You are supposed to lose
Comments
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If a 5* essential node in CL9 isn't allowed to be challenging, what in this game can be?
Personally, I play in CL8 as the increase in difficulty in CL9 severely outpaces the increase in rewards, but I found this to be a breeze using Invisible Woman (champed and boosted to lvl. 368) and Vulture (champed at lvl. 272.) My BSSM has never been leveled (so boosted he's lvl. 365) and at 3/2/1, so he was just along for the ride and the price of admission. I got my Vulture's black off first and used it to fuel Invisible Woman's green, which could one-hit or nearly one-hit the enemy. I let Vulture auto-fire his blue to clear any of Daken's strikes and finish off any enemy Invisible Woman's green may not have. I barely even took damage each time I played.
Edit: Correction, BSSM did have one function, his purple passive reduced the strength of Daken's strike tiles. I forgot he had that ability as I never use him.0 -
There are 9 differents CLs. If 9 is too hard for your roster then go 8. Simple as that.1
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Vulture is one of the best recent additions to the game he’s almost impossible to defeat once you get him airborne, looking forward to trying him with some other characters but yes this node on MPQ v deadpool is very tough0
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I have see the thread title and i thought someone finally start talking about the AI cascades on 2 first board lines when AI is close to lose and makes great damage on our team. I see that is not case
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Like many others, I found the first sub's 5* node much worse - Mockingbird/Cage/IF completely destroyed me a number of times. Sure, this node is tough, but it doesn't punish you for casting powers like the first sub does.
Like everyone else said - deny black and take down Vulture first. If Vulture gets airborne, switch to Thanos and keep trying to deny black - he'll have to land eventually and you need to take him down when he does. If Thanos gets out his CD and you can't destroy it, you probably should retreat before it goes off.
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These 5* tinykitty Suit Spidey essential nodes haven't been easy, but I've gotten 2 wins in each by using Ghost Rider and Invisible Woman.
Ghost can often down either Thanos or Vulture with Penance Stare, before he drops himself, while Sue's invisible tile keeps her in the game. It's as slow and tactical as submarine warfare, but without any ISO dropped into any 5* characters, it works pretty okay.
I agree with @JHawkInc that IceIX's "You're supposed to lose" has been intentionally misinterpreted and just sounds flat-out whiny:
I don't feel like I'm supposed to have a guaranteed "W" in every match. As long as all players in each level get an equally-difficult game that doesn't 100% rely on a lucky board to survive (so not counting rd6 Phoenix Boss Rush), I'm okay with the occasional insurmountable node that's tougher than my roster.0 -
The difference between 8 and 9 for the 5E node is pretty significant. Unless I have the 5 champed I go 8.0
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JHawkInc said:Another solid example of players misunderstanding the "You're supposed to lose" line.
That line was about boss fights, about the war of attrition, and about how it's okay to lose sometimes because you still progress and can still "win" the event (getting personal/alliance progression) by losing a few fights. It was solid game design, and only a bad thing because players whined about it.
The challenging node on the challenging clearance level being... challenging?
Also only bad because players are whining about it.
They didn't properly test the final version, and ended up with a match that was practically impossible to beat (his powers fed into a "kill everyone" that went off after a few turns). It was a bit more than people whinging about a hard match, which is why the "you're supposed to lose" response got the response it did.
As for the nodes in this event? They've got nothing on that original Galactus run.
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Beat this node easily each time using G4mora and 5DD , just keep stunning with blue and purple ,DD sonar strike will make quick work of vulture , can usually get gamoras Insta kill to fire on thanos as well
Found this node to be relatively easy using this team
For reference my BSS is lvl 255 3/0/20 -
The 5* essential in CL9 is meant for champed 5* rosters or good 4* champs boosted with some sort of combo potential.
I am still working on my 5* (none champed) and I frequently go CL9. I either do the 5* essential 4 clears if the character is decently covered or skip the node entirely (like in DPvsMPQ, I didn't have BSSM, yet went CL9). I have to severely rely on available 4* boosted combos to do it.
A node being there doesn't necessarily mean you have to clear it. If you find CL9 too tough it might be worth trying to drop down a CL. I do CL8 if I want to hit all nodes 6-7 times.0 -
jamesh said:JHawkInc said:Another solid example of players misunderstanding the "You're supposed to lose" line.
That line was about boss fights, about the war of attrition, and about how it's okay to lose sometimes because you still progress and can still "win" the event (getting personal/alliance progression) by losing a few fights. It was solid game design, and only a bad thing because players whined about it.
The challenging node on the challenging clearance level being... challenging?
Also only bad because players are whining about it.
They didn't properly test the final version, and ended up with a match that was practically impossible to beat (his powers fed into a "kill everyone" that went off after a few turns). It was a bit more than people whinging about a hard match, which is why the "you're supposed to lose" response got the response it did.
As for the nodes in this event? They've got nothing on that original Galactus run.
The idea that the first Galactus was dialed up a little too high does not change the fact that "you're supposed to lose" is perfectly acceptable game design, and thus a poor arguing point against an SCL9 node that happens to be harder than people would like.
And given that we've had an entire tier of gameplay and two years worth of characters added since then, I don't think the difficulty of that Galactus is particularly relevant to the current difficulty, either.1 -
"You're suppose to lose" has evolved into this game's idiom like the "house always wins" is for casinos. Even if it really doesn't apply to this particular matter, a lot decisions recently are making people very remindful of the phrase.
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Wow this is excessively whiney. Learn2play
Vulture + IM40 has been good to me for this node. My bssm is level 420.1 -
after that Simulator nodes of Rogue, Gambit and Jean Grey, this one is cake2
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kenshohmer2 said:There are 9 differents CLs. If 9 is too hard for your roster then go 8. Simple as that.
Until they lock them down and force you to suicide yourself every event. Enjoy the slack while you can OP!0 -
I' playing on SCL 7 so this probably isnt worth much, but my champed and boosted Moon Knight and Venom are decimating this node. Previous one was definitely harder.0
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I 4 cleared the sub 2 5 ess node with champ DD (462), champ BB (451), and 1/2/1 285 (395) BSSM without using a single health pack. WAY easier than the sub 1 5 ess node....0
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I wonder if SCL 10 will be doable with 5*s or if we get 6* covers... the scalling in SCL 9 is insane (even for whales i bet).0
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veny said:I wonder if SCL 10 will be doable with 5*s or if we get 6* covers... the scalling in SCL 9 is insane (even for whales i bet).0
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