Thanks for crying about vaulting
Comments
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Had to sell covers before vaulting.
Had to sell covers under vaulting.
Have to sell covers post vaulting.
Yeah, it's a bit annoying that I'm back to pulling green X23s that I have to sell unless I want to fork over 240 CP. Likewise back to getting Elektra or Falcap covers. But I had to make those same decisions under vaulting. Sold numerous c4ge and gwenpool dupes before I was able to champ them.
Likewise I made the decision that SW would be the one character that would sell off all her covers and focus on champing the other latest 4s.
I get venting a bit though, I've got one elektra, one SW, one thoress, and 2 xavier on the vine and will only be able to champ one of them.
But I like pulling tokens as I get them, and fully accept that's the reality again under the current system. Instead of 2 latest that was going to need champing, I'm back up to 8 or 9, shrugs.0 -
You're welcome. Since the end of vaulting, I have gained covers for characters in colors they had none of. I managed to add champ levels to a few of the latest 12. I've gained additional covers for characters that mean I can level them up now and they'll become ACTUAL USABLE CHARACTERS, not 0/1/2 waste in my roster.
So it happens slowlyish? I can live. Marathon, not a sprint and all that.
I'm loving the change. Oh, and I pulled my missing 4* Deadpool cover out of a Heroic token a couple of days ago. Pretty awesome since I had to sell the dup color one ago that I got from 3* DP champ ages ago. Now when it shows up in my resupply in 2 months, I won't have to sell that one too. If I have to sell a few others along the way? Hey, it's a game. You're not guaranteed to be able to use everything you get, and at least it still has some value.Oh, and the fact that it's so much easier to gain CP to pull covers out of the Legendary Packs that it was several months ago? Yeah, I'm not upset here.5 -
LewsTherin0 said:Yeah wow. Context is everything I guess and it doesn't make it through all the time.
I was just griping is all. Not trying to raise a stink. Relax gents.1 -
I'm particularly excited to have all of the vaulted 3*s back. I needed them for my champion farm!!3
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mpqr7 said:I'm particularly excited to have all of the vaulted 3*s back. I needed them for my champion farm!!0
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Ruinate said:........ and she's back
(snipped screenshot of IW, nobody wants to see that)
No joke, she was the first LT pull I had after this latest change was implemented.
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smkspy said:Even without "crying" about vaulting devs were bound to roll it back. People built 4 star rosters faster, which also most probably meant a reduction in sales of the newest characters.
Now that it takes twice as long to build the latest 4 again, those gotta have them now p2w guys have even more reason to fork over the money. These guys aren't necessarily whales, but did spend money before vaulting but stopped once they realized building a 4 could happened in two weeks without having to pay a thing.
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TheHungryPet said:mpqr7 said:I'm particularly excited to have all of the vaulted 3*s back. I needed them for my champion farm!!2
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DarthDeVo said:TheHungryPet said:mpqr7 said:I'm particularly excited to have all of the vaulted 3*s back. I needed them for my champion farm!!1
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Ruinate said:........ and she's back
For two...am I the only one who sees not Agent Coulson, but George W Bush?
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shardwick said:Seems like your issue isn't so much with vaulting but with not having colorless covers or a trading system so that your dupes don't go to waste. Hell I had three dupes expiring in a few days and decided to just sell them off now because outside of getting a visit from the iso fairy I wasn't going to be able to champ all three 4*s with my limited amount of iso anyway. A Vintage Legends store would have been great though. Custom packs (8 of the latest plus 4 that you choose) would have worked as well.
On a side note, people complaining about wasting covers really need to show some restraint and hoard between pulls. Has worked great for me- pre, during, and post vaulting. That's not to say I particularly enjoy hoarding, but I don't want my valuable resources to go to waste.....
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Milk Jugz said:smkspy said:Even without "crying" about vaulting devs were bound to roll it back. People built 4 star rosters faster, which also most probably meant a reduction in sales of the newest characters.
Now that it takes twice as long to build the latest 4 again, those gotta have them now p2w guys have even more reason to fork over the money. These guys aren't necessarily whales, but did spend money before vaulting but stopped once they realized building a 4 could happened in two weeks without having to pay a thing.
