***** Daredevil (Matt Murdock) ***** Updated (1/4/19)
Comments
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Can anyone else comment on his effectiveness? He looks pretty mid to low tier to me, likely Surfer, possibly Cap tier, but not as bad as Star Lord. I drew 3 of his covers from the Hornhead tokens (was after Spidey and Panther) so want to be excited by him but am not really0
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IlDuderino said:Can anyone else comment on his effectiveness? He looks pretty mid to low tier to me, likely Surfer, possibly Cap tier, but not as bad as Star Lord. I drew 3 of his covers from the Hornhead tokens (was after Spidey and Panther) so want to be excited by him but am not really
DD's benefit really comes into play when you work with stun, which is why whoever said to pair him with Spidey is on point. I really hate how two abilities require him to be either hurt (yellow) or the opponent to do make a bad match (green) to work. Plus, he doesn't counter anyone.
Like SL, he is a support 5, and in the current realm of PvP, where you only get to choose 2, he cant compete with most 5*s for damage. That includes both surfer and cap.0 -
fahq1977 said:
Purple
3 covers: 3 tiles stolen, 1 turn of stun, 1186 passive damage when target stunned
4 covers: 3 tiles stolen, 2 turns of stun, 1186 passive damage if stunned
5 covers: 4 tiles stolen, 2 turns stun, 1850 passive damage if stunned
Like others have said, not that great. Starlord has a better steal for less (without the stun). Other do better stun.5* Star-Lord purple steals up to 4 A/S/P tiles, with no other effects, or steals up to 8 AP from a single randomly chosen non-zero AP pool. It's not uncommon to see it grab two AP from a mostly empty color and call it a day. It's a trash skill, a dump skill. No passive add-on, and it's strictly an either/or affair on its two effects.
For just one AP more, 9 AP, 5* Daredevil steals the same number (four) of A/S/P tiles as 5SL, converting attacks and protects to strike tiles (generally considered the most valuable of the three), and it stuns the enemy for two turns. Add on to that a passive that gives bonus damage on stunned enemies -- on a power that stuns enemies. Then consider the synergy that the tile theft and conversion has with his strike-tile-based healing on yellow. Then consider how his strike tile focus plays well with the recurring damage of his green and (if I read it correctly) the passive bonus attacks on his purple.
I'm not saying he's the new best-character-ever who will redefine the meta in 5* play, but 5* Daredevil has a well-rounded design concept whose powers work together in a way that is very appropriate for the 5* tier. This purple skill is basically the linchpin tying the whole design together.
5* Star-Lord... exists. And his purple skill is... definitely something you might use if you accidentally get some purple AP. His biggest selling point is that his high match damage and Guardians affiliation go great with 4* Rocket and Groot, and that's a pretty edge case way to define a character's value.7 -
Something else I like about 5* Daredevil's design: green is actually an update of some of the design features of his 3* version. It incorporates aspects of 3* DD's blue and green powers. The green countdown is "trap-like", doing good damage if the enemy sets it off, and you really want to keep it out as long as you can, like both red and blue. Both DD red and blue have the capability to relocate themselves for continuing effect, and DD blue is the first precedent for a countdown that gives the owner AP back if they match it. The continuing damage on the green tile is new to DD, but ties in to the design of Elektra's red.I haven't played with him yet (my one green cover will take a while to get a decent number of siblings), so I can't speak to his actual effectiveness, but as far as new ideas, internal synergy, and consistency to his previous game iteration, this is a very good design concept.
And yeah, that combo with Spidey blue and green, Daredevil's passive bonus attack, and some strike tiles? That's gonna be a pretty great trick. Doc Ock is a lackluster design (interesting ideas but poor execution), but he brings another stun power and strike generation to the table.0 -
Dayv said:
5* Star-Lord... exists. And his purple skill is... definitely something you might use if you accidentally get some purple AP. His biggest selling point is that his high match damage and Guardians affiliation go great with 4* Rocket and Groot, and that's a pretty edge case way to define a character's value.
