Are the new PVP changes working as expected?
Comments
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If by "working as intended" you mean "drove me to not renew my VIP and spend that money on buying Cuphead instead and playing that"... then yes.
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It has been a week since I initially posted this. Some updates:
- Boosted Gambit is gone but he is still overpowered and a pain to deal with. The auto AP generation is just... stupid. Even without that, he has a great kit and there are other toons to pair him with that help generate those colors. But his ability to generate 6ap on his own each turn is truly game breaking. His red power for 7ap already generates a ton of AP. He does not need this mechanic and the most brilliant match-3 player in the world cannot deny this every turn without a stun. Make the next 5* auto-stun AP generators if you want to keep him like this. Sounds dumb, right...?
- 40 wins is still ridiculous at the 5* tier. Matches take 5 mins each against other 5* teams, and there's really no way around that. Occasionally you get some seed matches but is that really how you intend for us to play the game? Hope for seed teams because regular matches are so long and painful to play? 40 x 5 mins each = 200 mins, which is about twice as long as I would normally play a PVP event under the old system. Once again, like the PVE of old, I feel I am being punished for having built a strong and deep roster.
- The Simulator is such a train wreck I don't even know where to begin. I currently sit at 2200+ points and 30 some-odd wins. Absolutely no desire to play another long match against 5* teams that all look like Thanos/Panther/Gambit/Bolt/Hawkeye. Screw the rewards; just not worth it. I have heard similar sentiments from many others.
Hope someone out there is listening.16 -
I am not pleased by the way the levels are divided in PvP. I am not sure how it all works but I have only been playing for 2 years and have no 5* characters championed. Not even close really but still get screwed on every tournament.0
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freakygeek said:I have found it has made PVP very much like PVE except seeing the same characters over and over and over.0
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Someone's sure playing.
I was bored with nothing to do and a lot of time on my hands. Started the Falcon PvP late. Got to 800 in 22 wins. Won 18 more to get to 40 wins, with only one break to kill the seed teams in one round of Sakaar. No shielding. Finished with 823 points.
18 wins, 23 points gained
At one point I was over 1k, but I got destroyed by 5* teams.
In the end, I don't care. I actually laughed when it happened. But man did I ever get hit a lot. So people are definitely still active.0 -
@Borstock It’s worth pointing out that people who want placement will now hit anyone as many times as needed for points. Etiquette against double hits is pretty much out the window with wins based PVP. Not saying you’re wrong, but you could have been doubled, tripled, etc. So, maybe not that many different players just hit you a lot.0
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I admit it seemed easier during the trials. I would fight around 30 matches against champed 3* and the rest against champed 4*. Now, straight after the seed teams- thank Heavens and the players for them!- I see nothing but champed Medusa's and tile spammers, so the fights are very long and consume a lot of health packs. The teams I once dreaded, like Blade/Medusa/Carol- now I'm happy to see them. I don't blame other players though, we also use the best we got and even I like bit of a challenge from time to time, but not 40 damn challenges ever 3 days!
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SpringSoldier said:I admit it seemed easier during the trials. I would fight around 30 matches against champed 3* and the rest against champed 4*. Now, straight after the seed teams- thank Heavens and the players for them!- I see nothing but champed Medusa's and tile spammers, so the fights are very long and consume a lot of health packs. The teams I once dreaded, like Blade/Medusa/Carol- now I'm happy to see them. I don't blame other players though, we also use the best we got and even I like bit of a challenge from time to time, but not 40 damn challenges ever 3 days!
Im finding its a game of two halves. Up to about 23 wins Im finding a variety of matches and its really quite fun. After that I end up hitting high level (for me) teams all composed of the same few characters. Top Gun became an endless sea of Mordo/Cyclops/luke Cage combos.
I find it easier to stomach because each win is still progress.
In the old world for me the split happened around 500-600, when suddenly it was a repetitive grind. But of course it was a grind where I was regularly penalised.
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bluewolf said:@Borstock It’s worth pointing out that people who want placement will now hit anyone as many times as needed for points. Etiquette against double hits is pretty much out the window with wins based PVP. Not saying you’re wrong, but you could have been doubled, tripled, etc. So, maybe not that many different players just hit you a lot.
I want to reiterate (not to you, but in general), I am not complaining. I don't care that I got hit that much. I'm merely reporting on my experience.
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Just adding my feedback in the hopes that someone is paying attention. For perspective, I'm at day ~1000 and have several champed 5*s. Top Gun was the first time in a looooong time I haven't gotten t10 in an event or reached top progression. 40 Wins is just too much time. And, t10 for cp requires me scoring 2000+, which is insane. Yes, before the changes, I'd often run scores up above 2000 for fun, but was never required to do it. Now I have to in order to get t10 and it seems like a huge chore. More work, same rewards - how is that for a quality of life improvement? I am seriously considering going casual, dropping to a lower CL, doing 16 wins and never shielding. Roster progress will slow w/o the 15cp; however, I'll spend less and have more free time. #workingasintended3
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Working as intended for me, I guess. I can play more over the 3 days instead of just at the last 8 hours. Flexibility of playtime was the only goal stated in their official release post. Of course it also stopped me from ever getting the 4* again. 900 was doable in 25 wins, 40 wins is too much. I did really enjoy the new shield sim tho. I didn't have to rush from 1800-2000 to try and get it before getting hit. Never actually got to 2000, but still got the 74 wins.
