Here we go again
Comments
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Qubort said:Jarvind said:ERMAHFERGINGERD ITS TEH END OF TIEMZ
I expect the same thing to happen that always happens:
- Unpopular change is announced/implemented
- Forumers lose their minds for 2-3 weeks, claims that "the whales will finally quit" are tossed about willy-nilly
- Optional: Devs give Brigby some wishy-washy non-acknowledgement to post that basically says "we know it sucks but also we don't care"
- One person quits and makes a big dramatic post about how the dev team is soulless and hates its customers
- Everyone gets used to it and life continues as normal
- Optional: That one guy that quit comes back within 6 months
But this being said, nobody is obliged to stay if they don't enjoy the game anymore. I do, so there's that. I'm happy that I can play my favorite heroes from childhood (Rogue, Gambit, Wolverine, Spidey). Complaining about the 'loss' of a feature for which I never paid (PvP progression is a content free of charge for everybody) seems silly to me. It's like complaining that your neighbor earns more than you or has a cuter dog than you do... life is not fair for everybody, we adapt & we move on...
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D4Ni13 said:Qubort said:D4Ni13 said:JHawkInc said:
You're right, in that we don't know specifics. But silence speaks volumes.Agree, but still they might change some things. Like I really doubt they would give us 20 HP as final reward like they did in the last test. They could still lower the number if they want to. I don't know if they do. But good thinks will come from this change also:1. players that want to play only progression will not be impacted by points so they don't need to shield and they would open up their teams because of that
2. more players with opened-up teams means more variety in teams you see overall, and this will benefit both progression oriented players and placement oriented player
3. new strategies, since for an easier progression you don't want to be in the top, because you will fight harder teams, so this coupled with teams variety will mean overall more targets for everybody
4. you can play as much as you want & whenever you want. A lot of players hate the fact that they have to play PvE at the start & at the end to get max progression. So if PvE is a mess, at least it is good that PvP would allow people to play whenever they want, since for progression only quantity matters and not timing or speed.1. Players that are only going for progression already didn't shield. If they did, they could also hit 900pts with less than 40 wins.
2. There won't be more variety. People will continue to use their A teams to get to the joke of 40 wins as fast as possible.
3. It's not easier progression because you need more wins and your MMR won't change so you will continue to see the exact same teams.
4. You can play PVE whenever you want for progression. With 5 start nodes not counting in the math for progression, it's even easier than ever to hit progression. If you want placement you'd need to run optimal.
2 & 3. For 40 wins the best strategy is to play some games, lose some games, than play some more. Because if you are at the top you will only play hard teams for a while, but if you lose games and are constantly out of top50 you will encounter easier teams. This allows & encourages to play what you like, rather then your best team all the time, because points & loses doesn't matter for progression.
4. Not quite. I mean, yeah you can play every mission 5 times and reach max progression, but still, playing as optimal as you can ensures you more points and better overall rewards for placement, even if you won't battle at the top. And if you want to play optimal, then you have to play every mission 4 times in a row. Which many people won't like. The PvP win-based is what PvE should have been like: speed & timing doesn't matter at all.D4Ni13 said:Qubort said:D4Ni13 said:JHawkInc said:
You're right, in that we don't know specifics. But silence speaks volumes.Agree, but still they might change some things. Like I really doubt they would give us 20 HP as final reward like they did in the last test. They could still lower the number if they want to. I don't know if they do. But good thinks will come from this change also:1. players that want to play only progression will not be impacted by points so they don't need to shield and they would open up their teams because of that
2. more players with opened-up teams means more variety in teams you see overall, and this will benefit both progression oriented players and placement oriented player
3. new strategies, since for an easier progression you don't want to be in the top, because you will fight harder teams, so this coupled with teams variety will mean overall more targets for everybody
4. you can play as much as you want & whenever you want. A lot of players hate the fact that they have to play PvE at the start & at the end to get max progression. So if PvE is a mess, at least it is good that PvP would allow people to play whenever they want, since for progression only quantity matters and not timing or speed.1. Players that are only going for progression already didn't shield. If they did, they could also hit 900pts with less than 40 wins.
2. There won't be more variety. People will continue to use their A teams to get to the joke of 40 wins as fast as possible.
3. It's not easier progression because you need more wins and your MMR won't change so you will continue to see the exact same teams.
4. You can play PVE whenever you want for progression. With 5 start nodes not counting in the math for progression, it's even easier than ever to hit progression. If you want placement you'd need to run optimal.
2 & 3. For 40 wins the best strategy is to play some games, lose some games, than play some more. Because if you are at the top you will only play hard teams for a while, but if you lose games and are constantly out of top50 you will encounter easier teams. This allows & encourages to play what you like, rather then your best team all the time, because points & loses doesn't matter for progression.
