What is your opinion on the new Infinity Progression

24

Comments

  • Milk Jugz
    Milk Jugz Posts: 1,122 Chairperson of the Boards
    edited September 2017
    Don't like it!
    fmftint said:
    Let's stretch this out for a regular season, if it's 67 wins for a 2 event mini season, it's 335 wins for max progression in a regular season. In a 21 day season that's 16 wins/day

    Thanks but no thanks

    Quick correction- a season is 24 days. Not much better at ~14 wins/day......
  • Anon
    Anon Posts: 1,455 Chairperson of the Boards
    No idea
    I'm currently ranked #2 in my slice of Nefarious Foes. I've never ever been top 25 in a PVP before. I really don't want to jinx it, but I really **** love this.
  • broll
    broll Posts: 4,732 Chairperson of the Boards
    Like it!
    I hit 40 wins with 1d 8h left. What now?  I guess I need to pace myself more next time but the ability to play on my schedule vs someone else's makes playing much more compelling. Not to mention not being demorialized by watching my progress sift through my fingers everytime I'm not playing for 20 minutes (and sometimes even when I am playing consistently). 

    Not perfect for sure but a huge improvement in my opinion. 
  • broll
    broll Posts: 4,732 Chairperson of the Boards
    Like it!
    fmftint said:
    Let's stretch this out for a regular season, if it's 67 wins for a 2 event mini season, it's 335 wins for max progression in a regular season. In a 21 day season that's 16 wins/day

    Thanks but no thanks

    Good point. I average pretty close to that and have never gotten above 8000. So that would be an improvement for me. 
  • Milk Jugz
    Milk Jugz Posts: 1,122 Chairperson of the Boards
    Don't like it!
    broll said:
    fmftint said:
    Let's stretch this out for a regular season, if it's 67 wins for a 2 event mini season, it's 335 wins for max progression in a regular season. In a 21 day season that's 16 wins/day

    Thanks but no thanks

    Good point. I average pretty close to that and have never gotten above 8000. So that would be an improvement for me. 
    The most simple way to say this is you are playing wrong then. I average half that and finish over 10k. How else could we have such different results with such a different amount of effort?? My roster is not so far ahead of yours that that should be the difference.....
  • broll
    broll Posts: 4,732 Chairperson of the Boards
    Like it!
    Milk Jugz said:
    broll said:
    fmftint said:
    Let's stretch this out for a regular season, if it's 67 wins for a 2 event mini season, it's 335 wins for max progression in a regular season. In a 21 day season that's 16 wins/day

    Thanks but no thanks

    Good point. I average pretty close to that and have never gotten above 8000. So that would be an improvement for me. 
    The most simple way to say this is you are playing wrong then. I average half that and finish over 10k. How else could we have such different results with such a different amount of effort?? My roster is not so far ahead of yours that that should be the difference.....
    Because you use work arounds and collusion to work around flaws in the system that I chose not to use and the vast majority of players are completely oblivious to.  I'm not necessarily saying your necessarily doing anything wrong going for the most rewards possible but I'd much rather the game be fixed so Joe Everyplayer has a chance not just those that know the secret handshake and got their decoder ring. 
  • jamesh
    jamesh Posts: 1,600 Chairperson of the Boards
    Like it!
    Kahmon said:
    Defensive wins say +1, but don't actually increase your win count.
    yeah I just noticed that. I'm going to assume this is just a glitch that will be mended because otherwise I have another reason to be furious at the *genius* game designers
    I wouldn't expect this to change.  Counting defensive wins is too easy to abuse.  If they were counted, the optimal strategy would probably look something like this:
    1. Form a group with other players and join the tournament in the same time slice.
    2. Search for other members of the group to fight against and retreat to give them a win.
    3. Continue until every member of the group has 40 wins.
    Retreating is much faster than actually playing a match, so this would also be desirable for all the people complaining about the high number of wins required for progression.
  • ursopro
    ursopro Posts: 334 Mover and Shaker
    Excellent changes devs, we need this new system rolled out ASAP, like yesterday, you could probably have it ready for the post anniversary season as a gift to us? ;)
  • jackstar0
    jackstar0 Posts: 1,280 Chairperson of the Boards
    Don't like it!
    Garbage that has been heated.
  • Milk Jugz
    Milk Jugz Posts: 1,122 Chairperson of the Boards
    Don't like it!
    broll said:
    Milk Jugz said:
    broll said:
    fmftint said:
    Let's stretch this out for a regular season, if it's 67 wins for a 2 event mini season, it's 335 wins for max progression in a regular season. In a 21 day season that's 16 wins/day

