***** Thor (Gladiator) *****
Comments
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What counts for the calculation with red is: attack/protect/strike tiles, countdowns & repeaters (not 100% sure on repeaters)1
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sinnerjfl said:What counts for the calculation with red is: attack/protect/strike tiles, countdowns & repeaters (not 100% sure on repeaters)2
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Jaedenkaal said:sinnerjfl said:What counts for the calculation with red is: attack/protect/strike tiles, countdowns & repeaters (not 100% sure on repeaters)1
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Since the nerf Thor thread is now closed, I’ll just proposed my solution here. Instead of having the passive triggered off 50% health, why not track damage like ghost rider? Eg. If Thor would take 50% damage in a battle. So instead of tracking how much damage is dealt like ghost rider, track how much damage Thor received. That would get around the retreat exploit and have it how the dev intended.1
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Pongie said:Since the nerf Thor thread is now closed, I’ll just proposed my solution here. Instead of having the passive triggered off 50% health, why not track damage like ghost rider? Eg. If Thor would take 50% damage in a battle. So instead of tracking how much damage is dealt like ghost rider, track how much damage Thor received. That would get around the retreat exploit and have it how the dev intended.
I honestly think it's fine as it is because of risk/reward. Before that passive procs, Thor has good abilities that all cost a decent amount of AP. His yellow is really slow to get going (and costs another 12 AP for the nuke), red being dependent on specials for extra damage makes it quite slow too, green costs 12 AP.
I think its fine he can self-accelerate if he's at 50%. It's certainly not an auto-win in PVP and its quite probable he's gonna end up dying in the process. It's also easy to deal with when facing him which makes it even less of a problem.
Does it really matter how he ends up at 50%... I dont think so.
Should we nerf DD strike tiles and his healing while were at it? Those are really strong and he heals a lot... It's the same mechanic yet noone thinks its overpowered and noone cares if you retreat to get DD under 50%.
This whole "exploit" thing is a non-issue.
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sinnerjfl said:
I honestly think it's fine as it is because of risk/reward. Before that passive procs, Thor has good abilities that all cost a decent amount of AP. His yellow is really slow to get going (and costs another 12 AP for the nuke), red being dependent on specials for extra damage makes it quite slow too, green costs 12 AP.
I think its fine he can self-accelerate if he's at 50%. It's certainly not an auto-win in PVP and its quite probable he's gonna end up dying in the process. It's also easy to deal with when facing him which makes it even less of a problem.
Does it really matter how he ends up at 50%... I dont think so.
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Also, somebody has to be the most useful character in the game. It'd be lovely to have 50 characters that are all equally powerful in 50 different ways, but it's not realistic. Thor is really freaking good, especially at <50%, but he's hardly gamebreaking. And if you have to destroy half your best character's health before using him, that's a pretty significant drawback. It basically means your lvl450 Thor's starting health is about 27k max, if you want to use him that way. That's not a lot in 5*/cl9 territory, hence the tactics to protect him. I just struggle to see this as a problem.
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Another thing to add, now that Gambit is not is de facto partner, matches drag on longer and Thor seems to end up taking more damage, he won't be able to stay at under 50% health for as many matches as he used to.
That should end up balancing him some more.
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sinnerjfl said:Another thing to add, now that Gambit is not is de facto partner, matches drag on longer and Thor seems to end up taking more damage, he won't be able to stay at under 50% health for as many matches as he used to.
That should end up balancing him some more.
But if you can pair him with Jessica, Daredevil, or Okoye, they can provide some much needed tanking.0 -
Just popping in 3 years later to say I finally champed Thor yesterday, thanks to Milestone Reward shards. He dropped out of Latest for me at 2/0/2, and I spent a little time grinding Valkyrie up to get him to 5/0/2, and I was using him as a battery with okay results, but his health at that coverage and 50% was basically 3* territory. So when those Milestone quests went live, I was able to jump him straight up to 5/5/2, then just pulled legendaries until I finished him up. You wouldn't think it would, but having him actually champed made a big difference with Okoye for, at least. I was pretty surprised to see he was tanking Red over both Okoye (452) and Apocalypse (456), but then I realized I have a 3* Stormbreaker on him, which adds 247 to his base red damage. So he should still be tanking Okoye, but not Apocalypse if I remove it. What's generally the cover spread you need between Okoye and Thor to make sure she stays tanking red without a support?0
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ThaRoadWarrior said:Just popping in 3 years later to say I finally champed Thor yesterday, thanks to Milestone Reward shards. He dropped out of Latest for me at 2/0/2, and I spent a little time grinding Valkyrie up to get him to 5/0/2, and I was using him as a battery with okay results, but his health at that coverage and 50% was basically 3* territory. So when those Milestone quests went live, I was able to jump him straight up to 5/5/2, then just pulled legendaries until I finished him up. You wouldn't think it would, but having him actually champed made a big difference with Okoye for, at least. I was pretty surprised to see he was tanking Red over both Okoye (452) and Apocalypse (456), but then I realized I have a 3* Stormbreaker on him, which adds 247 to his base red damage. So he should still be tanking Okoye, but not Apocalypse if I remove it. What's generally the cover spread you need between Okoye and Thor to make sure she stays tanking red without a support?0
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OJSP said:11 or 12 covers difference, depending on decimal points.1
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ThaRoadWarrior said:OJSP said:11 or 12 covers difference, depending on decimal points.0
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