You are supposed to lose
WEBGAS
Posts: 474 Mover and Shaker
Second sub DpvsMpq......5star essential
Scl9......fight against Thano5...Vulture and Dak3n......all at lev.515
Are you joking Devs?
How are we supposed to beat this node without using whales?
Seems that you reverted back to the old mantra : you are supposed to lose
I like challenges, but this is an insult to your players....shame on you!
Scl9......fight against Thano5...Vulture and Dak3n......all at lev.515
Are you joking Devs?
How are we supposed to beat this node without using whales?
Seems that you reverted back to the old mantra : you are supposed to lose
I like challenges, but this is an insult to your players....shame on you!
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Comments
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It's Deadpool vs MPQ. Of *course* you're supposed to use whales!8
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Vulture makes green and blue. Daken will spam away the blue with his weak 5ap power. Thanos and vulture green both are cd reliant. This was much easier than mockingbird /cage /if in the previous sub.7
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dr tinykittylove said:Vulture makes green and blue. Daken will spam away the blue with his weak 5ap power. Thanos and vulture green both are cd reliant. This was much easier than mockingbird /cage /if in the previous sub.
I think he's just upset that the devs changed Thanos from being the 5* essential, yet they're using Thanos lol0 -
So what NON Gambatt teams would you guys suggest?
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Deny black, win.5
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This node sounds much better than the first one0
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Another solid example of players misunderstanding the "You're supposed to lose" line.
That line was about boss fights, about the war of attrition, and about how it's okay to lose sometimes because you still progress and can still "win" the event (getting personal/alliance progression) by losing a few fights. It was solid game design, and only a bad thing because players whined about it.
The challenging node on the challenging clearance level being... challenging?
Also only bad because players are whining about it.8 -
Play in a lower CL?
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This was not a horribly difficult node and I completely agree with those who said the previous Cage/Fist/Mockingbird node was more troublesome. Target Vulture first and deny black (as @Bowgentle stated). Several team combos can work well here. Daken's strike tiles should not be adding any damage if you have a decent BSS. Also, assuming you have a decent BSS and that's why you entered cl9, you have a very cheap stun at your disposal and a more effective (albeit more expensive) one for end-game with BSS green. You can bring Daredevil along who can heal, create his own strikes, and offers yet a third stun and steals Daken's strikes.
Mystery solved!1 -
I'm still at Mockingbird/Cage/Fist at 515. I'm done trying. I doubt having SMan BiB leveled would make a difference. Not fun in the slightest, devs. Guess this is tuned for having the boosted chars towards max or 500+ 5*'s.
Try using some other combos, maybe? This is the second run of this op nonsense when there's around 150 characters. These newer 4*s are monstrosities, more powerful and the teams have more synergy. When they're jacked up, they are surely more difficult than 5*s. So ease up a bit, d3. I like a challenge but this is silly.0 -
Eh, neither node is particularly hard. It's scl 9 after all when you talk about 515.
With a champed BSS, the pairing with DD5 easily beats the first 5E (use abilities, make Cage make protect tiles, stun Cage with DD purple and take those protects as strike tiles). With an unchamped BSS, there's always HE/Coulson. Stun Cage with Bola Arrow. Win.
for sub 2, it's easier. Deny Black. Win.0 -
I am not going to pretend to know @Hotnfresh roster, but 5* node in cl9 has scaled to 515 since inception. Come prepared or drop down to a lower cl.
If anything the devs have given us a break by boosting the required 5*.2 -
I used gambit and my own vulture. Much easier than they mockingbird node.0
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@Sm0keyJ0e
Started to add roster but taking forever. Essentially I have Hawk/Thanos/Strange champed at 450. BBolt/Widow/Phoenix 405-435. Most 4*s champed except newer ones. All powered up chars for this event around 400.
Been able to clear all 5* nodes at 515 except this one. Not dropping below cl9, so I guess I'll just die trying.0 -
Hotnfresh said:@Sm0keyJ0e
Started to add roster but taking forever. Essentially I have Hawk/Thanos/Strange champed at 450. BBolt/Widow/Phoenix 405-435. Most 4*s champed except newer ones. All powered up chars for this event around 400.
Been able to clear all 5* nodes at 515 except this one. Not dropping below cl9, so I guess I'll just die trying.
Well, the next sub gets a little easier. Kill the bird!1 -
When the Junkyard Wars PvP ran, I believe I could stun an Airborne Vulture with my Thanos' Court Death. Haven't entered the second sub yet, so I haven't been able to try it here. Could be worth a shot.
Granted, taking out Daken or Thanos isn't exactly easy either, Vulture is the best first target.
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They haven't bothered to use the Shield Rank entry requirement to legitimately separate people among CLs (pretty much anyone who's been playing the game for more than five minutes can choose anything from 1 to 9), so to me it makes sense that the 5* node is really freaking hard in CL9. It means there's a meaningful reason to stay out of CL9 if you don't have a top-tier roster, besides 'it takes a bit longer'. They're supposed to be the single-most challenging PvE nodes in the game. If they're too hard and you want a realistic chance to compete for placement, play CL8.
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I used my non champed 405 3/4/3 BSSM, half health Thor and Gambit. Used that team for the other 5* E node too. Half health Thor is great. Does damage and brings back a lot of AP.
Now I did wipe one time on Vulture. Well...first AP turn was 6 black. Lol. Retreated asap. Match was over.0 -
Richyyy said:They haven't bothered to use the Shield Rank entry requirement to legitimately separate people among CLs (pretty much anyone who's been playing the game for more than five minutes can choose anything from 1 to 9), so to me it makes sense that the 5* node is really freaking hard in CL9. It means there's a meaningful reason to stay out of CL9 if you don't have a top-tier roster, besides 'it takes a bit longer'. They're supposed to be the single-most challenging PvE nodes in the game. If they're too hard and you want a realistic chance to compete for placement, play CL8.
I know that D3/Demi could do a better job of limiting which players can enter the higher CL's. But it worries me that if they take that step they might also limit who can enter the lower CL's. For me, I would say that the player base needs to regulate this themselves, and not be asking D3/Demi to change it for us. Because if they do, by all that RNGessus holds holy, we will be disappointed.
-Croak.0
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