Future Mechanic Request: Supports

2

Comments

  • Gilesclone
    Gilesclone Posts: 735 Critical Contributor
    The problem as I see it is that they would have to rebalance all the supports and support destroyers if they do that.  I’m not sure I trust them to get that right..
  • MDsupa
    MDsupa Posts: 124 Tile Toppler
    MDsupa said:
    Soo, you're OK with ability target creatures, but not OK with Target Supports?  Interesting.

    Luckily, Starfield of Nyx isn't too widely use, but i'm sure some of you have face one where you couldn't counter that even with 2-3 support destruction spells in you hands because Nyx keep bringing the stuffs you destroyed back and you're trying to get rid of Nyx in the first place.  

    Maybe they can have spells that remove random creatures too. (not 1st,  just random)  that would make it even more random for you.
    I strongly disagree. I think being able to target supports would be amazing and I absolutely do not want this game to become even more RNG based. It's got enough RNG as it is with the gem board and boosters. 
    You mean you agree with me that you want ability to target Support then?  ;)
  • Sarahschmara
    Sarahschmara Posts: 554 Critical Contributor
    I, for one, count on my angel of intervention’s fabricates as decoys for my starfield. 
  • morgue427
    morgue427 Posts: 783 Critical Contributor
    i tend to use decoys a lot if i can also just ups my odds a random support destruction finds it

  • MDsupa
    MDsupa Posts: 124 Tile Toppler
    yeah Fabricate & Investigate makes it even harder to catch that starfield ;)  Just wait, after I craft my own StarField.
  • morgue427
    morgue427 Posts: 783 Critical Contributor
    is nasty as far as supports go but still got to craft it randomly so who knows if you will get it right off, still trying to get solemn recruit since the set came out and i havent yet one of the few golds i am missing from the set lol
  • MDsupa
    MDsupa Posts: 124 Tile Toppler
    i'm missing 12 mythics from origin sets.  since you won't get repeat.  that's 12 crafting I'll have to do.  not hard.  i got enough repeats to get it.
  • nexus13
    nexus13 Posts: 191 Tile Toppler
    I'm in favor of bringing it more inline with paper.  Supports with subtypes, artifact, enchantment, land.  Targeted spells and restrictions on them to the subtypes they were originally intended to affect.  That makes it sometimes harder sometimes easier.  Red will cringe at Hixus but green will be able to deal with it simply. 
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    nexus13 said:
    I'm in favor of bringing it more inline with paper.  Supports with subtypes, artifact, enchantment, land.  Targeted spells and restrictions on them to the subtypes they were originally intended to affect.  That makes it sometimes harder sometimes easier.  Red will cringe at Hixus but green will be able to deal with it simply. 
    Except, Hixus is a creature and red is always able to knock out creatures. Hixus probably should take up a creature slot instead of a support slot and disables all creatures currently in play until he leaves, if we are trying to bring things in line with paper magic.

    Either way, in paper magic artifact and enchantment removal has always been either targeted or global. I get that it's different here since you can theoretically match enough gems to destroy a support, but in most matches you won't hit that gem enough to remove it. Targeted removal doesn't seem over powered, especially as was mentioned, there are times you REALLY need to hit that Hixus, Part the Waterveil, Starfield, or whatever, and if RNG isn't on your side when you play your support removal spell, you lose. There's already enough RNG in this game just based off how much mana you can get from matches without this also being a part. I've been all for targeted support removal since I started playing.
  • Hateborn
    Hateborn Posts: 37 Just Dropped In

    If we currently have random support removal at the 5 mana mark and global at the 24 mana mark, I don't see why we can't find some way to add targeted removal at the 12-15 mana level.  Yes, it would be pricey, but having the ability to take out an enemy Hixus or Starfield would be well worth the price.  I'm all for randomized placement of supports, but targeted support removal is just as needed as targeted creature removal and is something that you can find requests for going back a long time. 

    Even with targeted destruction, cards like Hixus and (especially) Starfield will still be very powerful, they'll just be less degenerate and have more counter play options if we were to be given targeted removal at a higher mana cost.  If the existing removal was made to allow targeting, the cost is so low that it would totally trash the viability of any support-heavy build, so what we need is something new that lies between the current cheap, random destruction, and the expensive board wipe option.

  • blacklotus
    blacklotus Posts: 589 Critical Contributor
    Hateborn said:

    If we currently have random support removal at the 5 mana mark and global at the 24 mana mark, I don't see why we can't find some way to add targeted removal at the 12-15 mana level.  Yes, it would be pricey, but having the ability to take out an enemy Hixus or Starfield would be well worth the price.  I'm all for randomized placement of supports, but targeted support removal is just as needed as targeted creature removal and is something that you can find requests for going back a long time. 

    Even with targeted destruction, cards like Hixus and (especially) Starfield will still be very powerful, they'll just be less degenerate and have more counter play options if we were to be given targeted removal at a higher mana cost.  If the existing removal was made to allow targeting, the cost is so low that it would totally trash the viability of any support-heavy build, so what we need is something new that lies between the current cheap, random destruction, and the expensive board wipe option.

    good point. make targeted removal cost the same as the current global removal. I think that's a good price/performance balance. 
  • Mainloop25
    Mainloop25 Posts: 1,959 Chairperson of the Boards
    We have cards that destroy multiple supports in red, but I would like to see that in more colors, if we can't have targeted support removal. 
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    We have cards that destroy multiple supports in red, but I would like to see that in more colors, if we can't have targeted support removal. 
    It exists in white and in green too for a while. But the question is, apart from rarity perhaps, why don't the cards see play?

