Access Granted: S.H.I.E.L.D. Clearance Level 9 *Updated (9/20/17)
Comments
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Magic said:
Adding another node is also a piss at players. This should replace one of the hard nodes or 2* essential for scl 7-9. Not being extra (while still not being taken into account as it is more likely players don't have the character). If adding this node was meant to force the hoarders to open the hoards - not going to work.This would've been a golden opportunity to remove those completely pointless easy missions (where you tap 10 times to get in and out of the mission and 1-2 times to kill a character and let Thanos do his thing)
Remove the 3 easy missions and replace them with the 5* essential offering the same or slightly better rewards than the three easy nodes combined.
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What I love is that not only am I already fighting 5* players for top placement in 7 but now they have an even bigger advantage over me and other 3-4* transitioners because I highly doubt any of the guys in my bracket will jump up to 8 or even 9. I often wonder what would make me quit this damn addictive game and this would probably be it. It's one thing to have like a 5* boss fight, like I mentioned in a previous post, but an essential 5* node that affects placement? What a joke.7
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Champg0951 said:
I can't believe the amount of complaining on here about the release of SCL9 we have all been clamoring for since it was revealed that there was going to be a new SCL.
Come on people, it's new game play content! Give it a chance, play it or don't play it be fore you rip it!! I know I will even thou I have no 5 star champs. Luckily, I do have all 5 stars rostered.
SCL9 here I come!!
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I don't see an incentive to move from SCL7 to SCL9. Will be staying put
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Great! I love it!!!
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So with this new mode this is further incentive to level what 5* you may haveSandmaker said:This doesn't make any sense.
The level range for SCL 7 only goes up to 245. So it's clearly designed for people in the 3*-4* transition range. But now you're sticking a 5* essential in there?
It's already getting really difficult to place with all the 4*-5* in there. With this change, we're going to be down a node pretty much every sub, making it impossible to even place Top 50 for the HP.
Please move it off the SCL 7 and 8. Or make it so the essential is always one of the 3 from Latest Legend. Forcing a 3*-4* player to own a specific 5* to compete at their own level is just ridiculous.
If the Devs really want to have a 5* event for players at level 65 and above, why not make it separate, maybe a weekly mini-event thing with fixed prizes that is away from main PVE events and is more of a bonus like Crash of the Titans.
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My placement rewards are now RNG based.....yay?4
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mexus said:
The 5* node is troublesome, not only for me personally that never rostered the (few) 5*s I have managed to come across. It's troublesome because it's not entirely stated whether this node counts for placement score or not.
The way I read it, it does not count in progression so how could it count for total placement score?
Will it be a node with a score table on it's own, independent from the Story even score?
Will players not being able to participate in the essential 5* node be dragging the alliance score down for the event? Should my alliance kick those still in CL6 and also people like me who don't have a 5*? Will be have a loaner?
Many questions!It'll be an additional node, offering points like every other node.
Progression score targets will remain unchanged, so as before, 5 clears of every node except the 5* essential = max progression.
But since there's another node offering additional points for those who play it, those people will have a higher score and thus place ahead of you as far as T50/T100 is concerned.
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mexus said:Steellatch said:My placement rewards are now RNG based.....yay?2
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Echoing the opinion that the 5* node should not be in CL7 & 8. Encourage 5* players to play in CL9 by only having it in there.
In the lower CL's, its only hurting the players those levels are designed for.1 -
It feels as though they are saying that players who shouldn't be (in their opinion) in 7-9, should move down to 6, otherwise you won't get the new covers. Essentially, too many people are going for better rewards than the game developers think they should be aiming for.
This echoes the PvP changes - remove the top CP from progression, as too many people are achieving it (and give the 4* cover at an attainable target in exchange). Personally, it would have been better to level both PvP and PvE as they were, rather than starting to restrict or flip them.0 -
Steellatch said:mexus said:Steellatch said:My placement rewards are now RNG based.....yay?
Second thing we should mention is the RNG thing. While i agree 5*s are fully random (and chance of getting specific 5* drops every time new 5* is released, since they share the same drop rate), as a free player i have almost all of them (with Daredevil missing i thing) WITHOUT using favourite champ on missing 5*s (favourite champ is cool feature which partially eliminates RNG and which works more frequently than new 5*s are released).
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veny said:Steellatch said:mexus said:Steellatch said:My placement rewards are now RNG based.....yay?