4. Not quite. I mean, yeah you can play every mission 5 times and reach max progression, but still, playing as optimal as you can ensures you more points and better overall rewards for placement, even if you won't battle at the top. And if you want to play optimal, then you have to play every mission 4 times in a row. Which many people won't like. The PvP win-based is what PvE should have been like: speed & timing doesn't matter at all.
1. I'm making the opposite assumption. Only those that threw up a shield or two hit 900. The people that cheer this move refused to ever shield.2/3. Simply not true. Your MMR is your MMR regardless of points.
4. You need speed and timing in both PVP and PVE if you want top placement. A slow hop is a negative hop. Also, you clearly stated progression, which is jokingly easy to hit in PVE now.
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Bryan Lambert said:CT1888 said:This kills the 5* transition for anyone pvp focused unless they open up MMR. Why would you want to enter that realm and have to grind 40 wins against Panthos/Gambolt/etc. for the same rewards as before?
In the points based regime, once you had champed 5*s, the CP 1200 became more easily accessible, which was surely the point of building a stronger roster.
I just champed my first two 5-stars (Jean and OML, because that’s who I had covers for first) and it took me from an MMR where I was matched with people on a roughly equal footing to an MMR where I was matched with a mix of champed, better 5-stars (including whales with champed Gambits) and 4-Stars with 50 more champ levels than mine. My float point dropped below 300. I was never a heavy PVP guy before, but I went from being able to hit 575 with minimal hassle to being unable to hit 300 hassle-free. I don’t expect my MMR to improve under the new system, but I should be able to scratch out enough victories over 2.5 days to crawl back to the 10CP.0 -
2/3. Simply not true. Your MMR is your MMR regardless of points.
I am a 4* player and while outside of top 50 I see 3* teams or 3* and 4* combinations. In top50 I begin to see 4* teams and in top 20 I start seing champed 4* teams.
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Dear 5* breatheren:
Grill non stop. Hit a grill with a grill so everyone has nice easy grill retals.
Lets some of those 3* teams have a taste.
Then climb to placement off the backs of the proletariat!2 -
D4Ni13 said:2/3. Simply not true. Your MMR is your MMR regardless of points.
I am a 4* player and while outside of top 50 I see 3* teams or 3* and 4* combinations. In top50 I begin to see 4* teams and in top 20 I start seing champed 4* teams.
Well I'm a 5* player and my MMR only opens up if I'm at the top of the shard and/or most other 5* players are shielded. At that time I can see anything from 1* rosters for 1pt each to 550 players for whatever they're worth to me.
Before that it does not matter if I've joined a fresh bracket at 1 or 499, I will still generally only see duo 5*s or sometimes a 5* with a big 4*.0 -
CharlieCroker said:D4Ni13 said:2/3. Simply not true. Your MMR is your MMR regardless of points.
I am a 4* player and while outside of top 50 I see 3* teams or 3* and 4* combinations. In top50 I begin to see 4* teams and in top 20 I start seing champed 4* teams.
Well I'm a 5* player and my MMR only opens up if I'm at the top of the shard and/or most other 5* players are shielded. At that time I can see anything from 1* rosters for 1pt each to 550 players for whatever they're worth to me.
Before that it does not matter if I've joined a fresh bracket at 1 or 499, I will still generally only see duo 5*s or sometimes a 5* with a big 4*.0 -
madsalad said:Dear 5* breatheren:
Grill non stop. Hit a grill with a grill so everyone has nice easy grill retals.
Lets some of those 3* teams have a taste.
Then climb to placement off the backs of the proletariat!2 -
Qubort said:broll said:Bowgentle said:D4Ni13 said:I don't get it. Why is everybody always jumping to (very bad) conclusions before we even see the full details of something new to arrive ?
Very bad.
Every time.
I for one am about 12 changes beyond giving them any benefit of the doubt any longer.
Fool me twice, shame on me.
If you really think every change is catastrophically bad and as you stated in the announcement thread this change means the game won't live to a 5th anniversary, then why are you still playing?
As the OP says this is vaulting all over again. Vaulting was really good for some, really bad for others and was ultimately changed to something that's generally accepted as a good compromise. As someone who overreacted pretty badly about vaulting, I kept playing and learned to accept, in some ways almost like it by the time it was reversed.
I truly hope some significant tweaks were made because there certainly were some issues with the win-based system. If they weren't they'll probably listen to feedback for a while and come back with something similar, but slightly different in a few months.
