broll said: As much as I like Vulture, I have no issue with the idea there should be some characters/moves that can hit airborne characters. I see it like rock, paper, scissors. There should always be a move that nerfs an OP move even if it's good most of the time outside that. That's how you have balance.
Dormammu said: Does everything require a direct counter? Stun doesn't have a counter, should we have someone with a power that 'un-stuns' allies? (Smelling Salts Man!) It's no different than Vulture's airborn mechanic because if you give me Mr. F and Medusa I'll put someone on a permanent loop of stun.(PS I'm not trying to be snarky, I think its a valid discussion.)
Dormammu said: broll said: As much as I like Vulture, I have no issue with the idea there should be some characters/moves that can hit airborne characters. I see it like rock, paper, scissors. There should always be a move that nerfs an OP move even if it's good most of the time outside that. That's how you have balance. Does everything require a direct counter? Stun doesn't have a counter, should we have someone with a power that 'un-stuns' allies? (Smelling Salts Man!) It's no different than Vulture's airborn mechanic because if you give me Mr. F and Medusa I'll put someone on a permanent loop of stun.(PS I'm not trying to be snarky, I think its a valid discussion.)
Jaedenkaal said:Also, invisibility can and does 'un-stun'. So both IW and Agent Venom can un-stun your allies.
CT1888 said: ...I like the idea of a combo with Nova though, he knocks them up...
WalrusGooner said: CT1888 said: ...I like the idea of a combo with Nova though, he knocks them up... Isn't Sam a bit young for this?
CT1888 said: WalrusGooner said: CT1888 said: ...I like the idea of a combo with Nova though, he knocks them up... Isn't Sam a bit young for this? This is why we should still have the laugh button!
Dormammu said:Jaedenkaal said:Also, invisibility can and does 'un-stun'. So both IW and Agent Venom can un-stun your allies.You know, I had no idea about that. Learn something about this game every day...
Jaedenkaal said: I'm not sure this is significantly different than invisible characters who stay invisible (nearly) forever. You bring the wrong team, or can't get to that tile, you slowly die with nothing else to do.I mean, sure, counters to invisibility exist, but it's not like everyone digs out their War Machine every time Prof X, Miles, Sue, or Howard are on the other side.Definitely don't leave Vulture for last with a bunch of black AP, though. Drain that away before he's the last one left. (Elektra could be good here, it's possible that Ballet of Death will continue to drain AP even if he's airborne). Peggy presumably makes him a lot less effective at chaining Circling Prey if you can keep her health up.
Jaedenkaal said: Dormammu said: Does everything require a direct counter? Stun doesn't have a counter, should we have someone with a power that 'un-stuns' allies? (Smelling Salts Man!) It's no different than Vulture's airborn mechanic because if you give me Mr. F and Medusa I'll put someone on a permanent loop of stun.(PS I'm not trying to be snarky, I think its a valid discussion.) Silver Surfer, 5* Widow, and 5* Panther all disagree with you. That's all 5* tier, I grant you. 4* Punisher, kind of, if you were silly enough to not stun him.Also, invisibility can and does 'un-stun'. So both IW and Agent Venom can un-stun your allies.Finally: Shouldn't Anti-Gravity Device affect airborne in some way? Discuss.
Straycat said: I don't know why they made him to generate black as well, but he's not that OP.
Anon said: I might be completely wrong but don't attacks that hit 'randomly' (i.e. Bloodlust) hit airborne enemies? I could've sworn they did.
fmftint said: Bring your own Vulture and play an infinite loop matchBut seriously he has a huge health penalty, kill first, deny black