CL9 PVP dedicated thread.
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So now CL9 in PVP has been introduced. I hope it's OK with a stand-alone thread for this even if it's been / being discussed in the Season Update thread! If not, lock it. Also feel free to move it to Events, Tournaments, and Missions if that's more suiting.
Looking at the rewards for CL9 I can't really see that much of a difference from CL8. I expected maybe a 4* in the Season progression or maybe an additional 10-pack (or as well).
Same observations in the SHIELD Simulator. If CL9 truly is for the toppest of the toppy players then it makes no sense throwing in an extra 3* cover here and there.
Of course I still welcome CL9 - it shows that stuff is moving and maybe we'll get CL10 eventually.
Though, I feel that CL9 in PVE had better things to offer.
Looking at the rewards for CL9 I can't really see that much of a difference from CL8. I expected maybe a 4* in the Season progression or maybe an additional 10-pack (or as well).
Same observations in the SHIELD Simulator. If CL9 truly is for the toppest of the toppy players then it makes no sense throwing in an extra 3* cover here and there.
Of course I still welcome CL9 - it shows that stuff is moving and maybe we'll get CL10 eventually.
Though, I feel that CL9 in PVE had better things to offer.
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Comments
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I noted this is a different thread, but the only difference between CL7 and CL9 (forget CL8) is 750 more ISO at 825 progression points and some minor changes in top placement awards. Someone else pointed out that two other progression levels offered slightly more ISO as well, but all in all the difference is ~1000. That's absurd.3
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Yep, doesn't seem like a huge deal in terms of rewards. Presumably it will help spread out the high scores across more brackets so that will probably help some people place higher.0
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The "increase" in rewards is a joke!! The only difference from 8 to 9 in the season placement from t1 to t500 (iirc) is a little iso gain. Between 750 at the top end and 500 at the bottom. In progression the same a small increase in iso. Ridiculous!! I agree with @mexus, throw us another 10 pack and/or a 4* in progression!!!4
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I know that we fight left and right about PVP and how it is set up, but it blows my mind that the rewards for SL9 are so weak. Just don't know what to say when it is looked against SL9 PVE. Furthermore, PVP makes (or makes people use there HP) Demi/D3 money. You buy shields in PVP. You buy health packs in PVP (yes you can in PVE but no way it can be that many). New releases are both PVP and PVE, so you would have to get roster slots anyway for either side. The reason I spend money to get a stronger roster is because of PVP not PVE. Why does Demi and D3 look at PVP like the ugly red headed step child and continue to have some of these rewards look lame comparable to PVE? Just doesn't make sense at all. This is extremely disappointing.7
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CL9 in PVE is great. A massive upgrade to the rewards with the upgrade in difficulty.
CL9 in PVP is a total joke. It’s insulting. I’ve got all champed 4 stars and multiple champed 5 stars, and I have zero reason to ever even consider playing CL9.
I’m not one of those posters who lives to complain. I like the vast majority of changes/new stuff you all put in. This is really pathetic though. Devs should be ashamed for putting this garbage out there.7 -
Prawnquistador said:CL9 in PVE is great. A massive upgrade to the rewards with the upgrade in difficulty.
CL9 in PVP is a total joke. It’s insulting. I’ve got all champed 4 stars and multiple champed 5 stars, and I have zero reason to ever even consider playing CL9.
I’m not one of those posters who lives to complain. I like the vast majority of changes/new stuff you all put in. This is really pathetic though. Devs should be ashamed for putting this garbage out there.
#BuffSCL9pvprewards4 -
It is abundantly clear that D3 wants players in pvp to selectively choose their CL difficulties in order to snipe placement rewards.
I personally don't understand why this was their intention but there's no way they could actually believe the paltry differences between CL7 and CL9 would impact player decisions. In PvE you've done a reasonably good job to entice vets to play in CL9 over CL7. That has not been the case at all in PvP and the rewards between the tiers are so close to being identical I have to assume this is intentional.
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The rewards in SCL 9 make no sense...
I used to get annoyed that PvP only gave 4* at T5 until I realized that T10 PvE and T5 PvP are both top 10% due to the different number of players per bracket. But in SCL9...
PvE T50 = Top 5%
PvP T10 = Top 2%.
PvP should give 4* out at T25 (5%) to balance out with PvE SCL9....
