How do you recycle/reroster your max champed characters?
Comments
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Having one of every character makes my roster unwieldy enough, I don't want to deal with dupes of everyone. Also, don;t have a surplus of HP to spend on slots.
1* - I have Iron Man, Juggs and Storm max leveled (overkill, I know) and 1 each of the rest at level 1, but fully covered, just to say I have them all. I sell all 1*s as soon as I get them; not enough patience to milk them for XP.
2* - I keep a Mags, Storm, and Hawkeye max champed. All others I get to 144, and wait until I have a few extra covers in queue, then sell the champ, and re-roster with whatever covers I have.
3* - I've had a few hit 266. I mostly treat these the same as the 2*s. I keep the max champ and set it to my BH until I have a few covers in the queue, then sell and re-roster. If it is a highly useful character, or the covers are coming slowly, I will temporarily roster a dupe, but I usually end up selling the max champ to roster the next new release. I'm not serious enough in PvP to need max champs for every event, and my 4*s are strong enough to carry a weak 3* on essential nodes.
4* - Down to only 7 non-champs (the 5 most recent, Howard, and Iceman), but my highest champ is only level 295. I doubt I'll be playing long enough to worry about dupes here.
5* - Ha! While I have at least one cover for all of them, none are fully covered and all are at level 255.
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MarkersMake said:Vold said:So far I only recycle 2x *
i try to collect as many covers as possible until my oldest one is about to expire then I sell the max champ and recruit a new one with all the covers I’ve gathered.
i’m Curious why I keep reading people trying to conserve ISOs...
personally i I got too much to even know what to do with them and everyone is maxed where possible.
There seem to be 2 main phases of the game where you have more ISO than you can spend: during the early 2*->3* transition, and the early 3*->4* transition. (There's probably another for true end-game max-champed 5* players who have "won" MPQ)
In both cases, you need to acquire a significant number of covers before you can champ your first character of the next tier (3* or 4*, respectively). During this time, you steadily accumulate ISO and can build up a significant surplus.
And it's not much of a drain on that stockpile when you make your first champ. But once you champ your 2nd or 3rd character, you start to hit 13 and 14 covers on other characters much more frequently, and you burn through your ISO reserves amazingly quickly.
When I transitioned 2*->3*, I had over 600k and thought people complaining about not having enough ISO were crazy. Once I started champing 3*, I was down to zero ISO within 4 days.
For my 4* transition, I had 1.2 million ISO saved up. That was gone within a week, even with the slower accumulation rate of 4* covers.
YMMV
(edited for clarity and to fix typos)
Sold all my maxed * except Jugs & Yelena (limited) for roster space quite a while ago.
Got all ** except Bagman champed and recycling them
40x *** champed 7x more still gathering covers.
Got 45x **** but none champ, max cover reached a character have reached 9 pieces
Only have 4x *****, each one cover
I keep ISO upgrading everyone to the max, not a single character is below their cap level.
Total remaining now: 1,351,480
Unless people are buying large numbers of high class covers, I don't think there should be a ISO problem, gradually upgrading them bit by bit.
Zero ISO within 4x days or a week... Just how many covers are you getting within that time and how?0 -
I’ve only recycled two maxed 3*s so far (Cap and Black Widow). So far I’ve just waited until I get an extra cover then sell the maxed one and immediately re-roster. The iso is being fed into champing all my 4*s (31 so far).0
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Vold said:MarkersMake said:Vold said:So far I only recycle 2x *
i try to collect as many covers as possible until my oldest one is about to expire then I sell the max champ and recruit a new one with all the covers I’ve gathered.
i’m Curious why I keep reading people trying to conserve ISOs...
personally i I got too much to even know what to do with them and everyone is maxed where possible.
There seem to be 2 main phases of the game where you have more ISO than you can spend: during the early 2*->3* transition, and the early 3*->4* transition. (There's probably another for true end-game max-champed 5* players who have "won" MPQ)
In both cases, you need to acquire a significant number of covers before you can champ your first character of the next tier (3* or 4*, respectively). During this time, you steadily accumulate ISO and can build up a significant surplus.