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Straycat said:Working as intended for me, I guess. I can play more over the 3 days instead of just at the last 8 hours. Flexibility of playtime was the only goal stated in their official release post. Of course it also stopped me from ever getting the 4* again. 900 was doable in 25 wins, 40 wins is too much. I did really enjoy the new shield sim tho. I didn't have to rush from 1800-2000 to try and get it before getting hit. Never actually got to 2000, but still got the 74 wins.0
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LordXberk said:Just adding my feedback in the hopes that someone is paying attention. For perspective, I'm at day ~1000 and have several champed 5*s. Top Gun was the first time in a looooong time I haven't gotten t10 in an event or reached top progression. 40 Wins is just too much time. And, t10 for cp requires me scoring 2000+, which is insane. Yes, before the changes, I'd often run scores up above 2000 for fun, but was never required to do it. Now I have to in order to get t10 and it seems like a huge chore. More work, same rewards - how is that for a quality of life improvement? I am seriously considering going casual, dropping to a lower CL, doing 16 wins and never shielding. Roster progress will slow w/o the 15cp; however, I'll spend less and have more free time. #workingasintended
Heck, a 2500 score, assuming 100 points from 3 seeds, and every match at 75 points, is 35 total matches.
If they were just looking at match counts as a whole, they wont differentiate between 40 matches of a 5* roster having fun and a 3* transitioner scrambling for a much needed 4* cover at 900 points.2 -
Spudgutter said:LordXberk said:Just adding my feedback in the hopes that someone is paying attention. For perspective, I'm at day ~1000 and have several champed 5*s. Top Gun was the first time in a looooong time I haven't gotten t10 in an event or reached top progression. 40 Wins is just too much time. And, t10 for cp requires me scoring 2000+, which is insane. Yes, before the changes, I'd often run scores up above 2000 for fun, but was never required to do it. Now I have to in order to get t10 and it seems like a huge chore. More work, same rewards - how is that for a quality of life improvement? I am seriously considering going casual, dropping to a lower CL, doing 16 wins and never shielding. Roster progress will slow w/o the 15cp; however, I'll spend less and have more free time. #workingasintended
Heck, a 2500 score, assuming 100 points from 3 seeds, and every match at 75 points, is 35 total matches.
If they were just looking at match counts as a whole, they wont differentiate between 40 matches of a 5* roster having fun and a 3* transitioner scrambling for a much needed 4* cover at 900 points.2 -
Stax the Foyer said:Spudgutter said:LordXberk said:Just adding my feedback in the hopes that someone is paying attention. For perspective, I'm at day ~1000 and have several champed 5*s. Top Gun was the first time in a looooong time I haven't gotten t10 in an event or reached top progression. 40 Wins is just too much time. And, t10 for cp requires me scoring 2000+, which is insane. Yes, before the changes, I'd often run scores up above 2000 for fun, but was never required to do it. Now I have to in order to get t10 and it seems like a huge chore. More work, same rewards - how is that for a quality of life improvement? I am seriously considering going casual, dropping to a lower CL, doing 16 wins and never shielding. Roster progress will slow w/o the 15cp; however, I'll spend less and have more free time. #workingasintended
Heck, a 2500 score, assuming 100 points from 3 seeds, and every match at 75 points, is 35 total matches.
If they were just looking at match counts as a whole, they wont differentiate between 40 matches of a 5* roster having fun and a 3* transitioner scrambling for a much needed 4* cover at 900 points.
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I do not like this season, but I am stubbornly slogging through it.
These PvP changes, combined with PvE changes (5th clear for progression; 5* matches), combined with Sakaar Arena, SHIELD training, and System Reboot/Standalone Simulator, have been killer for me. I am sacrificing sleep, work, and social life trying to get the required wins for all these events.
While I have reached max progression in all PvE, PvP, and standalone events this season, I do not like the person I'm becoming to achieve it. On the negatives for Demi/d3, I've reduced a lot of spending on HP this season, as I can't shield and win simultaneously, and the events have given me a generous ISO surplus with all the wins I have to rack up.
I think having a high-levelled 5* roster would only make this season sloggier, and I don't believe this level of required play is enjoyable or sustainable. Please roll back the win requirements for PvP and SHIELD.0 -
I'm definitely not a fan of this win based Versus. I've played far less than usual, haven't earned the 4* covers since Nightcrawler event. I only did that one because I wanted another cover for the new character. Right now I'm sitting on 1912 points in sim with only 38 wins, da tinykitty!!!! For the full season, 8678 points with only 276 wins.... I'm bored with this tinykitty.... I do have one positive thing for win based, I'm sitting on far more hp than I usually do because I don't shield anymore. But is that really a positive? I don't buy packs, I don't need roster spots (except the occasional one for a brand new character), I, basically, only spent it on shields..... Stupid, stupid, stupid system.....
Also, for anyone that noticed it's burned me out to the point that I'm spending less time on the forums too!!!! Tinykitty to you too, d3!!!4 -
Milk Jugz said:Also, for anyone that noticed it's burned me out to the point that I'm spending less time on the forums too!!!!
(joke)
I hear ya- 10k season score for 198 season wins. Many rewards passed up on. Instead of burnt out, I'm just disheartened.
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