Wishlist for the new studio
List:
Booster Crafting (working towards collection completion)
PvE Content Expansion
More Story Mode (uses old PvE as a starting off point)
A more Thorough QA Cycle
Existential Proof (an utimately futile request, how can we know for sure anyone really exists)
Expanded Usage of Jewels
No Duplicate Cards Within the Same Pack
New Tier System
Alternate Use for Color Mastery
Mirror Match to Test AI
New Event Overlay (Why are PWs always so angry)
End to Prize Austerity
Targeted Support Removal
Reevaluation of Mana Costs for Cards
Reevaluation of Cards That Are Underused
Display of Support's Shields on Card Before Play
Comments
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I'd like to see an expansion on PvE content. Specifically expanded story mode, but I'd take more variety in the PvE coalition events. Also bringing back the Innistrad and Zendikar PvE events to the weekday cycle.
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They tried to rotate Fateful Showdown and Revolt against the Consulate with AKH's Trial of Zeal, but we all know how that ended. It surprised me that they didn't try again a week later or so. Now we're again stuck on FS and RatC.0
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I have only one request:
Please do proper testing before releasing anything.4 -
Why not add the old PVE content to story mode (since it IS part of the story)
and for booster crafting, i'd like to see a guaranteed way to complete a collection.0 -
QA
that's all.4 -
1) That they exist.
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shteev said:1) That they exist.0
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test your **** cards and events before you release them.
: A new use for Jewels since masterpieces are essentially obsolete.
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And here I thought this thread was dying0
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Came in to find if my assessment of Sunder (new masterpiece.. yay.. ) is as useless as it seemed, found this thread, too (yes, my assessment IS correct, it seems).
On that note, I agree with, "Playtest the cards before you decide on what level of rarity it should be.. PLEASE!"...
I'd love to hear why the (old) Devs thought Sunder was supposed to be a Masterpiece level card... Now, if it had drained all the mana in the opponent's hand and given it to you, for instance...
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Azerack said:Came in to find if my assessment of Sunder (new masterpiece.. yay.. ) is as useless as it seemed, found this thread, too (yes, my assessment IS correct, it seems).
On that note, I agree with, "Playtest the cards before you decide on what level of rarity it should be.. PLEASE!"...
I'd love to hear why the (old) Devs thought Sunder was supposed to be a Masterpiece level card... Now, if it had drained all the mana in the opponent's hand and given it to you, for instance...0 -
TheDragonHermit said:Azerack said:Came in to find if my assessment of Sunder (new masterpiece.. yay.. ) is as useless as it seemed, found this thread, too (yes, my assessment IS correct, it seems).
On that note, I agree with, "Playtest the cards before you decide on what level of rarity it should be.. PLEASE!"...
I'd love to hear why the (old) Devs thought Sunder was supposed to be a Masterpiece level card... Now, if it had drained all the mana in the opponent's hand and given it to you, for instance...
But all this will be less relevant as starting with Ixalan, masterpieces in paper magic are not going to be included every set anymore. So your request for something else to use jewels on is valid, though even just the ability to buy rares and mythics with them is still good enough for me.
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Oh and another thing to add to my wishlist.... stop with the duplicate cards within packs. I get way too many of two of the same card within a pack, which is pretty frustrating as duplicate cards are already worthless.0
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Wishlist:
- A new system of determining which tier players participate in (eg platinum, gold, silver) - Stop using color mastery and instead use an elo system. Increase the number of tiers.
- Change color mastery to be linked to rewards of some type. Card packs, trophies, skins, whatever.
- Increase in drop rates (perhaps decrease number of easily obtained packs in events?)
- Unbundling of offers or reduction in price of offers
- Focus on card balance... way to many cards are unusable because they are over or undercosted or simply weak. Others are played in every deck and lead to dominate strategies that undermine the game.
- Prizes that warrant and encourage competition both at a player and coalition level
- New content with more overlays besides enraged/supercharges/legendary. New types of events, etc.
- Mirrormatch capabilities to test how the AI plays your decks (No rewards necessary)
This is the tip of the iceburg. I will drop more when I can.
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Thanks for breaking them up then, on drop rates, you mean for rares and mythical right?
Also I think D3 sets prices and bundles, so I think that needs to go elsewhere.0 -
And if I ever miss the point of your ideas for the sake of brevity in the master list, just let me know and I will change it.0
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TheDragonHermit said:Azerack said:Came in to find if my assessment of Sunder (new masterpiece.. yay.. ) is as useless as it seemed, found this thread, too (yes, my assessment IS correct, it seems).
On that note, I agree with, "Playtest the cards before you decide on what level of rarity it should be.. PLEASE!"...
I'd love to hear why the (old) Devs thought Sunder was supposed to be a Masterpiece level card... Now, if it had drained all the mana in the opponent's hand and given it to you, for instance...
For some of them, they stick with the paper rarity. However, they also shift rarities, such as moving paper rares to PQ mythics (for example, the Hour cycle from this set).
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Targeted support removal. Even if it would double the cost of spell from 3 to 6 or from 4 to 8. And if this is looked down upon, at the very least make all support destruction "destroy support that has been on the board longest (not including token supports)"1
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madwren said:TheDragonHermit said:Azerack said:Came in to find if my assessment of Sunder (new masterpiece.. yay.. ) is as useless as it seemed, found this thread, too (yes, my assessment IS correct, it seems).
On that note, I agree with, "Playtest the cards before you decide on what level of rarity it should be.. PLEASE!"...
I'd love to hear why the (old) Devs thought Sunder was supposed to be a Masterpiece level card... Now, if it had drained all the mana in the opponent's hand and given it to you, for instance...
For some of them, they stick with the paper rarity. However, they also shift rarities, such as moving paper rares to PQ mythics (for example, the Hour cycle from this set).0 -
Y'all know that there's an entire subforum for this stuff, right?
0
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