And it's not much of a drain on that stockpile when you make your first champ. But once you champ your 2nd or 3rd character, you start to hit 13 and 14 covers on other characters much more frequently, and you burn through your ISO reserves amazingly quickly.
When I transitioned 2*->3*, I had over 600k and thought people complaining about not having enough ISO were crazy. Once I started champing 3*, I was down to zero ISO within 4 days.
For my 4* transition, I had 1.2 million ISO saved up. That was gone within a week, even with the slower accumulation rate of 4* covers.
YMMV
(edited for clarity and to fix typos)
Sold all my maxed * except Jugs & Yelena (limited) for roster space quite a while ago.
Got all ** except Bagman champed and recycling them
40x *** champed 7x more still gathering covers.
Got 45x **** but none champ, max cover reached a character have reached 9 pieces
Only have 4x *****, each one cover
I keep ISO upgrading everyone to the max, not a single character is below their cap level.
Total remaining now: 1,351,480
Unless people are buying large numbers of high class covers, I don't think there should be a ISO problem, gradually upgrading them bit by bit.
Zero ISO within 4x days or a week... Just how many covers are you getting within that time and how?
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Main reason why I haven't sold some 266 3*s is that I don't really need the iso. I have all but 6 (Dino and Howard included) 4*s champed. I don't level cap everyone, but by the time I am ready to champ someone new I will easily have enough iso before any covers expire. I could start leveling 5*s, but without covers there's no real reason.
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2*s - when a character hits 144, I sell him as soon as I get another cover to replace him. A 1-cover 2* or a 144 2* doesn't matter for essentials.
3* - when a character hits 266, I use the next cover to start a dupe and keep the 266. If I start to have trouble with uneven covers, then I'll make him a bonus hero. That gives me plenty of covers to champ him again with no waste.
4* - haven't got that far yet, but I'll do the same as I do with the 3*s.0 -
Quebbster said:Vold said:MarkersMake said:Vold said:So far I only recycle 2x *
i try to collect as many covers as possible until my oldest one is about to expire then I sell the max champ and recruit a new one with all the covers I’ve gathered.
i’m Curious why I keep reading people trying to conserve ISOs...
personally i I got too much to even know what to do with them and everyone is maxed where possible.
There seem to be 2 main phases of the game where you have more ISO than you can spend: during the early 2*->3* transition, and the early 3*->4* transition. (There's probably another for true end-game max-champed 5* players who have "won" MPQ)
In both cases, you need to acquire a significant number of covers before you can champ your first character of the next tier (3* or 4*, respectively). During this time, you steadily accumulate ISO and can build up a significant surplus.
And it's not much of a drain on that stockpile when you make your first champ. But once you champ your 2nd or 3rd character, you start to hit 13 and 14 covers on other characters much more frequently, and you burn through your ISO reserves amazingly quickly.
When I transitioned 2*->3*, I had over 600k and thought people complaining about not having enough ISO were crazy. Once I started champing 3*, I was down to zero ISO within 4 days.
For my 4* transition, I had 1.2 million ISO saved up. That was gone within a week, even with the slower accumulation rate of 4* covers.
YMMV
(edited for clarity and to fix typos)
Sold all my maxed * except Jugs & Yelena (limited) for roster space quite a while ago.
Got all ** except Bagman champed and recycling them
40x *** champed 7x more still gathering covers.
Got 45x **** but none champ, max cover reached a character have reached 9 pieces
Only have 4x *****, each one cover
I keep ISO upgrading everyone to the max, not a single character is below their cap level.
Total remaining now: 1,351,480
Unless people are buying large numbers of high class covers, I don't think there should be a ISO problem, gradually upgrading them bit by bit.
Zero ISO within 4x days or a week... Just how many covers are you getting within that time and how?1 -
Quebbster said:Vold said:MarkersMake said:Vold said:So far I only recycle 2x *
i try to collect as many covers as possible until my oldest one is about to expire then I sell the max champ and recruit a new one with all the covers I’ve gathered.
i’m Curious why I keep reading people trying to conserve ISOs...
personally i I got too much to even know what to do with them and everyone is maxed where possible.