You're just arguing a pro-non vaulting argument, which wasn't the point of my post. If you must nitpick, yes, it was 25% of all 4 stars overall. However, that 25% was built much faster over a 3 month period than all of the vaulted 4s over (in my case) a year and a half of playing.
Pre-vaulting- 14 champed characters
During the vaulting period, I champed 19 characters. 13 of those latest 12.
So yeah, people were able to build a legit 4 star roster much much faster than before. Many probably before they were ready to jump into 4 star territory.3 -
smkspy said:Milk Jugz said:smkspy said:Even without "crying" about vaulting devs were bound to roll it back. People built 4 star rosters faster, which also most probably meant a reduction in sales of the newest characters.
Now that it takes twice as long to build the latest 4 again, those gotta have them now p2w guys have even more reason to fork over the money. These guys aren't necessarily whales, but did spend money before vaulting but stopped once they realized building a 4 could happened in two weeks without having to pay a thing.
You're just arguing a pro-non vaulting argument, which wasn't the point of my post. If you must nitpick, yes, it was 25% of all 4 stars overall. However, that 25% was built much faster over a 3 month period than all of the vaulted 4s over (in my case) a year and a half of playing.
Pre-vaulting- 14 champed characters
During the vaulting period, I champed 19 characters. 13 of those latest 12.
So yeah, people were able to build a legit 4 star roster much much faster than before. Many probably before they were ready to jump into 4 star territory.0 -
smkspy said:Milk Jugz said:smkspy said:Even without "crying" about vaulting devs were bound to roll it back. People built 4 star rosters faster, which also most probably meant a reduction in sales of the newest characters.
Now that it takes twice as long to build the latest 4 again, those gotta have them now p2w guys have even more reason to fork over the money. These guys aren't necessarily whales, but did spend money before vaulting but stopped once they realized building a 4 could happened in two weeks without having to pay a thing.
You're just arguing a pro-non vaulting argument, which wasn't the point of my post. If you must nitpick, yes, it was 25% of all 4 stars overall. However, that 25% was built much faster over a 3 month period than all of the vaulted 4s over (in my case) a year and a half of playing.
Pre-vaulting- 14 champed characters
During the vaulting period, I champed 19 characters. 13 of those latest 12.
So yeah, people were able to build a legit 4 star roster much much faster than before. Many probably before they were ready to jump into 4 star territory.
For me it was Pre-vaulting: champed as many 4* as my iso allowed
Vaulting: champed as many 4* as my iso allowed
Post-Vaulting: champing as many 4* as my iso allowed.
Never in the last 2 years were covers the thing holding back my roster development.
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Before vaulting I was firmly in 3* land with zero 4* champs but with a truck load of ISO. I think it was around 2-3 million.
When vaulting came I immediately started champing 4*s with zero wasted covers! So I guess I was in the sweetest of spots.
By the time they undid vaulting the only new 4* I hadn't champed was vulture and of course, Mockingbird.
I had a tiny stash and spent it all only to get a 6th purple cover for my 353 prof x and my 6th blue for my 055 iceman.
With vaulting, if I got a 6th cover for a character I always managed to pull the rest I needed to champ them in the span of 2 weeks.
With the unvaulting... I can't realistically hope that.
Is it annoying? Yeah.
Is it better than the two previous systems we had? Tinykitty yeah!
I do not mind a few wasted covers if it means that I actually havE some chance of adding some older 4* champs! There was a week of boosted characters that only carol was boosted from the latest bunch. And I didn't have any of the old ones.
Now... I might!4 -
Milk Jugz said:smkspy said:Milk Jugz said:smkspy said:Even without "crying" about vaulting devs were bound to roll it back. People built 4 star rosters faster, which also most probably meant a reduction in sales of the newest characters.
Now that it takes twice as long to build the latest 4 again, those gotta have them now p2w guys have even more reason to fork over the money. These guys aren't necessarily whales, but did spend money before vaulting but stopped once they realized building a 4 could happened in two weeks without having to pay a thing.
You're just arguing a pro-non vaulting argument, which wasn't the point of my post. If you must nitpick, yes, it was 25% of all 4 stars overall. However, that 25% was built much faster over a 3 month period than all of the vaulted 4s over (in my case) a year and a half of playing.