    Easy answer is they're, frankly, too expensive to bring to normal matches, especially when most of the time there simply aren't that many support gems that need destroying. Random removal is fine in most situations, but sometimes you need that berserker's plate or true faith censor gone just as much as there's the same need sometimes for other more powerful supports.

    Creature removal isn't random, and I think we'd all think it would be stupid if it was. Support removal shouldn't work differently just because that's how it's been, and certain archetypes that had no real answer now will. 
  • Kinesia
    Kinesia Posts: 1,621 Chairperson of the Boards
    Hateborn said:

    If we currently have random support removal at the 5 mana mark and global at the 24 mana mark, I don't see why we can't find some way to add targeted removal at the 12-15 mana level.  Yes, it would be pricey, but having the ability to take out an enemy Hixus or Starfield would be well worth the price.  I'm all for randomized placement of supports, but targeted support removal is just as needed as targeted creature removal and is something that you can find requests for going back a long time. 

    Even with targeted destruction, cards like Hixus and (especially) Starfield will still be very powerful, they'll just be less degenerate and have more counter play options if we were to be given targeted removal at a higher mana cost.  If the existing removal was made to allow targeting, the cost is so low that it would totally trash the viability of any support-heavy build, so what we need is something new that lies between the current cheap, random destruction, and the expensive board wipe option.


    That's still not the only option, there are more, they will be more than I mentionn too.

    1) Remove 1 charge from a targetted support. (To be done in conjunction with putting charges on the cards and reeavaluating them)
    2) For red even: Pick 2 supports, one is destroyed

  • blacklotus
    blacklotus Posts: 589 Critical Contributor
    i love manglehorn for support removal duty. one of the better designed and balanced cards. 
  • Kinesia
    Kinesia Posts: 1,621 Chairperson of the Boards
    There is already "destroy all token supports and creatures" which you can pack to clear the chafe and then cast your normal random removal card.

    Other options might be "Destroy the support with the highest number of charges" or the least.

    You can mix it up and add weird costs, "Destroy a chosen support of the enemy and lose a random non-token one of yours" which would almost work in black, though better with a creature sacrifice too.

    Lots of different ways...

    I'm looking forward to Ixalan just to see if Oktagon have been creative (not just in this area but other stagnant ones, like "Counter spells")
  • MDsupa
    MDsupa Posts: 124 Tile Toppler
    Kinesia said:
    There is already "destroy all token supports and creatures" which you can pack to clear the chafe and then cast your normal random removal card.

    Other options might be "Destroy the support with the highest number of charges" or the least.

    You can mix it up and add weird costs, "Destroy a chosen support of the enemy and lose a random non-token one of yours" which would almost work in black, though better with a creature sacrifice too.

    Lots of different ways...

    I'm looking forward to Ixalan just to see if Oktagon have been creative (not just in this area but other stagnant ones, like "Counter spells")
    Right, because everyone has the Masterpiece card of destroying all token supports & creatures.

    I like the highest shield/charges one

    these are some creative ways to improve it.  let's see what Oktagon do.
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    MDsupa said:
    Kinesia said:
    There is already "destroy all token supports and creatures" which you can pack to clear the chafe and then cast your normal random removal card.

    Other options might be "Destroy the support with the highest number of charges" or the least.

    You can mix it up and add weird costs, "Destroy a chosen support of the enemy and lose a random non-token one of yours" which would almost work in black, though better with a creature sacrifice too.

    Lots of different ways...

    I'm looking forward to Ixalan just to see if Oktagon have been creative (not just in this area but other stagnant ones, like "Counter spells")
    Right, because everyone has the Masterpiece card of destroying all token supports & creatures.

    I like the highest shield/charges one

    these are some creative ways to improve it.  let's see what Oktagon do.
    Consulate Crackdown is a rare, and destroys all your opponent's supports. The problem, as I stated, isn't rarity, it's that the card costs 24 mana to cast. No one is going to take that into a normal PvP match because it simply costs too much to just cover your bases have have it "just in case". Most encounters there are few enough supports in play or they aren't so beneficial as to require you to clear them all off the field. It's just those handful of matches where the fact that support removal is either incredibly expensive and global or cheap and random that's the problem.

    And yes, there are other options, but Release the Gremlins only destroys three rather than all and is still 16 mana, Hour or Revelation, Cataclysmic Gearhulk, and The Great Aurora all wipe out everything and are all mythic rare and both hurt you as much as your opponent. Shatterstorm and Maelstrom Pulse are the only two that are affordable enough to bring in to most matches, and both are locked behind masterpiece rarity.
  • octal9
    octal9 Posts: 593 Critical Contributor
    wereotter said:

    Release the Gremlins ... is still 16 mana

    3 demolish: 9 mana, no tokens, 24 additional gems cleared (+possible cascades)

    3 violent impact: 15 mana, no tokens

    RtG is a great support removal option any time there are three or more supports.
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    edited December 2017
    octal9 said:
    wereotter said:

    Release the Gremlins ... is still 16 mana

    3 demolish: 9 mana, no tokens, 24 additional gems cleared (+possible cascades)

    3 violent impact: 15 mana, no tokens

    RtG is a great support removal option any time there are three or more supports.
    Yes, IF there are three supports, and IF you have an open creature slot. My point is that if there's not, then it's highly over priced. And the fact is that this assumes that there even are three supports worth destroying in the first place. It's also possible that the spell will only destroy one and MAYBE give you some tokens.

    Running Violent Impact, I find that more often than not I end up cycling the card away because there's either nothing to blow up or it's just not worth it to do it.