***** Thor (Gladiator) *****

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Comments

  • JaedenkaalJaedenkaal Posts: 3,338 Chairperson of the Boards
    Are the trap tiles that Doom creates supposed to count as friendly for Thor's Asgardian Tactics?  I just tried it out in the latest PvE when Doom is required, and I don't believe that they counted.
    They are friendly, but don't qualify as "Special" tiles. Also stops Gamora's insta-kill from being crazy easy.
  • sinnerjflsinnerjfl Posts: 1,132 Chairperson of the Boards
    What counts for the calculation with red is: attack/protect/strike tiles, countdowns & repeaters (not 100% sure on repeaters)
  • JaedenkaalJaedenkaal Posts: 3,338 Chairperson of the Boards
    sinnerjfl said:
    What counts for the calculation with red is: attack/protect/strike tiles, countdowns & repeaters (not 100% sure on repeaters)
    And invisibility.
  • sambrookjmsambrookjm Posts: 1,564 Chairperson of the Boards
    sinnerjfl said:
    What counts for the calculation with red is: attack/protect/strike tiles, countdowns & repeaters (not 100% sure on repeaters)
    And invisibility.
    Thanks to both of you for the clarifications.  I always like to double check with people who know way more than I do before going through filing a bug report.
  • PongiePongie Posts: 1,232 Chairperson of the Boards
    Since the nerf Thor thread is now closed, I’ll just proposed my solution here. Instead of having the passive triggered off 50% health, why not track damage like ghost rider? Eg. If Thor would take 50% damage in a battle. So instead of tracking how much damage is dealt like ghost rider, track how much damage Thor received. That would get around the retreat exploit and have it how the dev intended. 
  • sinnerjflsinnerjfl Posts: 1,132 Chairperson of the Boards
    Pongie said:
    Since the nerf Thor thread is now closed, I’ll just proposed my solution here. Instead of having the passive triggered off 50% health, why not track damage like ghost rider? Eg. If Thor would take 50% damage in a battle. So instead of tracking how much damage is dealt like ghost rider, track how much damage Thor received. That would get around the retreat exploit and have it how the dev intended. 
    Errrr, small problem with your solution, it basically requires you to bring Thor at full health every single match if you want the passive to proc otherwise you risk even more to end up killing him. Yay even more health pack use.

    I honestly think it's fine as it is because of risk/reward. Before that passive procs, Thor has good abilities that all cost a decent amount of AP. His yellow is really slow to get going (and costs another 12 AP for the nuke), red being dependent on specials for extra damage makes it quite slow too, green costs 12 AP.  

    I think its fine he can self-accelerate if he's at 50%. It's certainly not an auto-win in PVP and its quite probable he's gonna end up dying in the process. It's also easy to deal with when facing him which makes it even less of a problem.

    Does it really matter how he ends up at 50%... I dont think so.


    Should we nerf DD strike tiles and his healing while were at it? Those are really strong and he heals a lot...  It's the same mechanic yet noone thinks its overpowered and noone cares if you retreat to get DD under 50%.

    This whole "exploit" thing is a non-issue.



     
  • frederecfrederec Posts: 22 Just Dropped In
    sinnerjfl said:

    I honestly think it's fine as it is because of risk/reward. Before that passive procs, Thor has good abilities that all cost a decent amount of AP. His yellow is really slow to get going (and costs another 12 AP for the nuke), red being dependent on specials for extra damage makes it quite slow too, green costs 12 AP.  

    I think its fine he can self-accelerate if he's at 50%. It's certainly not an auto-win in PVP and its quite probable he's gonna end up dying in the process. It's also easy to deal with when facing him which makes it even less of a problem.

    Does it really matter how he ends up at 50%... I dont think so.
     
    This is really how I look at it.  I regularly run half health Thor, but I always know that if I screw up and the enemy gets a good cascade, especially against a team including Thanos, everything can go very badly very quickly.  He's a lot of fun, but I feel like since he is best when he's run as a glass cannon, it balances out.
  • RichyyyRichyyy Posts: 305 Mover and Shaker
    Also, somebody has to be the most useful character in the game. It'd be lovely to have 50 characters that are all equally powerful in 50 different ways, but it's not realistic. Thor is really freaking good, especially at <50%, but he's hardly gamebreaking. And if you have to destroy half your best character's health before using him, that's a pretty significant drawback. It basically means your lvl450 Thor's starting health is about 27k max, if you want to use him that way. That's not a lot in 5*/cl9 territory, hence the tactics to protect him. I just struggle to see this as a problem.
  • sinnerjflsinnerjfl Posts: 1,132 Chairperson of the Boards
    Another thing to add, now that Gambit is not is de facto partner, matches drag on longer and Thor seems to end up taking more damage, he won't be able to stay at under 50% health for as many matches as he used to.

    That should end up balancing him some more.
  • RickOShayRickOShay Posts: 242 Tile Toppler
    sinnerjfl said:
    Another thing to add, now that Gambit is not is de facto partner, matches drag on longer and Thor seems to end up taking more damage, he won't be able to stay at under 50% health for as many matches as he used to.

    That should end up balancing him some more.
    As intended (dev's). 
    But if you can pair him with Jessica, Daredevil, or Okoye, they can provide some much needed tanking. 
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