Please design a character who can attack air-borne character.......
CCW1208
Posts: 140 Tile Toppler
The vulture is very good character. But I need to say he is too good to be attacked. One championed Vulture just KO my whole team in last PVP. I can't do anything and just watch vulture keep flying. It is not a good game model. Please design special character who can attack airbonred character
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Comments
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Maybe you just need to pick a different team when fighting Vulture? Rather than wishing for a new character that attacks airborne enemies, concentrate on preventing him from getting airborne in the first place (or if he does go airborne, make sure he won't be able to go airborne again).
There are multiple strategies to achieve this with the current characters:- Deny the enemy team black matches
- Target Vulture first
- Bring a character that can stun Vulture
- Bring a character that can steal or destroy enemy AP
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Nerf Vulture!! He has just KOed CCW1208 team in PvP. Way too OP!!!!
C'mon. One fight goes bad and you call for a special character who deals with seldom used power? We need a toon that blocks passives way more than a guy to deal specifically with Vulture.1 -
Just bring Spider-Man. He's been kicking the Vulture's tinykitty since the early 60s.13
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We need a character who has an ability called "Deactivate". Upon entering the battle, this ability short circuits all Ultron Sentries, instantly downing them. It also automatically downs all subsequent Ultron Sentries in a wave node.10
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BlackBoltRocks said:We need a character who has an ability called "Deactivate".4
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No, it is a rare mechanic and a reasonable one, you just need to follow some of the suggestions above. Having said that I do think you will see a character that can do damage to airborn characters and that would be a welcomed addition to the current meta but he is not that difficult to deal with especially if you target first and deny black.0
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CCW1208 said:The vulture is very good character. But I need to say he is too good to be attacked. One championed Vulture just KO my whole team in last PVP. I can't do anything and just watch vulture keep flying. It is not a good game model. Please design special character who can attack airbonred character
That said, I would like to see a specific counter to airborne that cancels out landing effects, including damage taken from Nova or Colossus' bonus power activation. Then it's complex enough to not just be a direct counter, but something versatile that's situation-dependent. A weather manipulation (gust of wind, tornado) or gravity-related power would fit thematically.0 -
Vulture is op with his additional destroying (black) special tiles. Especially often used characters like C4ge, C4rol or Nova don't have any chance when he once goes airborne. 6AP are reached too fast and with regaining 4 of them by himself plus destroying he is nearly unstoppable. Against invisibility, all with higher costs, you can use AOE. Against airborne, you can use nothing.1
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Calnexin said:A weather manipulation (gust of wind, tornado) or gravity-related power would fit thematically.
5* Thor (Ragnarok/Odinson)
And perhaps a 4* Vision's Solar Beam, after what he did to War Machine...ok nvm that5 -
Not many players have champion vulture now. I have not seen max championed vulture in 5 star pvp land yet. But the truth is that vulture is so special. I believe there would be more vulture in the future. We will have same problem and complaint.0
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I find the thought of using Nova to send someone airborne, then a future character that hits the airborne character very funny. Bring this mechanic on! It would be better than sitting around making matches while waiting for the last opponent to land so you can finish them.
I am not sure how the power would work if Gpool sends two teammates airborne (or three with a TU), though.
My nomination is Valkyrie, since she has a flying horse. Plus a cool spear. No spears in game yet. Lots of sticks! Spoiler: I have no idea if Valkyrie will ever appear in game, but she is a new Avengerish person that we don't have yet. She is in Ragnorak (apparently as a major character) but sadly I am not sure she has a flying horse. Or a spear. Comic version or MCU version? Time will tell.1 -
I mean, if you prevent his team from matching black, he shouldn't be able to go airborne more than twice in a row before he lands and has to gather more. Obviously sometimes the AI gets lucky and cascades into a ton of it, but that could be said of any power.
This reeks of a total non-issue brought on by "I just want to fire my big nuke and kill everything, please don't make me think."1 -
Bring your own Vulture and play an infinite loop match
But seriously he has a huge health penalty, kill first, deny black1 -
Since Vulture was released I've said we need a good counter to airborne characters. A power that knocks them down, stuns them, and deals damage. I think it would be a good addition for the game. I've had Vulture take my team out because I couldn't hit him, but more often he is easy to take down if you deny black. I don't think he is OP or anything I just think it would be a worthwhile addition to have a power that targets airborne characters.
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I've had Thor cascade his yellow into so much green that he knocked out my team. Let's nerf him as well.
Almost any character in the game (barring some pure support ones) can do that in the correct circumstances. And you can't expect to have a direct counter to them all. It's a puzzle game!! Check how he does that and prevent it (stun, deny black, kill faster, destroy the tile - just for Vulture).
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As much as I like Vulture, I have no issue with the idea there should be some characters/moves that can hit airborne characters. I see it like rock, paper, scissors. There should always be a move that nerfs an OP move even if it's good most of the time outside that. That's how you have balance.2
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Magic said:I've had Thor cascade his yellow into so much green that he knocked out my team. Let's nerf him as well.
Almost any character in the game (barring some pure support ones) can do that in the correct circumstances. And you can't expect to have a direct counter to them all. It's a puzzle game!! Check how he does that and prevent it (stun, deny black, kill faster, destroy the tile - just for Vulture).
No one here (other than you) has called for a Vulture nerf. Obviously, target first, deny black, etc. are the best strategies to take against him, but (as everyone knows) cascades can happen. Sometimes, despite your best efforts, the AI cascades into a pile of one or more colors. I don't think and, clearly, other people don't think it would be a bad addition.
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I never get to fight Vulture in PvP .0
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I don't think Vulture should generate black at all (or cut it by half), everything else seems fine but its problematic because he can stay airborne indefinitely with a bit of luck.
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I'm not sure this is significantly different than invisible characters who stay invisible (nearly) forever. You bring the wrong team, or can't get to that tile, you slowly die with nothing else to do.
I mean, sure, counters to invisibility exist, but it's not like everyone digs out their War Machine every time Prof X, Miles, Sue, or Howard are on the other side.
Definitely don't leave Vulture for last with a bunch of black AP, though. Drain that away before he's the last one left. (Elektra could be good here, it's possible that Ballet of Death will continue to drain AP even if he's airborne). Peggy presumably makes him a lot less effective at chaining Circling Prey if you can keep her health up.0
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