6 hour recharge sucks!
Comments
-
With the testing of cards and things... This can't ever be tested as much as paper magic is, there are time limitations on how long they have to test a set and people _always_ find unintended things afterwards. This game will simply never have the resources to throw as much people and time at things before release, BUT...
Because this is online things can be fixed afterwards which is an awkward painful problem in paper.
So they _need_ to set up policies and criteria for adjusting things later. Do it very carefully but it must be done.
General policies for the costing of cards would help a lot. One thing would be... Take all the mana generating cards, put their stats together, work out which ones are playable, which ones are broken, which ones are unplayable because they are too bad. Work out the rough acceptable guidelines, but after you do this, this information can help you with _all_ future cards. It's not just fixing the past, it's fixing the future too.
So if something gives 2 mana a turn, how many turns do you want it to take to pay itself off? (Sunscorched Desert is the most extreme unplayable one.)
If policies for costing different abilites are worked out you can make plans to fix older things at the same time as planning ahead...0 -
Gunmix25 said:1. If memory serves me right, didn't players who were high level complain about being constantly paired against mersicide and one other dude?Gunmix25 said:About fixing older cards. I myself am for this, but mostly because I drew them from packs. What about the Vets who earned them or paid for them? The Baral fiasco as an example. I wasn't around when older OP mythics came out but i've heard some were later edited too. feel free to correct me, as I'm purely going off what I've read in the forums for the past year. Maybe make a poll @shteev ? "Are you for or against restructuring old OP cards?"Gunmix25 said:In all fairness TG was never meant to replace QB.
0 -
shteev said:Gunmix25 said:1. If memory serves me right, didn't players who were high level complain about being constantly paired against mersicide and one other dude?Gunmix25 said:About fixing older cards. I myself am for this, but mostly because I drew them from packs. What about the Vets who earned them or paid for them? The Baral fiasco as an example. I wasn't around when older OP mythics came out but i've heard some were later edited too. feel free to correct me, as I'm purely going off what I've read in the forums for the past year. Maybe make a poll @shteev ? "Are you for or against restructuring old OP cards?"Gunmix25 said:In all fairness TG was never meant to replace QB.
1. Thanks for the link.
2. made a poll and yes, I'm all for the new ones too, if needed. OP is OP regardless of when it was released.
3. Nope. It was released as a way to test our builds. Something many of us were asking for quite some time. Only issue is that standard was released at the same time.... kind of defeating the purpose somewhat.
0 -
Gunmix25 said:
3. Nope. It was released as a way to test our builds. Something many of us were asking for quite some time. Only issue is that standard was released at the same time.... kind of defeating the purpose somewhat.
Go back and re-read the release notes. It absolutely was meant to replace Quick Battle: https://forums.d3go.com/discussion/63080/v2-0-release-notes-updated-4-28-17/p11 -
Gunmix25 said:shteev said:Gunmix25 said:bken1234 said:wickedwitch74 said:What ever happened to that Planeswalker Arena event? Each weekend there would be an event centered around a certain PW, but that disappeared a few months ago.
That would be nice additional content for the weekend.
There are several events that we never see anymore, yet we keep getting the same old janky FiRF, etc...
1) Stop making casual/beginner players play against opponents who are way above their pay grade, and
2) Stop printing broken cards, and fix old broken cards.
When Standard came about I fully recall people threatening to quit or actually did quit over the simple issue of not wanting to dismantle their finely honed killer build that they have been playing for months on end. To each their own of course, but I do remember that D3 was trying to address this stagnation brought upon by power creep.
2. No idea what Oktagon will do to prevent this as it was brutally apparent that Hibernium failed to test thoroughly.
About fixing older cards. I myself am for this, but mostly because I drew them from packs. What about the Vets who earned them or paid for them? The Baral fiasco as an example. I wasn't around when older OP mythics came out but i've heard some were later edited too. feel free to correct me, as I'm purely going off what I've read in the forums for the past year. Maybe make a poll @shteev ? "Are you for or against restructuring old OP cards?"
Killwind and mersicide decks piloted by the ai lost most of the time.
People were complaining they didn't lose enough.0 -
There was more to it than that. There was a monotony developing where they started to purposely build troll decks knowing that they were going to be matched more often than most other players.0
-
Mainloop25 said:There was more to it than that. There was a monotony developing where they started to purposely build troll decks knowing that they were going to be matched more often than most other players.0
-
Mainloop25 said:Gunmix25 said:
3. Nope. It was released as a way to test our builds. Something many of us were asking for quite some time. Only issue is that standard was released at the same time.... kind of defeating the purpose somewhat.
Go back and re-read the release notes. It absolutely was meant to replace Quick Battle: https://forums.d3go.com/discussion/63080/v2-0-release-notes-updated-4-28-17/p1
0 -
Ok but don't conveniently ignore the bulk of the paragraph that specifically states that Quick Battle is being replaced by training grounds.0
-
Training grounds is so low stress I fall asleep halfway.1
-
Mainloop25 said:Ok but don't conveniently ignore the bulk of the paragraph that specifically states that Quick Battle is being replaced by training grounds.First off, the initial intent of Quick Battle was to provide a game area where players could test out decks in a safe environment, away from the pressures of Coalition Challenges and hard PvP events. We unfortunately failed in this, and Quick Battle instead became an area where players just enter to grind out Mana Runes. Very few can reach the top, and the mode became discouraging to newer players.Perhaps that is what QB's purpose was supposed to be after Events were introduced. And if it were, then Training Grounds as a replacement makes sense.
1
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements