Most Broken Card

Mburn7
Mburn7 Posts: 3,427 Chairperson of the Boards
edited November 2017 in MtGPQ General Discussion
In this month's Q&A it was mentioned that the devs will (eventually) be revisiting old cards and balancing them. 
So lets play a game.  What is the most Broken card in the game, the one that if the devs only balance it it will be ok that they didn't touch the rest.  Note masterpieces are not included, since for the most part they are so rarely seen I can't tell if they are powerful or not.

(sorry if I don't get the names exactly right, I don't have most of these and usually use the abbreviations)

Most Broken Card 50 votes

Olivia, Mobilized for War
10% 5 votes
Decimator of the Provinces
12% 6 votes
Rickshar's Expertise
16% 8 votes
Gaia's Revenge
10% 5 votes
Drowner of Hope
8% 4 votes
Baral, Chief of Compliance
2% 1 vote
Crush of Tentacles
0% 0 votes
Deploy the Gatewatch
26% 13 votes
Ulrich lastname
2% 1 vote
Other (Please Specify)
14% 7 votes
«134

Comments

  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    Cards that didn't make the list due to space limits:  Cruel Reality, Hazoret's Undying Fury, Starfield of Nyx, Rashimi Eternities Crafter, Heart of Kiran, Hixus Prison Warden, Doomfall, Swarm Intelligence
  • Mainloop25
    Mainloop25 Posts: 1,959 Chairperson of the Boards
    I voted Rishar's Expertise but I should have said Sandwurm Convergence. That card is brutal, and does too much to you for one card.
  • Ohboy
    Ohboy Posts: 1,766 Chairperson of the Boards
    I remember when tentacles was the most OP card ever. Now it gets 0 votes lol.

    I'll throw hazoret's undying fury into the list.
  • Furordraco
    Furordraco Posts: 142 Tile Toppler
    Nerf dat olivia!
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    My "other" vote is for Omnicience. Surprised you didn't lost it as it's the current most complained about card. I rarely see it in action, but lose almost immediately every time it hits the field.

    I voted Rishar's Expertise but I should have said Sandwurm Convergence. That card is brutal, and does too much to you for one card.
    I don't know I agree about Sandwurm Convergence being too strong. It seems in line with what green needs, but the card is way too under costed for its effect. It should be 25-30 mana rather than the 15 it currently is.
  • Yirrixees
    Yirrixees Posts: 19 Just Dropped In
    Creatures can always be countered with things like defender, attack triggering supports (Farm, G's defeat) or placement disable (Claustrophobia, deserts hold) the biggest problem - and the votes reflect this - are the freaking ENABLERS, HUF+Deploy to fetch Emy, piggy and boomship with a haste support is just... just shoot me, lol.
  • Mainloop25
    Mainloop25 Posts: 1,959 Chairperson of the Boards
    @wereotter he said didn't list any masterpieces because he hasn't seen them in the field enough.

    Sandwurms have a 50/50 shot at killing me before I can get rid of them. No other card does that to me, not Olivia, maybe not even Decimator.
  • Ohboy
    Ohboy Posts: 1,766 Chairperson of the Boards
    @wereotter he said didn't list any masterpieces because he hasn't seen them in the field enough.

    Sandwurms have a 50/50 shot at killing me before I can get rid of them. No other card does that to me, not Olivia, maybe not even Decimator.
    Probably because you're not packing 3 support removals like anyone who has gotten killed by sandwurm convergence before lol. 
  • Szamsziel
    Szamsziel Posts: 463 Mover and Shaker
    edited November 2017
    Nah, stealing big stack of wurms is funnier ;)
    For me there is no broken card in vacuum - for each there are countermeasures. 
    However combinations....
  • andrewvanmarle
    andrewvanmarle Posts: 978 Critical Contributor
    I voted decimator: one of the few cards that combines with -any- PW and any creature without penalty for it's'ability.


    All the others are strond in their own right but need a combination to really shine

  • spadpl
    spadpl Posts: 36 Just Dropped In
    Do we really need to nerf old cards? Some of them are only present in legacy events. People had time to get used to them, find tactics and answers.
     
    The new one like Riskshar's Expertise,  Sandwurm Convergence, Omniscience are truly powerful but from my perspective (platinum player) last two are well spread among players and used in many decks. Feel like Riskshar's Expertise is not so popular like last two cards. Sandwurm is very strong and there is no way to deal with it in Blue/Black. Omniscience can create a loop (infinite or not, doesn't matter) which can defeat a player in one or two rounds. Of course, all elements must click on the place in right time.