There seem to be 2 main phases of the game where you have more ISO than you can spend: during the early 2*->3* transition, and the early 3*->4* transition. (There's probably another for true end-game max-champed 5* players who have "won" MPQ)
In both cases, you need to acquire a significant number of covers before you can champ your first character of the next tier (3* or 4*, respectively). During this time, you steadily accumulate ISO and can build up a significant surplus.
And it's not much of a drain on that stockpile when you make your first champ. But once you champ your 2nd or 3rd character, you start to hit 13 and 14 covers on other characters much more frequently, and you burn through your ISO reserves amazingly quickly.
When I transitioned 2*->3*, I had over 600k and thought people complaining about not having enough ISO were crazy. Once I started champing 3*, I was down to zero ISO within 4 days.
For my 4* transition, I had 1.2 million ISO saved up. That was gone within a week, even with the slower accumulation rate of 4* covers.
YMMV
(edited for clarity and to fix typos)
Sold all my maxed * except Jugs & Yelena (limited) for roster space quite a while ago.
Got all ** except Bagman champed and recycling them
40x *** champed 7x more still gathering covers.
Got 45x **** but none champ, max cover reached a character have reached 9 pieces
Only have 4x *****, each one cover
I keep ISO upgrading everyone to the max, not a single character is below their cap level.
Total remaining now: 1,351,480
Unless people are buying large numbers of high class covers, I don't think there should be a ISO problem, gradually upgrading them bit by bit.
Zero ISO within 4x days or a week... Just how many covers are you getting within that time and how?
1 -
Vold said:MarkersMake said:Vold said:So far I only recycle 2x *
i try to collect as many covers as possible until my oldest one is about to expire then I sell the max champ and recruit a new one with all the covers I’ve gathered.
i’m Curious why I keep reading people trying to conserve ISOs...
personally i I got too much to even know what to do with them and everyone is maxed where possible.
There seem to be 2 main phases of the game where you have more ISO than you can spend: during the early 2*->3* transition, and the early 3*->4* transition. (There's probably another for true end-game max-champed 5* players who have "won" MPQ)
In both cases, you need to acquire a significant number of covers before you can champ your first character of the next tier (3* or 4*, respectively). During this time, you steadily accumulate ISO and can build up a significant surplus.
And it's not much of a drain on that stockpile when you make your first champ. But once you champ your 2nd or 3rd character, you start to hit 13 and 14 covers on other characters much more frequently, and you burn through your ISO reserves amazingly quickly.
When I transitioned 2*->3*, I had over 600k and thought people complaining about not having enough ISO were crazy. Once I started champing 3*, I was down to zero ISO within 4 days.
For my 4* transition, I had 1.2 million ISO saved up. That was gone within a week, even with the slower accumulation rate of 4* covers.
YMMV
(edited for clarity and to fix typos)
Sold all my maxed * except Jugs & Yelena (limited) for roster space quite a while ago.
Got all ** except Bagman champed and recycling them
40x *** champed 7x more still gathering covers.
Got 45x **** but none champ, max cover reached a character have reached 9 pieces
Only have 4x *****, each one cover
I keep ISO upgrading everyone to the max, not a single character is below their cap level.
Total remaining now: 1,351,480
Unless people are buying large numbers of high class covers, I don't think there should be a ISO problem, gradually upgrading them bit by bit.
Zero ISO within 4x days or a week... Just how many covers are you getting within that time and how?
Again, YMMV, but let's move forward in time a few weeks, to a point where, for your three or four best-covered 4*s you have 2 characters at 13 covers (let's call them nightcrawler and Vulture) and and one or two at 12 (say, invisible woman and maybe Rogue, because it makes my example easy to follow).
Deadpool vs MPQ finishes tomorrow. If you finish top 10 in (SCL 8) and you reached progression (no late bracket sniping), then you earned a nightcrawler cover (progression) and two IW covers (placement) plus a bunch of cp. Cash in those cp (2 pulls?) on classics and throw a Bonus Hero cover in there for good measure, and you may very well have 3-4 new 4* characters that have 14+ covers, all earned over a 3 day period.
Will that always happen? No. But it becomes more likely as you proceed further into 4* land.
