Here we go again
Comments
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OJSP said:mexus said:
Do you speak for "every" paying player or is this how you presume every paying player argues?I am not a whale but I pay here and there, sometimes a bit over the top and I don't see how this will keep me from doing that.
i) they have previously qualified they get the majority of the money from Roster Slots, and New Character releases, and
ii) there are a number of ‘whales’ who spend several thousand dollars each new 4* and 5* to fully cover them asap, let alone a few dozen mini-whales (orchas?) who spend a significant amount to get a number of the covers.
If they upset these guys with making a game they don’t like, they’ll need a lot of micro transactions to make up that shortfall. Not saying they won’t, but it’s a risky move.
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OJSP said:mexus said:I don't see why whales need to stop spend because of this change.1
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Wjohnson992 said:Every time a new change happens I become extremely happy that I havent champed my 13 cover 5trange and sold two covers instead. 5* Land really sounds like it breaks the game.Wjohnson992 said:PVE recently has become far easier for "whales" there is more CP to be had and "whales" can even drop to SCL7 and have their 5*'s blitz through for an easy t10. For newer players this new pvp will probably be thier only means of rostering a 4*.4
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Orion said:Wjohnson992 said:Every time a new change happens I become extremely happy that I havent champed my 13 cover 5trange and sold two covers instead. 5* Land really sounds like it breaks the game.
Did you mean to imply they test at any level
In all seriousness, the main problem seems to be that they don't play the game. Otherwise many annoyances would've long been dealt with.
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Starfury said:Orion said:Wjohnson992 said:Every time a new change happens I become extremely happy that I havent champed my 13 cover 5trange and sold two covers instead. 5* Land really sounds like it breaks the game.
Did you mean to imply they test at any level
In all seriousness, the main problem seems to be that they don't play the game. Otherwise many annoyances would've long been dealt with.
But you are correct, many problems would be solved if somebody from the dev team would actually play the game as a vet player. Probably some gameplay testers would be a nice addition to the team ?1 -
I see people threatening to stop spending / stop playing all the time and the game doesn't seem to suffer much - yet. If it happens, well, that's that I guess. Guessing though that they would rather revert the changes than to kill the game definitely.
I think there's an argument that the changes we're seeing are in reaction to previous decisions. The OML nerf signaled that whales' financial investments in this game aren't inviolate. The aftereffects of that might still be reverberating. In light of that, it seems apparent that there's been a dedicated shift to pursuing a wider revenue stream. Look at the changes we've seen over the past 6-8 months:- Vaulting
- Bonus heroes
- The moratorium on Heroic events
- Strong new characters with nearly idiot-proof passives
- The long-awaited introduction of Gambit/Rogue/Nightcrawler
- Static level scaling in PvE
- PvP progression rewards effectively available to all players
Given the increased number of in-game surveys, Demi is aggressively responding to common customer complaints. Players who don't know (or care) about optimal play strategies and never visit the forums or Discord are having their voices heard. They can roster and level 5* characters without severe negative consequence. That is probably, generally a good thing for MPQ's Play Store rating and the sustainability of the game's ecosystem. The biggest question is if there are enough dedicated VIP spenders in the ranks of those players to pick up the slack for dried-up buy club revenue. The entire economy of f2p mobile games doesn't suggest so.
Having just passed its fourth anniversary, Demi appears to be addressing the future of MPQ. The balancing act between constant new content and ease of play for new customers is getting more precarious every two weeks. Vaulting was an effort to address that, and it could have changed the face of the game, but given how they walked it back, maybe not. Perhaps the way forward is accepting that the 5* tier needs new blood and it isn't viable to wait for players en masse to pony up thousands to do so. Regardless, this feels like a time of flux for this game that we all (theoretically) enjoy. This PvP change may leave you ill at ease, but as we saw with vaulting, anything done can be undone. If it's as bad as it looks from here, we might not have to deal with it for too long. Here's hoping for the best, whatever it might look like.
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Orion said:Wjohnson992 said:Every time a new change happens I become extremely happy that I havent champed my 13 cover 5trange and sold two covers instead. 5* Land really sounds like it breaks the game.Wjohnson992 said:PVE recently has become far easier for "whales" there is more CP to be had and "whales" can even drop to SCL7 and have their 5*'s blitz through for an easy t10. For newer players this new pvp will probably be thier only means of rostering a 4*.1
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Wjohnson992 said:Orion said:Wjohnson992 said:Every time a new change happens I become extremely happy that I havent champed my 13 cover 5trange and sold two covers instead. 5* Land really sounds like it breaks the game.Wjohnson992 said:PVE recently has become far easier for "whales" there is more CP to be had and "whales" can even drop to SCL7 and have their 5*'s blitz through for an easy t10. For newer players this new pvp will probably be thier only means of rostering a 4*.