Second thing we should mention is the RNG thing. While i agree 5*s are fully random (and chance of getting specific 5* drops every time new 5* is released, since they share the same drop rate), as a free player i have almost all of them (with Daredevil missing i thing) WITHOUT using favourite champ on missing 5*s (favourite champ is cool feature which partially eliminates RNG and which works more frequently than new 5*s are released).
It's only optional if you don't go for placement.2 -
Doc L said:It feels as though they are saying that players who shouldn't be (in their opinion) in 7-9, should move down to 6, otherwise you won't get the new covers. Essentially, too many people are going for better rewards than the game developers think they should be aiming for.
This echoes the PvP changes - remove the top CP from progression, as too many people are achieving it (and give the 4* cover at an attainable target in exchange). Personally, it would have been better to level both PvP and PvE as they were, rather than starting to restrict or flip them.So this brings up the question of what should the “average” SCL7 players roster look like?
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Bowgentle said:veny said:Steellatch said:mexus said:Steellatch said:My placement rewards are now RNG based.....yay?
Second thing we should mention is the RNG thing. While i agree 5*s are fully random (and chance of getting specific 5* drops every time new 5* is released, since they share the same drop rate), as a free player i have almost all of them (with Daredevil missing i thing) WITHOUT using favourite champ on missing 5*s (favourite champ is cool feature which partially eliminates RNG and which works more frequently than new 5*s are released).
It's only optional if you don't go for placement.
And yeah, did not consider this perspective...i dont go for placement since i dont have 5+ hours each day for PvE and now changed PvP0 -
veny said:Bowgentle said:veny said:Steellatch said:mexus said:Steellatch said:My placement rewards are now RNG based.....yay?
Second thing we should mention is the RNG thing. While i agree 5*s are fully random (and chance of getting specific 5* drops every time new 5* is released, since they share the same drop rate), as a free player i have almost all of them (with Daredevil missing i thing) WITHOUT using favourite champ on missing 5*s (favourite champ is cool feature which partially eliminates RNG and which works more frequently than new 5*s are released).
It's only optional if you don't go for placement.
And yeah, did not consider this perspective...i dont go for placement since i dont have 5+ hours each day for PvE and now changed PvPSo presumably it is worth more than 4 points. I wouldn't be surprised if it is worth more than the existing 4* essential node.- The amount of points the mission is worth goes down after the 4th completion
- The mission is worth points the first 6 times it is completed
- The minimum amount of points this mission is worth is 4 points
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jamesh said:veny said:Bowgentle said:veny said:Steellatch said:mexus said:Steellatch said:My placement rewards are now RNG based.....yay?
Second thing we should mention is the RNG thing. While i agree 5*s are fully random (and chance of getting specific 5* drops every time new 5* is released, since they share the same drop rate), as a free player i have almost all of them (with Daredevil missing i thing) WITHOUT using favourite champ on missing 5*s (favourite champ is cool feature which partially eliminates RNG and which works more frequently than new 5*s are released).
It's only optional if you don't go for placement.
And yeah, did not consider this perspective...i dont go for placement since i dont have 5+ hours each day for PvE and now changed PvPSo presumably it is worth more than 4 points. I wouldn't be surprised if it is worth more than the existing 4* essential node.- The amount of points the mission is worth goes down after the 4th completion
- The mission is worth points the first 6 times it is completed
- The minimum amount of points this mission is worth is 4 points
Yeah I'm guessing it'll be the highest value node.0 -
Bowgentle said:jamesh said:veny said:Bowgentle said:veny said:Steellatch said:mexus said:Steellatch said:My placement rewards are now RNG based.....yay?
Second thing we should mention is the RNG thing. While i agree 5*s are fully random (and chance of getting specific 5* drops every time new 5* is released, since they share the same drop rate), as a free player i have almost all of them (with Daredevil missing i thing) WITHOUT using favourite champ on missing 5*s (favourite champ is cool feature which partially eliminates RNG and which works more frequently than new 5*s are released).
It's only optional if you don't go for placement.
And yeah, did not consider this perspective...i dont go for placement since i dont have 5+ hours each day for PvE and now changed PvPSo presumably it is worth more than 4 points. I wouldn't be surprised if it is worth more than the existing 4* essential node.- The amount of points the mission is worth goes down after the 4th completion
- The mission is worth points the first 6 times it is completed
- The minimum amount of points this mission is worth is 4 points
Yeah I'm guessing it'll be the highest value node.
It better be, after all it's going to be the most difficult node by far....which only makes its influence on placement even more problematic.
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