Future Mechanic Request: Supports

MDsupa
MDsupa Posts: 124 Tile Toppler
Supports has been pretty powerful.  Especially since you can't target destroy them.  If someone has 4 different type out, you have to hope that the RNG would pick the right one to get rid of.

Also, I'm sick of AI putting my Support in the spot where it will match to destroy it in the very next turn, while AI put their HIXUS in the corner where you can't reach it.


Please allow for ability to select the location of your supports when cast.  (don't tell me this can't be done, because you can do that with Marvel PuzzleQuest)

Please also allow for you to (Target) Select the Support to destroy, enough with the random destruction.  

Both are pretty much the same UI mechanic that is over due.


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Comments

  • blacklotus
    blacklotus Posts: 589 Critical Contributor
    MDsupa said:
    Supports has been pretty powerful.  Especially since you can't target destroy them.  If someone has 4 different type out, you have to hope that the RNG would pick the right one to get rid of.

    Also, I'm sick of AI putting my Support in the spot where it will match to destroy it in the very next turn, while AI put their HIXUS in the corner where you can't reach it.


    Please allow for ability to select the location of your supports when cast.  (don't tell me this can't be done, because you can do that with Marvel PuzzleQuest)

    Please also allow for you to (Target) Select the Support to destroy, enough with the random destruction.  

    Both are pretty much the same UI mechanic that is over due.


    Marvel Puzzlequest is by a totally different development team. Octagon are probably rushing to finish the Ixalan set and the following Rivals set. Any change in game mechanics will be very low in priority. See how long booster crafting takes to develop and release. 

    Unlike Marvel, MtG does have new card sets scheduled for release every 6 months. As it is, MtgPQ is already late compared to its paper counterpart in terms of set releases. After releasing the sets, previous buggy cards still have to be fixed.
  • THEMAGICkMAN
    THEMAGICkMAN Posts: 697 Critical Contributor
    I disagree with the first and agree with the second point.

    Your supports be g randomly placed is a part of their design - if you get to choose where they're placed it becomes much harder for them to be matched away - which  is something that is meant to happen sometimes. However I do agree with the second and choosing what support to hit would be great, but I worry it'd be a hit too feel-bad if you're ultimate support keeps getting killed, perhaps giving them hex proof? That might be too strong. Hard to say on that one.
  • Firinmahlazer
    Firinmahlazer Posts: 417 Mover and Shaker
    How much easier do you want the game to be? Sometimes things swing your way. Sometimes they don't. I've had the AI match a 6x support and I've had a 1x get tucked away and never get hit. You already have a huge advantage over the AI I don't see any reason why that gap needs to be any wider. 
  • babar3355
    babar3355 Posts: 1,128 Chairperson of the Boards
    Yea, I have to disagree here.   Game is already too easy.  

  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    I'm not sure I'd say that they're all that "late" in getting out Ixalan when you look into the history of releases. They just got better over time of getting them out earlier. Eldritch Moon was released in July of least year but wasn't added into Puzzle Quest until October, and it was a similar release cycle for other sets with it taking progressively less time each set.

    Ixalan came out in September, and it's now December. If they get the set out this month, it will be exactly on course with the same release schedule they had just a year ago. Additionally, the delayed release of Ixalan is actually a benefit to us as players if we consider that the summer set next year might just be ignored entirely, giving them time to catch up without us having to deal with another delay in new product until then. Given that we're now going to be getting three sets each year and one core set rather than four normal sets, we will have to adjust here to getting less content overall since there will simply be less to add.

    As for targeted support removal, I've been wanting this for a long time. I can remember stupid things the game does like targeting clues or servos when my opponent has Starfield or Hixus in play. Even if targeting isn't a thing, there ought to at least be some better priority system in place for which one the game choses to destroy for you.
  • bk1234
    bk1234 Posts: 2,924 Chairperson of the Boards
    babar3355 said:
    Yea, I have to disagree here.   Game is already too easy.  

    Second. 
  • asm0deus
    asm0deus Posts: 73 Match Maker
    There are spells that target multiple supports at one time. Gem converters help destroy supports too. This is one change that does not need to be made.
  • Gilesclone
    Gilesclone Posts: 735 Critical Contributor
    Release the Gremlins has worked very well for me recently.
  • blacklotus
    blacklotus Posts: 589 Critical Contributor
    If you change the support targetting mechanic such that you can choose which support to destroy, you will have changed the entire value structure of the support destruction cards. Single but cheap support destruction cards like Demolish and Forsake the Worldly will be extremely powerful while those expensive cards that destroy all enemy supports like the 24 mana Consulate Crackdown will be almost useless.
  • UweTellkampf
    UweTellkampf Posts: 376 Mover and Shaker
    I don't like this suggestion. Controlling supports would just make the game even easier than it already is. Just imagine the AI "choosing" where to put its support when it cannot even match-5 properly. It would be a disaster. The only adjustment I could actually be kind of ok with is, if the ability to target a certain support would be bound to a card or two. A support removal spell of sorts, that would cost at least three times the amount of what they cost now. 
  • Gilesclone
    Gilesclone Posts: 735 Critical Contributor
    Specific new cards that allow you to choose could be cool, but they should be more expensive 
  • morgue427
    morgue427 Posts: 783 Critical Contributor
    perhaps a mythic could be the" solution" yes you can target one support to destroy but it costs a ton to do so most times it would be a over costed support removal except for the one time a hixxus is keeping you from winning. better yet make it a masterpiece and even harder to get
  • Sorin81
    Sorin81 Posts: 558 Critical Contributor
    I wouldn't mind targeted support removal but I don't see a dire need for it. 
    On the other point, this game is random. Random cascades, random card draw, random support placement. I think taking that randomness away would diminish what the game is and take from fun.

