Gunmix25 said: bken1234 said: Mainloop25 said: Speaking of rare yet frustrating, a well-constructed Baral/imminent Doom deck will kill you within a turn or two. It was a card that was mostly overlooked when it went on sale, even by myself, who debated on whether or not to buy it. I ended up not buying it, but now seeing the kind of combos you can pull off with it... You will feel exactly the same way as you did when you first got destroyed by Baral 1.0. My Imminent Doom deck has Baral and Locust God. I hear it’s depressing to play against. It was one of the three cards I bought from the set (I don’t allow myself more than 3) (Note I have Omniscience and this is one of the decks it does not work well in) https://imgur.com/gallery/YWfov Nicely done. Kudos
bken1234 said: Mainloop25 said: Speaking of rare yet frustrating, a well-constructed Baral/imminent Doom deck will kill you within a turn or two. It was a card that was mostly overlooked when it went on sale, even by myself, who debated on whether or not to buy it. I ended up not buying it, but now seeing the kind of combos you can pull off with it... You will feel exactly the same way as you did when you first got destroyed by Baral 1.0. My Imminent Doom deck has Baral and Locust God. I hear it’s depressing to play against. It was one of the three cards I bought from the set (I don’t allow myself more than 3) (Note I have Omniscience and this is one of the decks it does not work well in) https://imgur.com/gallery/YWfov
Mainloop25 said: Speaking of rare yet frustrating, a well-constructed Baral/imminent Doom deck will kill you within a turn or two. It was a card that was mostly overlooked when it went on sale, even by myself, who debated on whether or not to buy it. I ended up not buying it, but now seeing the kind of combos you can pull off with it... You will feel exactly the same way as you did when you first got destroyed by Baral 1.0.
UweTellkampf said: One thing that could be done, is maybe lower its shields to three and see how that goes. It would be still powerful but in the hands of the AI a bit less ovewhelming.
Kinesia said: One thing different here is the lack of interrupts...The closest we have to interrupts are really _supports_ that sit there and stop something like "Insidious Will".Blue's implementation of "Countering" isn't realistic but even with other colours, there should be ways for me to get rid of their Omniscience in either green or red or white before they can cast a spell with it!We are lacking in options more than anything else...After "Deploy" Black should be able to kill the hasted Piglivia _before_ the attack still...We can't have interrupts in the real sense of things we decide to play, but we _should_ have more options like "Insidious will" in different colours that will react to events and mess them up.
Nalthazar said: I strongly disagree that Omniscience needs a nerf or to be banned. The card is assuredly powerful, but I don't feel like it is overpowered enough to merit ban treatment. In the "standard" format, cycling decks are better than any Omniscience deck you can make for winning games. You are welcome to disagree with me, but if you do, you are wrong. Yes, I know that cycling decks aren't going to win the game with the AI playing the deck since the AI won't actually cycle anything, while Omniscience can work even with the AI playing the deck, but that doesn't mean that if you are playing the Omniscience deck that you will have a higher chance of winning over using a cycling deck. The combination of New Perspectives and Drake Haven/Faith of the Devoted with cards like Curator of Mysteries and Alhammarret's Archive more consistently and easily break the game. Heck, you don't even need the Curator or Archive to summon Drakes that have over 100 power or to cycle your way to dealing 100+ damage and gaining 100+ life, which is an approximate benchmark for a player's Planeswalker health. Factor in events like taking down the PVE bosses like Bolas, and there isn't a good reason to use non-cycling decks, unless you are just bored of the cycling mechanic and your being more actively engaged is worth more to you than having a higher probability to get a perfect score (I am one of these people who has shifted from making decks that rely on cycling to using more decks that use non-cycling cards). Additionally, while Omniscience will get you 3-4 free casts (it is bugged), cards like Rishkar's Expertise, which is also in "standard", can on it's own cast more for you for less mana. In "legacy" you can really break Omniscience, but if you're playing in a "legacy" format, you have to be ready to encounter some really broken decks. Pretty much