Most Broken Card
Mburn7
Posts: 3,427 Chairperson of the Boards
In this month's Q&A it was mentioned that the devs will (eventually) be revisiting old cards and balancing them.
So lets play a game. What is the most Broken card in the game, the one that if the devs only balance it it will be ok that they didn't touch the rest. Note masterpieces are not included, since for the most part they are so rarely seen I can't tell if they are powerful or not.
(sorry if I don't get the names exactly right, I don't have most of these and usually use the abbreviations)
So lets play a game. What is the most Broken card in the game, the one that if the devs only balance it it will be ok that they didn't touch the rest. Note masterpieces are not included, since for the most part they are so rarely seen I can't tell if they are powerful or not.
(sorry if I don't get the names exactly right, I don't have most of these and usually use the abbreviations)
Most Broken Card 50 votes
Olivia, Mobilized for War
10%
5 votes
Decimator of the Provinces
12%
6 votes
Rickshar's Expertise
16%
8 votes
Gaia's Revenge
10%
5 votes
Drowner of Hope
8%
4 votes
Baral, Chief of Compliance
2%
1 vote
Crush of Tentacles
0%
0 votes
Deploy the Gatewatch
26%
13 votes
Ulrich lastname
2%
1 vote
Other (Please Specify)
14%
7 votes
0
Comments
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Cards that didn't make the list due to space limits: Cruel Reality, Hazoret's Undying Fury, Starfield of Nyx, Rashimi Eternities Crafter, Heart of Kiran, Hixus Prison Warden, Doomfall, Swarm Intelligence
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I voted Rishar's Expertise but I should have said Sandwurm Convergence. That card is brutal, and does too much to you for one card.3
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I remember when tentacles was the most OP card ever. Now it gets 0 votes lol.
I'll throw hazoret's undying fury into the list.1 -
Nerf dat olivia!
1 -
My "other" vote is for Omnicience. Surprised you didn't lost it as it's the current most complained about card. I rarely see it in action, but lose almost immediately every time it hits the field.Mainloop25 said:I voted Rishar's Expertise but I should have said Sandwurm Convergence. That card is brutal, and does too much to you for one card.1
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Creatures can always be countered with things like defender, attack triggering supports (Farm, G's defeat) or placement disable (Claustrophobia, deserts hold) the biggest problem - and the votes reflect this - are the freaking ENABLERS, HUF+Deploy to fetch Emy, piggy and boomship with a haste support is just... just shoot me, lol.0
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@wereotter he said didn't list any masterpieces because he hasn't seen them in the field enough.
Sandwurms have a 50/50 shot at killing me before I can get rid of them. No other card does that to me, not Olivia, maybe not even Decimator.1 -
Mainloop25 said:@wereotter he said didn't list any masterpieces because he hasn't seen them in the field enough.
Sandwurms have a 50/50 shot at killing me before I can get rid of them. No other card does that to me, not Olivia, maybe not even Decimator.0 -
Nah, stealing big stack of wurms is funnier
For me there is no broken card in vacuum - for each there are countermeasures.
However combinations....1 -
I voted decimator: one of the few cards that combines with -any- PW and any creature without penalty for it's'ability.
All the others are strond in their own right but need a combination to really shine
1 -
Do we really need to nerf old cards? Some of them are only present in legacy events. People had time to get used to them, find tactics and answers.The new one like Riskshar's Expertise, Sandwurm Convergence, Omniscience are truly powerful but from my perspective (platinum player) last two are well spread among players and used in many decks. Feel like Riskshar's Expertise is not so popular like last two cards. Sandwurm is very strong and there is no way to deal with it in Blue/Black. Omniscience can create a loop (infinite or not, doesn't matter) which can defeat a player in one or two rounds. Of course, all elements must click on the place in right time.I would leave all mentioned cards in the current form, don't see any wrong in losing a match against the strong deck or Deploy the Piglivia combo.1
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Behold the Beyond. That card is an insane engine that completely messes up the status quo. I also agree with @spadpl that nerfing old cards is not really necessary. We have legacy and standard events for a reason. Also, most of them can be dealt with pretty easily.0
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I am also against 'balancing' old cards. Some players put in a lot of time and effort to get those cards. With the luck-based pack system we currently have, a lucky draw of a really good mythic might be the only thing allowing a moderate-spending player (or devoted ftp) to stand a chance against the huge money-spenders. There are solutions to handling each of those cards *except maybe Gaia's Revenge*. Regardless, I don't think it's fair to hinder those players as those cards are hard enough to acquire as-is.
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I don't know about this list at all. I agree with @spadpl that legacy cards are less problematic than standard cards as they see little use.
I personally don't think any of the cards would need to be adjusted even if they were in standard except for maybe Deploy. I agree with @Yirrixees on the point that rarely are creatures an overwhelming problem... its usually the enablers.
I voted Rx since its the only one of 3 in standard and is an insane converter. But personally, I would point to cards like New Perspectives, Shefnet Monitor, Omniscience, HuF as some of the most broken in the game. Sheftnet monitor is almost certainly the strongest gem converter in the game as it lets you convert before you even take your turn.
I would also point out that there are a lot of totally unusable rares, mythics, and masterpeices that should probably be buffed for balance.0 -
Mainloop25 said:@wereotter he said didn't list any masterpieces because he hasn't seen them in the field enough.
Sandwurms have a 50/50 shot at killing me before I can get rid of them. No other card does that to me, not Olivia, maybe not even Decimator.Honorable mention, I would also say that Desolation Twin is another gross one to come by. Don't see it as much anymore, but it's still 20 power in play when you cast it, and two creatures your opponent has to remove.0 -
Regarding gaea - does not have trample so any defender and she's no longer a threat, having haste mean vulnerability to farm or other removals on attack. And does not interact well (does not buff other creatures, does not have on entry effect).0
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New Perspectives. It's just stupid.1
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Hmmm, I have four of these cards in one of my favorite Kiora decks.
Why exactly are we balancing? I can see other apps (Skyrim, Hearthstone, Clash Royale, whatever) need balance because the PvP is true PvP. We don't have that, and build decks to hit objectives against an AI. Seeking those 'unbalanced' cards are incentives for me to play, and pay, more. Flatten the field and I'll just go spend my money elsewhere.
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Szamsziel said:Regarding gaea - does not have trample so any defender and she's no longer a threat, having haste mean vulnerability to farm or other removals on attack. And does not interact well (does not buff other creatures, does not have on entry effect).0
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Szamsziel said:Regarding gaea - does not have trample so any defender and she's no longer a threat, having haste mean vulnerability to farm or other removals on attack. And does not interact well (does not buff other creatures, does not have on entry effect).
its pretty easy to give it afflict0
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