    Thanks but no thanks

    Good point. I average pretty close to that and have never gotten above 8000. So that would be an improvement for me. 
    The most simple way to say this is you are playing wrong then. I average half that and finish over 10k. How else could we have such different results with such a different amount of effort?? My roster is not so far ahead of yours that that should be the difference.....
    Because you use work arounds and collusion to work around flaws in the system that I chose not to use and the vast majority of players are completely oblivious to.  I'm not necessarily saying your necessarily doing anything wrong going for the most rewards possible but I'd much rather the game be fixed so Joe Everyplayer has a chance not just those that know the secret handshake and got their decoder ring. 
    I've been very vocal on the forums about the fact that I don't use "work arounds" or "collusions". I'm in no battle chats, no shields check rooms, no coordination. I hit the targets the game presents to me- except alliance mates. Sometimes I have to skip a lot to find high value targets, but 10 iso times a few skips is worth the time it saves. I've said this numerous times, here on these forums, you don't need coordination to hit 1200. I've done it, without coordination. As with any game ever made on any console/platform/computer/whatever in order to achieve high score you have to know how to play it...... 
  • DAZ0273
    DAZ0273 Posts: 10,342 Chairperson of the Boards
    Oh God I'm confused !!!!
    I'm not sure what to think. I had started to make some progress on regular PVP and whilst not setting the world alight was able to achieve my goals and help advance in the game, scoring top 25 finishes along the way. So now it is a switch of tactics to a long game of progression and a lot will depend on time spent on PVE and who weekly boosted characters are as I don't have a huge amount of time to play.
  • PresidentDoom2020
    PresidentDoom2020 Posts: 180 Tile Toppler
    Like it!
    the problem is you need to give me SOMETHING for defensive wins because they're worthless. they give you like a paltry sum of points you'll lose almost immediately
  • Reecoh
    Reecoh Posts: 210 Tile Toppler
    Like it!
    Mustache1 said:
    I'm surprised by this change. They are seriously diminishing the need to shield, thus people are spending less.
    I suspect they saw a difference in the players who shield & those who don't and they are trying to maximize the spending of players who shield by engaging the non-shielding players to play more & increase the need for shields if you care about placement.
     
    My theory is that they are expecting spending on shields to actually increase due to:

    1) Some people will still be interested in placement and the move of CP to placement from progression was probably to offer up a bigger carrot here

    2) More non-shielding players going to the 4* via # of wins which will raise the overall number of matches, so the placement folks will get hit more if they don't shield.

    I could be way off base but that's the reason I see for moving the CP reward & making so many wins needed for the 4* progression.
  • Cactus_Jack_87
    Cactus_Jack_87 Posts: 210 Tile Toppler
    Don't like it!
    Jay's face says it all.

  • Jsh2014
    Jsh2014 Posts: 87 Match Maker
    Like it!
    I have  been quietly watching all the comments so far on this post/pole  and there's lots of good points that have been made some about the rewards which hopefully D3 is just giving a little reward for the test. 
     With that said a lot of the negative  responses seem to revolve around players who have stronger rosters maybe spenders as well. What I find about this test is that it  allows weaker teams to play with some kind of reward not the grind of getting a 300 points and getting a reward, then not getting anything else because you're getting hit over and over and over and over.  
     Making it so at least you get something to try to get as high as you can for progression is much better for the average player there are changes that need to be done of course there are.  I have always been very hard on them about the game I complain I don't pull punches I get irritated but I do love this game for some odd reason. And just for perspective I was a big versus back when I first started right up until last year. I used to grind and versus all the time then I got annoyed Back when 4*were coming out on a high clip but I still played. then 5* started popping up still played wasn't getting good placement at all and I have a strong roster but still stayed in but the last gem months I have been mostly skipping. I mean why bother if you get to 800 and u shield and shield but u 5 minutes off and in that 5 minutes you drop 200 points. And for those who will say that doesn't happen your wrong it has happened to me on more than one occasion.  This is not a fix for many issues in this game but it is a small step towards better play which would increase the number of players number of players prescient words blah blah blah blah.
  • Jsh2014
    Jsh2014 Posts: 87 Match Maker
    Like it!
    @MrCroaker64 well said 
  • Milk Jugz
    Milk Jugz Posts: 1,122 Chairperson of the Boards
    edited September 2017
    Don't like it!
    Milk Jugz said:
    broll said:
    fmftint said:
    Let's stretch this out for a regular season, if it's 67 wins for a 2 event mini season, it's 335 wins for max progression in a regular season. In a 21 day season that's 16 wins/day

