broll said: Yeah, I'm shocked that they released this feature without SCL 9 and/or 10. But don't worry it's coming soon (soon being sometime this millennia?)
JHawkInc said: broll said: Yeah, I'm shocked that they released this feature without SCL 9 and/or 10. But don't worry it's coming soon (soon being sometime this millennia?) It'd be a nice Anniversary present. Just a thought. (not that I want to wait that long, but maybe they'll roll it out in a trial beforehand?)
shardwick said: I prefer having health packs to not having health packs so outside of lightning rounds I rarely ever use Thanos. Even in pve R4G paired with another guardian and Strange has essentially become a more health pack friendly alternative to Thanos especially for those of us in 3-4* land.
shardwick said: I prefer having health packs to not having health packs so outside of lightning rounds I rarely ever use Thanos. Even in pve R4G paired with another guardian and Strange has essentially become a more health pack friendly alternative to Thanos especially for those of us in 3-4* land.For Anniversary I'm hoping that they implement a dual system (pts/wins) for pvp or add side content to pve. Or hell maybe test out a pve season. That and Rogue. I really want my Rogue.
Jarvind said: In related news, I previously responded in the negative to "zomg nerf thanos" threads but unless SCL9 comes out real soon, he's a cartoonishly huge advantage for PVE now.
irwando said: You know you don't have to use Thanos right? You presumably have a large roster of characters that you can use if you find running Thanos not fun?These "My Roster is Too Good" threads always amuse me. There are a lot of things the Devs should fix, but if you want to make the game more challenging, why not simply play with other players?Everyone has a choice:1) I want to go for placement - I will use the fastest team I can because time = placement2) I want a challenge - I will use a variety of non-optimal teams to challenge myself in different waysThe best part - with SCL based scaling - you can pick and choose per event! Scaling is the same, so you can choose to go with easier enemies to experiment with different teams, or go with your dominant team for the best rewards!
revskip said: I think the whole 5* rosters running things narrative is overstated. 4* rosters have the equally dominant 4R&G with any GoG character and are finishing in the top 5 and 10 in the brackets I'm in since the new system went into place. Plus clears for everyone are much faster. Not sure why there is a pushback.
How are clears for 4* rosters much faster than before?
I topped out at 325 before, now it's 300 / 330. First few clears are a bit harder, last few clears are a bit easier. Easy nodes are still 3* Thanos fodder (but slightly faster), while the 2* essential is significantly harder.
Overall, it's a wash, certainly no noticable decrease in time required.