moot point, depending on how devalued our jewels will be after this update. As things stand right now, I would agree with many of my teammates who have been saying that the combination of Crafting and the current drop rates from Elite Packs have greatly undercut the value of mana jewels, and greatly increased the value of crystals.0 -
The way it works has always been strange. For example If I have 2 copies of sky ship and my opponent has authority of counsel or Thalia in play then my first copy triggers ETB, then disables. Then my second copy doesn’t trigger its ETB effect . It also won’t trigger if I reinforce a creature that is locked down by any support that disabled the original creature such as Hixus, bonds,desert’s hold, and cast out. Was it intentionally programmed that way? Your guess is as good as mine.0
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Kinesia said:FindingHeart8 said:Brigby said:Drewster said:FindingHeart8 said:Brigby said:Just as an FYI for everyone, Across Ixalan will initially be replacing Trial of the Planes, as the PvP event with an entry cost.
I applaud the goblin love but think of the little goblins too...
"The rewards for Across Ixalan will be the same as Trial of the Planes."
Ummm... For Platinum that is good. For the rest, NO. Give _bronze_ a reason to play it. Platinum have done nothing more than the others to deserve the 30 gold off, give it to everyone or noone. There is ZERO reason to give platinum more reason than the others to play.
You can adjust the rewards for each level, but actually _look_ at them and make sure they are actually appealing for ALL levels. The classism is inherent in giving each level different types of rewards, you don't have to add a "top 1% percenter" insult to the mix by giving the elitist fools (of which I am one in this game) free money for zero effort.
Everyone gets free money or noone does. At least make the class bias less blatant and obvious.
I will say though that I do think there should be -slightly- better rewards for higher tier, to motivate players to climb the ladder and a treat for players who have put in the time/money. That being said, I think even the lowest tier of players should be able to at least get their refund of crystals by playing through the new events along with additional rewards to make it worth participating.
Regardless of what other players are claiming to the contrary here, I do recognize your valid point of a class bias existing. I agree that it's a problem and hope that the new event will result in a step in the right direction
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Mainloop25 said:@Kinesia you're usually pretty spot-on, but I have to disagree strongly with you here. Trial of the Planes was always meant to be an incentive for people to level up to platinum. The lack of appeal at lower levels is part of the design. I agree that there should be a better incentive for lower levels to play it but not at the expense of Platinum players who use it as a way to acquire new cards, and at a pretty fair rate to the devs I might add. No need totgo overboard with cries of classism on this issue.
@khurram I would not say@Kinesia's argument is off topic, but more a supporting discussion to this thread as it relates to player feedback about Ixalan and the forward movement of this game. Unless analyzing another's comment (that directly relates to the thread) is off topic, then his points are relevant.
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These blog posts keep getting more underwhelming.1
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Personally, I'd say reducing the cost of Across Ixalan to 20 Crystals down from Trial of the Planes at 60 Crystals is a move that benefits players of all tiers as the baseline is now that you get a discounted 20-Crystal XLN 5-card pack for a single win in the event since rewards are the same.
But with the reduction of the entry fee by 40 Crystals, I think Platinum doesn't need that 30 Crystal rebate any more. If it still should be there as a tier, maybe 10 Crystals to make it 50% of the entry fee like it was for TotP instead of a 50% profit on entry fee.
Platinum will already get more Jewels than the rest of the tiers. Heck, maybe just change the last tier for Platinum to a set number of Mana Orbs like 50.
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I'd also like to thank Oktagon for their efforts in trying to make Ixalan feel more unique compared to how the previous developers have done the events and cards for this game. Granted, I have my doubts on certain proposed ideas like some have voiced out here, but I think overall it's a positive direction and I am optimistic that we will see tweaks along the way in the right direction.
May the MtGPQ community have sufficient good graces to give construction feedback to Oktagon instead of vomiting snarky comments and self-entitled demands like was done with the previous bunch.MADAFAKA said:@Brigby please answer the previous question. is the new totp legacy or standard?