    Thanks but no thanks

    Good point. I average pretty close to that and have never gotten above 8000. So that would be an improvement for me. 
    The most simple way to say this is you are playing wrong then. I average half that and finish over 10k. How else could we have such different results with such a different amount of effort?? My roster is not so far ahead of yours that that should be the difference.....
    This, right here, is why I seldom get involved in these types of conversations (though I doubt anyone minds that I don't participate). 

    I have a pretty decent roster. Most of my 4* are Champed. Starting to level my 5*. I like PVP for the change and challenge, but have no real concern on my placement. As such, I don't bother shielding or trying to do shield hops. I would reach my Progression reward goal and then freefall back to 200-300 points. So obviously I am either playing wrong or am incompetent.

    For me, this change is very nice. I would like to see the number of wins needed for top progression lowered, but I can deal with it, as is, if needed. Much less irritating than spending 100 ISO in skips to find a target worth 50 points, winning the battle, and having been hit 3 times for a net loss of 40 points. 

    So, I guess I am a bad player in that I don't do it the "optimal" way. But the way that I do play lets me stay relaxed enough that 3 years in I still enjoy the game.

    -Croak.
    Jsh2014 said:
    @MrCroaker64 well said 
    Well said- HAHAHAHA!!!!!

    The only thing that is being said here is I don't want to play the way I have to to minimize matches played to points won. I'd rather HAVE to play DOUBLE the matches!! Ridiculous!!!

    There is a way to play Versus to earn the 4* cover @ 900 in 20 or less matches and the 15 CP @ 1200 in 25 or less matches. Using 4 shields for a total of 450 HP (2 8hr and 2 3 hr). With no outside communication, no shield checks, no battle chat. Just hitting the targets the game provides to you, sure sometimes you have to skip a few to find a good one.

    The one thing that everyone who likes the system keeps saying is "It's great, I can play a few matches here, a few matches there". What they fail to realize is I do THE SAME THING in the old system for the first almost 48 hours of the event. Once I get within that 12-24 hour left range I climb to a shield point, usually 800-950 and shield for 3 or 8 hours (depending on the exact amount of time left). Near the end of that shield I queue high point targets (at this point they need to be 60-75 point matches). Then I do my first hop- first match goes quickly, I do a second. That goes quickly, I do a third. Shield again- 3 or 8, whichever I didn't use the last time. If I did three there from 900 @ an average of 65 each, that's 195. Now I'm at 1095. Near the end of that shield do it again and shield out. The HP expense is not great, considering what you earn in that event. And that is only 3 shields, sometimes I'll shield in the midst of the 24-60 hour left zone, but not always.

    The path is already there for anyone willing to do it! It's not stressful, and far less work than win based. I find win based to be FAR more stressful, FAR more work, and it is not fun. Versus is not the same as Story and making it that way takes variety out of the game. Part of why I like MPQ so much is because it is 2 different games in 1.

    Story mode- guaranteed progression, competitive placement
    Versus mode- competitive progression, competitive placement

    That one difference makes the game much more fun. Taking that away, while also increasing my time spent playing the game, is not a welcome change. I broke it down in the Infinity Season announcement thread. Under the current system, averaging 20 wins per event for 9xx and 40 wins for 2000 points in Shield Sim, you need to win 10 matches per day over the 24 day season. (2000/50= 40; 20x10=200; 200+40=240; 240/24=10). Under the win based system, using 75 wins for Shield Sim, you need to win ~20 matches per day (40x10=400; 400+75=475; 475/24=19.8). That is a 100% increase in play time!!!

    What really floors me is by the stats of this very poll as I write this, MORE people, mot many more but yes more, DO NOT LIKE the new system. We have all said it can be done in the old system. We have told you how to do it. You are the ones stuck thinking it's impossible. You don't believe we have gone through queue hell, point lost in a match, hitting a ceiling???? Of course we have, the difference we push through it and adjust our strategy to deal with it. This mode requires playing with a little strategy to get progression- that makes it fun. Story mode you can just mindlessly bull through and earn all the rewards. With Versus you need to be a little more savvy. I don't want another mode for mindless grinding- especially if it is TWICE the effort I am currently putting in.....