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When you put SCL 7 next to SCL 9 the only difference in placement is the top 1-10 which get an increase in 4* covers. The placement rewards for both SCL 7 & SCL 9 at rank 11-500 are exactly the same except for a minimal amount of more ISO. That has to be a joke right. Even the progression rewards are the same except again for a little more ISO. So basically SCL 9 was created to cater to the small % of the population that reach top 10 in PVP and have high level rosters and use a lot of HP on Health packs and shields, which they buy HP from the store to get. In turn it all comes down to money for the company as you can see on the many changes they have made recently that echo this sentiment. Even the obvious difference in the way 3* Gambit was nerfed compared to the 5* one has to do with revenue. Since the 5* is still in the Latest Legends store he has to stay strong so people can keep spending money to finish covering him or champing him before it gets moved to the Classics store. Once he leaves that store he will get a more severe nerf along the lines of the 3*. That's just my opinion. I'm just disappointed that the rest of us in ranks 11-500 didn't get an increase in the rewards at least. Even a progression rewards increased would of been nice.0
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Weren't the SCL 9 PVE rewards really bad at first too and then they adjusted them? I know they don't always deserve the benefit of the doubt, but I'm sure they'll see the complaints and adjust them accordingly.0
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Scl 9 is very stingy, but it alleviates the pressure on t5 spots in bracket light shards. Which was very needed.1
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This might not be a very popular opinion but what did you guys expect? There is very little increase in difficulty (if at all) for scl 8 and scl9 in PvP (unlike PvE) so why expect to break the bank?
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Beer40 said:Weren't the SCL 9 PVE rewards really bad at first too and then they adjusted them? I know they don't always deserve the benefit of the doubt, but I'm sure they'll see the complaints and adjust them accordingly.0
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Daiches said:Scl 9 is very stingy, but it alleviates the pressure on t5 spots in bracket light shards. Which was very needed.
I could complain as well about the laughable incremental increase in rewards, but that's not exactly anything new. A 4-star for the season progression track would have been nice, but I wasn't gonna hold my breath for that. I also wasn't expecting them to do anything about the dead zone of rewards between 7500-10K, because they would then need to overhaul the progression track for all CLs. Not saying it's beyond them, but they wouldn't have done it for CL9 only if it was gonna happen.0 -
If I'm not concerned about placement, is there any downside to playing in CL9?
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While I agree that the rewards difference is pretty sad, people need to keep a couple things in mind when comparing PvE rewards to PvP. The first is that PvE has only two events a week, as opposed to three a week in PvP, as well as PvP having season rewards on top of regular event rewards. I am too lazy to do the math, but that does mean some additional resources in general that would cause a difference in the reward structures. The second thing to consider is that the developers have to look at the resource distribution in the game holistically. Meaning, while the rewards in PvP overall might not be great compared to PvE, the developers know many top players are not just playing one mode. The total additional resource sinks added to the game always have to be greater than the available resources one can win, or else there would never be a need to spend money once you got to a certain point in the game. The developers probably feel if they increased rewards by too much more, that heavy spenders wouldn't need to buy as much. They could lower PvE rewards and raise PvP rewards to maintain the same balance, but then people would be upset that they took away PvE rewards.
Just a couple things to consider. I do think it is a stupid idea though to add this new CL with almost no new rewards.
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Should have at least been a 5CP reward thrown in there to lure people out of 8. What's the point of 9 for season rewards or event rewards, truly?
We'll see how things land, but right now I'm skeptical of this being a positive for the game and community.
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halirin said:Yep, doesn't seem like a huge deal in terms of rewards. Presumably it will help spread out the high scores across more brackets so that will probably help some people place higher.
The biggest change is that T6-10 will get a 4* cover now in SCL9. So if you were shooting for T5 and just missed it - you still get a 4* instead of just the 3s. Not really much to get excited about compared to the bump from 8 to 9 in PvE.2 -
It looks like the devs feel obligated to release a new SCL for PVP when it is released for PVE. The rewards in PVE vary quite a bit between SCL but I cannot see the difference in PVP. I had no idea SCL9 was released for PVP because it looks identical.
Why is the 3* reward still locked up for T50? Why are they being stingy about 3* covers? It should be T100 for SCL8 and T200 for SCL9. Even SHIELD Simulator is the same 25 HP reward and Standard token.. seriously? Come on already! The reward structure needs an overhaul.. again! There is no reason for me to go above SCL7.. none!
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My guess is they want to see how many people play CL9 with no incentive. If plenty of people move over there and they didn't even have to offer any additional rewards, then great (for them) — now they don't have to consider what the appropriate balance of rewards is or this level of roster / SCL development and there's no risk of offering too much and losing control of the speed of development. They can offer nothing or very little and see if we're happy with it, but they can't accidentally offer too much and then revoke it, as that would cause our collective wrath.
My recommendation: don't play CL9, that way they know they need to offer more.0
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