MPQ PVE has become a clicker game..
Comments
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Starfury said:revskip said:I think the whole 5* rosters running things narrative is overstated. 4* rosters have the equally dominant 4R&G with any GoG character and are finishing in the top 5 and 10 in the brackets I'm in since the new system went into place. Plus clears for everyone are much faster. Not sure why there is a pushback.
How are clears for 4* rosters much faster than before?I topped out at 325 before, now it's 300 / 330. First few clears are a bit harder, last few clears are a bit easier. Easy nodes are still 3* Thanos fodder (but slightly faster), while the 2* essential is significantly harder.
Overall, it's a wash, certainly no noticable decrease in time required.
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If you consider 10-20% less "near-identical"0
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mpqr7 said:I don't get the big deal. Thanos3 is fine for me. I don't think it would be that hard for most people to champion a 3* character. Sure Thanos5 may make it even easier, but I don't have him at more than a few covers (currently lv 270), and I do just fine in PVE.
The difference is that 3* players get zero points for grinding easy nodes. 5* players get 3 pt per win for hard nodes. If top placement comes down to that 3 point grind, the player with 5* Thanos will outpace anyone who doesn't also have 5* Thanos. Everyone else has to chew through 30-40k more health.
More generally to those saying 5* dominance is overblown - I've seen a pretty clear divide with the new PvE. 8 of the top 10 have at least two champed 5*. If you're not a champ 5* player, manage your expectations. Perfect optimal play might get you T10. Forget about T5. It's completely out of reach. You are simply incapable of completing matches as fast as they can.0 -
GuiPerdigao said:I'm new player and probably what I will say may not be right.I have a 3* Thanos, not fully covered and playing on SCL4 right now is like @ejmus said. You just put it in your team, rush the first and last hour of the event and it's top 10 placement garanteed.To be honest I like to do it, beucase I don't like to play forever and spend a lot of time of my day clearing nodes. However if there is a point later in the game, for the high level players, where "who has the best thanos wins" then the game gets boring. If you must play a certain character to do well, the game becomes bad.From my point of view, his black ability needs a rework. I think he could be trimmed down a bit. Something like 3*Deadpool red, wich has a limit to his damage. Something like:"When you down an enemy deal X% of their current health in damage to the enemy team (Maximum of Y damage), and Z damage to your allies."or"When you down an enemy deal X damage to the enemy team (Maximum of Y% of ther current health in damage) and Z damage to your allies."I think balancing those X, Y and Z somehow could work. He wouldn't be able to KO, but could still be useful depending on the balancing.But again, I'm new to the game and I might be wrong.
But, like yours, mine is just an opinion, and we're all going to have different ones.0 -
irwando said:You know you don't have to use Thanos right? You presumably have a large roster of characters that you can use if you find running Thanos not fun?
These "My Roster is Too Good" threads always amuse me. There are a lot of things the Devs should fix, but if you want to make the game more challenging, why not simply play with other players?
Everyone has a choice:
1) I want to go for placement - I will use the fastest team I can because time = placement
2) I want a challenge - I will use a variety of non-optimal teams to challenge myself in different ways
The best part - with SCL based scaling - you can pick and choose per event! Scaling is the same, so you can choose to go with easier enemies to experiment with different teams, or go with your dominant team for the best rewards!2 -
Jaedenkaal said:
In that case, most points generally means same generic strategy which is the anti definition of fun LOL.
In all honestly, optimally usually means 1 specific way and people have many different ways to have fun. And its not realistic to expect that two different play styles lead to equal results.
It might be reasonable idealism to ask for that, but I don't think its realistically achievable.0 -
Starfury said:revskip said:I think the whole 5* rosters running things narrative is overstated. 4* rosters have the equally dominant 4R&G with any GoG character and are finishing in the top 5 and 10 in the brackets I'm in since the new system went into place. Plus clears for everyone are much faster. Not sure why there is a pushback.
How are clears for 4* rosters much faster than before?I topped out at 325 before, now it's 300 / 330. First few clears are a bit harder, last few clears are a bit easier. Easy nodes are still 3* Thanos fodder (but slightly faster), while the 2* essential is significantly harder.
Overall, it's a wash, certainly no noticable decrease in time required.
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