any time I see that I have a G/U opponent I know that I am either in for an easy win against a cycling deck, or I have to strap my boots on and make sure that I win before they combo off with massive gem conversion card chains. When I encounter Nahiri, I prepare to run into a Hazoret's Undying Fury + Deploy the Gatewatch deck. You could make the argument that there are a number of cards that need to be nerfed like Deploy the Gatewatch, Omniscience, Hazoret's Undying Fury, Starfield of Nyx, New Perspectives, Drake Haven, Baral, Rashmi, etc., but at that point the discussion becomes more about what the power level in this game should be. That discussion is a more tricky discussion. If the new developers determine that they need to go on a nerf rampage and take down a lot of the game's most prominent and powerful cards, there will be a number of players who spent a lot of time and/or money to get those cards who will be upset. With how booster crafting is going to work, there are going to be a lot more players who will be able to construct the infinite chain decks and throw them into formats like Training Grounds or the other "legacy" eligible events. At the very least, there aren't any "legacy" events that have rewards that are really worth playing for at this time. If they made it so that events like Hour of Devastation were "legacy" eligible, then I might be on the side for additional discussion about balancing, but as it stands, if someone wants to make some absurd deck and throw it in Training Grounds for shenanigans, then let them make their broken deck and have their giggles. This is a game, and lets face it, if you back out of a Training Grounds match, it won't mean anything. Since Masterpiece cards can't be constructed from them, you will not have to worry about Omniscience being one of the cards that everyone will have easy access to, but the rest could make for some very nasty decks. Think of all of the Hazoret's + Deploy the Gatewatch decks with Olivia and/or Piggy you might run into. It will shift how you will need to build your decks. Another thing to keep in mind is that we have been spoiled by our win rates playing this game. The AI doesn't exactly do the best job in playing people's decks. I think it could be refreshing for there to be a bit more of a challenge in the game. Just take a look at how many perfect scores there are in each of the PVP events. Granted, I think that some of that is due to cycling, which I am guessing our new devs will take a look at, but I am on board with there being ways to construct decks that will be more challenging for my opponents to face. I love it when I get a friendly "I hate you" in coalition chat because one of my friends has encountered one of my evil decks that I have put into an event to give people a hard time. PS: I still love you Abbot. Don't kick me please. I just disagree :P.@james park notice me Kohai@thesee please make sure that @james park sees this@james park you're it again
I agree with most of your analysis
- Cycling is more powerful than Ominiscience, gives you victories easier
- there are lots of other broken cards in the game
- Legacy is where brokenness lurks in the shadows
Where I disagree :
- Legacy is not only Training Grounds, lots of us plays Trial of the Planes daily. There are other events, me I love Nodes of Power and play it weekly. It is important that it does not degenerate (too much)
- Standard is a concern too. Most of Omniscience's best party friends like Nyx and Whirl of Invention are Standard
- You cannot of course make an overhaul of all the game and nerf the 20 most powerful cards. It is too complicated and it will not happen. But that's not a reason not to start by nerfing Omniscience a bit
- Yes we are spoiled kids who have an insane win rate (and certainly too high). I think the solution would be to reduce the power of cycling (yes yes I know, another request for nerfing... :-) not to throw overpowered cards in the field.
PS1 : don't forget the fancy and elegant "é" in "Thésée" to tag me :-)
PS2 : @jimpark you need to see this !
Thésée said:Where I disagree :- Yes we are spoiled kids who have an insane win rate (and certainly too high). I think the solution would be to reduce the power of cycling (yes yes I know, another request for nerfing... :-) not to throw overpowered cards in the field.
p2dr said: pls no nerf my precious omni i cruise every colortrial now because of it xD
Mainloop25 said: p2dr said: pls no nerf my precious omni i cruise every colortrial now because of it xD So do I. Doesn't mean it's healthy for the game. The way that Totp was conceived, it was meant to be a challenge, not just something you cruise through.