Do you think they tweaked vaulting on their own? Months of complaints and people quitting I'm sure helped them make that decision.0 -
Qubort said:D4Ni13 said:JHawkInc said:
You're right, in that we don't know specifics. But silence speaks volumes.Agree, but still they might change some things. Like I really doubt they would give us 20 HP as final reward like they did in the last test. They could still lower the number if they want to. I don't know if they do. But good thinks will come from this change also:1. players that want to play only progression will not be impacted by points so they don't need to shield and they would open up their teams because of that
2. more players with opened-up teams means more variety in teams you see overall, and this will benefit both progression oriented players and placement oriented player
3. new strategies, since for an easier progression you don't want to be in the top, because you will fight harder teams, so this coupled with teams variety will mean overall more targets for everybody
4. you can play as much as you want & whenever you want. A lot of players hate the fact that they have to play PvE at the start & at the end to get max progression. So if PvE is a mess, at least it is good that PvP would allow people to play whenever they want, since for progression only quantity matters and not timing or speed.1. Players that are only going for progression already didn't shield. If they did, they could also hit 900pts with less than 40 wins.
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this is bad because it slows the progress of 5* transitioners like me who can hit 1200, but cant sneak in top 10.
its also one huge time sink now, added to the alreadu huge time sink which is pve1 -
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I'm very far from 5* land nor am I close to being a competitive PVP player so I really can't fully comprehend why this is such a bad deal for the more experienced PVP players. But what I can tell you is that this will:
1) get more people involved in playing PVP. Whether that's a goal that's important to players, it is important to the developers. More game time, more healthpacks and hopefully more commitment/time equals more dollars coming in for them.
2) take away, somewhat, the penalty of newer rosters champing anyone in their roster or rostering a 5* in PVP. Just imagine, if you will someone, being unlucky enough to have Sentry and Ragnarok as their first two 3* champs and trying to survive in the current PVP environment. I'm in a situation that I've delayed getting more than one 4* champ because I know that even though a 2nd 4* champ will help me greatly with PVE, a poor or just ok 4* champ will make things a lot harder in PVP, with the current point based system coupled along with scaling. Now with a win based system, I'm much less hesitant to champ any 4*, poor or great, because I know that I can drop down, and will be dropped down, to face a much easier/winable match with the new system.
3) make it possible for the "have nots" to get 4* characters again. I may be seen as hypocritical for making this statement but I play in CL 5 for PVE because my highest non boosted character, besides my champed 4* is 194, 175 is very manageable, especially if there's no good boosted character for the event. However, there is usually at least 2 players with 7 or more 4* champs playing in CL 5 and I would be a fool to think that the same thing is not happening in CL 6, 7 and 8 (people dramatically dropping down in CL just to get rewards easier/faster). People who were able to get 4* characters through ranking or progression because of scaling aren't able to get them now because of no scaling. I personally was able to get at least the one 4* progression in CL 7 with scaling in place, but enemies at level 355 are way to steep for my roster. Now with wins based progression, I can devote some time to getting some 4*s in PVP that I can no longer get in PVE.
Lastly, I agree with most, who agree with this move, that I think this was a good compromise. PVE was made much easier for more experienced rosters and the new changes to PVP swung favor more towards the less experienced player/roster; at least for progression in PVP. I myself am not wild about having to get 40 wins to get the max progression 4* cover, but if it's a character I want or need, I'm willing to put in the extra time to more develop my roster. (points finger at my 3/4/8 Medusa).
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This feels like a really good opportunity to leave the forum for, like...a week.
Seen this so many times. Something changes and the forum explodes in aggressive, hyperbolic table flipping as everyone throws a fit over it. Reasonable arguments on both sides get buried under the vitriol and I get worn out by it all.
So I'm gonna let y'all fight this out amongst yourselves and dip into the more friendly topics if I do anything at all.
Yeesh...
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The extra 6 Coulson Covers I collected before I finally got a 3rd Blue to champ him are right there with ya!jtsings said:. I myself am not wild about having to get 40 wins to get the max progression 4* cover, but if it's a character I want or need, I'm willing to put in the extra time to more develop my roster. (points finger at my 3/4/8 Medusa).
Amd while 40 is nothing to shake a stick at, I Rarely could reach even the 3* cover progression for less wins than that! By the time I got past 300 points in the old system, I could dump thousands of ISO on skips and still be lucky to find anything worth more than 30 points. Then comes the inevitable 90 point slide while doing a single match! Worst example was one time I was trying for something so thought was worth my time I loaded up a Whales TU and TU boosts; I came out 120 points down after that match!
Perhaps it’s a different experience if you’re coordinating your jumps with others to ensure that you’re getting a good value for your attacks, and then only suffer point loss when some random like me hit you. But if you think that’s how the Developers want or intended ANYONE to play, your full of it.1 -
Why aren't players going to leave if they don't like the direction of the game?
Because they still enjoy it, even as they grumble.
Because we keep getting new characters and they gotta catch 'em all.
Because they've sunk a lot of time and money into MPQ and don't want to have paid for nothing.
Because, on some level, they're addicted. They like the reaction their brains get to the stimuli presented in the game and want to keep that feeling going.
I'm using "they," but I should say "we" because I haven't played today and I feel a little anxious and I don't like it....0
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