What is your opinion on the new Infinity Progression
Jsh2014
Posts: 87 Match Maker
Comments
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Like it!I really think this is a much better idea that the powers that be have come up with0
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Don't like it!Put command points back in and it'll be ok, T10 for command points is a deal breaker for many. In my SCL8 Lockjaw bracket T10 was 2k points, 39 players were at or above 1200
Bracket watching and dropping SCL shouldn't be mandatory to earn command points3 -
Like it!I can play when I want as much as I want. I can play an easy or hard match, against a greater variety of teams (28 matches in, at least). I don't have to worry about shields & timing.
This is much better.2 -
Don't like it!More play for 40% the rewards. End score of 2k is usually a top25 finish unless you bracket snipe, so per event CP will be 10 instead of 25. I figure it's roughly 30 matches for 1500 points (average 50 points per to compensate for losses - 24 wins = 1200 points) and a consumption rate of about .5 health packs per match. Matches are about 3m each.0
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Is there anything new about the progression between this test and last besides adding season progressions based on wins?
I'm waiting to see how things are looking once we are in the middle of the second event. For now, though, 67 wins for the season is looking like 47 wins against players and 20 wins against seed teams for me, which for two events is a good split.
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Like it!I like it better than current PvP. It still needs several improvements though:
- Moving the 15 CP to placement is a horrible idea. Ctl+Z that now please.
- Add something to help with 5* rosters who could get progression much easier before like a hybrid system or instead of win based just make progression still a point value, but a point value that isn't effected by losses.
- Increase the range of MMR so those that want to attack weaker targets for easier wins can. This would make 5* win based progression easier, make it easier for 5* players to get high placement (which they should), and hopefully encourage them to stay in upper SCLs since they will get the higher placement.
Edit: Added point three.1 -
Don't like it!BigMike182 said:I can play when I want as much as I want. I can play an easy or hard match, against a greater variety of teams (28 matches in, at least). I don't have to worry about shields & timing.
This is much better.
Variety1 -
Don't like it!fmftint said:BigMike182 said:I can play when I want as much as I want. I can play an easy or hard match, against a greater variety of teams (28 matches in, at least). I don't have to worry about shields & timing.
This is much better.
Variety
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Except there are no easy matches with 5* MMR.3 -
Oh God I'm confused !!!!Ok so i like the idea of infinity season it seems like a solid way to get some rewards but the rewards are kinda bad im taking this as a test and hope it happens again next off season with better rewards.0
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Don't like it!Another one of those "one step forward, two steps back" things. They'll be more generous with 4* covers but restrict CP, the only resource to get to the next tier.
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Don't like it!Basically the new system means I need to play more to get less rewards. I hate the new system.4
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No ideaI'm all for trying something new, but the fact that it seems they took no input from us on the first one is disheartening1
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Like it!Lots of room for improvement, but so much better than the **** show we have now.0
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Like it!I do like it that I can now just play PVP whenever I want instead of having to space out my PVP time depending on start and end times because I don't care about ranking and I just want to make 575 to get my CP but that said while I know this is a test so only the most hardcore are coming out of the woodwork and going hard on it I do think that maybe you should increase bracket size so that it doesn't quickly turn in to a jungle of ridiculous buttpirates throwing earthquakes for eachother for a paltry win. Oh also I love it that winning via defense actually has a real benefit now instead of just a tiny, piddly amount of points that you'll lose almost immediately0
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Like it!Defensive wins say +1, but don't actually increase your win count.
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Like it!Kahmon said:Defensive wins say +1, but don't actually increase your win count.0
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Like it!If you got +1 win for a defensive win people would just start matches against their alliance mates and then retreat to boost their friend's win total. We MPQ players have repeatedly shown ourselves to be excellent at figuring out ways to game the system!
Overall I am enjoying Nefarious Foes more than most PVP's because I don't care so much about losing battles now. And trying to run to 900 and not being able to get there because of defensive losses was the single most frustrating thing about this entire game for me.
But 40 wins for a 4* is too many in my opinion. 30 feels like it would be a lot closer to what it took previously.1 -
Where's the "It doesn't matter what I think, the devs don't listen and this is happening no matter what" option?9
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Don't like it!I'm surprised by this change. They are seriously diminishing the need to shield, thus people are spending less. Seems very unlike almost all other choices they make for us. Pvp is why this game is fun. Pve is mindless swiping at the screen. It is a bathroom distraction much like angry birds. If this becomes the new pvp system I imagine there will be a mass exodus. I played to 900 points and still hadn't reached the measly 15cp. I won't be doing that again. This will become "break mmr and punish weaker rosters."3
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Don't like it!Hate it! Double the effort for the same rewards if only going for the 4* cover. Worse effort:rewards if you went for 1200. 20 wins or less for 9xx; 25 wins or less for 12xx in the old system...... This is too much work, too much more of the same. There are 2 other modes for mindless grinding..... I don't want a Story+ mode
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