6 hour recharge sucks!
Comments
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            With the testing of cards and things... This can't ever be tested as much as paper magic is, there are time limitations on how long they have to test a set and people _always_ find unintended things afterwards. This game will simply never have the resources to throw as much people and time at things before release, BUT...
Because this is online things can be fixed afterwards which is an awkward painful problem in paper.
So they _need_ to set up policies and criteria for adjusting things later. Do it very carefully but it must be done.
General policies for the costing of cards would help a lot. One thing would be... Take all the mana generating cards, put their stats together, work out which ones are playable, which ones are broken, which ones are unplayable because they are too bad. Work out the rough acceptable guidelines, but after you do this, this information can help you with _all_ future cards. It's not just fixing the past, it's fixing the future too.
So if something gives 2 mana a turn, how many turns do you want it to take to pay itself off? (Sunscorched Desert is the most extreme unplayable one.)
If policies for costing different abilites are worked out you can make plans to fix older things at the same time as planning ahead...0 - 
            
I've just written about this here.Gunmix25 said:1. If memory serves me right, didn't players who were high level complain about being constantly paired against mersicide and one other dude?
I'd never make a poll like that. Why just fix the old OP cards, and not the new ones?Gunmix25 said:About fixing older cards. I myself am for this, but mostly because I drew them from packs. What about the Vets who earned them or paid for them? The Baral fiasco as an example. I wasn't around when older OP mythics came out but i've heard some were later edited too. feel free to correct me, as I'm purely going off what I've read in the forums for the past year. Maybe make a poll @shteev ? "Are you for or against restructuring old OP cards?"
Wasn't it? I thought that was the exact reason it was introduced! I seem to remember the patch notes at the time talking about precisely that. [citation needed]Gunmix25 said:In all fairness TG was never meant to replace QB.
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            shteev said:
I've just written about this here.Gunmix25 said:1. If memory serves me right, didn't players who were high level complain about being constantly paired against mersicide and one other dude?
I'd never make a poll like that. Why just fix the old OP cards, and not the new ones?Gunmix25 said:About fixing older cards. I myself am for this, but mostly because I drew them from packs. What about the Vets who earned them or paid for them? The Baral fiasco as an example. I wasn't around when older OP mythics came out but i've heard some were later edited too. feel free to correct me, as I'm purely going off what I've read in the forums for the past year. Maybe make a poll @shteev ? "Are you for or against restructuring old OP cards?"
Wasn't it? I thought that was the exact reason it was introduced! I seem to remember the patch notes at the time talking about precisely that. [citation needed]Gunmix25 said:In all fairness TG was never meant to replace QB.1. Thanks for the link.
2. made a poll and yes, I'm all for the new ones too, if needed. OP is OP regardless of when it was released.
3. Nope. It was released as a way to test our builds. Something many of us were asking for quite some time. Only issue is that standard was released at the same time.... kind of defeating the purpose somewhat.
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            Gunmix25 said:
3. Nope. It was released as a way to test our builds. Something many of us were asking for quite some time. Only issue is that standard was released at the same time.... kind of defeating the purpose somewhat.
Go back and re-read the release notes. It absolutely was meant to replace Quick Battle: https://forums.d3go.com/discussion/63080/v2-0-release-notes-updated-4-28-17/p11 - 
            Gunmix25 said:
1. If memory serves me right, didn't players who were high level complain about being constantly paired against mersicide and one other dude? From what I gathered about these two was they almost never lost, even in the hands of the AI. That said, would what you are referring to be another problem for vet players who have unrestricted format? And would that not only reintroduce the issue of deck stagnation?shteev said:
The way out of complaints about those types of decks is twofold:Gunmix25 said:
Curious thought though.... if we did, how many builds that dominated QB you think would return? Guess my point is would we be back in here complaining about constant Piggy, Emmurakhul, Olivia builds or part of the waterveil's almost endless loops? Like many do About Koth in TG? Honest question here, not trying to be a party tinykitty (dunno if p__per is a bad word in D3's eyes...sheesh)bken1234 said:
Old NOP — let us fight it out with the best we have. No deck restrictions, Enraged.wickedwitch74 said:What ever happened to that Planeswalker Arena event? Each weekend there would be an event centered around a certain PW, but that disappeared a few months ago.
That would be nice additional content for the weekend.
There are several events that we never see anymore, yet we keep getting the same old janky FiRF, etc...
1) Stop making casual/beginner players play against opponents who are way above their pay grade, and
2) Stop printing broken cards, and fix old broken cards.
When Standard came about I fully recall people threatening to quit or actually did quit over the simple issue of not wanting to dismantle their finely honed killer build that they have been playing for months on end. To each their own of course, but I do remember that D3 was trying to address this stagnation brought upon by power creep.
2. No idea what Oktagon will do to prevent this as it was brutally apparent that Hibernium failed to test thoroughly.
About fixing older cards. I myself am for this, but mostly because I drew them from packs. What about the Vets who earned them or paid for them? The Baral fiasco as an example. I wasn't around when older OP mythics came out but i've heard some were later edited too. feel free to correct me, as I'm purely going off what I've read in the forums for the past year. Maybe make a poll @shteev ? "Are you for or against restructuring old OP cards?"
Killwind and mersicide decks piloted by the ai lost most of the time.
People were complaining they didn't lose enough.0 - 
            There was more to it than that. There was a monotony developing where they started to purposely build troll decks knowing that they were going to be matched more often than most other players.0
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This is what I was referring to. Thank youMainloop25 said:There was more to it than that. There was a monotony developing where they started to purposely build troll decks knowing that they were going to be matched more often than most other players.0 - 
            
I did.... and here's a quote from it. " - we want this to be a low-stress environment where you can test your decks against other opponents."Mainloop25 said:Gunmix25 said:3. Nope. It was released as a way to test our builds. Something many of us were asking for quite some time. Only issue is that standard was released at the same time.... kind of defeating the purpose somewhat.
Go back and re-read the release notes. It absolutely was meant to replace Quick Battle: https://forums.d3go.com/discussion/63080/v2-0-release-notes-updated-4-28-17/p1
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            Ok but don't conveniently ignore the bulk of the paragraph that specifically states that Quick Battle is being replaced by training grounds.0
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            Training grounds is so low stress I fall asleep halfway.1
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While true, we also have to take it in the context of QB (supposedly) not meeting the objectives which the developers intended. Another quote from that topic:Mainloop25 said:Ok but don't conveniently ignore the bulk of the paragraph that specifically states that Quick Battle is being replaced by training grounds.First off, the initial intent of Quick Battle was to provide a game area where players could test out decks in a safe environment, away from the pressures of Coalition Challenges and hard PvP events. We unfortunately failed in this, and Quick Battle instead became an area where players just enter to grind out Mana Runes. Very few can reach the top, and the mode became discouraging to newer players.Perhaps that is what QB's purpose was supposed to be after Events were introduced. And if it were, then Training Grounds as a replacement makes sense.
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