You're right. You did. It's apparently too early for me to be posting.1 -
OJSP said:Tony Foot said:They are just grabbing back some of that game time from when they had their PVE play time reduced to 20 minutes, it balances out, there they get the same rewards for a hell of a lot less game time2
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Its a garbage solution to a long time problem and a good first step to destroying the game.1
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ERMAHFERGINGERD ITS TEH END OF TIEMZ
I expect the same thing to happen that always happens:
- Unpopular change is announced/implemented
- Forumers lose their minds for 2-3 weeks, claims that "the whales will finally quit" are tossed about willy-nilly
- Optional: Devs give Brigby some wishy-washy non-acknowledgement to post that basically says "we know it sucks but also we don't care"
- One person quits and makes a big dramatic post about how the dev team is soulless and hates its customers
- Everyone gets used to it and life continues as normal
- Optional: That one guy that quit comes back within 6 months11 -
OJSP said:Tony Foot said:They are just grabbing back some of that game time from when they had their PVE play time reduced to 20 minutes, it balances out, there they get the same rewards for a hell of a lot less game time
Come off it they love it, when I complained clears went from 4 to 5 for progression I was told to shut up as they do 7 anyway.
I adapted, I went casual for pvp and balanced my life v game as you have in a casual alliance. If this is such a hateful change they can 575 too, get their life back and the devs can see no one bothering anymore. Then you may see change.
But they won't, the scores will stay the same, as out of control as they were when cupcakes had to die because of the huge score gap. Now it's bigger than ever.
While people continue to lap up something that apparently they hate nothing will change.
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Jarvind said:ERMAHFERGINGERD ITS TEH END OF TIEMZ
I expect the same thing to happen that always happens:
- Unpopular change is announced/implemented
- Forumers lose their minds for 2-3 weeks, claims that "the whales will finally quit" are tossed about willy-nilly
- Optional: Devs give Brigby some wishy-washy non-acknowledgement to post that basically says "we know it sucks but also we don't care"
- One person quits and makes a big dramatic post about how the dev team is soulless and hates its customers
- Everyone gets used to it and life continues as normal
- Optional: That one guy that quit comes back within 6 months
I'd add a 3rd Optional: Devs overhaul the systems 3-6 months after it was initially released.4 -
D4Ni13 said:I don't get it. Why is everybody always jumping to (very bad) conclusions before we even see the full details of something new to arrive ?PvP win-based was always going to come, with 2 or 3 tests in already, it was only a matter of time. But, nobody said that it will be the same number or a different number of wins. Nobody played an entire season of this, so nobody knows how good or bad this change is.Everybody thought that vaulting was bad, and while it wasn't great for everybody, it was helpful for a lot of people at that time.Why don't you want to wait & see what happens, before you kill every member of the dev team for something you don't know half of ?
Just my 2 cents on this situation.
PS. I also think 40 is a bit too much, but hey, this is not a deal-breaker for me. At least you can obtain the cover if you really want it.
I for one am interested in the season progression rewards since that was not part of the previous tests.
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I’ve been playing most of the last 4 years (seriously? It’s been that long?). My 1st PvE was the initial release of Punisher.
Back in my day I could actually hit most of the Progression Rewards in PvP and even occasionally hot top 20 (once in a blue moon I could hit top 10, but that required shielding which I’m fundamentally opposed to.)
Be it because I can’t spend so much time on MPQ or the Meta left me and my kind behind, I don’t bother playing PvP more than the seed teams (if they’re offered.). I’ve long moved into 4* territory and struggle to even get high enough for the low CP rewards in the point system. Constantly getting knocked down 100+ points in the time it takes me to finish a 25 point match which would have gotten me the progression reward I’m shooting for too many times just makes PvP feel like a WASTE OF TIME.
The Win Structure may actually get me playing more PvP since I enjoy the gameplay, especially at a more laid back pace. When my 1 1/2 year old son wakes up in the evening, I can’t tell him to wait while Daddy matches colored balls for another few moments; so I fall. It might take me half an hour to finish making that last move, but now I can still make tangible progress towards progression rewards.
So tell me again: why do the rest of you HATE me playing PvP? I’m not going to keep anyone from any placement rewards.7 -
broll said:Candidate for post of the year.
