Please design a character who can attack air-borne character.......
Comments
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broll said:As much as I like Vulture, I have no issue with the idea there should be some characters/moves that can hit airborne characters. I see it like rock, paper, scissors. There should always be a move that nerfs an OP move even if it's good most of the time outside that. That's how you have balance.
(PS I'm not trying to be snarky, I think its a valid discussion.)0 -
A direct counter might be too niche, but a power like "Kraven fires a net over the opponent, stunning target for x turns. If target was airborne, deal y damage as they hit the ground" might work (of course, then the stun by itself might be too expensive).
I like the idea of a combo with Nova though, he knocks them up, another character slaps them back down.
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Dormammu said:Does everything require a direct counter? Stun doesn't have a counter, should we have someone with a power that 'un-stuns' allies? (Smelling Salts Man!) It's no different than Vulture's airborn mechanic because if you give me Mr. F and Medusa I'll put someone on a permanent loop of stun.
(PS I'm not trying to be snarky, I think its a valid discussion.)
Also, invisibility can and does 'un-stun'. So both IW and Agent Venom can un-stun your allies.
Finally: Shouldn't Anti-Gravity Device affect airborne in some way? Discuss.5 -
Dormammu said:broll said:As much as I like Vulture, I have no issue with the idea there should be some characters/moves that can hit airborne characters. I see it like rock, paper, scissors. There should always be a move that nerfs an OP move even if it's good most of the time outside that. That's how you have balance.
(PS I'm not trying to be snarky, I think its a valid discussion.)
To me I think airborne people should be able to be hit by AOEs, most AOEs I imagine as a spherical wave that would go equal distance on the x, y, and z axis, though this certainly isn't true for all, but nothings perfect either.1 -
Jaedenkaal said:
Also, invisibility can and does 'un-stun'. So both IW and Agent Venom can un-stun your allies.1 -
CT1888 said:...I like the idea of a combo with Nova though, he knocks them up...6
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WalrusGooner said:CT1888 said:...I like the idea of a combo with Nova though, he knocks them up...
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CT1888 said:WalrusGooner said:CT1888 said:...I like the idea of a combo with Nova though, he knocks them up...
Airborne does too, actually, although I think the only character who can send stunned allies airborne is Gwenpool. (Stun allies aren't eligible for Fastball Special, as I recall)Dormammu said:Jaedenkaal said:
You know, I had no idea about that. Learn something about this game every day...
Also, invisibility can and does 'un-stun'. So both IW and Agent Venom can un-stun your allies.
Basically, a character can only have one "status"; stunned, invisible, airborne, (and downed, presumably). This also means a team or random stun can override invisibility (permanently, if there's not a tile or other static effect making them continuously invisible).1 -
Jaedenkaal said:I'm not sure this is significantly different than invisible characters who stay invisible (nearly) forever. You bring the wrong team, or can't get to that tile, you slowly die with nothing else to do.
I mean, sure, counters to invisibility exist, but it's not like everyone digs out their War Machine every time Prof X, Miles, Sue, or Howard are on the other side.
Definitely don't leave Vulture for last with a bunch of black AP, though. Drain that away before he's the last one left. (Elektra could be good here, it's possible that Ballet of Death will continue to drain AP even if he's airborne). Peggy presumably makes him a lot less effective at chaining Circling Prey if you can keep her health up.
On a side note, Vulture, also, can destroy invisibility tiles.
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Jaedenkaal said:Dormammu said:Does everything require a direct counter? Stun doesn't have a counter, should we have someone with a power that 'un-stuns' allies? (Smelling Salts Man!) It's no different than Vulture's airborn mechanic because if you give me Mr. F and Medusa I'll put someone on a permanent loop of stun.
(PS I'm not trying to be snarky, I think its a valid discussion.)
Also, invisibility can and does 'un-stun'. So both IW and Agent Venom can un-stun your allies.
Finally: Shouldn't Anti-Gravity Device affect airborne in some way? Discuss.
Doesn't Gwenpool's black also unstun allies? I thought I read that on the forums before, but it's honestly never come up when I've used her...0 -
I recently champed my Vulture, and he's fun to play with but far from unbeatable. Others above have already mentioned a few counters, and another that I've run into is 5* Thanos purple. It prevents tiles from getting destroyed, so it prevents Vulture from triggering green when he lands.
I don't think the game needs a direct counter to airborne characters, but I wouldn't have a problem with them adding one either.0 -
It might be cool if a character had a power to send enemies airborne and a power with a condition that increases its affect if an enemy is airborne. It seemed like Riri was gonna have that, to solve her weird internal synergy between her red and green. But overall I don't think they should rush to create a counter to Vulture. I don't know why they made him to generate black as well, but he's not that OP.
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Straycat said:I don't know why they made him to generate black as well, but he's not that OP.
Also I think they are intentionally trying to make most newer 4*s stronger and trying to go back and help the older ones catch up with the reworks (with mixed success). But, ultimately I think they want the new characters to be desirable and OP so people will throw money at the game to get them vs chasing the old good characters.0 -
I might be completely wrong but don't attacks that hit 'randomly' (i.e. Bloodlust) hit airborne enemies? I could've sworn they did.0
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Anon said:I might be completely wrong but don't attacks that hit 'randomly' (i.e. Bloodlust) hit airborne enemies? I could've sworn they did.
Also, Vulture is great support but medium on his own. He's not OP. I definitely lost and used a lot of health packs in my climb. Being airborne and generating AP is great, but can't overcome active matching in all cases. And his green is too easily matched away.0 -
Anon said:I might be completely wrong but don't attacks that hit 'randomly' (i.e. Bloodlust) hit airborne enemies? I could've sworn they did.
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Well I guess I was wrong then. Weird.0
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I'm not for or against the suggestion but it would be easy to put a passive on a spider character existing Web power. If you have amount of AP spider Gwen pulls airborne characters out of the sky automatically.0
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Might as well bring in this mechanic because they'll continue pumping out a character every 2 weeks and I've gotten tired of seeing "remove enemy special tiles" randomly tacked onto abilities/passives.1
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fmftint said:Bring your own Vulture and play an infinite loop match
But seriously he has a huge health penalty, kill first, deny black1
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