Milk Jugz said: Jaedenkaal said: I'm not sure this is significantly different than invisible characters who stay invisible (nearly) forever. You bring the wrong team, or can't get to that tile, you slowly die with nothing else to do.I mean, sure, counters to invisibility exist, but it's not like everyone digs out their War Machine every time Prof X, Miles, Sue, or Howard are on the other side.Definitely don't leave Vulture for last with a bunch of black AP, though. Drain that away before he's the last one left. (Elektra could be good here, it's possible that Ballet of Death will continue to drain AP even if he's airborne). Peggy presumably makes him a lot less effective at chaining Circling Prey if you can keep her health up. There is a significant difference between Vulture going airborne and others going invisible. AoE powers still hit invisible targets, that alone is pretty significant. So, while War Machine has a very nice counter to destroy invisibility tiles, there are other options to damage them. Airborne Vulture has no option to damage him. On a side note, Vulture, also, can destroy invisibility tiles.
Jaedenkaal said: I'm not sure this is significantly different than invisible characters who stay invisible (nearly) forever. You bring the wrong team, or can't get to that tile, you slowly die with nothing else to do.I mean, sure, counters to invisibility exist, but it's not like everyone digs out their War Machine every time Prof X, Miles, Sue, or Howard are on the other side.Definitely don't leave Vulture for last with a bunch of black AP, though. Drain that away before he's the last one left. (Elektra could be good here, it's possible that Ballet of Death will continue to drain AP even if he's airborne). Peggy presumably makes him a lot less effective at chaining Circling Prey if you can keep her health up.
Jaedenkaal said: Milk Jugz said: Jaedenkaal said: I'm not sure this is significantly different than invisible characters who stay invisible (nearly) forever. You bring the wrong team, or can't get to that tile, you slowly die with nothing else to do.I mean, sure, counters to invisibility exist, but it's not like everyone digs out their War Machine every time Prof X, Miles, Sue, or Howard are on the other side.Definitely don't leave Vulture for last with a bunch of black AP, though. Drain that away before he's the last one left. (Elektra could be good here, it's possible that Ballet of Death will continue to drain AP even if he's airborne). Peggy presumably makes him a lot less effective at chaining Circling Prey if you can keep her health up. There is a significant difference between Vulture going airborne and others going invisible. AoE powers still hit invisible targets, that alone is pretty significant. So, while War Machine has a very nice counter to destroy invisibility tiles, there are other options to damage them. Airborne Vulture has no option to damage him. On a side note, Vulture, also, can destroy invisibility tiles. All true. I believe it's very difficult for the AI to do this, however, unless it ends up with 20 Blue AP at the beginning of the turn, since it will fire Hybrid Tech Slicer first, and Circling Prey second. He also has an aoe (which the AI can actually use).As I said, though, I still don't feel it's significantly different than fighting a lone invisible character, especially one like IW who can gather yellow AP and fire invisibility while remaining (more and more) invisible. If you thought you could handle her without strong team damage or Invis tile destruction, you could be staring down a 20 minute long match that you can't realistically win.Has anyone tried using an AP steal power (team up if you have to) like Aggressive Recon on an all-airborne opposing team? AP steal doesn't seem to "target" per se, from what I've experienced in the past.
Jaedenkaal said: Has anyone tried using an AP steal power (team up if you have to) like Aggressive Recon on an all-airborne opposing team? AP steal doesn't seem to "target" per se, from what I've experienced in the past.
Straycat said: Jaedenkaal said: Has anyone tried using an AP steal power (team up if you have to) like Aggressive Recon on an all-airborne opposing team? AP steal doesn't seem to "target" per se, from what I've experienced in the past. Just tried, and it works. Used Riri to throw 2 enemies airborne, then Coulson to steal ap before they landed.
OJSP said: So.. can Bucky or Fury shoot him and do something useful.. or do they need to be able to target an opponent?
snlf25 said: Seriously though, anybody who has ranged powers ought to be able to attack airborne characters. What, Cyclops can't look up or something?