MPQ PVE has become a clicker game..

,,,at least for 5* teams with Thanos (otherwise it's pretty much hopeless for placement), That's at least how I spent my morning. Clicking away with my shiny new Thanos at teams that didn't stand a chance of surviving more than a few moves against me, in order to have a few more points than the other poor clickers. Not that I enjoy a good click-fest any less than the other guy, but I feel like we're missing something here that's headed backwards, and I wonder if this was the devs' intent to go in this direction.
I'm disappointed, because previously I used to enjoy pve quite a bit for allowing me to do my favorite thing in the game, to run with new teams and find fun combinations of powers we don't have the opportunity to try in pvp, lest we get sent back to 300 points. I didn't expect to get to t10 this way, but it wasn't worth it imho, and I looked forward to it while picking up my regular rewards. That is all gone now, unfortunately, as even if I chose to ignore the placement, it's simply too easy to win to make use of solid strategy, and furthermore with the added competition I feel like I don't have much choice but try to keep up. So there I was clicking on 3-point nodes and sighing.
I want to say I appreciate the devs efforts trying to shake things up, but I had hoped we'd go in the complete opposite direction. My suggestion, to put it out there, would have been to bring the node clears back to 3 clears for progression, with actual (like previous) difficulty levels (easy, medium, hard), and a final clear with a super hard difficulty for placement. This or something similar I think would put the challenge at least somewhat back into actual game skill, instead of clickability.
I apologize if I'm not making sense or repeating others' words, I just wanted to put it out there, and this is unusual territory for me. @Brigby, if you have any insight into these ideas from the devs I'd very much appreciate hearing them.
I'm disappointed, because previously I used to enjoy pve quite a bit for allowing me to do my favorite thing in the game, to run with new teams and find fun combinations of powers we don't have the opportunity to try in pvp, lest we get sent back to 300 points. I didn't expect to get to t10 this way, but it wasn't worth it imho, and I looked forward to it while picking up my regular rewards. That is all gone now, unfortunately, as even if I chose to ignore the placement, it's simply too easy to win to make use of solid strategy, and furthermore with the added competition I feel like I don't have much choice but try to keep up. So there I was clicking on 3-point nodes and sighing.
I want to say I appreciate the devs efforts trying to shake things up, but I had hoped we'd go in the complete opposite direction. My suggestion, to put it out there, would have been to bring the node clears back to 3 clears for progression, with actual (like previous) difficulty levels (easy, medium, hard), and a final clear with a super hard difficulty for placement. This or something similar I think would put the challenge at least somewhat back into actual game skill, instead of clickability.
I apologize if I'm not making sense or repeating others' words, I just wanted to put it out there, and this is unusual territory for me. @Brigby, if you have any insight into these ideas from the devs I'd very much appreciate hearing them.
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I guess 2 months of practically free PvE progression and placement is a nice gift for the vets.... lol
For Anniversary I'm hoping that they implement a dual system (pts/wins) for pvp or add side content to pve. Or hell maybe test out a pve season. That and Rogue. I really want my Rogue.
Thanos is just that fast. It's the difference between a top 10 finish and a top 20 finish a lot of the time, and I never grind nodes for 1-3 points.
These "My Roster is Too Good" threads always amuse me. There are a lot of things the Devs should fix, but if you want to make the game more challenging, why not simply play with other players?
Everyone has a choice:
1) I want to go for placement - I will use the fastest team I can because time = placement
2) I want a challenge - I will use a variety of non-optimal teams to challenge myself in different ways
The best part - with SCL based scaling - you can pick and choose per event! Scaling is the same, so you can choose to go with easier enemies to experiment with different teams, or go with your dominant team for the best rewards!
He can also give feedback and ask for improvements to the game so it doesn't have to be either/or. I'm not a 5* player but I can just imagine how boring that must be.
Furthermore, I don't think a player should ever be forced to choose too handicap himself in order to enjoy the game, that's just not good design. I hope that cl9 would at least give more difficulty options, but again, it shouldn't be the only option for us to have fun with the game.
How are clears for 4* rosters much faster than before?
I topped out at 325 before, now it's 300 / 330. First few clears are a bit harder, last few clears are a bit easier. Easy nodes are still 3* Thanos fodder (but slightly faster), while the 2* essential is significantly harder.
Overall, it's a wash, certainly no noticable decrease in time required.