I'd add a 3rd Optional: Devs overhaul the systems 3-6 months after it was initially released.1 -
D4Ni13 said:JHawkInc said:
You're right, in that we don't know specifics. But silence speaks volumes.Agree, but still they might change some things. Like I really doubt they would give us 20 HP as final reward like they did in the last test. They could still lower the number if they want to. I don't know if they do. But good thinks will come from this change also:1. players that want to play only progression will not be impacted by points so they don't need to shield and they would open up their teams because of that
2. more players with opened-up teams means more variety in teams you see overall, and this will benefit both progression oriented players and placement oriented player
3. new strategies, since for an easier progression you don't want to be in the top, because you will fight harder teams, so this coupled with teams variety will mean overall more targets for everybody
4. you can play as much as you want & whenever you want. A lot of players hate the fact that they have to play PvE at the start & at the end to get max progression. So if PvE is a mess, at least it is good that PvP would allow people to play whenever they want, since for progression only quantity matters and not timing or speed.1. Players that are only going for progression already didn't shield. If they did, they could also hit 900pts with less than 40 wins.
2. There won't be more variety. People will continue to use their A teams to get to the joke of 40 wins as fast as possible.
3. It's not easier progression because you need more wins and your MMR won't change so you will continue to see the exact same teams.
4. You can play PVE whenever you want for progression. With 5 start nodes not counting in the math for progression, it's even easier than ever to hit progression. If you want placement you'd need to run optimal.
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broll said:Bowgentle said:D4Ni13 said:I don't get it. Why is everybody always jumping to (very bad) conclusions before we even see the full details of something new to arrive ?
Very bad.
Every time.
I for one am about 12 changes beyond giving them any benefit of the doubt any longer.
Fool me twice, shame on me.
If you really think every change is catastrophically bad and as you stated in the announcement thread this change means the game won't live to a 5th anniversary, then why are you still playing?
As the OP says this is vaulting all over again. Vaulting was really good for some, really bad for others and was ultimately changed to something that's generally accepted as a good compromise. As someone who overreacted pretty badly about vaulting, I kept playing and learned to accept, in some ways almost like it by the time it was reversed.
I truly hope some significant tweaks were made because there certainly were some issues with the win-based system. If they weren't they'll probably listen to feedback for a while and come back with something similar, but slightly different in a few months.
Do you think they tweaked vaulting on their own? Months of complaints and people quitting I'm sure helped them make that decision.
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Qubort said:D4Ni13 said:JHawkInc said:
You're right, in that we don't know specifics. But silence speaks volumes.Agree, but still they might change some things. Like I really doubt they would give us 20 HP as final reward like they did in the last test. They could still lower the number if they want to. I don't know if they do. But good thinks will come from this change also:1. players that want to play only progression will not be impacted by points so they don't need to shield and they would open up their teams because of that
2. more players with opened-up teams means more variety in teams you see overall, and this will benefit both progression oriented players and placement oriented player
3. new strategies, since for an easier progression you don't want to be in the top, because you will fight harder teams, so this coupled with teams variety will mean overall more targets for everybody
4. you can play as much as you want & whenever you want. A lot of players hate the fact that they have to play PvE at the start & at the end to get max progression. So if PvE is a mess, at least it is good that PvP would allow people to play whenever they want, since for progression only quantity matters and not timing or speed.1. Players that are only going for progression already didn't shield. If they did, they could also hit 900pts with less than 40 wins.
2. There won't be more variety. People will continue to use their A teams to get to the joke of 40 wins as fast as possible.
3. It's not easier progression because you need more wins and your MMR won't change so you will continue to see the exact same teams.
4. You can play PVE whenever you want for progression. With 5 start nodes not counting in the math for progression, it's even easier than ever to hit progression. If you want placement you'd need to run optimal.
2 & 3. For 40 wins the best strategy is to play some games, lose some games, than play some more. Because if you are at the top you will only play hard teams for a while, but if you lose games and are constantly out of top50 you will encounter easier teams. This allows & encourages to play what you like, rather then your best team all the time, because points & loses doesn't matter for progression.
4. Not quite. I mean, yeah you can play every mission 5 times and reach max progression, but still, playing as optimal as you can ensures you more points and better overall rewards for placement, even if you won't battle at the top. And if you want to play optimal, then you have to play every mission 4 times in a row. Which many people won't like. The PvP win-based is what PvE should have been like: speed & timing doesn't matter at all.1 -
Jarvind said:ERMAHFERGINGERD ITS TEH END OF TIEMZ
I expect the same thing to happen that always happens:
- Unpopular change is announced/implemented
- Forumers lose their minds for 2-3 weeks, claims that "the whales will finally quit" are tossed about willy-nilly
- Optional: Devs give Brigby some wishy-washy non-acknowledgement to post that basically says "we know it sucks but also we don't care"
- One person quits and makes a big dramatic post about how the dev team is soulless and hates its customers
- Everyone gets used to it and life continues as normal
- Optional: That one guy that quit comes back within 6 months
2
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