    bken1234 said:
    babar3355 said:
    Yea, I have to disagree here.   Game is already too easy.  

    Second. 

    Well maybe not for everyone.
    I do okay in events and I win more than I lose but I feel like I have to fight for a lot of those wins. 
    I don't think the game is too easy but it's not too difficult either.
  • Chad739
    Chad739 Posts: 27 Just Dropped In
    Perhaps a solution would be to further stratify supports into enchantments, artifacts, auras and equipment.  Then a destroy spell  of the corresponding type could have a greater chance to hit the "wanted" support.   Would make it harder to build as well since it's not a one card fits all.  
  • Kinesia
    Kinesia Posts: 1,621 Chairperson of the Boards
    Specific new cards that allow you to choose could be cool, but they should be more expensive 

    Yes, this can be an option, but not a general one, a specific one that is costed at a higher rate or put in specific colours only. Like it absolutely shouldn't be red which is meant to be chaotic.
  • DaddyO
    DaddyO Posts: 51 Match Maker
    Booster crafting will make Starfield of Nyx a more frequently encountered card. That is the card that makes me want to Release the Gremlins and could make us all crave a targeted support killer. I do expect the environment to change in the next month as players get their hands on newly crafted mythic cards.
    Targeted support removal does seem like an inevitable mechanic to develop even if it isn’t exactly needed at the moment. It would be a challenging card to keep balanced since it is clearly stronger than any random removal. It would be a strong mythic at 7-9 mana with cycling or a little something extra.

     Chad739 said:
    Perhaps a solution would be to further stratify supports into enchantments, artifacts, auras and equipment.  Then a destroy spell  of the corresponding type could have a greater chance to hit the "wanted" support.   Would make it harder to build as well since it's not a one card fits all.  
    We are playing Magic. We should use the language of Magic as much as possible. I get that simple is desirable in most games but the majority of us are already fluent in the lingo. 
  • MDsupa
    MDsupa Posts: 124 Tile Toppler
    Soo, you're OK with ability target creatures, but not OK with Target Supports?  Interesting.

    Luckily, Starfield of Nyx isn't too widely use, but i'm sure some of you have face one where you couldn't counter that even with 2-3 support destruction spells in you hands because Nyx keep bringing the stuffs you destroyed back and you're trying to get rid of Nyx in the first place.  

    Maybe they can have spells that remove random creatures too. (not 1st,  just random)  that would make it even more random for you.
  • blacklotus
    blacklotus Posts: 589 Critical Contributor
    MDsupa said:
    Soo, you're OK with ability target creatures, but not OK with Target Supports?  Interesting.

    Luckily, Starfield of Nyx isn't too widely use, but i'm sure some of you have face one where you couldn't counter that even with 2-3 support destruction spells in you hands because Nyx keep bringing the stuffs you destroyed back and you're trying to get rid of Nyx in the first place.  

    Maybe they can have spells that remove random creatures too. (not 1st,  just random)  that would make it even more random for you.
    I just encountered such a repressive deck in my white nop node. the deck belongs to one of my team mates.

    it had platinum angel, angel of invention, gideon intervention, starfield, castoff, insidious will and the rest of the repressive supports. 

    I was using my critterless control Dovin. i fought a long battle (over 50 turns) and won with all 7 points. Most interesting and challenging game i had in a while. 
  • THEMAGICkMAN
    THEMAGICkMAN Posts: 697 Critical Contributor
    MDsupa said:
    Soo, you're OK with ability target creatures, but not OK with Target Supports?  Interesting.

    Luckily, Starfield of Nyx isn't too widely use, but i'm sure some of you have face one where you couldn't counter that even with 2-3 support destruction spells in you hands because Nyx keep bringing the stuffs you destroyed back and you're trying to get rid of Nyx in the first place.  

    Maybe they can have spells that remove random creatures too. (not 1st,  just random)  that would make it even more random for you.
    I strongly disagree. I think being able to target supports would be amazing and I absolutely do not want this game to become even more RNG based. It's got enough RNG as it is with the gem board and boosters.