Sakaar Arena Run 2
Comments
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Merrick said:Hate that they changed from a static 20 person bracket without informing us.
Any change from a previous run, no matter how trivial, should be communicated with the player base before the new run.
I purposely didn't jump in right away because last time I waited a day or two, and got a super easy bracket where I was guaranteed top 1 or 2 just for hitting seeds. Had I had known there was a change, I'd of adjusted. Oh well. At least I know now.
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I'm now in brackets where guys are shielding within the first 10 minutes after the round opens. In lightning rounds!0
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matthatter said:Don't neglect to sign up and get Marvel Insider points for hitting 900 points in the event
I have an insider account, but can't find anything about this.
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I’m really annoyed by 0 friends from work tokens. Tinykitty you devs on that one...
Even though it means less rewards I like that they fixed the Saakar groupings.0 -
Sort of on and off topic... I’ve noticed the change around of the 20 grouping too.. last run out of my 20 I was the only live player so topped it with 1 win every time
As it stands now I’m sitting at 13th overall and that leads me to a question - that I know is covered somewhere on this forum but since the upgrade I can’t find anything..
so so the question does this current placement dictate the levels of my competitors??
im suddenly facing Championed 5* characters at levels 549, 535 and Thoress at 479
im I’m 4* transition land and I can not repel firepower of that magnitude0 -
I’m not sure exactly how lightening rounds work
This event is unique of course
Im in the UK and
was just thinking , I’m in a pool of 1000 people for the rewards and I joined on a night shift at work. My nights finish tonight and I’ll be playing on through the day time as I don’t sleep until the night , I wonder how many of the 1000 will be playing through the day as I suspect most of the 1000 are probably from the US
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Boo, I actually have to play some matches this time round! I guess the first run was too good to be true...
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aesthetocyst said:Quebbster said:Merrick said:Hate that they changed from a static 20 person bracket without informing us.
Any change from a previous run, no matter how trivial, should be communicated with the player base before the new run.
Edit: actually, if more people play (IF), more tokens would be awarded each round, as there would be fewer 0s / fewer unclaimed prizes.
Imagine 20 active people and 60 inactive:
1st run:
80 people = 4 Brackets. Assuming they're roughly evenly distributed, we'd have 5 active people in each bracket. These people are guaranteed to score better than the inactives and take top 5. So total reward given: 12 HT, 24 ET, 12k iso.
2nd run:
All 20 active people will be put into one bracket, where only top 8 will get tokens. So total reward given: 3 HT, 6 ET, 5570 iso.
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This round seems to be exhibiting a lot of bugs as well, I’m not getting points for any of the ‘seed’ fights that combined with the huge increase in competition, bit of a letdown. I really enjoyed this event the first time around, it’s a shame they changed it.0
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vinsensual said:I'm now in brackets where guys are shielding within the first 10 minutes after the round opens. In lightning rounds!
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They took all our feedback about the first run. Then changed the best part to make it overall worse.
D3/Demiurge, people, in a nutshell.2 -
Daiches said:They took all our feedback about the first run. Then changed the best part to make it overall worse.
D3/Demiurge, people, in a nutshell.
Who knows, without communication.
Kinda hard to read the devs' minds.
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bowla33 said:@Brigby - can we get some insight into why we got reduced rewards without comment in round 2 of Sakaar lightning rounds?
Sure, they are harder to get now and there will be less handed out overall, but the reward list was unchanged.
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What do you think the developer prefers?
A. Filling rounds with inactive players so that almost anyone who plays 1 round gets heroic tokens
B. Having active players in brackets so that you need to play to get prizes.
They don’t actually want to give you lots of rewards for low effort. See Strange Sights changes now vs first couple runs. If you love an event because of all the rewards, devs are like “That needs to be toned down.”
Also, maybe more people are trying after all kinds of folks said how great run #1 was.0 -
They “fixed” the fixed 20 bracket. Same work as before for less rewards. Sounds like d3 is doubling down on being d3.
And giving me even more reason to not play.0 -
Quebbster said:Merrick said:Hate that they changed from a static 20 person bracket without informing us.
Any change from a previous run, no matter how trivial, should be communicated with the player base before the new run.0 -
Pongie said:Quebbster said:Merrick said:Hate that they changed from a static 20 person bracket without informing us.
Any change from a previous run, no matter how trivial, should be communicated with the player base before the new run.
In my run 1 bracket, I don't think there was ever more than 5 players participating in a single round. From what I hear, a lot of other brackets were similar. Heck, there were plenty of rounds where I was the only one playing and easily got first place. The static brackets were filled with inactive players, so it wasn't difficult to get a token from the round. Now you actually have to work a little bit for it...
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By my math there are far fewer brackets this time. In the first run you took up a spot in a bracket each round if you ever played a single fight any time during the event.
I'll make up a few numbers just to give you an idea of my thinking. Let's say 10,000 people played at least one fight during the event, but, on average, there are about 2000 players playing during a single run (about what a standard LR gets).
If 10,000 people tried the event, there would be 500 brackets each round. In the second run there are only as many brackets as players in that run. So 2000 players in a run would generate only 100 brackets.
In the second round those 100 brackets will have 8 players getting tokens. 800 players total getting tokens. In the first run, on average, brackets are only 20% full, 4 players each bracket, all of whom get tokens. So nearly all 2000 players got a token in the first run (yeah, some brackets had more than 8 active players in a run, but it sounds like that was the exception), while only 800 get a token in the second run.
More dramatically there would have been 500 first place winners in the first run, but only 100 first place winners in the second run.
And my guess is that the actual numbers of total players to average players per round is probably much higher than 5:1.
So I believe the overall rewards this time around are significantly smaller.
(I'm not saying that is a terrible thing. I enjoyed the first run where Heroics fell from the sky like candy from a pinata, but I really don't think that was the intention. Getting 1000 ISO and 2 Heroics for beating a few seed teams is way out of line with the general reward structure of the game)0 -
Well, if you're a masochist then the second run is right up your alley. Currently in 9th after doing all seed teams and a regular fight. I imagine lots of people that enjoyed the first run won't play too much, if at all after a couple rounds this time, so even the 5* players will end up getting into crowded brackets with almost nothing but other 5s.0
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