This is not the part where I say, "I kid, I kid."1 -
This is a write-up I posted for my friends on Line, but I'll share it here, too. In short...5* Daredevil is the TruthI know we all got a bit disappointed at Daredevil's final stats on paper. There are many who decided to hoard past Spidey and Daredevil and hope for three new 5* after them that are elite. But after playing 90 straight minutes with him, I can confidently say that would be a massive mistake. Daredevil is not just good. He is elite. He is, in my opinion, just behind Black Bolt and Thanos in terms of the best in the game.First, his build is 5/3/5, and there won't be any arguing this. His yellow and purple work together, and his green, while good with his other powers, should not be used over Thanos, Spider-Man, Bolt or even Star-Lord in the 5* realm. Five yellow is the key to his brilliance; it lets his passive strike tile generation/healing start at 50% of his health. Four purple gives a two-turn stun; five purple converts a fourth special tile. Both jumps seems small, but are actually quite important.Now, again, on paper, he doesn't look special. But that's because we have been thinking of him in terms of taking a full-health (his overall health is quite low) high match-damage (his damage output is not as high as Thanos or Panther) 5* into battle. That's incorrect with Daredevil. Ideally, you will start the match with him at LESS than 50% health. The lower, the better! The same goes for his match damage! The ideal scenario will have Daredevil tanking only yellow and starting the match with 1 health!That is not a typo. 1 health at the start is ideal.That's crazy, right? But let me prove it, using numbers from my level 454 Daredevil (these should scale together, so this math should apply at all levels). Suppose you start with 1 health and DD only tanking yellow. You go first, meaning you will almost always avoid a yellow match. DD survives (nobody has an auto AOE right out of the gate to worry about). The next turn, he puts out his first 741-strength strike tile and heals for 1201 health. That's 1.2% of his "half-health" (the mark at which he stops healing and producing strike tiles). Next turn, he puts out another strength-741 strike tile and heals for 2402 health. Let's assume you keep this up until Daredevil is at or above half health. In just seven turns, Daredevil will be at 30,026 health ... and you will have seven strength-741 tiles on the board for 5,187 extra match damage points. And all that is passive!The above numbers are bonkers, but not practical. Usually, you'll be starting DD with 40-50% health and need him to tank a time or two to get those tiles out. In that non-ideal situation, you're still putting out ~1,500 strike tiles in the first two turns. That's strong, but not game-changing. But that's where Thanos comes in. With Thanos, Daredevil becomes a healing/striking yo-yo. Thanos' black will hit DD back below 50% at least once, twice if you're lucky, giving you more passive strike tiles to play with. Note: you can only heal based on a max of five strike tiles, but Daredevil won't ever stop producing them as long as he's below 50% health.So Thanos is his ideal partner. He'll almost always tank two colors + TU over DD. As for a third, you want someone who doesn't tank yellow over DD. You want DD to have the one color so he can take a hit or two and put out more strike tiles. 5* Hawkeye, Spidey and Widow fit the bill here.I haven't even delved into the possibilities with his purple, which steals four special tiles and converts them to strikes (see above, eeek!), has a two-turn stun AND deals extra damage to stunned opponents. Combined with HE's Bola Arrow or BSS's cheap stun, or really any 3* or 4* stunner, and the strike tiles, and DD's own stun ... it's not hard to see how things can turn sideways in a hurry for your opponent.Daredevil is great at 450. He will get exponentially better with every level! That's because each level puts him more and more out of reach of his greatest weakness: the massive nuke or AOE. That will force your opponent to string multiple nukes or dumb-luck cascades together to down him. And the more health he gets, the more difficult that will become. In fact, the more health he gets, the better he is as a solo act. At 450, you probably want Thanos or another strong teammate to bring out the best in DD. But I can see him being lethal all on his own at 470+So yeah, based on the above, I think Daredevil is insane. What's more, he will only get better in the hands of the best players in the game. Players who match tactically, who tank strategically, see the whole board and think several moves ahead, are going to make Daredevil a straight killer. He provides a depth of options that hasn't been seen yet. He rewards board control more than any other character ever has. Do not skip him! You don't want to miss out on this one.22
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Something else I've noticed about Daredevil - his Stun is off-color. That is to say the vast majority of stunning powers are on blue. Daredevil's is on purple. That's pretty good - it means that he will make a natural companion toward characters who stun their opponents a lot.
I strongly suspect he has a place, and Rhycar makes some really good points. I've got none of him myself (didn't draw any from my two "Hornhead" tokens,) but that will change sooner or later, I'm sure.
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I think after reading that tremendous post, hundreds of MPQ hoarders breathed a sigh of relief for their October pull-fest.
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Anyone has the final numbers? Been 3 bloody weeks0
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This is for Lvl 451:
Fighting Spirit (Passive)- (Level 3) At the start of the turn, if Daredevil is below 40% health, he creates a strength 486 Yellow Strike tile, then restores 770 health for each friendly Strike tile on the board
- (Level 4) At the start of the turn, if Daredevil is below 40% health, he creates a strength 617 Yellow Strike tile, then restores 770 health for each friendly Strike tile on the board
- (Level 5) At the start of the turn, if Daredevil is below 50% health, he creates a strength 723 Yellow Strike tile, then restores 1173 health for each friendly Strike tile on the board
- (Level 3) Create a 5-turn Green Countdown tile that deals 1659 damage at the end of each turn. If you match it, recovers 6 Green AP. If otherwise matched or destroyed, deals 10074 damage.