Also keep in mind that the highest levels cost the most. I believe 9 covers (your current max covered 4*) is right near the point at which cover prices get particularly expensive. EDIT - yeah, it looks like for 4*s, level costs start spiking around 175.0 -
Since I am in the 4*-5* tier I sell my max champed 2* as soon as I get one cover for them to replace in roster. I just need the two stars to get into nodes for pve ddq etc. I always have at least three 2* champed at some level so DDQ is no problem and in PVE they are just along for the ride with my 4* and 5*s.
3*s I do the same thing with except for Dr Strange and IM40 for the same reason above. all other 3* are usually just along for the ride. I'm not close to max champing any 4 or 5* yet.0 -
Daredevil217 said:Exactly this. Let’s assume I gifted you every single 4* in the game max-covered and at level 209. To take them to 270 you’d need over 14 million iso. As you’re collecting that, realize new characters are being released at a rapid rate. Now people are farming and also trying to champ 5s and the iso drought becomes very real. I had 3 million at your stage of the game by the way. Once I had multiple 4s hit max at once it was gone quick but I had a nice jump to the 4 tier.
Lets assume I gave you the latest 12 at level 209, and tokens only gave you latest 12 characters. Then you only need 3 million iso. Vaulting doesn't look so bad now does it?
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MarkersMake said:Vold said:MarkersMake said:Vold said:So far I only recycle 2x *
i try to collect as many covers as possible until my oldest one is about to expire then I sell the max champ and recruit a new one with all the covers I’ve gathered.
i’m Curious why I keep reading people trying to conserve ISOs...
personally i I got too much to even know what to do with them and everyone is maxed where possible.
There seem to be 2 main phases of the game where you have more ISO than you can spend: during the early 2*->3* transition, and the early 3*->4* transition. (There's probably another for true end-game max-champed 5* players who have "won" MPQ)
In both cases, you need to acquire a significant number of covers before you can champ your first character of the next tier (3* or 4*, respectively). During this time, you steadily accumulate ISO and can build up a significant surplus.
And it's not much of a drain on that stockpile when you make your first champ. But once you champ your 2nd or 3rd character, you start to hit 13 and 14 covers on other characters much more frequently, and you burn through your ISO reserves amazingly quickly.
When I transitioned 2*->3*, I had over 600k and thought people complaining about not having enough ISO were crazy. Once I started champing 3*, I was down to zero ISO within 4 days.
For my 4* transition, I had 1.2 million ISO saved up. That was gone within a week, even with the slower accumulation rate of 4* covers.
YMMV
(edited for clarity and to fix typos)
Sold all my maxed * except Jugs & Yelena (limited) for roster space quite a while ago.
Got all ** except Bagman champed and recycling them
40x *** champed 7x more still gathering covers.
Got 45x **** but none champ, max cover reached a character have reached 9 pieces
Only have 4x *****, each one cover
I keep ISO upgrading everyone to the max, not a single character is below their cap level.
Total remaining now: 1,351,480
Unless people are buying large numbers of high class covers, I don't think there should be a ISO problem, gradually upgrading them bit by bit.
Zero ISO within 4x days or a week... Just how many covers are you getting within that time and how?
Again, YMMV, but let's move forward in time a few weeks, to a point where, for your three or four best-covered 4*s you have 2 characters at 13 covers (let's call them nightcrawler and Vulture) and and one or two at 12 (say, invisible woman and maybe Rogue, because it makes my example easy to follow).
Deadpool vs MPQ finishes tomorrow. If you finish top 10 in (SCL 8) and you reached progression (no late bracket sniping), then you earned a nightcrawler cover (progression) and two IW covers (placement) plus a bunch of cp. Cash in those cp (2 pulls?) on classics and throw a Bonus Hero cover in there for good measure, and you may very well have 3-4 new 4* characters that have 14+ covers, all earned over a 3 day period.
Will that always happen? No. But it becomes more likely as you proceed further into 4* land.
Also keep in mind that the highest levels cost the most. I believe 9 covers (your current max covered 4*) is right near the point at which cover prices get particularly expensive. EDIT - yeah, it looks like for 4*s, level costs start spiking around 175.
As that's the only way as I mentioned, I can think of to suddenly get into such situation. Multiple covers through purchases or top score winnings. Which I'm not doing either way.