I hope it stays legacy.
lack of pve is a bummer. I hope we get more coalition events
.Across Ixalan – PvP – Standard4 -
span_argoman said:Personally, I'd say reducing the cost of Across Ixalan to 20 Crystals down from Trial of the Planes at 60 Crystals is a move that benefits players of all tiers as the baseline is now that you get a discounted 20-Crystal XLN 5-card pack for a single win in the event since rewards are the same.
But with the reduction of the entry fee by 40 Crystals, I think Platinum doesn't need that 30 Crystal rebate any more. If it still should be there as a tier, maybe 10 Crystals to make it 50% of the entry fee like it was for TotP instead of a 50% profit on entry fee.
Platinum will already get more Jewels than the rest of the tiers. Heck, maybe just change the last tier for Platinum to a set number of Mana Orbs like 50.
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I'd also like to thank Oktagon for their efforts in trying to make Ixalan feel more unique compared to how the previous developers have done the events and cards for this game. Granted, I have my doubts on certain proposed ideas like some have voiced out here, but I think overall it's a positive direction and I am optimistic that we will see tweaks along the way in the right direction.
May the MtGPQ community have sufficient good graces to give construction feedback to Oktagon instead of vomiting snarky comments and self-entitled demands like was done with the previous bunch.MADAFAKA said:@Brigby please answer the previous question. is the new totp legacy or standard?
I hope it stays legacy.
lack of pve is a bummer. I hope we get more coalition events
.Across Ixalan – PvP – Standard
1. The entry fee and the rewards should be the same and always should have been the same. Anything that cash based currency (crystals are cash-based) is used for should be the same value no matter what level of play you are at.
2. Standard
--The thing is I love Standard for coalition PvP, but for a daily event that I pay for??? -- I've put so much time and money into my legacy collection and now they're basically devaluing it more???1 -
2. Standard
--The thing is I love Standard for coalition PvP, but for a daily event that I pay for??? -- I've put so much time and money into my legacy collection and now they're basically devaluing it more???There has to be some sort of balance, and I think that paid legacy events just serves to further divide people who will and won't play along the lines of worth. I don't play trail of the planes now because the risk is not worth the cost when I know that I'll be dramatically outclassed, but did play it the few times it was made free, which ironically just reinforced my opinion since I wasn't even able to make progression to the crystals reward during those instances.It might be worth considering that players have the option of specifying if they want to enter legacy or standard versions of the same event and then only playing other players who selected the same.Edit: as an added complaint regarding the event in general, it's a legacy event that gives currency to be applied to purchasing the most rare and powerful cards for standard. It kind of creates a problem wherein those with powerful legacy collection get a leg up over those who do not. It reinforces my stance that masterpieces need to be restricted to legacy.... just like paper magic (since we seem to be following that rotation)6 -
As new sets are coming in the combos are becoming more powerful, some decks just need less than 3 turns to end up the match which is terrible, specially for new players who does not have a good collection. For me, it's almost a year playing to get a collection good enough for totp and still hard to win.
Besides that, making more standard events is an incentive for players to buy the new exclusive mythics to improve their deck and keep the good revenue for the devs.
I think it was a smart decision for both players and the devs.0 -
Ummm... @Brigby wasn't the final part of the blog supposed to showcase the new cards?
What I got from that was.
Cards need balancing but we aren't doing it now.
Pw need updating but we aren't doing it now.
Elite packs will have masterpieces from iconic masters but we aren't changing the rng
And here's two cards
Did I miss something other than that?0 -
*Added the final chapter of the Ixalan Blog Posts: Balancing and Masterpieces!0
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Balancing the game sounds good to me! However, the cards we've seen so far make it seem like they're going to make the game slower to a greater degree than I would prefer, but I'll wait until I can see all the Ixalan cards to decide for sure…
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