    I would leave all mentioned cards in the current form, don't see any wrong in losing a match against the strong deck or  Deploy the Piglivia combo. 

  • Machine
    Machine Posts: 857 Critical Contributor
    edited November 2017
    Behold the Beyond. That card is an insane engine that completely messes up the status quo. I also agree with @spadpl that nerfing old cards is not really necessary. We have legacy and standard events for a reason. Also, most of them can be dealt with pretty easily.
  • FindingHeart8
    FindingHeart8 Posts: 2,731 Chairperson of the Boards
    I am also against 'balancing' old cards.  Some players put in a lot of time and effort to get those cards.  With the luck-based pack system we currently have, a lucky draw of a really good mythic might be the only thing allowing a moderate-spending player (or devoted ftp) to stand a chance against the huge money-spenders.   There are solutions to handling each of those cards *except maybe Gaia's Revenge*.  Regardless, I don't think it's fair to hinder those players as those cards are hard enough to acquire as-is.
  • babar3355
    babar3355 Posts: 1,128 Chairperson of the Boards
    edited November 2017
    I don't know about this list at all.  I agree with @spadpl that legacy cards are less problematic than standard cards as they see little use.

    I personally don't think any of the cards would need to be adjusted even if they were in standard except for maybe Deploy.  I agree with @Yirrixees on the point that rarely are creatures an overwhelming problem... its usually the enablers.

    I voted Rx since its the only one of 3 in standard and is an insane converter.  But personally, I would point to cards like New Perspectives, Shefnet Monitor, Omniscience, HuF as some of the most broken in the game.  Sheftnet monitor is almost certainly the strongest gem converter in the game as it lets you convert before you even take your turn.

    I would also point out that there are a lot of totally unusable rares, mythics, and masterpeices that should probably be buffed for balance.
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    @wereotter he said didn't list any masterpieces because he hasn't seen them in the field enough.

    Sandwurms have a 50/50 shot at killing me before I can get rid of them. No other card does that to me, not Olivia, maybe not even Decimator.
    That's fair, if we're not including masterpieces, I would argue that Hour of Promise is more powerful than Rishkar's Expertise. And I would say Gaia's Revenge is probably one of the more powerful cards. They gave it too much power for being completely un-interactable. In order to remove it you HAVE to be running Hixus, or get lucky and have it in the first slot while you have a first slot disable effect in place. Decimator is a close second, but I notice the AI isn't smart enough to fill their board with creatures before summoning it. So, while it's definitely powerful, it's not as bad in Greg's hands.

    Honorable mention, I would also say that Desolation Twin is another gross one to come by. Don't see it as much anymore, but it's still 20 power in play when you cast it, and two creatures your opponent has to remove.
  • Szamsziel
    Szamsziel Posts: 463 Mover and Shaker
    Regarding gaea - does not have trample so any defender and she's no longer a threat, having haste mean vulnerability to farm or other removals on attack. And does not interact well (does not buff other creatures, does not have on entry effect).
  • wickedwitch74
    wickedwitch74 Posts: 267 Mover and Shaker
    New Perspectives. It's just stupid.
  • Fiddler
    Fiddler Posts: 251 Mover and Shaker

    Hmmm, I have four of these cards in one of my favorite Kiora decks.

    Why exactly are we balancing? I can see other apps (Skyrim, Hearthstone, Clash Royale, whatever) need balance because the PvP is true PvP. We don't have that, and build decks to hit objectives against an AI. Seeking those 'unbalanced' cards are incentives for me to play, and pay, more. Flatten the field and I'll just go spend my money elsewhere. 

  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    Szamsziel said:
    Regarding gaea - does not have trample so any defender and she's no longer a threat, having haste mean vulnerability to farm or other removals on attack. And does not interact well (does not buff other creatures, does not have on entry effect).
    Which assumes your defenders don't die to everything else that comes out before it, and that your defender has made it up to 9 power in order to kill it without dying to everything else first. Plus the 16 power on it is pretty intense making it one of the highest power creatures in the game.
  • Abenjes
    Abenjes Posts: 253 Mover and Shaker
    Szamsziel said:
    Regarding gaea - does not have trample so any defender and she's no longer a threat, having haste mean vulnerability to farm or other removals on attack. And does not interact well (does not buff other creatures, does not have on entry effect).

    its pretty easy to give it afflict :)