- (Level 4) Create a 5-turn Green Countdown tile that deals 2014 damage at the end of each turn. If you match it, recovers 6 Green AP. If otherwise matched or destroyed, deals 11141 damage
- (Level 5) Create a 5-turn Green Countdown tile that deals 2014 damage at the end of each turn. If you match it, recovers 8 Green AP. If otherwise matched or destroyed, deals 15645 damage
- (Level 3) Stuns the target for 1 turn. Converts 3 random enemy Strike, Protect, or Attack tiles to friendly Strike tiles. (PASSIVE) When a Stunned enemy is damaged, Daredevil deals 1186 damage to that enemy.
- (Level 4) Stuns the target for 2 turn(s). Converts 3 random enemy Strike, Protect, or Attack tiles to friendly Strike tiles. (PASSIVE) When a Stunned enemy is damaged, Daredevil deals 1186 damage to that enemy.
- (Level 5) Stuns the target for 2 turn(s). Converts 4 random enemy Strike, Protect, or Attack tiles to friendly Strike tiles. (PASSIVE) When a Stunned enemy is damaged, Daredevil deals 1850 damage to that enemy.
1 - (Level 3) At the start of the turn, if Daredevil is below 40% health, he creates a strength 486 Yellow Strike tile, then restores 770 health for each friendly Strike tile on the board
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I just champed him last week, and DD has FAR surpassed my already high expectations. Rhycar is definitely right, going in with as little health as possible is the ideal strategy. Once he gets a few strikes out and manages a cascade against a stunned opponent, the damage is staggering. I've been taking down stunned Thanoses from max health with a single move, because his passive triggers each time any damage is done. This includes post-turn CD tiles that do damage, and his passive stacks with his strike tiles. I'm going to have to make another video soon, this time showing off just how good Murdock can be under the right circumstances.
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My own DD only has a single green cover, but I have learned to fear him as a PvP opponent. He's a bit like the old version of OML: If you don't down him fast he will soon heal faster than you can damage him. I definitely want one of my own and will do my darndest to get 300 pulls in the hoard Before he leaves the Latest Legends pool...
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Yeah, I champed him on Friday as my first 5*.
I think he's pretty much the best option as a sole 5* champ since he's just so darn survivable. Even taking on other 5* champs in PvP, he never needed a single health pack, soaking up damage in the thousands each match.
His green being mediocre doesn't really hurt as well, after all it's not that hard to pair him with someone who can put that green AP to good use
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I haven't maxed my DD but it was amazing to see all the Sonar double tapping when he's paired with gamora. When he was boosted in the last pve, it felt like a waste to use the stun on any one enemy because nobody would last gamoras entire 3 turn stun. Match + sonar + green + sonar + random attack tile + sonar and then you add any strike tile on top of all that. And you can even have gamoras red on the other guy who got stunned for a turn and they'll get sonar'd too.0
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The damage DD can do to a stunned enemy is amazing. I've downed a full health (70k+) Thanos in one turn. Though it kinda makes that extra turn of stun from his purple feel like a waste.....1
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*starts salivating*The Hulk (11/23/17) *New Update*
Featured Characters
5-Star: Daredevil (Matt Murdock)0 -
Now that I'm getting a 14th cover for my Thanos with the 4* champ reward changes I'll probably end up champing Thanos and DD (my only other 13 covered) very soon. Early indication seems to be that they could be a good pairing. Court Death will get DD's health low and his regen should keep him low while Court Death keeps him from getting to high. Might be a great 3rd to Panthos, at least as someone not in 5* meta can tell. Thoughts?0
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broll said:Now that I'm getting a 14th cover for my Thanos with the 4* champ reward changes I'll probably end up champing Thanos and DD (my only other 13 covered) very soon. Early indication seems to be that they could be a good pairing. Court Death will get DD's health low and his regen should keep him low while Court Death keeps him from getting to high. Might be a great 3rd to Panthos, at least as someone not in 5* meta can tell. Thoughts?0
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Welp, Thor just hit the vaults and I just blew my hoard. 213 pulls later, and my DD went from a lvl 450 to a 469; my highest leveled character. Now I'm REALLY looking forward to trying him out when he's boosted!1
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I pulled 7 when Thor came out, got a Thor, but also got a 14th DD. So I'm champing DD, then Thanos and that will be most of the month right there.1
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