Seems like I manage to avoid bankruptcy when transitioning to champing * * *
Let's see how it goes with the next.0 -
Actually, the t10 finish only gives you the IW covers.
Progression plus cp pulls plus a bonus hero cover could still easily give you three 4* champs in only a few days.
EDIT - if I may give you some unsolicited advice: you might want to stop investing iso leveling your 4*s until they reach 13 covers. There are 2 main reasons:
- 4* cover rarity means that you don't want to waste them if at all possible, and champing is how you avoid that waste
- 4* power is often very dependent on cover configuration (eg Peggy is usually best run at 5/3/5 - having her blue at 3 covers (5/5/3) makes her much less effective). Champing lets you reconfigure a character for maximum effectiveness.
Not having enough ISO on hand to do either of the above is frustrating, and at this point you can take action to avoid it. The return on investment from spending ISO leveling mid-covered 4*s is also pretty minimal (aside from Crash fights, perhaps).
EDIT 2 - just to be clear, I am usually a t50 PvE player, not t10. I have had some rare t10 finishes if there is a particular reward I really want and it lines up with my RL commitments. Pvp is 575 for the cp, when I have time.
Also, I have run into this 4* iso shortage using the strategy of keeping all 4* characters at lvl 70 until I champ then. The only exception is if I have one sufficiently covered to have a chance at winning their crash if I level them to 150ish.
Again, YMMV, but that's been my experience. (note: roster in sig is out of date. All 2*s rostered, all but two 3*s champed, all 4*s rostered, with 12 champs currently).0 -
Straycat said:Daredevil217 said:Exactly this. Let’s assume I gifted you every single 4* in the game max-covered and at level 209. To take them to 270 you’d need over 14 million iso. As you’re collecting that, realize new characters are being released at a rapid rate. Now people are farming and also trying to champ 5s and the iso drought becomes very real. I had 3 million at your stage of the game by the way. Once I had multiple 4s hit max at once it was gone quick but I had a nice jump to the 4 tier.
Lets assume I gave you the latest 12 at level 209, and tokens only gave you latest 12 characters. Then you only need 3 million iso. Vaulting doesn't look so bad now does it?0 -
Daredevil217 said:Straycat said:Daredevil217 said:Exactly this. Let’s assume I gifted you every single 4* in the game max-covered and at level 209. To take them to 270 you’d need over 14 million iso. As you’re collecting that, realize new characters are being released at a rapid rate. Now people are farming and also trying to champ 5s and the iso drought becomes very real. I had 3 million at your stage of the game by the way. Once I had multiple 4s hit max at once it was gone quick but I had a nice jump to the 4 tier.
Lets assume I gave you the latest 12 at level 209, and tokens only gave you latest 12 characters. Then you only need 3 million iso. Vaulting doesn't look so bad now does it?
What you pull definitely matters when you need iso. Champ rewards not only give iso and xp, but it is also not giving you a hungry mouth to feed. When I was iso starved I would almost rather pull an unusable dupe than a 14th cover.
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Wait, how do you make a dupe while champing a character? It seems like the cover is intended to go to the champed character. The only time I could make a dupe was when the character was champed max or I made another dupe before I champed a character.
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hypertwink said:Wait, how do you make a dupe while champing a character? It seems like the cover is intended to go to the champed character. The only time I could make a dupe was when the character was champed max or I made another dupe before I champed a character.
So long as you have enough HP to open a slot (or any empty one to begin with), you'll roster a dupe IM40 if you select recruit.
Now, any new covers that come in for IM40 will by default add levels to the champ until it's maxed if you apply covers from your queue. If you want to add covers to the dupe, you need to go to the dupe IM40 on your roster and apply the covers manually there.2 -
Keep max champs to use. Sell the first dupe when it hits 266/370 and then start over. I don't have time to waste managing my roster to the detail required to start dupes early.1
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Thank you DarthDeVo. I've been wondering about that, when people talk about duping characters before they get max champed.
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hypertwink said:Thank you DarthDeVo. I've been wondering about that, when people talk about duping characters before they get max champed.
It becomes such a force of habit to hit that button, that you have to retrain your brain a bit to not automatically do it if you're intending to apply the cover to your dupe instead.0
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