Pre-vaulting- 14 champed characters
During the vaulting period, I champed 19 characters. 13 of those latest 12.
So yeah, people were able to build a legit 4 star roster much much faster than before. Many probably before they were ready to jump into 4 star territory.
I wasn't defending vaulting, as my original point was merely giving an alternative perspective of why they it ended besides whining.
YOU had to turn it into the very whining the OP was talking about, and by doing that only proved what he was jokingly venting about...I agree with you about most of vaulting fwiw.
And if you wanted to defend vaulting then you quoted the wrong post.0 -
smkspy said:Milk Jugz said:smkspy said:Milk Jugz said:smkspy said:Even without "crying" about vaulting devs were bound to roll it back. People built 4 star rosters faster, which also most probably meant a reduction in sales of the newest characters.
Now that it takes twice as long to build the latest 4 again, those gotta have them now p2w guys have even more reason to fork over the money. These guys aren't necessarily whales, but did spend money before vaulting but stopped once they realized building a 4 could happened in two weeks without having to pay a thing.
You're just arguing a pro-non vaulting argument, which wasn't the point of my post. If you must nitpick, yes, it was 25% of all 4 stars overall. However, that 25% was built much faster over a 3 month period than all of the vaulted 4s over (in my case) a year and a half of playing.
Pre-vaulting- 14 champed characters
During the vaulting period, I champed 19 characters. 13 of those latest 12.
So yeah, people were able to build a legit 4 star roster much much faster than before. Many probably before they were ready to jump into 4 star territory.
I wasn't defending vaulting, as my original point was merely giving an alternative perspective of why they it ended besides whining.
YOU had to turn it into the very whining the OP was talking about, and by doing that only proved what he was jokingly venting about...I agree with you about most of vaulting fwiw.
And if you wanted to defend vaulting then you quoted the wrong post.
To clarify the half-truth, yes, people did build certain 4* characters faster, but they weren't building the tier faster. Just getting their feet wet. It would be like saying you went swimming all day, but never left the kiddie pool!!
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Milk Jugz said:Well I apologize you took my comment personally. I wasn't going for you personally and as a whole I did like your post. Just wanted to point out a half-truth in it, more to other people than you. I just don't want people to have something to hold to for vaulting, especially if it's a half-truth.
To clarify the half-truth, yes, people did build certain 4* characters faster, but they weren't building the tier faster. Just getting their feet wet. It would be like saying you went swimming all day, but never left the kiddie pool!!
I think that the devs might have found vaulting to be too efficient, which led to the change. I know I never champed so many characters so quickly. I think its fair to hate vaulting while still recognizing how you benefited from it.
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Straycat said:Milk Jugz said:Well I apologize you took my comment personally. I wasn't going for you personally and as a whole I did like your post. Just wanted to point out a half-truth in it, more to other people than you. I just don't want people to have something to hold to for vaulting, especially if it's a half-truth.
To clarify the half-truth, yes, people did build certain 4* characters faster, but they weren't building the tier faster. Just getting their feet wet. It would be like saying you went swimming all day, but never left the kiddie pool!!
I think that the devs might have found vaulting to be too efficient, which led to the change. I know I never champed so many characters so quickly. I think its fair to hate vaulting while still recognizing how you benefited from it.
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Not gonna quote you @Milk Jugz, those quotes are getting a bit long.
I just wouldn't call it a half-truth. Once you've got 10-15 champed 4s then you have a full fledged four star roster, even without weekly boosts. it can't be denied that vaulting did exactly that.
I do agree about not being able to built the whole tier, which unless you were in a year or two in the game BH greatly worked unless you were just plain unlucky with rng.
I think though my original still stands that being to build that four star roster regardless of it being tied to whole tier backfired a bit on the devs and whining had less to do with rolling back vaulting. I think they saw a significant enough decrease in buying your way into a new character and decided that putting back those unvaulted having a significance decrease in odds for new characters would renew spending habits on completing new characters faster.
Under vaulting I would probably have vulture at more than six covers at this point, instead it is taking much longer to gain those covers and for some, that isn't acceptable cool compared to the drop rates during vaulting.
in my experience with vaulting, it worked well, perhaps too well and that was the real reason devs rolled it back, not our complaining about it.2
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